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    Sony Pictures Imageworks

    企业
    56论文总数
    722引用总数

    论文量&引用量时间轴

    机构学者

    排序
    Christopher Kulla
    Christopher Kulla
    Epic Games
    论文:6引用:0H-index:0
    Alejandro Conty Estevez
    Alejandro Conty Estevez
    Sony Pictures Imageworks
    论文:5引用:0H-index:0
    Joshua Beveridge
    Joshua Beveridge
    Sony Pictures Imageworks, USA
    论文:5引用:0H-index:0
    Stirling Duguid
    Stirling Duguid
    Sony Pictures Imageworks, Canada
    论文:4引用:0H-index:0
    Dylan Gottlieb
    Dylan Gottlieb
    Sony Pictures Imageworks, USA
    论文:4引用:0H-index:0
    Lee Kerley
    Lee Kerley
    Digital Production, Sony Pictures Imageworks
    论文:4引用:0H-index:0
    Steven Argula
    Steven Argula
    Sony Pictures Imageworks
    论文:3引用:0H-index:0
    Dylan Reid
    Dylan Reid
    Sony Pictures Imageworks, Canada
    论文:3引用:0H-index:0
    Marcos Fajardo
    Marcos Fajardo
    Solid Angle, Madrid, Spain
    论文:2引用:0H-index:0

    论文(56)

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    1Sony Imageworks Animation Layout Workflow with Unreal Engine and OpenUSD.
    Jonghwan Hwang,Tzung-Da Tsai,Dan Ziegler

    This is an overview of the new rough layout pipeline at Sony Pictures Imageworks. In a notable departure from the legacy pipeline, sequence and shot-based work now begin in Unreal Engine. By exporting USD data out of Unreal Engine to share with other DCCs, we were able to reinvent the early stages of feature film production.

    2024International Conference on Computer Graphics and Interactive Techniques(2024)引用:2
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    2Evolving a Testsuite for Shading and Rendering.
    Daniel Greenstein

    This talk will present some of the software testing methodologies used within the back-end divisions (rendering, shading etc) of Sony Pictures Imageworks. A key focus will be the renderingtestsuite, an image-based testing system. We will delve into its evolution, and discuss the challenges of large-scale image-based testing.

    2024International Conference on Computer Graphics and Interactive Techniques(2024)
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    3A Resampled Tree for Many Lights Rendering.
    Alejandro Conty,Pascal Lecocq,Chris Hellmuth

    We propose a new hybrid method for efficiently sampling many lights on a scene that combines a simplified spatial tree with a resampling stage. Building on previous methods that work with a split or cut of the light tree, we introduce the idea of probabilistic splitting to eliminate noise boundaries. This yields a subset of lights that is then reduced to a smaller and bounded set for full light/BSDF evaluation and resampling. Our main contribution is the stochastic splitting formulation combined with a reservoir set technique which limits samples to an arbitrary number to avoid variable size collections.

    2024International Conference on Computer Graphics and Interactive Techniques(2024)
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    4Sony Pictures Imageworks & Sony Pictures Animation Presents: "Spider-Man: Across the Spider-Verse".
    Mike Lasker,Alan Hawkins,Bret St. Clair,Pav Grochola,Humberto Rosa,Nicolle Cornute-Sutton,Steven Argula

    Join artists from Sony Pictures Imageworks for an exclusive behind-the-scenes look at the making of "Spider-Man: Across the Spider-Verse." This session will focus on the artistic and technological innovations the production has developed for this much-anticipated follow-up to the Oscar®-winning "Spider-Man: Into the Spider-Verse." Miles Morales returns for the next chapter of the Oscar®-winning Spider-Verse saga, "Spider-Man: Across the Spider- Verse." After reuniting with Gwen Stacy, Brooklyn's full-time, friendly neighborhood Spider-Man is catapulted across the Multiverse, where he encounters a team of Spider-People charged with protecting its very existence. But when the heroes clash on how to handle a new threat, Miles finds himself pitted against the other Spiders and must redefine what it means to be a hero so he can save the people he loves most.

    2023International Conference on Computer Graphics and Interactive Techniques(2023)
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    5Building Chronopolis: Building and Sharing Environments on the Outskirts of Timeless Limbo for Ant-Man and the Wasp: Quantumania
    Joseph Pepper,Brian Kloc,Kieran Tether, Jiwoon Kim,Lee Kerley,Jesse Andrewartha,Dylan Gottlieb, Tiberius Viris,Thai Bach,Olaf Piwowar,Stephen Jones, Andrew Bain

    The city of ‘Chronopolis’ served as the setting for the entire 3rd act of the movie ‘Ant-Man and the Wasp: Quantumania’. As Kang’s stronghold, Chronopolis is a futuristic metropolis that blends functional, militaristic fortification with disordered, gravity-defying sprawl. Surrounded on all sides by wormholes that serve as access points to other worlds, it became a unique technical and creative challenge. SPI was tasked with building this environment in a way that could convey the vastness of the landscape whilst simultaneously enabling it to be shared with various other studios around the globe. This required various novel and creative solutions for both the primary look and build of the main city as well as the broader landscape of sprawl, concentric roads and wormholes. This talk will outline some of the interesting challenges of production from various SPI departments along with detailing many of the more interesting solutions to this challenge.

    2023DigiPro '23 Proceedings of the Digital Production Symposium(2023)
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    合作机构(22)

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    Method Studios合作论文 2
    光影魔幻工业合作论文 2
    数字王国3.0合作论文 2
    巴黎萨克雷大学合作论文 1
    法国国立计算机科学及自动化研究院合作论文 1

    机构统计