CloudFlow Computational Cloud Services and Workflows for Agile Engineering is a European Integrating Project under the framework of Factories of the Future that aims at making Cloud infrastructures a practical solution for manufacturing industries, especially SMEs. The objective of CloudFlow is to ease the access to computationally demanding virtual product development and simulation tools, such as CAD, CAM, CAE, and make their use more affordable by providing them as engineering Cloud services. It is experiment-driven to ensure that the infrastructure developed matches the actual needs of European industry. The CloudFlow Platform is built in a modular way. It consists of 5 main layers (user, middleware, service, cloud, hardware). The Workflow Manager plays the central role of a broker to hide the complexity of executed chains of services and applications. It allows to invoke and to monitor the execution of services and applications, automating complex workflows with many services.
Nowadays, tourism is a very important business area. Using virtual worlds technologies, as a new means of information for potential tourists is a challenge where the actual means, goals and needs still need to be exactly identified. Within the Metaverse1 project, Innovalia Spain (in association with other partners from the consortium) has developed a new island in Second Life, which represents the hot spots of Gran Canary. This is a starting point of developments about tourism in virtual worlds, and a part of the related research activity. The INRIA Talaris team in France has developed multilingual tools, which intend to make the tourist's experience in a virtual world even more interesting. This paper aims to analyze why and how virtual worlds may become an important way for touristic areas to promote their services. We will also present the first prototypes of the multilingual tools which we have incorporated in the virtual area. This work is partially supported by the ITEA2 Metaverse1 (www.metaverse1.org) Project.
This work is partially supported by the ITEA2 Metaverse1 (www.metaverse1.org) Project.
Nowadays, tourism has become a very important industry in the international economy. Information and communication technologies are in constant development; they progress worldwide and across sectors. Their applications in tourism and tourist resources is rapidly increasing, reaching new, innovative and sometimes amazing results in terms of effectiveness, productivity, quality, and customer satisfaction. Exploring the interaction between technologies and tourism is difficult and challenging. Specifically, using virtual world technologies as a new means of information for potential tourists is a big challenge where the actual methods, goals and needs still need to be exactly identified. This paper aims at analyzing why and how virtual worlds can become an important platform for tourism-oriented areas to promote a destination in general, and their local heritage and tourist added-value services in particular. The document will also introduce the design of the first prototypes and the validation results of the four specific technologies tested at the Virtual Travel Use Case (Soundscape generation, Multilinguality, Video streaming and Path and Camera Planning). Finally, the contribution to the MPEG-V standard will also be detailed in the paper.
Roland Geraerts合作论文数Universiteit Utrecht
Department of Information and Computing Sciences1