We study the utilitarian distortion of social choice mechanisms under the recently proposed learning-augmented framework where some (possibly unreliable) predicted information about the preferences of the agents is given as input. In particular, we consider two fundamental social choice problems: single-winner voting and one-sided matching. In these settings, the ordinal preferences of the agents over the alternatives (either candidates or items) is known, and some prediction about their underlying cardinal values is also provided. The goal is to leverage the prediction to achieve improved distortion guarantees when it is accurate, while simultaneously still achieving reasonable worst-case bounds when it is not. This leads to the notions of consistency and robustness, and the quest to achieve the best possible tradeoffs between the two. We show tight tradeoffs between the consistency and robustness of ordinal mechanisms for single-winner voting and one-sided matching, for different levels of information provided as prediction.
We consider a truthful facility location problem with agents that have private positions on the line of real numbers and known optional preferences over two obnoxious facilities that must be placed at locations chosen from a given set of candidate ones. Each agent wants to maximize the sum of distances from the facilities that affect her, and our goal is to design mechanisms that decide where to place the facilities so as to maximize the total happiness of the agents as well as provide the right incentives to them to truthfully report their positions. We consider separately the setting in which all agents are affected by both facilities (i.e., they have non-optional preferences) and the general optional setting. We show tight bounds on the approximation ratio of deterministic strategyproof mechanisms for both settings, and almost tight bounds for randomized mechanisms.
We study deterministic strategyproof mechanisms for discrete heterogeneous two-facility location. In our model, n agents occupy distinct nodes of a connected graph and privately report non-empty approval preferences over two facilities, which must be placed at distinct nodes. The cost of an agent is her total distance from the facilities she approves, and the objective is to minimize the social cost (the total cost of the agents). For the line graph, the best possible approximation ratio of deterministic strategyproof mechanisms was previously shown to lie between 4/3 and 17/4. We close this gap by designing an optimal 4/3-approximate mechanism that combines a fixed-parity median rule, which suffices for instances with n≥7, and strategyproof local overrides for the remaining smaller cases. Beyond the line, we design a deterministic strategyproof 2-approximate mechanism for every connected graph and prove a lower bound of 3/2 on the graph K_1,3.
We study network allocation games in which a set of agents must be allocated to (a subset of) the vertices of a graph topology. The agents are anonymous and strategic: Each of them aims to maximize her utility, which is a function of the number of agents in the neighborhood of their allocated vertex. We focus on the existence and the computation of stable allocations under various notions of stability. More specifically, we study swap-based stability notions, where agents can exchange locations between them, and jump-based stability notions, where agents can jump to an empty vertex of the graph. For almost all stability notions we consider, we provide dichotomies between existence and intractability that depend on the structure of the utility functions of the agents and the topology. In addition, we prove strong intractability results for computing welfare-maximizing allocations and for verifying whether a given allocation is Pareto optimal.
We study a discrete fair division problem where n agents have additive valuation functions over a set of m goods. We focus on the well-known α-EFX fairness criterion, according to which the envy of an agent for another agent is bounded multiplicatively by α, after the removal of any good from the envied agent's bundle. The vast majority of the literature has studied α-EFX allocations under the assumption that full knowledge of the valuation functions of the agents is available. Motivated by the established literature on the distortion in social choice, we instead consider α-EFX algorithms that operate under limited information on these functions. In particular, we assume that the algorithm has access to the ordinal preference rankings, and is allowed to make a small number of queries to obtain further access to the underlying values of the agents for the goods. We show (near-optimal) tradeoffs between the values of α and the number of queries required to achieve those, with a particular focus on constant EFX approximations. We also consider two interesting special cases, namely instances with a constant number of agents, or with two possible values, and provide improved positive results.
We study a truthful facility location problem where one out of k≥2 available facilities must be built at a location chosen from a set of candidate ones in the interval [0,1]. This decision aims to accommodate a set of agents with private positions in [0,1] and approval preferences over the facilities; the agents act strategically and may misreport their private information to maximize their utility, which depends on the chosen facility and their distance from it. We focus on strategyproof mechanisms that incentivize the agents to act truthfully and bound the best possible approximation of the optimal social welfare (the total utility of the agents) they can achieve. We first show that deterministic mechanisms have unbounded approximation ratio, and then present a randomized mechanism with approximation ratio k, which is tight even when agents may only misreport their positions. For the restricted setting where agents may only misreport their approval preferences, we design a deterministic mechanism with approximation ratio of roughly 2.325, and establish lower bounds of 3/2 and 6/5 for deterministic and randomized mechanisms, respectively.
We consider a social choice setting in which agents and alternatives are represented by points in a metric space, and the cost of an agent for an alternative is the distance between the corresponding points in the space. The goal is to choose a single alternative to (approximately) minimize the social cost (cost of all agents) or the maximum cost of any agent, when only limited information about the preferences of the agents is given. Previous work has shown that the best possible distortion one can hope to achieve is 3 when access to the ordinal preferences of the agents is given, even when the distances between alternatives in the metric space are known. We improve upon this bound of 3 by designing deterministic mechanisms that exploit a bit of cardinal information. We show that it is possible to achieve distortion 1+sqrt(2) by using the ordinal preferences of the agents, the distances between alternatives, and a threshold approval set per agent that contains all alternatives for whom her cost is within an appropriately chosen factor of her cost for her most-preferred alternative. We show that this bound is the best possible for any deterministic mechanism in general metric spaces, and also provide improved bounds for the fundamental case of a line metric.
We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the alternative that maximizes the total distance from all agents using a two-step mechanism which, given some information about the distances between agents and alternatives, first chooses a representative alternative for each group of agents, and then declares one of them as the overall winner. Due to the restricted nature of the mechanism and the potentially limited information it has to make its decision, it might not be always possible to choose the optimal alternative. We show tight bounds on the distortion of different mechanisms depending on the amount of the information they have access to; in particular, we study full-information and ordinal mechanisms.
We study the distortion of one-sided and two-sided matching problems on the line. In the one-sided case, n agents need to be matched to n items, and each agent's cost in a matching is their distance from the item they were matched to. We propose an algorithm that is provided only with ordinal information regarding the agents' preferences (each agent's ranking of the items from most- to least-preferred) and returns a matching aiming to minimize the social cost with respect to the agents' true (cardinal) costs. We prove that our algorithm simultaneously achieves the best-possible approximation of 3 (known as distortion) with respect to a variety of social cost measures which include the utilitarian and egalitarian social cost. In the two-sided case, where the agents need be matched to n other agents and both sides report their ordinal preferences over each other, we show that it is always possible to compute an optimal matching. In fact, we show that this optimal matching can be achieved using even less information, and we provide bounds regarding the sufficient number of queries.
We consider a resource allocation problem with agents that have additive ternary valuations for a set of indivisible items, and bound the price of envy-free up to one item (EF1) allocations. For a large number n of agents, we show a lower bound of Omega(root n), implying that the price of EF1 is no better than when the agents have general subadditive valuations. We then focus on instances with few agents and show that the price of EF1 is 12/11 for n = 2, and between 1.2 and 1.256 for n = 3.
We consider a voting problem in which a set of agents have metric preferences over a set of alternatives, and are also partitioned into disjoint groups. Given information about the preferences of the agents and their groups, our goal is to decide an alternative to approximately minimize an objective function that takes the groups of agents into account. We consider two natural group-fair objectives known as Max-of-Avg and Avg-of-Max which are different combinations of the max and the average cost in and out of the groups. We show tight bounds on the best possible distortion that can be achieved by various classes of mechanisms depending on the amount of information they have access to. In particular, we consider group-oblivious full-information mechanisms that do not know the groups but have access to the exact distances between agents and alternatives in the metric space, group-oblivious ordinal-information mechanisms that again do not know the groups but are given the ordinal preferences of the agents, and group-aware mechanisms that have full knowledge of the structure of the agent groups and also ordinal information about the metric space.
We consider a class of jump games in which agents of different types occupy the nodes of a graph aiming to maximize the variety of types in their neighborhood. In particular, each agent derives a utility equal to the number of types different from its own in its neighborhood. We show that the jump game induced by the strategic behavior of the agents (who aim to maximize their utility) may in general have improving response cycles, but is a potential game under any of the following four conditions: there are only two types of agents; or exactly one empty node; or the graph is of degree at most 2; or the graph is 3-regular and there are two empty nodes. Additionally, we show that on trees, cylinder graphs, and tori, there is always an equilibrium. Finally, we show tight bounds on the price of anarchy with respect to two different measures of diversity: the social welfare (the total utility of the agents) and the number of colorful edges (that connect agents of different types).
We study the distributed facility location problem, where a set of agents with positions on the line of real numbers are partitioned into disjoint districts, and the goal is to choose a point to satisfy certain criteria, such as optimize an objective function or avoid strategic behavior. A mechanism in our distributed setting works in two steps: For each district it chooses a point that is representative of the positions reported by the agents in the district, and then decides one of these representative points as the final output. We consider two classes of mechanisms: Unrestricted mechanisms which assume that the agents directly provide their true positions as input, and strategyproof mechanisms which deal with strategic agents and aim to incentivize them to truthfully report their positions. For both classes, we show tight bounds on the best possible approximation in terms of several minimization social objectives, including the well-known social cost (total distance of agents from chosen point) and max cost (maximum distance among all agents from chosen point), as well as other fairness-inspired objectives that are tailor-made for the distributed setting.
We study matching settings in which a set of agents have private utilities over a set of items. Each agent reports a partition of the items into approval sets of different threshold utility levels. Given this limited information on input, the goal is to compute an assignment of the items to the agents (subject to cardinality constraints depending on the application) that (approximately) maximizes the social welfare (the total utility of the agents for their assigned items). We first consider the well-known, simple one-sided matching problem in which each of a set of agents is to be assigned exactly one item. We show tight bounds on distortion of deterministic and randomized matching algorithms that are functions of the number of threshold utility levels. We further show that our distortion bounds extend to a more general setting in which there are multiple copies of the items, each agent can be assigned a number of items (even copies of the same one) up to a capacity, and the utility of an agent for an item depends on the number of its copies that the agent is given.
We consider a problem where agents have private positions on a line, and public approval preferences over two facilities, and their cost is the maximum distance from their approved facilities. The goal is to decide the facility locations to minimize the total and the max cost, while incentivizing the agents to be truthful. We design a strategyproof mechanism that is simultaneously $11$- and $5$-approximate for these two objective functions, thus improving the previously best-known bounds of $2n+1$ and $9$.
We consider a truthful facility location game in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of facilities at different locations chosen from the set of those reported by the agents. Given a feasible solution, each agent suffers an individual cost that is either its total distance to all facilities (sum-variant) or its distance to the farthest facility (max-variant). For both variants, we show tight bounds on the approximation ratio of strategyproof mechanisms in terms of the social cost, the total individual cost of the agents.
We initiate the study of a novel problem in mechanism design without money, which we term Truthful Interval Covering (TIC). An instance of TIC consists of a set of agents each associated with an individual interval on a line, and the objective is to decide where to place a covering interval to minimize the total social or egalitarian cost of the agents, which is determined by the intersection of this interval with their individual ones. This fundamental problem can model situations of provisioning a public good, such as the use of power generators to prevent or mitigate load shedding in developing countries. In the strategic version of the problem, the agents wish to minimize their individual costs, and might misreport the position and/or length of their intervals to achieve that. Our goal is to design truthful mechanisms to prevent such strategic misreports and achieve good approximations to the best possible social or egalitarian cost. We consider the fundamental setting of known intervals with equal lengths and provide tight bounds on the approximation ratios achieved by truthful deterministic mechanisms. For the social cost, we also design a randomized truthful mechanism that outperforms all possible deterministic ones. Finally, we highlight a plethora of natural extensions of our model for future work, as well as some natural limitations of those settings.
Schelling's famous model of segregation assumes agents of different types who would like to be located in neighborhoods having at least a certain fraction of agents of the same type. We consider natural generalizations that allow for the possibility of agents being tolerant towards other agents, even if they are not of the same type. In particular, we consider an ordering of the types, and make the realistic assumption that the agents are in principle more tolerant towards agents of types that are closer to their own according to the ordering. Based on this, we study the strategic games induced when the agents aim to maximize their utility, for a variety of tolerance levels. We provide a collection of results about the existence of equilibria, and their quality in terms of social welfare.
We consider a problem where agents are positioned on a line, have approval preferences over two facilities, and their cost is the maximum distance from their approved facilities. The goal is to decide the facility locations to minimize the total and the max cost, while incentivizing the agents to be truthful. We show that a simple strategyproof mechanism is 7 -approximate for the total cost and 5 -approximate for the max cost, thus improving upon the previous bounds of 2 n + 1 and 9 .