本文首先介绍了运用VisualC和UG/OPENAPI进行UG二次开发的方法及步骤,然后讨论了机械零件中带轮的具体设计.
通过对FS120型空心粉丝机挤压螺杆的参数选择、载荷公式的建立,计算了挤压螺杆的各种变形.
本文介绍了"轴系零部件拆装的动态仿真软件"的总体框架设计及仿真设计方法,同时也探讨了UG、3DSMAX及Authorware软件在多媒体软件中的协同运用方法和技巧.
This paper introduces the methods of global frame design,three-dimensional solid modeling and assembling and simulating design,which are used in the simulating software of disassembling and assembling and mo -tion of gearbox.At the same time,it studies the application methods and techniques of UG,3DS MAX and Authorware in multimedia software.
本文以"机械原理课程设计多媒体CAI软件"作为研究对象,介绍了多媒体CAI软件的总体框架的搭建策略,同时也介绍了总体框架的程序实现技术.
The design theory and criterion s on ER fluid control unit are put forward, as well as ER force output models with couette or squeeze flow, according to Bingham rheological model and electrostatic-po larization model. The correctness of theoretical analyses is also verified by ex periments and static-simulation.
利用旋转矩阵,将凸轮轮廓作图法设计中的反转原理用于凸轮轮廓面的解析法设计.建立了一套简便有效的设计方法,使复杂的空间凸轮轮廓设计得到简化.