The rapid increase in hate speech on social media has exposed an unprecedented impact on society, making automated methods for detecting such content important. Unlike prior black-box models, we propose a novel transparent method for automated hate and counter speech recognition, i.e., "Speech Concept Bottleneck Model" (SCBM), using adjectives as human-interpretable bottleneck concepts. SCBM leverages large language models (LLMs) to map input texts to an abstract adjective-based representation, which is then sent to a light-weight classifier for downstream tasks. Across five benchmark datasets spanning multiple languages and platforms (e.g., Twitter, Reddit, YouTube), SCBM achieves an average macro-F1 score of 0.69 which outperforms the most recently reported results from the literature on four out of five datasets. Aside from high recognition accuracy, SCBM provides a high level of both local and global interpretability. Furthermore, fusing our adjective-based concept representation with transformer embeddings, leads to a 1.8% performance increase on average across all datasets, showing that the proposed representation captures complementary information. Our results demonstrate that adjective-based concept representations can serve as compact, interpretable, and effective encodings for hate and counter speech recognition. With adapted adjectives, our method can also be applied to other NLP tasks.
Can measuring and valuing the impact of business on society and the planet lead to a more environmentally and socially oriented style of capitalism? This is the main hope and assertion of corporate environmental and social impact measurement and valuation (IMV), which calls on organizations to measure their positive and negative impacts on their stakeholders and the environment and to subsequently translate them into monetary units. This curated dialog critically examines the components of this concept—environmental and social impact, its measurement, and its monetary valuation—by bringing together leading experts in the field who discuss the opportunities and risks of IMV. The purpose of this article is to place IMV under deep investigation and envision new ways that work with, complement, or replace organizations’ desire for management via quantification and financialization.
Background:Exergames, which combine physical exercise with interactive gameplay, are increasingly being incorporated into fall prevention programs for older adults. Gamified elements, such as real-time feedback and progress tracking, may enhance motivation, engagement, and adherence. Although several systematic reviews have examined the effects of exergaming on balance and physical function, fewer have focused specifically on clinically meaningful outcomes, such as falls and injurious falls, or on indicators that may influence real-world adoption of exergames. Objective:This study aimed to evaluate the effectiveness of exergaming interventions for preventing falls and injurious falls in people aged ≥60 years and to synthesize evidence on implementation-related outcomes, including adherence, acceptability, concerns about falling, quality of life, adverse events, and cost-effectiveness. Methods:MEDLINE, Embase, CINAHL Plus, PsycINFO, and the Cochrane Central Register of Controlled Trials (CENTRAL) were searched from inception to February 2025 for randomized controlled trials evaluating exergaming interventions in older adult populations across all settings. Outcomes included fall rate, number of fallers and injurious falls, and implementation-related secondary outcomes. Risk of bias was assessed using RoB 2.0, and certainty of evidence was assessed using Grading of Recommendations Assessment, Development, and Evaluation (GRADE). Data were synthesized narratively and, where appropriate, pooled using meta-analysis. Results:Nine studies (N=1385) met the inclusion criteria. Comparator-specific analyses suggested that exergaming may reduce fall rates compared with active intervention comparators, although the magnitude and certainty of effect varied, and substantial heterogeneity was present across analyses. Moderate-certainty evidence also suggested that exergames reduced the number of older adults experiencing one or more falls at 12-month follow-up compared with usual care (risk ratio 0.75, 95% CI 0.61-0.92). Evidence for injurious falls, quality of life, concerns about falling, adherence, acceptability, and cost-effectiveness was limited or inconsistent. When pooled across all control groups, exergaming interventions were associated with a lower overall fall rate than comparator interventions (incidence rate ratio 0.53, 95% CI 0.41-0.68), although substantial heterogeneity was present (I²=76%). Conclusions:Low- to moderate-certainty evidence suggests that exergames may reduce fall rates, particularly in comparisons with active intervention control groups, and may reduce the number of fallers compared with usual care. These findings indicate that exergaming may offer a useful adjunct to established fall prevention strategies for older adults, particularly where sustained engagement with conventional exercise is challenging. However, substantial heterogeneity, modest sample sizes, and limited long-term follow-up reduce confidence in these estimates, and more rigorous, large-scale trials are needed before routine implementation can be recommended. This review extends previous exergaming syntheses by focusing on clinically meaningful outcomes, including falls and injurious falls, while also considering implementation-related factors relevant to real-world uptake.
Man-at-the-end (MATE) attackers have full control over the system on which the attacked software runs, and try to break the confidentiality or integrity of assets embedded in the software. Both companies and malware authors want to prevent such attacks. This has driven an arms race between attackers and defenders, resulting in a plethora of different protection and analysis methods. However, it remains difficult to measure the strength of protections because MATE attackers can reach their goals in many different ways and a universally accepted evaluation methodology does not exist. This survey systematically reviews the evaluation methodologies of papers on obfuscation, a major class of protections against MATE attacks. For 571 papers, we collected 113 aspects of their evaluation methodologies, ranging from sample set types and sizes, over sample treatment, to performed measurements. We provide detailed insights into how the academic state of the art evaluates both the protections and analyses thereon. In summary, there is a clear need for better evaluation methodologies. We identify nine challenges for software protection evaluations, which represent threats to the validity, reproducibility, and interpretation of research results in the context of MATE attacks and formulate a number of concrete recommendations for improving the evaluations reported in future research papers.
Comprehending long, dense annual reports is a critical task for financial analysts that is ripe for AI automation, yet model reliability remains a key concern. To address this, we introduce Financial Touchstone-a new, large-scale benchmark with 2,878 question-context-answer triplets across 480 international annual reports, guaranteed to be unseen by the models we evaluate. We test eleven frontier language models from leading labs, including reasoning-capable models like Google's Gemini 2.5 Pro, Anthropic's Claude Opus, OpenAI's o3, and xAI's Grok 4. Our analysis reveals that while reasoning models achieve high accuracy-with Gemini 2.5 Pro reaching 91.6% and hallucination rates as low as 3.2%-the primary bottleneck is not the models' comprehension but the initial information retrieval step. Model accuracy plummets to 0.2% when the provided context is insufficient. This work demonstrates that future progress in automated financial analysis hinges more on solving the challenge of targeted information retrieval in complex documents than on incremental improvements in model reasoning alone.