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    Qme-quantitative Marketing and Economics

    Qme-quantitative Marketing and Economics

    Journal中科院 经济学 4区

    年发文量

    研究主题

    论文(326)

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    1Pricing with Bandits in the Long-tail: the Role of Competitive Monitoring
    Ayelet Israeli,Eric T. Anderson

    Most e-commerce retailers offer a long tail of very low-demand products. Individually, these items may have low sales but collectively they are critical to the overall e-commerce business model. Because of their minimal sales, pricing is a constant challenge. The academic literature has considered price exploration as a primary source of information for price adjustments, but this approach may be insufficient in low demand situations. In this paper, we propose a bandit algorithm for long-tail products that is informed by both monitoring competitor prices and price exploration. In the model, the competitor’s posted price is a noisy signal of a latent demand state that the focal firm must pay to observe, and the monitoring rate is an endogenous choice made each period. Our model is motivated by a unique dataset from a large e-commerce firm that regularly monitors competitor prices. The bandit model simulations and empirical data highlight three core findings: (i) monitoring is selective and rare; (ii) monitoring and price exploration are strategic substitutes; and (iii) monitoring larger competitors is associated with higher revenues.

    2026
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    2Contests, Gamification, and Persistent Engagement in Educational Technology
    Emil Palikot, Keshav Agrawal,Ayush Kanodia,Susan Athey

    Most users of educational technology disengage within weeks of joining, and whether temporary incentives can durably change engagement remains unclear. We study contest-based gamification in a randomized controlled trial with 10,000 students on an English-learning app in India. Treated students entered a reading contest with leaderboard rankings and prizes for top performers. During the contest, treated students completed 45% more stories than control (0.96, SE 0.32). Twelve weeks after all incentives were removed, treated students completed 76% more stories (0.30, SE 0.14), relative to a control mean of 0.40, and the share of active users rose from 6.5% to 9.6%. Effects are concentrated in the upper tail of the engagement distribution, where nearly all platform activity is generated. Each story completed during the contest generates more lasting engagement for treated than for control students, and persistence extends beyond students who received prizes. Temporary contest-based incentives can durably expand the small segment of engaged users on which educational technology platforms depend.

    2026引用:25
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    3Going Back to Move Forward? How Search Revisits on a Website We Built Inform Us about Search Outcomes
    Ivy Chu Dang,Raluca M. Ursu, Pradeep K. Chintagunta

    Why do consumers search some products more than once (revisit) before making a purchase decision? How are these revisits related to search outcomes, such as consumers’ consideration sets and choices? In this paper, we build an online shopping website and run an incentive-aligned research study to find out. We show that most consumers revisit with the goal of comparing products, followed second by an expressed desire to obtain more information, and third by forgetting. Also, we document the ways in which search behavior differs across revisit motivations. Products revisited with the goal of obtaining additional information and comparing are more likely to be purchased than those revisited due to forgetting. Interestingly, revisits also reveal information about consumers’ consideration sets, which are typically unobserved: most consumers have eliminated a product from consideration if they don’t revisit it. This behavior implies consideration sets are dynamic, which we illustrate. Finally, managerial implications and possible extensions of the results are discussed.

    2026
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    4Bayesian Learning and Skill Accumulation in Video Game Play
    Jiarui Liu, Charles Zou, Pradeep K. Chintagunta

    We study players’ engagement decisions with different game modes in a popular multi-generational franchise video game. Some game modes are competitive where players’ utility might derive from performance, whereas other game modes are casual and feature the aspect of social interactions with other players. Model-free data patterns suggest that three potential mechanisms could jointly determine players’ decisions to engage in competitive versus casual game mode: unobserved preference heterogeneity, learning about their preferences for different modes, and skill accumulation. We develop a novel model that explains players’ decisions along both the extensive and the intensive margins with respect to different modes, while incorporating all three mechanisms. These mechanisms can be separately identified in our data set due to the panel feature of the multi-generational game. Our estimation results show several key insights about each mechanism. First, playing the competitive mode accumulates skills much faster than the casual mode. In addition, we find that 27 ∼ 32 ∼ 28

    2026
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    5Incorporating Switching Reasons into a Factor-Analytic Choice Model: A Study on Benefit Segmentation of Physicians
    Sangwoo Shin, Qiang Liu, Siyun Lu, Paul Nelson

    This study draws implications for targeting by incorporating switching reasons into a factor-analytic choice model for conducting benefit segmentation. In contrast to survey or conjoint-based studies, our segmentation task relies on a time series of brand choice decisions in real practice to improve external validity. Using physician-level panel data, we estimate a factor-analytic choice model to identify the primary product benefits each physician seeks. The key empirical challenge is that standard prescription data are entirely agnostic about the set of product benefits that underlie drug preferences. To address this issue, we utilize self-reported switching reasons in addition to the observed prescription choices. Accordingly, we extend the standard factor-analytic choice model to incorporate this augmented data and develop a Markov chain Monte Carlo (MCMC) procedure for estimation. Our proposed model enables us to directly identify which physicians are more efficacy, side effects, and/or cost saving oriented, an essential input to conducting benefit segmentation and fine-tuning subsequent targeted marketing promotion activities. We also investigate how misleading statistical inferences from standard factor-analytic choice models can be without the aid of augmented switching reasons data.

    2026引用:1
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    高被引作者

    作者引用发文
    Harikesh S. Nair10216
    Pradeep K. Chintagunta91711
    Guenter J. Hitsch8105
    Jean-Pierre Dubé7485
    Tülin Erdem6996
    Michael Keane6383
    Susumu Imai4442
    Ali Hortaçsu4402
    Greg M. Allenby43810
    Sanjog Misra4299

    高产作者

    作者引用发文
    Pradeep K. Chintagunta91711
    Greg M. Allenby43810
    Sanjog Misra4299
    Tülin Erdem6996
    Harikesh S. Nair10216
    Guenter J. Hitsch8105
    Miklos Sarvary4155
    Jean-Pierre Dubé7485
    Wes Hartmann3475
    Sha Yang3514

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