家庭教育是一切教育的基础.严肃游戏作为提升家长教育能力的新途径,其潜力尚待开发.为帮助家长提升家庭教育的质量,本文在研究当前家庭教育现状和总结家长与孩子需求的基础上,提出了一套可行的家庭教育游戏设计策略,并据此初步设计出一款家庭教育游戏.本研究旨在为家庭教育游戏设计者和开发者提供参考和借鉴.
The use of Augmented Reality(AR) technology in the children’s science popularization app enables children to get more immersive science education, which is improving the effectiveness of science popularization. However, AR science popularization apps for children in China are still in the development stage. Based on market research and children’s cognition psychology, this paper analyzes the existing problems of AR science popularization apps for children from four aspects: spatial experience, interaction mode, level guidance and content development, and proposes corresponding optimization strategies, in order to provide new ideas for the development and design of the science popularization apps for children.
随着人工智能技术的发展,植物识别软件为人们在日常生活中对植物的科普学习提供了便利.但是目前市面上此类软件种类繁多,开发目的和应用范围各异,在科普功能方面仍存在一定的问题.本文采取文献研究、案例分析、应用体验等方法,针对国内外植物识别软件的科普功能进行了调研分析,总结梳理了其科普功能现状,并发掘科普功能方面的问题和不足,希望从设计学角度对植物识别软件科普功能的优化提供新的思路.
The development of VR technology has broadened the aesthetic environment of digital art experiences, and the aesthetic design of VR experiences stimulates the users’ perceptual system, helping users to complete the transition from direct to reflective experiences in the aesthetic process. This paper takes the changing process of users’ aesthetic experience during VR experiences as the research basis, analyzes how current VR experiences shape users’ direct, identified and reflective experiences, and interprets the strategies and methods of creating VR experience works from the perspective of emotional design.
引言 随着我国科普事业的日渐成熟,科普产品的形式与内容、品类与产量也逐渐丰富了起来.科普游戏作为科普的新兴业态,近年来也有一定的发展.游戏的本质属性所决定的游戏特征:群众接受度高、参与感强、娱乐性足等,在与科普的结合过程中也成为科普游戏的独特优势.尽管科普游戏在近年来持续受到各界的关注,国内科普游戏的发展仍存在一定的问题.本文经过文献研究、数据统计、游戏下载体验等方法,总结和梳理了国内外科普游戏研究现状如下: 1.科普游戏定义的提出与发展 目前,国内关于科普游戏概念的说法还尚未统一.
With the development of information technology, VR panoramic display technology has been widely used in medical industry, game industry, entertainment industry and other industries. VR panoramic display technology has a very broad development prospect. In this paper, the characteristics of several VR panoramic display methods are analyzed, and the methods of panoramic display are compared in three directions: display form, production method and display media. According to the characteristics of panoramic display technology, several aspects are summarized and evaluated, and the advantages and disadvantages of various methods are analyzed.
聚焦学龄前儿童,探究色彩在学龄前儿童APP界面设计中的应用原则.梳理学龄前儿童的视觉状况、认知能力,结合具体案例分析总结色彩在学龄前儿童APP界面中的多重作用,并将色盲儿童的色彩辨识与用户体验情况纳入研究范畴.从学龄前儿童的需求与用户体验出发,结合色彩的功能性与审美性,提炼出适用于学龄前儿童的APP界面色彩搭配方案.
The diversity and low threshold of communication methods and carriers in the era of mobile Internet, the gradual prevalence of VR technology has brought new ideas to Jiufeng Park's display method. Reasonable use of Internet and digital technology to apply VR panoramic video technology to Jiufeng Park's display, research and analysis of VR panoramic video shooting, production and narrative in the process of creation. By analyzing the characteristics of Jiufeng Park, we can choose a creative scheme suitable for Jiufeng park panoramic video, so that users can experience the powerful and interactive Jiufeng park VR panoramic video. This research expands the application range of VR panoramic video, and creatively applies VR panoramic video technology to the display of forest park, so that users can browse and experience Jiufeng park landscape from multiple perspectives.
移动新媒体的迅速扩张,不仅改变了以往的社会生活方式和人们脑海中固定的社会范式,而且更进一步推动着人类社会整体的大步向前发展.不过每一枚硬币都有正反两面,如此发展也带来了相对数量的问题与影响,对新闻或客观事实的冲击可谓首当其冲.本文站在社交媒体的发展角度,从信息审核、媒介教育、舆论引导等方面入手,探讨"后真相"现象的成因及媒体应对之道.
Achieving good communication between the theme of the exhibition and the psychology of the visitors is the value of digital technology in museum exhibitions. The purpose of this study is to make digital technology better serve museums and audiences. The innovation is to incorporate user needs into the design of museum digital applicationlications. This paper summarizes a museum digital applicationlication design process specification. Then develops a set of digital applicationLICATION to test it, which will help the perfect applicationlication of digital technology in the museum.
Test anxiety is a situational trait anxiety caused by excessive stress, which has seriously affected the physical and mental health of adolescent students. It is an urgent concern of school and society to help teenagers to eliminate test anxiety. Based on virtual reality exposure therapy (VRET) and Unity3D engine and HTC VIVE head-mounted display for virtual reality, researchers combine virtual reality technology with exposure therapy to design the virtual examination system. It contains three immersive interactive scenarios, including the preparation for pre-test anxiety, the entrance scene for on-the-spot anxiety and the examination scene. The user can realize the interactive experience in the virtual examination room through VR device. The test shows that the virtual examination system has the characteristics of higher authenticity, intuitiveness and so on. Can effectively induce the anxiety of candidates, which provides a scientific intervention method for the study of adolescent mental health.
为解决传统多屏显示系统图像接收速率过低、单路图像输出速率受限等问题,设计基于虚拟现实技术的新型三维动画图像多屏显示系统.利用动画图像处理平台、规划显示电源、三维多屏SOC显示模块的连接方式,完成新型显示系统的硬件运行环境搭建.将虚拟现实技术分割后的三维动画图像作为读取依据,对显示滤波参数进行重新设置,完成新型显示系统的软件运行环境搭建,结合软、硬件运行单元实现基于虚拟现实技术三维动画图像多屏显示系统的搭建.对比实验结果表明,与传统多屏显示系统相比,应用基于虚拟现实技术的新型三维动画图像多屏显示系统后,平均图像接收速率可以达到2.5 MB/s,单路图像输出速率最大值接近120 MB/s.
目的 研究乡村自身发展服务系统创新,有效保护、创新和延续乡村自然文化与传统.方法 以宁夏隆德县乡村为例,通过用户旅游体验、优化服务流程、品牌塑造及情感化设计等方法,建立可持续发展的乡村旅游生态系统.结论 结合地域文化特色、技术优势、线上线下良好互动的旅游服务系统,能有效帮助村民改善生活,突出民族特色,完善服务体验.
The museum is an important institution for carrying out ecological civilization education and improving the quality of the ecological civilization of people. At present, how to effectively improve the immersion and knowledge of the exhibition is an important topic facing the Chinese museum ecological civilization exhibition. The combination of the concept of actual environment experience and digital technology provides a new way to enhance the educational effect of the museum's ecological civilization. Taking the practice of the Hoh Xil Ecological Exhibition Area of Beijing Forestry University Museum as an example, this paper introduces the exhibition area with the guidance of the real experience principle, and builds a highly realistic ecological scene, combined with biological specimens from the original ecological environment and interactive digital media. The good ecological civilization missionary effect has provided new ideas for the ecological civilization education of Chinese museums.
The research object of this paper is to map a face image(called the source image)to another face image(called the target image),so as to realize the deformation of the face images and achieve some special effects.In the process,one of the most critical problems is to maintain the constrained mapping of organ features in two human faces.This paper puts forward a technical strategy,which can effectively achieve this object.Firstly,the feature points of the source face and the target face are detected with the face feature detection algorithm.Then,based on the feature points,the Delaunay triangu-lation method is used to transform the target face into a triangular mesh.After that,the corresponding coordinates of all grid points are calculated in the source face image by using harmonic mapping.After obtaining the texture coordinates of the mesh point,the mapping of the source face to the target face can be realized.Experimental results show that,the pro-posed method can realize the mapping between arbitrary faces, and the mapping relationships of facial features can be maintained very well.
新媒体时代下人与人之间线上交流方式变得多样化,在各个社交平台上的表情包为线上交流与互动增添了更为丰富的信息.同时表情包的发展随着更多人的参与变得越来越丰富多样,并产生了新的价值.文章就当下被广泛运用的表情包,探索其如何传承中国传统文化.
海战中的航拍是个动态移动的过程,为了得到全面的数据,需要在同一区域反复拍摄,航拍影像都是随机拍摄的,形成大量的角度、方向等重叠的海量影像。采用传统的模拟影像生成方法时,需要对影像进行特征筛选和最优角度的区分,需要进行大量的迭代计算,导致航拍影像虚拟生成不清晰的问题。为提高影像的清晰度,提出基于最优熵阈值与最大类间方差的海上作战中航拍影像虚拟生成算法。根据航拍影像的灰度阀值进行分割,引入最大类间方差方法,计算航拍影像最大灰度值和最小灰度值,获取目标像素和背景像素的类内中心,进行不同角度的准确分类,获取对应的聚类函数,利用最小高频系数对目标物体的细节进行准确描述,获取逼真的虚拟生成作战场景图像。实验结果表明,利用改进算法进行海上作战中航拍影像模拟作战场景生成,能够生成逼真的作战场景。
目的 设计一个具有中国传统文化特征的移动媒体旅游导览系统.方法 结合移动互联网媒介,通过原创设计的设计表现,实现中国传统文化与旅游导览系统的衔接,探索其文化价值.结论 汲取中国元素并恰当地应用于旅游导览系统中,能将物质文化遗产与非物质文化遗产相融合,能为旅游注入新的活力.
在对人体行为模拟过程中,由于虚拟现实人体行为的背景复杂多变,很容易受到复杂活动背景的影响,使得用于三维成像的人体行为形状基数量无法固定,利用传统算法进行人体行为仿真,存在仿真精度低的问题.为提高精度,提出了采用三维虚拟现实的人体行为仿真方法.通过人体行为仿真图像序列中还原特征残破的三维人体结构,在局部的特征空间内,根据散乱特征点间的触碰关联,组建准确的补偿特征,通过对人体行为仿真投影数据的计算,建立精确的基于三维虚拟现实的人体行为模型.仿真结果证明,利用三维虚拟现实的人体行为仿真方法精准度高,清晰度强.
当前的飞行器路线规划都是以确保飞行器在有限的燃料内最快抵达目的地为目的,只是建立路径与油耗的约束模型,未考虑飞行器路径选择中的避障性能,不能制定合理的航路规划路线。提出改进ACO算法的飞行器航路规划设计方法。首先对不同的飞行器路线进行分类处理,建立相关VORONOI图的航路指标,获取主要干扰因素,然后采集所有飞行器的基本信息进行初始化处理,利用蚂蚁转移原理进行优化训练,时时更新基本信息。实验结果表明,利用改进算法进行飞行器航路规划,能够在预定的时间和燃料范围内,顺利完成指定任务,大大提高飞行器的避障性能。