Laurel Ridge Community College, formerly Lord Fairfax Community College, is a public community college in the Shenandoah Valley and Piedmont regions of Virginia. It is part of the Virginia Community College System and operates four locations — the Fauquier and Middletown Campuses, the Luray-Page County Center, and a site at Vint Hill in eastern Fauquier County — that serve seven counties and one city in the area, enrolling 9,400 students. Students attending LFCC can obtain an associate degree or certificate.In July 2021, the Virginia State Board of Community Colleges changed names for local institutions named after people who owned slaves or advocated racist policies such as school segregation. The board allowed the college to change its name to Laurel Ridge Community College. Instead of venerating Thomas Fairfax, 6th Lord Fairfax of Cameron, plantation owner, the new name honors laurel flower that has been associated with academic achievement.
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy the needs of innovators operating in the area. However, there is not yet consensus on what an esports curriculum should include. Despite being a technology-driven sector with ethical and professional dimensions that intersect computing, current ACM and IEEE curricula do not mention esports. Furthermore, existing courses tend to provide teaching and training on a wide variety of topics aside from those traditionally in computer science. These include: live events management; psychological research; sports science; marketing; public relations; video (livestream) production; and community management; in addition to coaching and communication. This working group examined the requirements for developing esports studies at universities with a focus on understanding career prospects in esports and on the challenges presented by its interdisciplinary complexity. Thereby, paving the way for a framework to support the design of esports curricula in higher education.
The Bloom's Revised Taxonomy framework lists many verbs that can assist in measuring learning outcomes and competencies and creating evaluation rubrics. The recent emerging computing areas ought to enhance the existing list of verbs in Bloom's Revised Taxonomy. This poster presents 85 possible verbs to enhance the framework, 34 of which are technical verbs related to computing areas. Educators from two- and four-year institutions can benefit from the enhanced verbs proposed in this work to include in their computing programs.
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing undergraduate courses to satisfy the needs of innovators operating in the area. However, there is not yet consensus on what an esports curriculum should include. Despite being a technology-driven sector with ethical and professional dimensions that intersect computing, current ACM and IEEE curricula do not mention esports. Furthermore, existing courses tend to provide teaching and training on a wide variety of topics aside from those traditionally in computer science. These include: live events management; psychological research; sports science; marketing; public relations; video (livestream) production; and community management; in addition to coaching. This working group seeks to examine the requirements for developing esports studies at universities with a focus on understanding career prospects in esports and on the challenges presented by its disciplinary complexity. The group will identify key learning outcomes and assess how they align with industry needs, paving the way for a framework to support the design of esports curricula in higher education.
Community and technical colleges play a significant role in computing education by offering associate-degrees in a variety of ACM-recognized disciplines to a diverse student population. The ACM Committee for Computing Education in Community Colleges (CCECC), a standing committee of the ACM Education Board, serves and supports community and technical college educators in all aspects of computing education, including curriculum and assessment development, advising on public policy and advocating for community and technical colleges throughout the world. The ACM CCECC has seen a growing need and interest to increase community college participation in ACM conferences, SIGs, and related activities. For example. community college educators are looking for avenues to identify funding opportunities for professional development and conferences; facilitate collaboration on grants and projects; and actively participate in webinars and informal discussions on topics tailored to community college computing educators. This Birds-of-a-Feather session will bring together those interested in community college computing education and open a dialog to identify and discuss unique issues of interest for this community. Discussion is open to topics across all computing disciplines to support community college educators and ultimately help increase their participation in SIGCSE and ACM activities.
The increasing globalization of technology has changed the face of computer science. In addition to core technology skills, modern computer scientist must possess cross-cultural communication skills, team management skills, the ability to perform on geographically distributed teams, and an understanding of the big picture in addition to technical ability. Lord Fairfax Community College (LFCC) used a virtual exchange as a teaching tool for introductory computer science concepts. Nineteen students participated in the Global Solutions Sustainability Challenge, a project supported by the Stevens Initiative, which is sponsored by the U.S. Department of State and administered by the Aspen Institute. The project aims to find a sustainable solution to an issue within the hospitality and tourism industry, while providing students an opportunity to learn about a different culture. Over 10 week students learned about the seven big concepts of computer science, marketing, business plans, team work, public speaking, research, leadership, graphic design, application development, and much more. The poster describes the virtual student exchange concept, highlights the experiences and key elements that global virtual exchange offers students without travel expenses.