
Animation is a technique to create illusion of motion, which is created by displaying a series of motionless pictures in sequence or using a spine/bones to create motion that looks real. All this time, the process of creating an animation still using traditional technique which requires special skills and take some time to finish a complicated animation which is used in movies or video games. Motion capture is an animation-making technique by tracking every part of body in order to find position and rotation of human’s joints which is generated by the image from the sensor. Motion capture has lots of method, such as marker base technique which use mark to track any motions. Motion capture markerless method that can capture or track motions without using any marks. Motion capture with markerless technique can be done by using RGB-Depth’s camera censor, which is by using Microsoft Kinect V2 with Kinect V2 SDK in order to make Kinect connected with computer, and using Unity Engine, a game engine that has already provided animation timeline and supports any 3D format which contains animation file that can be used in mostly other models which is using humanoid. In order to obtain motion data which will be changed into skeleton joint data, we will use connector OpenNI and 3D Collada model with (.dae) format because Collada is 3D format Open Source which is built using XML-based so that it can easily read and written back into 3D file as an output.
The work is devoted to the activity analysis of Kamchatka and the Kuril Islands volcanoes in 2019-2020.The activity of the volcanoes was estimated based on the processing of data from daily satellite monitoring carried out using the information system “Remote monitoring of Kamchatkan and the Kuriles volcanoes activity (VolSatView)”.The activity of the Kamchatka and the Kuril Islands volcanoes considered based on the analysis of their thermal anomalies. Analysis of the characteristics of thermal anomalies over volcanoes was carried out in KVERT IS. Analysis of the temperature of thermal anomalies of volcanoes in the Kuril-Kamchatka region in 2019-2020 shows a significantly higher activity of the Kamchatka volcanoes in comparison with the Kuril volcanoes.
Non-equilibrium flows of a reacting five-component air mixture consisting of N2, O2, NO, N, O behind shock waves at different altitudes from the earth’s surface at different speeds of the incoming flow are numerically investigated. One-temperature mathematical model of non-equilibrium air flows is applied. The distributions of flow quantities behind the shock wave fronts are obtained and analyzed. The relaxation lengths of flow quantities are compared for various Mach numbers and altitudes.
High-Performance Computing (HPC) is known for its use of massive concurrency. But it can be challenging for a parallel filesystem's control plane to utilize cores when every client process must globally synchronize and serialize its metadata mutations with those of other clients. We present DeltaFS, a new paradigm for distributed filesystem metadata. DeltaFS allows jobs to self-commit their namespace changes to logs, avoiding the cost of global synchronization. Followup jobs selectively merge logs produced by previous jobs as needed , a principle we term No Ground Truth which allows for efficient data sharing. By avoiding unnecessary synchronization of metadata operations, DeltaFS improves metadata operation throughput up to 98X leveraging parallelism on the nodes where job processes run. This speedup grows as job size increases. DeltaFS enables efficient inter-job communication, reducing overall workflow runtime by significantly improving client metadata operation latency up to 49X and resource usage up to 52X.
Traces of MPI communications are used by many performance analysis and visualization tools. Storing exhaustive traces of large scale MPI applications is infeasible, due to their large volume. Aggregated or lossy MPI traces are smaller, but provide much less information. In this paper, we present Pilgrim, a near lossless MPI tracing tool that incurs moderate overheads and generates small trace files at large scales, by using sophisticated compression techniques. Furthermore, for codes with regular communication patterns, Pilgrim can store their traces in constant space regardless of the problem size, the number of processors, and the number of iterations. In comparison with existing tools, Pilgrim preserves more information with less space in all the programs we tested.