
Recent advances in discrete diffusion models have demonstrated strong performance in image generation and masked language modeling, yet they remain limited in their capacity for controlled content editing. We propose DICE (Discrete Inversion for Controllable Editing), a novel framework that pioneers precise inversion capabilities for discrete diffusion models, including both masked generative and multinomial diffusion variants. Our key innovation lies in capturing noise sequences and masking patterns during reverse diffusion process, enabling both accurate reconstruction and flexible editing without relying on predefined masks or attention-based manipulations. Through comprehensive experiments across image and text modalities using models such as Paella, VQ-Diffusion, RoBERTa and LLaDA, we demonstrate that DICE successfully maintains high fidelity to the original data while significantly expanding editing capabilities. These results establish new possibilities for fine-grained content manipulation in discrete spaces.
Recognizability, a key perceptual factor in human face processing, strongly affects the performance of face recognition (FR) systems in both verification and identification tasks. Effectively using recognizability to enhance feature representation remains challenging. In deep FR, the loss function plays a crucial role in shaping how features are embedded. However, current methods have two main drawbacks: (i) recognizability is only partially captured through soft margin constraints, resulting in weaker quality representation and lower discrimination, especially for low-quality or ambiguous faces; (ii) mutual overlapping gradients between feature direction and magnitude introduce undesirable interactions during optimization, causing instability and confusion in hypersphere planning, which may lead to poor generalization, and entangled representations where recognizability and identity are not cleanly separated. To address these issues, we introduce a hard margin strategy - Quality Control Face (QCFace), which overcomes the mutual overlapping gradient problem and enables the clear decoupling of recognizability from identity representation. Based on this strategy, a novel hard-margin-based loss function employs a guidance factor for hypersphere planning, simultaneously optimizing for recognition ability and explicit recognizability representation. Extensive experiments confirm that QCFace not only provides robust and quantifiable recognizability encoding but also achieves state-of-the-art performance in both verification and identification benchmarks compared to existing recognizability-based losses.(double dagger)
3D cell segmentation methods are often hindered by oversegmentation, where a single cell is incorrectly split into multiple fragments. This degrades the final segmentation quality and is notoriously difficult to resolve, as oversegmentation errors often resemble natural gaps between adjacent cells. Our work makes two key contributions. First, we formulate 3D cell oversegmentation as a concrete learning problem and propose a geometry-aware framework to identify and correct these errors. Our approach builds a pre-trained classifier using both 2D geometric and 3D topological features extracted from flawed 3D segmentation results. Second, we introduce a novel metric, Geo-Wasserstein divergence, to quantify changes in 2D geometries. This captures the evolving trends of cell mask shape in a geometry-aware manner. We validate our method through extensive experiments on in-domain plant datasets, including both synthesized and real oversegmented cases, as well as on out-of-domain animal datasets to demonstrate transfer learning performance. An ablation study further highlights the contribution of the Geo-Wasserstein divergence. A clear pipeline is provided for end-users to build pre-trained models to any labeled dataset.
Viewpoint missing of objects is common in scene reconstruction, as camera paths typically prioritize capturing the overall scene structure rather than individual objects. This makes it highly challenging to achieve high-fidelity object-level modeling while maintaining accurate scene-level representation. Addressing this issue is critical for advancing downstream tasks requiring high-fidelity object reconstruction. In this paper, we introduce Scene-Consistent Object Refinement via Proxy Generation and Tuning (SCORP), a novel 3D enhancement framework that leverages 3D generative priors to recover fine-grained object geometry and appearance under missing views. Starting with proxy generation by substituting degraded objects using a 3D generation model, SCORP then progressively refines geometry and texture by aligning each proxy to its degraded counterpart in 7-DoF pose, followed by correcting spatial and appearance inconsistencies through registration-constrained enhancement. This two-stage proxy tuning ensures the high-fidelity geometry and appearance of the original object in unseen views while maintaining consistency in spatial positioning, observed geometry, and appearance. Across challenging benchmarks, SCORP achieves consistent gains over recent state-of-the-art baselines on both novel view synthesis and geometry completion tasks.
The quality of captured images strongly influences the performance of downstream perception tasks. Recent works on co-designing camera systems with perception tasks have shown improved task performance. However, most prior approaches focus on optimising fixed camera parameters set at manufacturing, while many parameters, such as exposure settings, require adaptive control at runtime. This paper introduces a method that jointly optimises camera hardware and adaptive camera control algorithms with downstream vision tasks. We present a unified optimisation framework that integrates gradient-based and derivative-free methods, enabling support for both continuous and discrete parameters, non-differentiable image formation processes, and neural network-based adaptive control algorithms. To address non-differentiable effects such as motion blur, we propose DF-Grad, a hybrid optimisation strategy that trains adaptive control networks using signals from a derivative-free optimiser alongside unsupervised task-driven learning. Experiments show that our method outperforms baselines that optimise static and dynamic parameters separately, particularly under challenging conditions such as low light and fast motion. These results demonstrate that jointly optimising hardware parameters and adaptive control algorithms improves perception performance and provides a unified approach to task-driven camera system design.