• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
      MCP&Skill
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    Creativity Studies

    Creativity Studies

    JournalISSN 2345-0479eISSN 2345-0487

    年发文量

    研究主题

    论文(500)

    排序
    1University Space for Study, Creativity, and Development According to Pedagogy Students: Reality Versus Expectations
    Magdalena Sasin,Monika Modrzejewska-Świgulska,Anna Majewska-Owczarek,Martyna Justyńska

    This paper presents the research results concerning the meaning of university space and its design for students. The issue of educational space is discussed in pedagogical research increasingly often; however, this still rarely concerns higher education, which is frequently treated as if it were independent from the space in which it takes place. During the study, verbal descriptions of desired university spaces were analyzed together with artworks on the same topic prepared by 276 pedagogy students at the University of Lodz in Poland. The results reveal a clear discrepancy between the educational spaces imagined by students and those that currently exist. For students, the shape and design of university buildings, their equipment, functions, and aesthetic qualities are highly important. Their expectations reflect social needs, their understanding of learning and teaching, and the need for freedom, especially in creative activity. A common feature of almost all analyzed works is the presence of qualities characteristic of Ray Oldenburg’s so-called “third place”: a neutral place that allows people to be with their friends, observe their surroundings, and present themselves to others. Today, “third places” are becoming increasingly important, yet this is still not adequately recognized in traditional university spaces. The design of university buildings should therefore reflect not only modern interior design trends but also a philosophy of education; awareness of educational goals and the needs of those who use these spaces should be the starting point for creating them. This paper contributes to filling the gap in academic reflection on the meaning of space in higher education, especially in relation to creativity.

    2026
    引用
    AI阅读
    加入学术空间
    2Human Difference As Creativity: from Witch Hunts to Disability Art
    Marius Markuckas,Jonas Ruškus, Kęstutis Vaišnora

    This article introduces disability art, a form of art gaining social visibility and attracting academic attention worldwide. It aims to demonstrate how disability art can broaden our understanding of reality, including the phenomenon of humanness. By revealing the creative dimension of disability, which we consider a form of human difference, this article draws parallels between the negative social treatment of disability and witch hunts, arguing that such treatment is a prejudiced exclusionary social practice directed against human difference. It has become especially prominent in the context of scientific and technological expansion, which shapes the cultural conditions of the contemporary world. The analysis integrates the disability rights discourse, the concept of artistic research, and one author’s technologically mediated experience of disability, further exploring the relationship between disability and the revelation of human creative potential (Markuckas, 2026).

    2026
    引用
    AI阅读
    加入学术空间
    3Digital Tools and the Four-C Model in Urban Greenery Planning: How Artificial Intelligence and Geographic Information Systems Shape Creativity, Communication, and Agency
    Hussein Annan,Jan Cudzik,Luis Moreira Pinto,Lucyna Nyka

    This article examines how Artificial Intelligence (AI) and Geographic Information Systems (GIS) mediate creativity, sustainability communication, and agency in participatory urban planning focused on greenery integration. Employing a comparative secondary analysis and a most-different-systems design (MDSD), we interpret two contrasting initiatives: an AI-assisted intergenerational workshop in Betania, Panama, and a GIS-enabled citizen science project in Sankt Augustin, Germany. A four-layer analytic pipeline guided the study, combining structured extraction, thematic synthesis, a scoring rubric, and cross-case comparison. The results show that AI facilitated participants’ comprehension and creative engagement with complex spatial information through real-time visualization, accelerated divergent ideation, and strengthened intergenerational dialogue, resulting in more than twenty design proposals and measurable increases in inclusion and motivation. GIS, by contrast, elicited distributed evidence through crowdmapping and workshops, converging lay observations into policy-relevant insights and sustaining participation over a longer timeframe. Cross-case synthesis revealed inclusive, digitally mediated participation as the common explanatory factor behind enhanced collaboration and creativity. The study contributes theoretically by connecting Csikszentmihalyi’s systems view and the Four C model to digital participation. It proposes a hybrid framework that combines AI’s generative speed with GIS’s spatial grounding, linking visionary co-design to evidence-based co-production. This approach advances both the theoretical understanding of digitally mediated creativity and the practical guidance available to stakeholders pursuing more inclusive and resilient participatory processes.

    2026
    引用
    AI阅读
    加入学术空间
    4The Impacts of Science, Technology, Engineering, Art, and Mathematic Education on Students’ Performance Through Creative Education: a Meta-Analysis
    Berti Yolida, Abdurrahman, Sunyono,Een Yayah Haenilah,Hasan Hariri

    STEAM education is necessary to ensure the success of creative education. The interdisciplinary approach offered in STEAM learning considerably enables to shape student creativity. However, STEAM learning has not fully explored its various elements, particularly “Art” element. In fact, artistic and cultural values contained in “Art” are able to be the potential sources to develop creative education. Therefore, the purpose of this research is to investigate the impacts of implementing the STEAM approach in creative education. The review method was carried out using the PRISMA framework (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) by analyzing 19 scientific publications involving 2520 students. The findings of this review show that the Art element plays an important role in STEAM learning, especially in creative education (the Size Effect ranges from 0.04–1.32). In addition, artistic and cultural integration by combining STEAM learning and EDP strategy (STEAM-EDP) is a promising step in enhancing students’ creative education as an effort to fulfill the demands of 21st century skills.

    2026
    引用
    AI阅读
    加入学术空间
    5Creative Problem Solving in Digital Health Entrepreneurship: a Theoretical Foundation
    Vestina Vainauskienė, Alvaras Kasperavičius, Kadi Krinal

    The development of digital health technologies has led to the emergence of a distinct group of entrepreneurs working at the intersection of healthcare and technology. Digital health entrepreneurship is inherently creative, as it involves developing solutions that transform healthcare systems, support patient empowerment, and improve the delivery of health services. Digital health entrepreneurs operate in dynamic healthcare systems characterised by regulatory requirements, technological constraints, and ongoing uncertainty, which continuously shape both problems and acceptable solutions. Drawing on literature from entrepreneurship, creative problem solving, and digital health innovation, this conceptual paper frames creative problem solving as an ongoing process shaped by healthcare system dynamics and sustained through self-directed learning. By integrating entrepreneurial competencies, divergent–convergent problem-solving processes, and learning autonomy, the article clarifies how creative problem solving is maintained in digital health contexts and offers a foundation for future empirical research.

    2026
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 500 篇论文

    高被引作者

    作者引用发文
    Rasa Levickaite1083
    M.F. Kryshtanovych804
    Musarat Yasmin753
    Agnieška Juzefovič748
    Hasniza Ibrahim711
    Madihah - Khalid711
    Masitah Shahrill711
    Supiah Saad711
    Jekaterina Lavrinec653
    Ayesha Sohail582

    高产作者

    作者引用发文
    Basia Nikiforova3412
    Agnieška Juzefovič748
    Bela Mester246
    Tomas Mitkus146
    Luis Miguel Moreira Pinto145
    Zivile Sedereviciute-Paciauskiene465
    Jovile Bareviciute264
    Kyong-Mi Paek174
    Andrzej Sadowski344
    Tomas Kacerauskas304

    相关期刊

    Education and Training
    International Journal of Innovation and Learning
    On the Horizon
    Postmodern Openings
    Cadernos de Educação, Tecnologia e Sociedade
    Academic Journal of Interdisciplinary Studies
    Journal of Intercultural Management
    AD ALTA-JOURNAL of INTERDISCIPLINARY RESEARCH
    ASR CHIANG MAI UNIVERSITY JOURNAL of SOCIAL SCIENCES and HUMANITIES
    E-MENTOR