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    School Education Journal PGSD FIP Unimed

    School Education Journal PGSD FIP Unimed

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    1PENGEMBANGAN PERANGKAT PEMBELAJARAN MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS TPACK DALAM MENINGKATKAN LITERASI DIGITAL DAN SELF - EFFICACY SISWA
    Lasria Sari Gultom, Muhammad Amin Fauzi, Rif’aat Syafwatul, Syahril

    This study aims to develop learning devices using the Problem-Based Learning (PBL) model based on Technological, Pedagogical, and Content Knowledge (TPACK) to enhance students' digital literacy and self-efficacy in a valid, practical, and effective manner. The developed learning devices consist of lesson plans (RPP) and student worksheets (LKPD). This development research employs the IDI (Instructional Development Institute) model, which includes three stages: 1. Define, 2. Design, 3. Develop. The research instruments include validation sheets, practicality assessment sheets by teachers and students, learning implementation observation sheets, and test instruments for digital literacy and self-efficacy. The trial subjects are teachers and sixth-grade students of SD Swasta Kartini Handayani Pematangsiantar. The research data were analyzed to determine the quality category of the developed learning devices. The data analysis is divided into three criteria:1. Validity analysis of learning devices, 2. Practicality analysis of learning devices, 3. Effectiveness analysis of learning devices. The learning devices are considered valid if expert assessments of the lesson plans (RPP) and student worksheets (LKPD) meet the "good" criteria, and the digital literacy and self-efficacy test instruments are declared valid based on expert judgment. The practicality criteria are met if teachers' and students' assessments fall into the "good" category. Meanwhile, the learning devices are considered effective if the learning mastery exceeds 60%. Data collection was conducted through observations, tests, and interviews. The research results indicate that the developed learning devices are valid, practical, and effective in improving students' digital literacy and self-efficacy. This study contributes to innovative learning strategies that support student-centered education in the digital era.

    2025
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    2PENGEMBANGAN MODUSIKU (E-MODUL DAN ASESMEN INTERAKTIF BERBASIS LITERASI KEARIFAN LOKAL KUDUS) SEBAGAI MEDIA PEMBELAJARAN BAHASA INDONESIA DAN KARAKTER
    Rani Setiawaty, Fatikhatun Najikhah, Wasis Wijayanto, Lintang Kironoratri

    The objectives of this research are (1) to develop Modusiku (e-modules and interactive assessments that are integrated and based on local wisdom literacy) for Indonesian language learning and student character; (2) to test the validation of Modusiku; (3) to test the practicality of Modusiku. This research method is Research and Development with ADDIE model. Based on the results of the study, it shows that first, Modusiku as a medium for learning language and student character have been developed. Second, the results of the media expert validation test scored 81.55% (very feasible), the material expert 80% (very feasible), and the practitioner expert 84% (very feasible). Third, based on the results of the practicality test, it shows that this e-module is very practical to use in learning, with positive responses from teachers by 86% and students by 96%. Thus, Modusiku that has been improved based on the validator's input is considered feasible and practical as a medium for learning Indonesian as well as an effort to instill the character of love for local culture to students.

    2025
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    3PENGARUH GAME EDUKASI DIGITAL TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPA DI KELAS V SEKOLAH DASAR
    Rupina Magdalena Br Tarigan, Polintan Rehulina Sembiring, Sri Vita Oktapiani br Tarigan

    This research aims to determine the effect of Digital Educational Games on student learning outcomes in science subjects in class V of SD Negeri 105316 Beranti. The type of research used is Quasi Experimental or quasi experimental research. The population in this study were all class V students. With class VA students totaling 22 students being the experimental class, using Digital Educational Game media. Then the VB class with 23 students became the control class, without using digital educational game media. Based on the research carried out, the experimental class pre-test results were obtained with an average of 64.00 and after carrying out treatment using Digital Educational Game media, the experimental class was given post-test questions. The post test score obtained by the experimental class was an average of 74.09. Meanwhile, the pre-test results obtained by the control class were an average of 30.00 and after carrying out treatment without digital educational media, the control class was given post-test questions. The post test score obtained by the control class was an average of 51.81. Based on the results of the t test that has been carried out, tcount = 2.106 and ttable obtained from the interpolation of t table data is 2.021. So we get tcount > ttable (2.106 > 2.021) which means that H0 is rejected and H1 is accepted, so there is a significant influence using digital educational media on the learning outcomes of class V students at SD Negeri 105316 Beranti. Based on the results of data testing, it can be concluded that there is a significant influence using digital educational media on the learning outcomes of fifth grade students in science subjects at SD Negeri 105316 Beranti for the 2024/2025 academic year.

    2025
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    4PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING DALAM MENINGKATKAN KEMAMPUAN LITERASI NUMERASI DAN KEMANDIRIAN BELAJAR
    Debora Sari Dewi, Kms. Muhammad Amin Fauzi, Adi Sutopo, Syahril

    R&D research aims develop PBL -based LKPD for increase literacy numeracy and independence Study student in accordance with criteria valid, practical, and effective teaching tools. The development model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The research show validity the highest on LKPD was 4.94 (valid), and the lowest on pretest - posttest questions of 4.70 (valid). Practicality increase from trial I (no need revision 23%, revision small 76.7%) to trial II (no need revision 93.3%, revision small 6.7%). Observation implementation learning show improvement from trial I (average 2.52 or 50.83%, quite good) to trial II (average 4.71 or 95.52 %, very good). Effectiveness seen from activity students and questionnaires response. Activity student increase from trial I (average 2.79 or 56.67%, quite good) to trial II (average 4.13 or 89.98 &, very good). Response students also increased from neutral (62.20%) to interested (86.02%). Ability literacy numeracy based on N-gain increase from trial I (0.34, no effective) to trial II (0.771, effective). Independence learning also increases from category Enough independent (41.3%) to very independent (87.8%).

    2025
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    5ANALISIS MODEL PEMBELAJARAN KOLABORATIF BERBASIS PERSPEKTIF GLOBAL DALAM PEMBELAJARAN IPAS PADA PESERTA DIDIK KELAS 3
    Puput Risma Oktaviyana, Oktiani Handini, Elinda Rizkasari

    Research conducted at SD Negeri 3 Jatisobo on Collaborative Learning Model Based on Global Perspective in Science Learning. Research objectives 1). Analyze the understanding of learning models 2). Implement learning. The form of research is descriptive qualitative. The object of research is science learning. Data sources were obtained from informants, namely the Principal, grade 3 teachers and six grade 3 students. Data collection using triangulation techniques The results of the study showed that after conducting interviews with grade 3 students regarding learning collaborative learning models based on global perspectives in science learning, grade 3 students of SD Negeri 2 Jatisobo, several improvements can be seen by students, including: students are more communicative in learning, more confident, skilled in linking learning with everyday life and able to discuss well. The inhibiting factors for the implementation of collaborative learning models based on global perspectives in grade 3 of SD Negeri 2 Jatisobo, namely the lack of special training on the implementation of global perspectives with an SD perspective, the habituation of students who are less active, less interaction with teachers. lack of school facilities and infrastructure to support teacher and student learning.

    2025
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    Eva Betty Simanjuntak4813
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    tiamsa napitupulu231
    dameria dameria231
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    Darinda Sofia Tanjung2420
    Eva Betty Simanjuntak4813
    Regina Sipayung179
    Lala Jelita Ananda69
    Resty Wahyuni19
    Nurmayani Nurmayani248
    Khairul Anwar08
    Reflina Sinaga77
    Wesly Silalahi247
    Putra Afriadi17

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