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    Lord Fairfax Community College

    院校EST. 1970lfcc.edu
    40论文总数
    316引用总数

    Laurel Ridge Community College, formerly Lord Fairfax Community College, is a public community college in the Shenandoah Valley and Piedmont regions of Virginia. It is part of the Virginia Community College System and operates four locations — the Fauquier and Middletown Campuses, the Luray-Page County Center, and a site at Vint Hill in eastern Fauquier County — that serve seven counties and one city in the area, enrolling 9,400 students. Students attending LFCC can obtain an associate degree or certificate.In July 2021, the Virginia State Board of Community Colleges changed names for local institutions named after people who owned slaves or advocated racist policies such as school segregation. The board allowed the college to change its name to Laurel Ridge Community College. Instead of venerating Thomas Fairfax, 6th Lord Fairfax of Cameron, plantation owner, the new name honors laurel flower that has been associated with academic achievement.

    论文量&引用量时间轴

    机构学者

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    Melissa Stange
    Melissa Stange
    Lord Fairfax Community College
    论文:9引用:0H-index:0
    Robert A. Baade
    Robert A. Baade
    Department of Economics and Business, Lake Forest College
    论文:8引用:0H-index:0
    Victor A. Matheson
    Victor A. Matheson
    College of the Holy Cross
    论文:7引用:0H-index:0
    Cara Tang
    Cara Tang
    ACM CCECC, Portland Community College
    论文:4引用:0H-index:0
    Cindy Tucker
    Cindy Tucker
    ACM CCECC, Bluegrass Community & Techincal College
    论文:4引用:0H-index:0
    Christian Servin
    Christian Servin
    Computer Science;Geological Sciences;University of Texas
    论文:4引用:0H-index:0
    Markus Geissler
    Markus Geissler
    Cosumnes River College
    论文:4引用:0H-index:0
    Jonathan A. Noyalas
    Jonathan A. Noyalas
    Shenandoah Univ
    论文:3引用:0H-index:0
    Clifford P. Harbour
    Clifford P. Harbour
    Colorado State University
    论文:2引用:0H-index:0

    论文(40)

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    1Foundations for Esports Curricula in Higher Education
    Michael James Scott,Rory Summerley,Nicolas Besombes,Cornelia Connolly,Joey Gawrysiak,Tzipora Halevi,Seth E. Jenny,Michael Miljanovic,Melissa Stange,Toni Taipalus,J. Patrick Williams

    Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy the needs of innovators operating in the area. However, there is not yet consensus on what an esports curriculum should include. Despite being a technology-driven sector with ethical and professional dimensions that intersect computing, current ACM and IEEE curricula do not mention esports. Furthermore, existing courses tend to provide teaching and training on a wide variety of topics aside from those traditionally in computer science. These include: live events management; psychological research; sports science; marketing; public relations; video (livestream) production; and community management; in addition to coaching and communication. This working group examined the requirements for developing esports studies at universities with a focus on understanding career prospects in esports and on the challenges presented by its interdisciplinary complexity. Thereby, paving the way for a framework to support the design of esports curricula in higher education.

    2021ITiCSE-WGR '21 Proceedings of the 2021 Working Group Reports on Innovation and Technology in Compute...(2021)引用:12
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    2Enhanced Verbs for Bloom's Taxonomy with Focus on Computing and Technical Areas
    Christian Servin,Cara Tang,Markus Geissler,Melissa Stange,Cindy Tucker

    The Bloom's Revised Taxonomy framework lists many verbs that can assist in measuring learning outcomes and competencies and creating evaluation rubrics. The recent emerging computing areas ought to enhance the existing list of verbs in Bloom's Revised Taxonomy. This poster presents 85 possible verbs to enhance the framework, 34 of which are technical verbs related to computing areas. Educators from two- and four-year institutions can benefit from the enhanced verbs proposed in this work to include in their computing programs.

    2021SIGCSE '21 Proceedings of the 52nd ACM Technical Symposium on Computer Science Education(2021)引用:6
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    3Towards a Framework to Support the Design of Esports Curricula in Higher Education
    Michael James Scott,Rory Summerley,Nicolas Besombes,Cornelia Connolly,Joey Gawrysiak,Tzipora Halevi,Seth Jenny,Michael Miljanovic,Melissa Stange,Toni Taipalus,J. Patrick Williams

    Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing undergraduate courses to satisfy the needs of innovators operating in the area. However, there is not yet consensus on what an esports curriculum should include. Despite being a technology-driven sector with ethical and professional dimensions that intersect computing, current ACM and IEEE curricula do not mention esports. Furthermore, existing courses tend to provide teaching and training on a wide variety of topics aside from those traditionally in computer science. These include: live events management; psychological research; sports science; marketing; public relations; video (livestream) production; and community management; in addition to coaching. This working group seeks to examine the requirements for developing esports studies at universities with a focus on understanding career prospects in esports and on the challenges presented by its disciplinary complexity. The group will identify key learning outcomes and assess how they align with industry needs, paving the way for a framework to support the design of esports curricula in higher education.

    2021ITiCSE '21 Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science E...(2021)引用:5
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    4Community Colleges: Increasing Participation at SIGCSE and ACM Activities
    Cara Tang,Markus Geissler,Christian Servin,Cindy Tucker,Melissa Stange

    Community and technical colleges play a significant role in computing education by offering associate-degrees in a variety of ACM-recognized disciplines to a diverse student population. The ACM Committee for Computing Education in Community Colleges (CCECC), a standing committee of the ACM Education Board, serves and supports community and technical college educators in all aspects of computing education, including curriculum and assessment development, advising on public policy and advocating for community and technical colleges throughout the world. The ACM CCECC has seen a growing need and interest to increase community college participation in ACM conferences, SIGs, and related activities. For example. community college educators are looking for avenues to identify funding opportunities for professional development and conferences; facilitate collaboration on grants and projects; and actively participate in webinars and informal discussions on topics tailored to community college computing educators. This Birds-of-a-Feather session will bring together those interested in community college computing education and open a dialog to identify and discuss unique issues of interest for this community. Discussion is open to topics across all computing disciplines to support community college educators and ultimately help increase their participation in SIGCSE and ACM activities.

    2021SIGCSE '21 Proceedings of the 52nd ACM Technical Symposium on Computer Science Education(2021)
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    5Integrate Global Sustainability Virtual Exchange into Teaching Computer Science Concepts
    Melissa C. Stange,Rachel M. Stange

    The increasing globalization of technology has changed the face of computer science. In addition to core technology skills, modern computer scientist must possess cross-cultural communication skills, team management skills, the ability to perform on geographically distributed teams, and an understanding of the big picture in addition to technical ability. Lord Fairfax Community College (LFCC) used a virtual exchange as a teaching tool for introductory computer science concepts. Nineteen students participated in the Global Solutions Sustainability Challenge, a project supported by the Stevens Initiative, which is sponsored by the U.S. Department of State and administered by the Aspen Institute. The project aims to find a sustainable solution to an issue within the hospitality and tourism industry, while providing students an opportunity to learn about a different culture. Over 10 week students learned about the seven big concepts of computer science, marketing, business plans, team work, public speaking, research, leadership, graphic design, application development, and much more. The poster describes the virtual student exchange concept, highlights the experiences and key elements that global virtual exchange offers students without travel expenses.

    2020SIGCSE 2020 PROCEEDINGS OF THE 51ST ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION(2020)引用:2
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    合作机构(26)

    College of the Holy Cross合作论文 8
    El Paso Community College合作论文 4
    Bluegrass Community and Technical College合作论文 4
    Portland Community College合作论文 4
    Cosumnes River College合作论文 4
    科罗拉多州大学合作论文 2
    于韦斯屈莱大学合作论文 2
    多伦多大学合作论文 2
    Slippery Rock University of Pennsylvania合作论文 2
    法尔茅斯大学合作论文 2

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