Recent studies show that gradient-based universal image jailbreaks on vision-language models (VLMs) exhibit little or no cross-model transferability, casting doubt on the feasibility of transferable multimodal jailbreaks. We revisit this conclusion under a strictly untargeted threat model without enforcing a fixed prefix or response pattern. Our preliminary experiment reveals that refusal behavior concentrates at high-entropy tokens during autoregressive decoding, and non-refusal tokens already carry substantial probability mass among the top-ranked candidates before attack. Motivated by this finding, we propose Untargeted Jailbreak via Entropy Maximization(UJEM)-KL, a lightweight attack that maximizes entropy at these decision tokens to flip refusal outcomes, while stabilizing the remaining low-entropy positions to preserve output quality. Across three VLMs and two safety benchmarks, UJEM-KL achieves competitive white-box attack success rates and consistently improves transferability, while remaining effective under representative defenses. Our experimental results indicate that the limited transferability primarily stems from overly constrained optimization objectives.
Continual test-time domain adaptation (CTTA) aims to adjust models so that they can perform well over time across non-stationary environments. While previous methods have made considerable efforts to optimize the adaptation process, a crucial question remains: Can the model adapt to continually changing environments over a long time? In this work, we explore facilitating better CTTA in the long run using a re-initialization (or reset) based method. First, we observe that the long-term performance is associated with the trajectory pattern in label flip. Based on this observed correlation, we propose a simple yet effective policy, Adaptive-and-Balanced Re-initialization (ABR), towards preserving the model's long-term performance. In particular, ABR performs weight re-initialization using adaptive intervals. The adaptive interval is determined based on the change in label flip. The proposed method is validated on extensive CTTA benchmarks, achieving superior performance.
Marine obstacle detection demands robust segmentation under challenging conditions, such as sun glitter, fog, and rapidly changing wave patterns. These factors degrade image quality, while the scarcity and structural repetition of marine datasets limit the diversity of available training data. Although mask-conditioned diffusion models can synthesize layout-aligned samples, they often produce low-diversity outputs when conditioned on low-entropy masks and prompts, limiting their utility for improving robustness. In this paper, we propose a quality-driven and diversity-aware sample expansion pipeline that generates training data entirely at inference time, without retraining the diffusion model. The framework combines two key components:(i) a class-aware style bank that constructs high-entropy, semantically grounded prompts, and (ii) an adaptive annealing sampler that perturbs early conditioning, while a COD-guided proportional controller regulates this perturbation to boost diversity without compromising layout fidelity. Across marine obstacle benchmarks, augmenting training data with these controlled synthetic samples consistently improves segmentation performance across multiple backbones and increases visual variation in rare and texture-sensitive classes.
Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, Scene Predictor supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2
What does it mean for a visual system to truly understand affordance? We argue that this understanding hinges on two complementary capacities: geometric perception, which identifies the structural parts of objects that enable interaction, and interaction perception, which models how an agent's actions engage with those parts. To test this hypothesis, we conduct a systematic probing of Visual Foundation Models (VFMs). We find that models like DINO inherently encode part-level geometric structures, while generative models like Flux contain rich, verb-conditioned spatial attention maps that serve as implicit interaction priors. Crucially, we demonstrate that these two dimensions are not merely correlated but are composable elements of affordance. By simply fusing DINO's geometric prototypes with Flux's interaction maps in a training-free, zero-shot manner, we achieve affordance estimation competitive with weakly-supervised methods. This final fusion experiment confirms that geometric and interaction perception are the fundamental building blocks of affordance understanding in VFMs, providing a mechanistic account of how perception grounds action.
Human perceive the 3D world through 2D observations from limited viewpoints. While recent feed-forward generalizable 3D reconstruction models excel at recovering 3D structures from sparse images, their representations are often confined to observed regions, leaving unseen geometry un-modeled. This raises a key, fundamental challenge: Can we infer a complete 3D structure from partial 2D observations? We present RnG (Reconstruction and Generation), a novel feed-forward Transformer that unifies these two tasks by predicting an implicit, complete 3D representation. At the core of RnG, we propose a reconstruction-guided causal attention mechanism that separates reconstruction and generation at the attention level, and treats the KV-cache as an implicit 3D representation. Then, arbitrary poses can efficiently query this cache to render high-fidelity, novel-view RGBD outputs. As a result, RnG not only accurately reconstructs visible geometry but also generates plausible, coherent unseen geometry and appearance. Our method achieves state-of-the-art performance in both generalizable 3D reconstruction and novel view generation, while operating efficiently enough for real-time interactive applications.
Human-Object Interaction (HOI) video reenactment with realistic motion remains a frontier in expressive digital human creation. Existing approaches primarily handle simple image-plane motion (e.g., in-plane translations), struggling with complex non-planar manipulations like out-of-plane reorientation. In this paper, we propose MVHOI, a two-stage HOI video reenactment framework that bridges multi-view reference conditions and video foundation models via a 3D Foundation Model (3DFM). The 3DFM first produces view-consistent object priors conditioned on implicit motion dynamics across novel viewpoints. A controllable video generation model then synthesizes high-fidelity object texture by incorporating multi-view reference images, ensuring appearance consistency via a reasonable retrieval mechanism. By enabling these two stages to mutually reinforce one another during the inference phase, our framework shows superior performance in generating long-duration HOI videos with intricate object manipulations. Extensive experiments show substantial improvements over prior approaches, especially for HOI with complex 3D object manipulations.
This review provides an in-depth exploration of the field of animal action recognition, focusing on coarse-grained (CG) and fine-grained (FG) techniques. The primary aim is to examine the current state of research in animal behaviour recognition and to elucidate the unique challenges associated with recognising subtle animal actions in outdoor environments. These challenges differ significantly from those encountered in human action recognition due to factors such as non-rigid body structures, frequent occlusions, and the lack of large-scale, annotated datasets. The review begins by discussing the evolution of human action recognition, a more established field, highlighting how it progressed from broad, coarse actions in controlled settings to the demand for fine-grained recognition in dynamic environments. This shift is particularly relevant for animal action recognition, where behavioural variability and environmental complexity present unique challenges that human-centric models cannot fully address. The review then underscores the critical differences between human and animal action recognition, with an emphasis on high intra-species variability, unstructured datasets, and the natural complexity of animal habitats. Techniques like spatio-temporal deep learning frameworks (e.g., SlowFast) are evaluated for their effectiveness in animal behaviour analysis, along with the limitations of existing datasets. By assessing the strengths and weaknesses of current methodologies and introducing a recently-published dataset, the review outlines future directions for advancing fine-grained action recognition, aiming to improve accuracy and generalisability in behaviour analysis across species.
Language-based foundation models, such as large language models (LLMs) or large vision-language models (LVLMs), have been widely studied in long-tailed recognition. However, the need for linguistic data is not applicable to all practical tasks. In this study, we aim to explore using large vision models (LVMs) or visual foundation models (VFMs) to enhance long-tailed data features without any language information. Specifically, we extract features from the LVM and fuse them with features in the baseline network's map and latent space to obtain the augmented features. Moreover, we design several prototype-based losses in the latent space to further exploit the potential of the augmented features. In the experimental section, we validate our approach on two benchmark datasets: ImageNet-LT and iNaturalist2018.
Dynamic scene reconstruction from monocular video is essential for real-world applications. We introduce DGNS, a hybrid framework integrating Deformable Gaussian Splatting and Dynamic Neural Surfaces, effectively addressing dynamic novel-view synthesis and 3D geometry reconstruction simultaneously. During training, depth maps generated by the deformable Gaussian splatting module guide the ray sampling for faster processing and provide depth supervision within the dynamic neural surface module to improve geometry reconstruction. Conversely, the dynamic neural surface directs the distribution of Gaussian primitives around the surface, enhancing rendering quality. In addition, we propose a depth-filtering approach to further refine depth supervision. Extensive experiments conducted on public datasets demonstrate that DGNS achieves state-of-the-art performance in 3D reconstruction, along with competitive results in novel-view synthesis(1).
Crop biomass offers crucial insights into plant health and yield, making it essential for crop science, farming systems, and agricultural research. However, current measurement methods, which are labor-intensive, destructive, and imprecise, hinder large-scale quantification of this trait. To address this limitation, we present a biomass prediction network (BioNet), designed for adaptation across different data modalities, including point clouds and drone imagery. Our BioNet, utilizing a sparse 3D convolutional neural network (CNN) and a transformer-based prediction module, processes point clouds and other 3D data representations to predict biomass. To further extend BioNet for drone imagery, we integrate a neural feature field (NeFF) module, enabling 3D structure reconstruction and the transformation of 2D semantic features from vision foundation models into the corresponding 3D surfaces. For the point cloud modality, BioNet demonstrates superior performance on two public datasets, with an approximate 6.1% relative improvement (RI) over the state-of-the-art. In the RGB image modality, the combination of BioNet and NeFF achieves a 7.9% RI. Additionally, the NeFF-based approach utilizes inexpensive, portable drone-mounted cameras, providing a scalable solution for large field applications.
3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed surfaces. In contrast, 3D Gaussian Splatting (3DGS) offers the advantage of high speed and detailed real-time rendering, but extracting surfaces from the Gaussians can be noisy due to the lack of geometric constraints. To bridge the gap between these approaches, we propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS). Our approach combines the rapid rendering capabilities of Gaussian Splatting with additional geometric information from foundation models. Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting and achieves performance comparable to SDF-based methods while being an order of magnitude faster. Code is available at https://github.com/hirotong/GS2DGS
Stripe-like space target detection (SSTD) plays a crucial role in advancing space situational awareness, enabling missions like satellite navigation and debris monitoring. Existing unsupervised methods often falter in low signal-to-noise ratio (SNR) conditions, while fully supervised approaches require extensive and labor-intensive pixel-level annotations. To address these limitations, this paper introduces MRSA-Net, a novel encoder-decoder network specifically designed for SSTD. MRSA-Net incorporates multi-receptive field processing and multi-level feature fusion to effectively extract features of variable and low-SNR stripe-like targets. Building upon this, we propose the Collaborative Static-Dynamic Teaching (CSDT) architecture, a semi-supervised learning architecture that reduces reliance on labeled data by leveraging both static and dynamic teacher models. The framework uses the straight-line prior of stripe-like targets to customize linearity and presents an innovative Adaptive Pseudo-Labeling (APL) strategy, dynamically selecting high-quality pseudo-labels to enhance the student model’s learning process. Extensive experiments on AstroStripeSet and other real-world datasets demonstrate that the CSDT framework achieves state-of-the-art performance in SSTD. Using just 1/16 of the labeled data, CSDT outperforms the second-best Interactive Self-Training Mean Teacher (ISMT) method by 2.64% in mean Intersection over Union (mIoU) and 4.5% in detection rate (Pd), while exhibiting strong generalization in unseen scenarios. This work marks the first application of semi-supervised learning techniques to SSTD, offering a flexible and scalable solution for challenging space imaging tasks.
This paper addresses the challenge of novel-view synthesis and motion reconstruction of dynamic scenes from monocular video, which is critical for many robotic applications. Although Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have demonstrated remarkable success in rendering static scenes, extending them to reconstruct dynamic scenes remains challenging. In this work, we introduce a novel approach that combines 3DGS with a motion trajectory field, enabling precise handling of complex object motions and achieving physically plausible motion trajectories. By decoupling dynamic objects from static background, our method compactly optimizes the motion trajectory field. The approach incorporates time-invariant motion coefficients and shared motion trajectory bases to capture intricate motion patterns while minimizing optimization complexity. Extensive experiments demonstrate that our approach achieves state-of-the-art results in both novel-view synthesis and motion trajectory recovery from monocular video, advancing the capabilities of dynamic scene reconstruction(1).
Text-to-3D generation often suffers from the Janus problem, where objects look correct from the front but collapse into duplicated or distorted geometry from other angles. We attribute this failure to viewpoint bias in 2D diffusion priors, which propagates into 3D optimization. To address this, we propose Structural Energy-Guided Sampling (SEGS), a training-free, plug-and-play framework that enforces multi-view consistency entirely at sampling time. SEGS defines a structural energy in a PCA subspace of intermediate U-Net features and injects its gradients into the denoising trajectory, steering geometry toward the intended viewpoint while preserving appearance fidelity. Integrated seamlessly into SDS/VSD pipelines, SEGS significantly reduces Janus artifacts, achieving improved geometric alignment and viewpoint consistency without retraining or weight modification.
Stripe-like space target detection (SSTD) plays a key role in enhancing space situational awareness and assessing spacecraft behaviour. This domain faces three challenges: the lack of publicly available datasets, interference from stray light and stars, and the variability of stripe-like targets, which makes manual labeling both inaccurate and labor-intensive. In response, we introduces `AstroStripeSet', a pioneering dataset designed for SSTD, aiming to bridge the gap in academic resources and advance research in SSTD. Furthermore, we propose a novel teacher-student label evolution framework with single-point weak supervision, providing a new solution to the challenges of manual labeling. This framework starts with generating initial pseudo-labels using the zero-shot capabilities of the Segment Anything Model (SAM) in a single-point setting. After that, the fine-tuned StripeSAM serves as the teacher and the newly developed StripeNet as the student, consistently improving segmentation performance through label evolution, which iteratively refines these labels. We also introduce `GeoDice', a new loss function customized for the linear characteristics of stripe-like targets. Extensive experiments show that our method matches fully supervised approaches, exhibits strong zero-shot generalization for diverse space-based and ground-based real-world images, and sets a new state-of-the-art (SOTA) benchmark. Our AstroStripeSet dataset and code will be made publicly available.
Neural Radiance Fields (NeRFs) have remodeled 3D scene representation since release. NeRFs can effectively reconstruct complex 3D scenes from 2D images, advancing different fields and applications such as scene understanding, 3D content generation, and robotics. Despite significant research progress, a thorough review of recent innovations, applications, and challenges is lacking. This survey compiles key theoretical advancements and alternative representations and investigates emerging challenges. It further explores applications on reconstruction, highlights NeRFs' impact on computer vision and robotics, and reviews essential datasets and toolkits. By identifying gaps in the literature, this survey discusses open challenges and offers directions for future research.
Crop biomass, a critical indicator of plant growth, health, and productivity, is invaluable for crop breeding programs and agronomic research. However, the accurate and scalable quantification of crop biomass remains inaccessible due to limitations in existing measurement methods. One of the obstacles impeding the advancement of current crop biomass prediction methodologies is the scarcity of publicly available datasets. Addressing this gap, we introduce a new dataset in this domain, i.e. Multi-modality dataset for crop biomass estimation (MMCBE). Comprising 216 sets of multi-view drone images, coupled with LiDAR point clouds, and hand-labelled ground truth, MMCBE represents the first multi-modality one in the field. This dataset aims to establish benchmark methods for crop biomass quantification and foster the development of vision-based approaches. We have rigorously evaluated state-of-the-art crop biomass estimation methods using MMCBE and ventured into additional potential applications, such as 3D crop reconstruction from drone imagery and novel-view rendering. With this publication, we are making our comprehensive dataset available to the broader community.
This paper presents a hybrid approach to enhance the path planning for unmanned ground vehicles (UGVs) by combining stochastic dynamic programming (SDP) based hybrid model predictive control (HMPC) with Dijkstra-based pseudo priority queues (PPQ). The proposed approach employs a platform-specific model that takes into account skid-slip effects, a global cost-to-go (CTG) function, and dynamic obstacles. To achieve efficient path planning on large maps, the proposed approach employs a Dijkstra algorithm and PPQ to generate the CTG function. Moreover, the HMPC process incorporates the latest CTG information, the vehicle model, and the perceived environment, encompassing both static and dynamic obstacles. Extensive simulations have been conducted to comprehensively evaluate the performance of the proposed technique. Through a comparative analysis against existing path planners, the results demonstrate the effectiveness and superiority of the hybrid approach.
Despite recent advances in text-to-3D generation techniques, current methods often suffer from geometric inconsistencies, commonly referred to as the Janus Problem. This paper identifies the root cause of the Janus Problem: viewpoint generation bias in diffusion models, which creates a significant gap between the actual generated viewpoint and the expected one required for optimizing the 3D model. To address this issue, we propose a tuning-free approach called the Attention and CLIP Guidance (ACG) mechanism. ACG enhances desired viewpoints by adaptively controlling cross-attention maps, employs CLIP-based view-text similarities to filter out erroneous viewpoints, and uses a coarse-to-fine optimization strategy with staged prompts to progressively refine 3D generation. Extensive experiments demonstrate that our method significantly reduces the Janus Problem without compromising generation speed, establishing ACG as an efficient, plug-and-play component for existing text-to-3D frameworks.