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    Digital Games Research Association Conference

    Digital Games Research Association Conference

    Conference

    年发文量

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    论文(579)

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    1Critical Fail: Addressing Problematic Designs in Table-Top Role-Playing Games for Narrative Therapy and Community Wellbeing
    Adric Polkinghorne,Jane Turner,Manuela Taboada,Jeremy T. Kerr

    Table-Top Role-Playing Games (TTRPG) such as Dungeons and Dragons (DD Kato, 2019; Kwan, 2017; Zayas & Lewis, 1986), because of the way that their core mechanics encourage cooperative storytelling (Bowman & Lieberoth, 2018) and provide opportunities for meaning-making in a safe fictional world. Research on the effectiveness of TTRPG’s in the context of narrative therapy evidences great potential for building resilience and improving the wellbeing of participants (Enfield, 2007; Zayas & Lewis, 1986; Kato & Fujino, 2015). However, throughout the existing literature of games as therapy, less consideration has been spent on the design of the games themselves, primarily using out of the box games such as Dungeons and Dragons (DD Blackmon, 1994; Kato et al, 2012; Rosselet & Stauffer, 2013). Due to the popularity and commercial availability of D&D, it is no surprise that this is the game of choice for therapists. The potential of a TTRPG is the opportunity of collaborative, agentic storytelling apparently unconstrained by technology and scaffolded by an analogue system of dice and character sheets, but what the game system itself is contributing to the therapeutic experience is not typically examined. This lack of exploration of its specific contributions coupled with the fact that the game itself has been criticized for its overt cultural biases (Garcia, 2017) provides an opportunity for design lead research to ask what more can be done?

    2021
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    2How is the Gacha System Reported on in Japan
    Fujihara Masahito,Shibuya Akiko
    2020引用:2
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    3The Game Narrative Renaissance: A Call for a Dedicated Game Writing Pedagogy
    Persson Louise,Rouse Rebecca
    2020
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    4Animal Ethics in Digital Games
    Jiwandono Haryo Pambuko,Purwandi Edeliya Relanika
    2020
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    5“Sometimes I Like Killing As a Treat”: Children’s Transgressive Play in Minecraft
    Jane Mavoa,Martin Gibbs,Bjorn Nansen
    2020
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    高被引作者

    作者引用发文
    Frans Mayra11575
    Laura Ermi10623
    Jesper Juul8543
    PingPing Guan7701
    Gonzalo Frasca4401
    Alan Dix3191
    Kiel Gilleade3191
    Jennifer Allanson3191
    Darryl Charles2342
    Aphra Kerr2283

    高产作者

    作者引用发文
    Gareth Schott1488
    Suzanne de Castell1867
    Marcus Carter1266
    Jennifer Jenson1856
    Chuen-Tsai Sun2116
    Mirjam P. Eladhari1286
    Olli Sotamaa1826
    Martin Gibbs936
    Mary Flanagan1676
    Jussi Pekka Holopainen1475

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