
We have studied the speed regulation of the permanent magnet synchronous motor (PMSM) servo system in this paper. To optimize the PMSM servo system's speed-control performance with disturbances, a non-linear speed-control technique using a back-propagation neural network (BP-NN) algorithm for the controller design of the PMSM speed loop is introduced. To solve the slow convergence speed and easy to fall into the local minimum problem of BP-NN, we develope an improved BP-NN control algorithm by limiting the range of neural network outputs of the proportional coefficient Kp, integral coefficient Ki of the controller, and add adaptive gain factor β, that is the internal gain correction ratio. Compared with the conventional PI control method, our improved BP-NN control algorithm makes the settling time faster without static error, overshoot or oscillation. Simulation comparisons have been made for our improved BP-NN control method and the conventional PI control method to verify the proposed method's effectiveness.
In various areas of the 4th industry, a big issue is software quality enhancement for stability and reliability of the smart software systems. After revising software promotion law at 2020, we must clearly define requirements and separate design parts and implementation parts of an all public software development contracts. In this study, we need to validate whether the final implementation of software is followed by the original design or not. To do this, we consider the design restoration through software visualization based on reverse engineering. Therefore we propose an UML design extraction and visualization method based on reverse engineering. Based on this, we may validate whether it is implemented according to the original design, and how much visualizes and includes the code the internal complexity for improvement of software quality.
This study attempted to confirm the factors that the meaning of work perceived by organization members and job embeddedness affects creative behavior. In addition, we tried to confirm the relationship between the meaning of work and job embeddedness. On the other hand, we tried to verify the mediating effect of job embeddedness between the meaning of work and creative behavior. Accordingly, the following results and implications were derived through the hypotheses set for the members of small and medium-sized enterprises. First, the meaning of work showed a positive effect on job embeddedness and creative behavior, and it was empirically analyzed that job embeddedness was improved on creative behavior. In order to improve the creative behavior of organizational members, the need for advancement of the management and training system to systematically improve and strengthen the meaning of work and job embeddedness has emerged. Second, job embeddedness showed a mediating effect between the meaning of work and creative behavior. In other words, the employee's job embeddedness acted as a direct or indirect factor according to the improvement of the meaning of work and creative behavior. Accordingly, as one of the major factors in human resource management and strategic human resource development for the advancement of the sustainable management system, the need for institutional establishment and implementation was required as it became more efficient and effective.
In the Internet of Thing (IoT) framework, massive machine-type communications (MMTC) have required large spectral efficiency. For this, non-orthogonal multiple access (NOMA) has emerged as an efficient solution. Recently, a non-successive interference cancellation (SIC) NOMA scheme has been implemented without loss. This lossless NOMA without SIC is achieved via correlated superposition coding (SC), in contrast to conventional independent SC. However, conventional minimum high-correlated SC for only 2-user NOMA schemes was investigated in the lossless 2-user non-SIC NOMA implementation. Thus, this paper investigates a 3-user low-correlated SC scheme, especially for an inflated achievable sum rate, with a design of 3-user low-correlated SC. First, we design the 3-user low-correlated SC scheme by taking the minimum sum rate between 3–user SIC NOMA and 3-user non-SIC NOMA, both with correlated SC. Then, simulations demonstrate that the low correlation in the direction of the first user’s power allocation inflates the sum rate in the same direction, compared to that of conventional minimum high-correlated SC NOMA, and such inflation due to low correlation is also observed similarly, in the direction of the second user’s power allocation. Moreover, we also show that the two low correlations of the first and second users inflates doubly in the both directions of the first and second users’ power allocations. As a result, the proposed 3-user low-correlated SC could be considered as a promising scheme, with the inflated sum rate in the future fifth-generation (5G) NOMA networks.
Recently, there has been an active service that provides customized news to news subscribers. In this study, we intend to design a customized news service system through Deep Learning-based Social Network Service (SNS) activity analysis, applying real news and avoiding fake news. In other words, the core of this study is the study of delivery methods and delivery devices to provide customized news services based on analysis of users, SNS activities. First of all, this research method consists of a total of five steps. In the first stage, social network service site access records are received from user terminals, and in the second stage, SNS sites are searched based on SNS site access records received to obtain user profile information and user SNS activity information. In step 3, the user's propensity is analyzed based on user profile information and SNS activity information, and in step 4, user-tailored news is selected through news search based on user propensity analysis results. Finally, in step 5, custom news is sent to the user terminal. This study will be of great help to news service providers to increase the number of news subscribers.
Fishery industry is an important part of agricultural industry in coastal countries. The purpose of this study is to use the theory of industrial competitiveness for reference, use Analytic Hierarchy Process (AHP) and Delphi method to establish the evaluation index system, and analyze the fishery industry competitiveness of 11 coastal provinces in China. This study data came from China Fishery Statistical Yearbook 2020. The results show that Shandong Province is the most competitive province in fishery industry among the coastal provinces. The inter-provincial differences are great. Not only the resource endowment is the factor that affects the fishery industry competitiveness, but also the long-term profitability is too. The proportion of recreational fishery in the fishery economic output value has become one of the main indicators to measure the competitiveness of the fishery industry. The findings of this study suggest that all regions should adopt measures in accordance with local conditions, promote the integrated development of the fishery industry, enhance the added value of fishery products and enhance the competitiveness of fishery industry. The disadvantage of this study is that the fishery industry competitiveness of China's coastal provinces is only compared and analyzed. The future direction is to carry out a comparative study on the international competitiveness of fishery with other east Asian countries.
This study aims to provide basic data on establishing online learning by identifying the effects of self-efficacy as a medium on factors affecting self-control according to self-determination motivation through contactless online learning due to Covid-19. The research method used SPSS 25 and Sobel test to examine the causal relationship between the spokesmen and 196 middle and high school students in W-city, Gangwon-do. Self-determination motivation has had a significant effect on self-efficacy and self-control, and self-efficacy has been shown to have a significant effect on self-control. Also, Self-efficacy had a partial mediating effect on self-determination motivation affecting self-control. Based on this, fundamental and continuous development of online education programs to promote self-control of online learners is required, and efforts should be made to support learners' capabilities through psychological counseling.
Metaverse is an immersive 3D virtual environment, a true virtual artificial community in which avatars act as the user's alter ego and interact with each other. If we do not manage the hype for the metaverse, which has recently been receiving a surge in interest, the metaverse will fail to cross the chasm. In this study, to provide stakeholders with insights for the successful introduction and growth of the 3D immersive next-generation virtual world, metaverse, we analyzed user-side interest, media-side interest, and research-side interest. For this purpose, in this study, search traffic, news frequency and topic, and research article frequency and topic were analyzed. The methodology and results of this study are expected to provide insight for the stable success of metaverse transformation and the coexistence of the real world and the virtual world through hyper-connection and hyper-convergence.
The purpose of this study is to analyze the relationship between dance passion, self-management, and dance immersion. Specifically, passion for dance was subdivided into obsessive-compulsive passion and harmonious passion, and these were selected as exogenous variables. In addition, it is intended to provide theoretical and educational implications by analyzing the structural equation model composed of endogenous variables of self-management and dance immersion. The subjects of this study were college students majoring in dance, and the final 206 students were selected as effective samples by the convenient sampling method. For data processing, frequency analysis and reliability analysis were performed using SPSS 23. In addition, AMOS 21 was used for confirmatory factor analysis, correlation analysis, and structural equation model analysis. As a result of the study, first, it was found that both compulsive passion and harmonious passion have a positive effect on self-management. Second, self-management was found to have a positive effect on dance immersion. Third, it was found that compulsive passion had a positive effect on dance commitment, but harmonious passion did not have a statistically significant effect on dance commitment.
The purpose of this study is to identify the impact of online golf product consumers' face on symbolic consumption trends, product satisfaction and new product purchase intention. To this end, a survey was conducted on 300 customers who have purchased golf products online at golf practice centers located in Seoul, Gyeonggi Province and Chungcheongnam-do Province. Data processing was performed using SPSS 23 and AMOS 18 to analyze verifiable factors, reliability, correlation, and structural equations. We obtained the following results. First, face has been shown to have a significant impact on symbolic consumption propensity. Second, symbolic consumption tendencies have a significant impact on product satisfaction and intention to purchase new products. Third, product satisfaction has been shown to have a negative impact on the intention of purchasing new products.
Smartphones have been widely used for various purposes and stay connected with people at all times. However, the use of such touchscreen devices can be physically restricted depending on users' context where only one hand is available to interact with the device. Even major smartphone manufacturers (e.g., Apple, Samsung) offer one handed mode, they still lack functions in the third-party applications, and the process is also complicated. We propose OverIT, a system that enables users to customize interfaces by adding new buttons on an interactive overlay which can be positioned anywhere on the touchscreen where each button serves the same functionality as an existing one. It is designed to support users to map a certain button event freely and easily to a newly created button by performing a demonstration of a button tap. We expect our system to improve the overall user experience of one-handed interaction with touchscreen devices.
Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.
In order to preserve the seeds of excellent Hanwoo(Korean traditional cattle) and secure quality competitiveness in the infinite competition with foreign imported beef, production of high-quality Hanwoo beef is absolutely necessary. %IMF (Intramuscular Fat Percentage) is one of the most important factors in evaluating the value of high-quality meat, although standards vary according to food culture and industrial conditions by country. Therefore, it is required to develop a %IMF estimation algorithm suitable for Hanwoo. In this study, we proposed a method of estimating %IMF of Hanwoo using CNN in ultrasound images. First, the proposed method classified the chemically measured %IMF into 10 classes using k-means clustering method to apply CNN. Next, ROI images were obtained at regular intervals from each ultrasound image and used for CNN training and estimation. The proposed CNN model is composed of three stages of convolution layer and fully connected layer. As a result of the experiment, it was confirmed that the %IMF of Hanwoo was estimated with an accuracy of 98.2%. The correlation coefficient between the estimated %IMF and the real %IMF by the proposed method is 0.97, which is about 10% better than the 0.88 of the previous method.
Based on the results of the survey and analysis of this study, we suggested a plan to activate the use of Capital Area Public Charnel Facilities as follows. First, the elderly population in Korea increased from 11.9% in 2013 to 16.4% in 2020, and the number of deaths also increased from 266,257 in 2013 to 305,127 in 2020. The supply of Public Charnel Facilities should be expanded, reflecting the cremation demand in the future and condition for the supply and increasing demand of Public Charnel Facilities after cremation, due to an increase of 14.6%. Second, it is urgent to expand the supply because the available period of using Capital Area Public Charnel Facilities is a short period of at least one year up to five years. However, as it is difficult to build Public Charnel Facilities due to location conflicts with local residents, joint construction plans between local governments should be promoted along with renting Private Charnel Facilities. Third, the enshrinement number ratio of the Public Charnel Facilities to the total cremation number of Capital Area Public Cremation Facilities is 16.3%, which is low. Therefore, when building Public Charnel Facilities, improvement plans for the use of public funeral facilities, such as modernization and promotion of facility level, quality improvement of service level, and creation of a pleasant environment, should be actively promoted.
Recently, artificial intelligence(AI) has been used throughout society, and social interest in it is increasing. Accordingly, the necessity of AI education is becoming a big topic in the education field. As a response to this trend, the Korean education authorities have also announced plans for AI education, and various studies have been performed in academic field to revitalize AI education in the future. However, the curriculum research on what differentiates AI education from existing SW education and what and how to train AI is still in its infancy. In this paper, Therefore, we focused on the experiences of elementary school students in solving problems in their own lives, and developed a teaching-learning model based on design-based research so that students can design a problem-solving process and experience the process of feedback. We applied the developed teaching-learning model to the problem-solving process and confirmed that it increased students' understanding and satisfaction with AI education.
In this paper, based on the real estate registration model in the Chinese internet environment, we propose a model for the joint business of banking collateral registration. This is to increase the efficiency and service level of the real estate mortgage registration process. And it can solve the problems that in the process of registering a mortgage loan, difficulty of data sharing between the real estate registration agency and the bank, and ordinary users and bank clerks duplicate unnecessary work. In addition, it realizes joint processing and data sharing of real estate registration work with real estate registration agencies and banks, increases the efficiency and level of government affairs services, and offers an optimized solution to realize a one-stop service for real estate security registration. The results of this study are expected to provide theoretical support for the application and innovation of the Internet environment real estate registration model.
In the current software project, it is still very difficult to extract and define clear requirements in the requirement engineering. Informal requirements documents based on natural language can be interpreted in different meanings depending on the degree of understanding or maturity level of the requirements analyst. Also, Furthermore, as the project progresses, requirements continue to change from the customer. This change in requirements is a catastrophic failure from a management perspective in software projects. In the situation of frequent requirements changes, a current issue of requirements engineering area is how to make clear requirements with unclear and ambigous requirements. To solve this problem, we propose to extract and redefine clear requirements by incorporating Design Thinking methodologies into requirements engineering. We expect to have higher possibilities to improve software quality by redefining requirements that are ambiously and unclearly defined.
Recently, the number of people who visit the hospital due to diabetes is increasing. According to the Korean Diabetes Association, it is statistically indicated that one in seven adults aged 30 years or older in Korea suffers from diabetes, and it is expected to be more if the pre-diabetes, fasting blood sugar disorders, are combined. In the last study, the validity of Triglyceride and Cholesterol associated with diabetes was confirmed and analyzed using Random Forest. Random Forest has a disadvantage that as the amount of data increases, it uses more memory and slows down the speed. Therefore, in this paper, we compared and analyzed Random Forest and XGBoost, focusing on improvement of learning speed and prevention of memory waste, which are mainly dealt with in machine learning. Using XGBoost, the problem of slowing down and wasting memory was solved, and the accuracy of the diabetes recognition factor was further increased.
We constructed an air-lifted seawater propulsion system for decreasing fuel consumption of the ships. The system has a form of pipes which can be easily installed on the sides of the ship. Seawater mixed with air, will rise along within the pipe, and will be discharged downward. If the directions of inlet / outlet of the pipe are designed properly, a propulsive energy can be obtained. We tested the system with a model ship in Jangsa port at Sokcho-city with a water depth of 2.5 meters. The system was supplied regulated air at 6 bars during the 3 tests. The model ship was moving forward at a rate of 0.18 meters per second. In case of large ships equipped zfrom clean energy.
Among human intellectual creations, the right granted by law to what is worth protecting is defined as intellectual property rights. Copyright is a legal right to creative finished products made by individuals, and in recent years, this legal right has been recognized as very important. In other words, copyright is a system created to protect the rights of individuals who created creations and to recognize their efforts. Works subject to copyright vary from poetry, thesis, novels to designs, paintings, music, and architecture, and the scope of the subject is gradually expanding. Recently, research has begun on how far the Metaverse design area absorbed into the real world among works. Computer-generated video productions and software program works are also subject to digital copyright protection, but it is also true that the interpretation of the author protection law for works, designs, and trademarks in the virtual world is unclear. This study aims to analyze copyrights based on case studies and theoretical backgrounds on copyright protection and to discuss the protection limitations of Metaverse design in the virtual world. In other words, the direction for the protection of Metaverse design is presented through clear distinction and definition of copyright protection in the tertiary virtual world. This study aims to present methods for design copyright protection in the era of Metaverse, respect copyright holders' creative activities, and develop our culture through protection of creations.