
This paper reports on results from a study of characteristics for 3D soft surrogate vehicle targets. Such targets are used extensively for testing and verification of optical sensor systems for Adv ...
This article proposes the Persona method. The goal of the prosposed method is to learn and classify the facial actions of actors in video sequences. Persona is based on standard action units. We use a database with main expressions mapped and pre-classified that allows the automatic learning and faces selection. The learning stage uses Support Vector Machine (SVM) classifiers to identify expressions from a set of feature points tracked in the input video. After that, labeled control 3D masks are built for each selected action unit or expression, which composes the Persona structure. The proposed method is almost automatic (little intervention is needed) and does not require markers on the actor’s face or motion capture devices. Many applications are possible based on the Persona structure such as expression recognition, customized avatar deformation, and mood analysis, as discussed in this article.
Traditionally, the evaluation of surgical procedures in virtual reality (VR) simulators has been restricted to their individual technical aspects disregarding the procedures carried out by teams. However, some decision models have been proposed to support the collaborative training evaluation process of surgical teams in collaborative virtual environments. The main objective of this article is to present a collaborative simulator based on VR, named SimCEC, as a potential solution for education, training, and evaluation in basic surgical routines for teams of undergraduate students. The simulator considers both tasks performed individually and those carried in a collaborative manner. Themain contribution of this work is to improve the discussion about VR simulators requirements (design and implementation) to provide team training in relevant topics, such as users' feedback in real time, collaborative training in networks, interdisciplinary integration of curricula, and continuous evaluation.
This article proposes the Persona method. The goal of the prosposed method is to learn and classify the facial actions of actors in video sequences. Persona is based on standard action units. We use a database with main expressions mapped and pre-classified that allows the automatic learning and faces selection. The learning stage uses Support Vector Machine (SVM) classifiers to identify expressions from a set of feature points tracked in the input video. After that, labeled control 3D masks are built for each selected action unit or expression, which composes the Persona structure. The proposed method is almost automatic (little intervention is needed) and does not require markers on the actor’s face or motion capture devices. Many applications are possible based on the Persona structure such as expression recognition, customized avatar deformation, and mood analysis, as discussed in this article.
This article proposes the Persona method. The goal of the prosposed method is to learn and classify the facial actions of actors in video sequences. Persona is based on standard action units. We use a database with main expressions mapped and pre-classified that allows the automatic learning and faces selection. The learning stage uses Support Vector Machine (SVM) classifiers to identify expressions from a set of feature points tracked in the input video. After that, labeled control 3D masks are built for each selected action unit or expression, which composes the Persona structure. The proposed method is almost automatic (little intervention is needed) and does not require markers on the actor’s face or motion capture devices. Many applications are possible based on the Persona structure such as expression recognition, customized avatar deformation, and mood analysis, as discussed in this article.