Designers spend more resources to develop better mobile experiences today than ever before.Researchers commonly use visual search efficiency as a usability measure to determine the time or effort it takes someone to perform a task.Previous research has shown that a computational visual saliency model can predict attentional deployment in stationary desktop displays.Designers can use this salience awareness to co-locate important task information with higher salience regions.Research has shown that placing targets in higher salience regions in this way improves interface efficiency.However, researchers have not tested the model in key mobile technology design dimensions such as small displays and touch screens.In two studies, we examined the influence of saliency in a mobile application interface.In the first study, we explored a saliency model's ability to predict fixations in small mobile interfaces at three different display sizes under free-viewing conditions.In the second study, we examined the influence that visual saliency had on search efficiency while participants completed a directed search for either an interface element associated with high or low salience.We recorded reaction time to touch the targeted element on the tablet.We experimentally blocked high and low saliency interactions and subjectively measured cognitive workload.We found that a saliency model predicted fixations.In the search task, participants found highly salient targets about 900 milliseconds faster than low salient targets.Interestingly, participants did not perceive a lighter cognitive workload associated with the increase in search efficiency.
Alphanumeric passwords are the most commonly employed authentication scheme. However, technical security requirements often make alphanumeric authentication difficult to use. Researchers have developed graphical authentication schemes to help strike a balance between security requirements and usability. However, replacing characters with pictures has introduced both negative (security vulnerabilities) and positive (memorability benefits) outcomes. We are aware of the noteworthy long-term memory advantages of graphical passcodes, but little is known about the impact on users’ limited working memory resources. Authentication is always a secondary task, which probably consumes working memory. This pilot study examines the impact graphical authentication schemes (Convex-Hull Click; Use Your Illusion; What You See is Where you Enter) have on working memory (Verbal; Spatial; Central Executive). Our findings suggest that graphical authentication schemes impact on working memory varies. This work shows that further investigation is needed to understand the complex relationship between scheme design and working memory.
Authentication verifies users’ identities to protect against costly attacks. Graphical authentication schemes utilize pictures as passcodes rather than strings of characters, numbers, and symbols. Pictures are more memorable than alphanumeric passwords. Two studies investigated the memorability of graphical passcodes when users need to remember multiple passcodes or longer passcodes. Longer passcodes provide advantages to security by protecting against brute force attacks, and multiple passcodes need to be investigated as users need to authenticate for numerous accounts. It was found that participants have strong item retention for passcodes of up to eight images and for up to eight accounts. Also, these studies examined whether context can facilitate memorability. The impact of context was not found as assumed in the literature. Overall, memorability was still higher for all the number and length passcode conditions compared with alphanumeric passwords. These studies take steps toward understanding the readiness of graphical schemes as an authentication option.
Graphical authentication schemes offer a more memorable alternative to alphanumeric passwords. However, they have been criticized for being susceptible to over-the-shoulder attacks (OSA). To solve this shortcoming, schemes have specifically been designed to be resistant to OSA. Common strategies used to decrease the ease of OSAs are grouping targets among distractors, translating them to another location, disguising the appearance of targets, and using gaze-based input. We are the first to provide a direct comparison of the common strategies regarding usability and OSA resistance. Specifically, we examined three OSA resistant graphical schemes, an eye tracker scheme, and a traditional alphanumeric password. To capture usability performance, we measured login times, learnability, memorability, satisfaction, acceptability, and error rates. OSA performance was examined to determine the relative resistance of each scheme. We found that graphical schemes are memorable after three weeks, and they were resistant to OSAs. Login time was acceptable for some schemes and not others. Learnability and satisfaction were disappointing, and error rates were high likely due to the novelty of these graphical schemes. Alphanumeric passwords offer the best learnability.
Graphical authentication schemes offer a more memorable alternative to conventional passwords. One common criticism of graphical passcodes is the risk for observability by unauthorized onlookers. This type of threat is referred to as an Over-the-Shoulder Attack (OSA). A strategy to prevent casual OSAs is to distort the images, making them difficult for onlookers to recognize. Critically, the distortion should not harm legitimate users’ ability to recognize their passcode images. If designers select the incorrect amount of distortion, the passcode images could become vulnerable to attackers or images could become unrecognizable by users rendering the system useless for authentication. We suggest graphical authentication designers can distort images at brushstroke size 10 for a 112 × 90-pixel image to maintain user recognition and decrease casual OSAs. Also, we present mathematical equations to explicitly communicate the image distortion process to facilitate implementation of this OSA resistant approach.
End users’ cyber hygiene often plays a large role in cybersecurity breaches. Therefore, we need a deeper understanding of the user differences that are associated with either good or bad hygiene and an updated perspective on what users do to promote good hygiene (e.g., employ firewall and anti-virus applications). Those individuals with good cyber hygiene follow best practices for security and protect their personal information. This exploratory study of cyber hygiene knowledge and behavior offers information that designers and researchers can employ to improve users’ hygiene practices. We surveyed 268 participants about their knowledge of concepts, their knowledge of threats, and their behaviors related to cyber hygiene. Further, we asked participants about their previous training and experiences. Notably, the participants represent a large cross section from age 18 to 55+. We addressed inconsistencies in the literature, we provide up-to-date information on behaviors and on users’ knowledge about password usage and phishing, and we explored the impact of age, gender, victim history, perceived expertise, and training on cyber hygiene.
Previous research has shown a computational model of visual saliency can predict where people fixate in cluttered web pages (Masciocchi & Still, 2013). Over time, web site designers are moving towards simpler, less cluttered webpages to improve aesthetics and to make searches more efficient. Even with simpler interfaces, determining a saliency ranking among interface elements is a difficult task. Also, it is unclear whether the traditionally employed saliency model (Itti, Koch, & Niebur, 1998) can be applied to simpler interfaces. To examine the model’s ability to predict fixations in simple web pages we compared a distribution of observed fixations to a conservative measure of chance performance (a shuffled distribution). Simplicity was determined by using two visual clutter models (Rosenholz, Li, & Nakano, 2007). We found under free-viewing conditions that the saliency model was able to predict fixations within less cluttered web pages.
Graphical passwords offer advantages for memorability over conventional alphanumeric passwords, but in some cases they have been vulnerable to over-the-shoulder-attacks (OSA). Thus, many second-generation graphic based schemes are specifically designed to be resistant to OSA. This is often achieved by not having users select targets directly, but by adding cognitive operations to create seemingly random response patterns. This study takes the first step to directly compare three prototypical graphical password schemes to determine their relative resistance to OSAs employing a within-subjects design. We found that schemes requiring cognitive operations in response to target patterns were superior to direct selection of targets. Convex Hull Click was most secure, followed by What You See is What You Enter, while Use Your Illusion showed high vulnerability to OSA. In addition, we discuss a diversity of previous measurements, which are meant to examine security strength of new approaches. We highlight the need for standard OSA resistance measures depending on threat model needs.
Masciocchi and Still [1] suggested that biologically inspired computational saliency models could predict attentional deployment within webpages. Their stimuli were presented on a large desktop monitor. We explored whether a saliency model’s predictive performance can be applied to small mobile interface displays. We asked participants to free-view screenshots of NASA’s mobile application Playbook. The Itti et al. [2] saliency model was employed to produce the predictive stimulus-driven maps. The first six fixations were used to select values to form the saliency maps’ bins, which formed the observed distribution. This was compared to the shuffled distribution, which offers a very conservative chance comparison as it includes predictable spatial biases by using a within-subjects bootstrapping technique. The observed distribution values were higher than the shuffled distribution. This suggests that a saliency model was able to predict the deployment of attention within small mobile application interfaces.
Purpose Despite the widespread use of authentication schemes and the rapid emergence of novel authentication schemes, a general set of domain-specific guidelines has not yet been developed. This paper aims to present and explain a list of human-centered guidelines for developing usable authentication schemes. Design/methodology/approach The guidelines stem from research findings within the fields of psychology, human–computer interaction and information/computer science. Findings Instead of viewing users as the inevitable weak point in the authentication process, this study proposes that authentication interfaces be designed to take advantage of users’ natural abilities. This approach requires that one understands how interactions with authentication interfaces can be improved and what human capabilities can be exploited. A list of six guidelines that designers ought to consider when developing a new usable authentication scheme has been presented. Research limitations/implications This consolidated list of usable authentication guidelines provides system developers with immediate access to common design issues impacting usability. These guidelines ought to assist designers in producing more secure products in fewer costly development cycles. Originality/value Cybersecurity research and development has mainly focused on technical solutions to increase security. However, the greatest weakness of many systems is the user. It is argued that authentication schemes with poor usability are inherently insecure, as users will inadvertently weaken the security in their efforts to use the system. The study proposes that designers need to consider the human factors that impact end-user behavior. Development from this perspective will address the greatest weakness in most security systems by increasing end-user compliance.
We present a Rapid, Serial, Visual Presentation method (RSVP) for recognition-based graphical authentication. It presents a stream of rapid, degraded images, which makes the object recognition process difficult for casual attackers. Three studies investigated success rates for authenticating, RSVP’s resistance to over-the-shoulder attacks (OSAs), approaches for facilitating learnability, and effects of resetting a passcode. We found that participants could successfully authenticate and could not complete OSAs. Learnability was promoted by the presentation of degraded versions of the images during the memorization phase. When a passcode was reset, participants successfully retrained themselves even when the previous passcode was recycled as distractors.
As team structures evolve and become more complex, with human and automated agents working together to accomplish team goals, measurement approaches for system situation awareness must also adapt. This paper proposes a novel approach to the measurement of SA for human automation teams. Limitations of existing individual SA measurement approaches are highlighted with a particular focus on the sensitivity of current measures to knowledge held across human and automated agents in complex sociotechnical systems. We propose that elements from team communication data can be used as a basis for the quantification of shared and complementary situation awareness. We present a conceptual measurement approach for using communication data to measure shared and complementary situation awareness for human-automation teams, appropriate for both open or closed loop communication. This paper discusses how such a measurement approach would be applied specifically for human-automation teams, including automation that functions as decision aids, as managers, and automation that learns with the human operator, and discusses implications of our measure for training and design.
As networks in complex domains such as cyber security increasingly become distributed, with multiple human and automated agents working together to complete team goals, capturing situation awareness (SA) becomes more difficult. Often, SA is defined and measured as individual SA (the knowledge held by an individual, such as a system administrator) or as shared SA (the knowledge held in common by multiple individuals). For these two types, ideal and actual SA have been measured using goal-oriented task analysis and knowledge-specific queries, respectively. We argue that measurements of SA could fill a gap by additionally measuring complementary SA (the knowledge elements held separately by individuals). In the current paper, we suggest how measures for individual SA can be applied to the measurement of the complementary component of SA. We adapt a technique that involves completing a goal-oriented task analysis for a given context and then querying human operators about specific knowledge elements. This adaption allows for the quantification of goal-oriented knowledge elements that are held by team members but are not shared. This technique for quantifying team SA that is complementary as well as shared can be applied to assess trainees and to inform future training programs. Understanding and measuring multiple facets of SA will help improve efficiency and security in distributed teams in cyber security. First, we review the literature on existing measurement techniques for SA, then we outline how measurement can be applied to complementary SA. Lastly, we discuss some applications of measuring complementary SA.
We propose a Rapid Serial Visual Presentation (RSVP) graphical authentication method that is suited for multi-touch mobile devices. This method presents degraded pictures of everyday objects in a temporal stream. Considering all the other authentication methods employ a spatial visual search, our method is unique (i.e., searching across time versus space). A temporal method of presentation is used to decreases login times down to 14 s and to allow login with a simple touch of the screen. By degrading the images, over-the-shoulder attackers are prevented from easily capturing the passcode. This study shows that all participants could successfully login at least once when allowed up to three attempts. After becoming familiar with the RSVP authentication method, participants took on the role of an attacker. Notably, no one was able to identify the passcode. The RSVP method offers a memorable, usable, quick, and secure alternative for authentication on multi-touch mobile devices.
Swipe passwords are a popular method for authenticating on mobile phones. In public, these passwords may become visible to attackers who engage in shoulder surfing. There is a need for strategies that protect swipe passwords from over-the-shoulder attacks (OSAs). We empirically explored the impact of providing gesture visual feedback on OSA performance during successful and unsuccessful swipe login attempts on mobile phones. We found evidence that entry visual feedback facilitates OSAs. As users are biased towards symmetrical swipe patterns, we investigated their impact on attack performance. We found that symmetrical swipe patterns were less vulnerable than asymmetrical patterns, possibly due to the speed of entry. As users tend toward simple patterns, we investigated the impact that nonadjacent, diagonal knight moves have on OSAs. We found that knight moves significantly decreased OSA performance. We recommend users turn off gesture entry visual feedback and use knight moves for greater password security.
Development of innovative algorithms, metrics, visualizations, and other forms of automation are needed to enable network analysts to build situation awareness (SA) from large amounts of dynamic, distributed, and interacting data in cyber security. Several models of cyber SA can be classified as taking an individual or a distributed approach to modeling SA within a computer network. While these models suggest ways to integrate the SA contributed by multiple actors, implementing more advanced data center automation will require consideration of the differences and similarities between human teaming and human-automation interaction. The purpose of this paper is to offer guidance for quantifying the shared cognition of diverse agents in cyber security. The recommendations presented can inform the development of automated aids to SA as well as illustrate paths for future empirical research.