We present MVTOP, a novel transformer-based method for multi-view rigid object pose estimation. Through an early fusion of the view-specific features, our method can resolve pose ambiguities that would be impossible to solve with a single view or with a post-processing of single-view poses. MVTOP models the multi-view geometry via lines of sight that emanate from the respective camera centers. While the method assumes the camera interior and relative orientations are known for a particular scene, they can vary for each inference. This makes the method versatile. The use of the lines of sight enables MVTOP to correctly predict the correct pose with the merged multi-view information. To show the model's capabilities, we provide a synthetic data set that can only be solved with such holistic multi-view approaches since the poses in the dataset cannot be solved with just one view. Our method outperforms single-view and all existing multi-view approaches on our dataset and achieves competitive results on the YCB-V dataset. To the best of our knowledge, no holistic multi-view method exists that can resolve such pose ambiguities reliably. Our model is end-to-end trainable and does not require any additional data, e.g., depth.
We present the evaluation methodology, datasets and results of the BOP Challenge 2024, the sixth in a series of public competitions organized to capture the state of the art in 6D object pose estimation and related tasks. In 2024, our goal was to transition BOP from lab-like setups to real-world scenarios. First, we introduced new model-free tasks, where no 3D object models are available and methods need to onboard objects just from provided reference videos. Second, we defined a new, more practical 6D object detection task where identities of objects visible in a test image are not provided as input. Third, we introduced new BOP-H3 datasets recorded with high-resolution sensors and AR/VR headsets, closely resembling real-world scenarios. BOP-H3 include 3D models and onboarding videos to support both model-based and model-free tasks. Participants competed on seven challenge tracks, each defined by a task, object onboarding setup, and dataset group. Notably, the best 2024 method for model-based 6D localization of unseen objects (FreeZeV2.1) achieves 22 accuracy on BOP-Classic-Core than the best 2023 method (GenFlow), and is only 4 significantly slower (24.9 vs 2.7s per image). A more practical 2024 method for this task is Co-op which takes only 0.8s per image and is 25X faster and 13 more accurate than GenFlow. Methods have a similar ranking on 6D detection as on 6D localization but higher run time. On model-based 2D detection of unseen objects, the best 2024 method (MUSE) achieves 21 to the best 2023 method (CNOS). However, the 2D detection accuracy for unseen objects is still noticealy (-53 (GDet2023). The online evaluation system stays open and is available at http://bop.felk.cvut.cz/
We present the evaluation methodology, datasets and results of the BOP Challenge 2023, the fifth in a series of public competitions organized to capture the state of the art in model-based 6D object pose estimation from an RGB/RGB-D image and related tasks. Besides the three tasks from 2022 (2D detection, 2D segmentation, and 6D localization of objects seen during training), the 2023 challenge introduced new variants of these tasks focused on objects unseen during training. In the new tasks, methods were required to learn new objects during a short onboarding stage (max 5 minutes, 1 GPU) from provided 3D object models. The best 2023 method for 6D localization of unseen objects (GenFlow) notably reached the accuracy of the best 2020 method for seen objects (CosyPose), although being noticeably slower. The best 2023 method for seen objects (GPose) achieved a moderate accuracy improvement but a significant 43% run time improvement compared to the best 2022 counterpart (GDRNPP). Since 2017, the accuracy of 6D localization of seen objects has improved by more than 50% (from 56.9 to 85.6 ARC). The online evaluation system stays open and is available at: bop.felk.cvut.cz.
We present the evaluation methodology, datasets and results of the BOP Challenge 2022, the fourth in a series of public competitions organized with the goal to capture the status quo in the field of 6D object pose estimation from an RGB/RGB-D image. In 2022, we witnessed another significant improvement in the pose estimation accuracy – the state of the art, which was 56.9 AR C in 2019 (Vidal et al.) and 69.8 AR C in 2020 (CosyPose), moved to new heights of 83.7 AR C (GDRNPP). Out of 49 pose estimation methods evaluated since 2019, the top 18 are from 2022. Methods based on point pair features, which were introduced in 2010 and achieved competitive results even in 2020, are now clearly outperformed by deep learning methods. The synthetic-to-real domain gap was again significantly reduced, with 82.7 AR C achieved by GDRNPP trained only on synthetic images from BlenderProc. The fastest variant of GDRNPP reached 80.5 AR C with an average time per image of 0.23s. Since most of the recent methods for 6D object pose estimation begin by detecting/segmenting objects, we also started evaluating 2D object detection and segmentation performance based on the COCO metrics. Compared to the Mask R-CNN results from CosyPose in 2020, detection improved from 60.3 to 77.3 AP C and segmentation from 40.5 to 58.7 AP C . The online evaluation system stays open and is available at: bop.felk.cvut.cz.
This paper presents the evaluation methodology, datasets, and results of the BOP Challenge 2020, the third in a series of public competitions organized with the goal to capture the status quo in the field of 6D object pose estimation from an RGB-D image. In 2020, to reduce the domain gap between synthetic training and real test RGB images, the participants were provided 350K photorealistic training images generated by BlenderProc4BOP, a new open-source and light-weight physically-based renderer (PBR) and procedural data generator. Methods based on deep neural networks have finally caught up with methods based on point pair features, which were dominating previous editions of the challenge. Although the top-performing methods rely on RGB-D image channels, strong results were achieved when only RGB channels were used at both training and test time - out of the 26 evaluated methods, the third method was trained on RGB channels of PBR and real images, while the fifth on RGB channels of PBR images only. Strong data augmentation was identified as a key component of the top-performing CosyPose method, and the photorealism of PBR images was demonstrated effective despite the augmentation. The online evaluation system stays open and is available on the project website: bop.felk.cvut.cz.
We propose a method for 6DoF pose estimation of rigid objects that uses a state-of-the-art deep learning based instance detector to segment object instances in an RGB image, followed by a point-pair based voting method to recover the object's pose. We additionally use an automatic method selection that chooses the instance detector and the training set as that with the highest performance on the validation set. This hybrid approach leverages the best of learning and classic approaches, using CNNs to filter highly unstructured data and cut through the clutter, and a local geometric approach with proven convergence for robust pose estimation. The method is evaluated on the BOP core datasets where it significantly exceeds the baseline method and is the best fast method in the BOP 2020 Challenge.
Grocery stores have thousands of products that are usually identified using barcodes with a human in the loop. For automated checkout systems, it is necessary to count and classify the groceries efficiently and robustly. One possibility is to use a deep learning algorithm for instance-aware semantic segmentation. Such methods achieve high accuracies but require a large amount of annotated training data. We propose a system to generate the training annotations in a weakly supervised manner, drastically reducing the labeling effort. We assume that for each training image, only the object class is known. The system automatically segments the corresponding object from the background. The obtained training data is augmented to simulate variations similar to those seen in real-world setups.
This document summarizes the 4th International Workshop on Recovering 6D Object Pose which was organized in conjunction with ECCV 2018 in Munich. The workshop featured four invited talks, oral and poster presentations of accepted workshop papers, and an introduction of the BOP benchmark for 6D object pose estimation. The workshop was attended by 100+ people working on relevant topics in both academia and industry who shared up-to-date advances and discussed open problems.
More than a decade ago, the point pair features (PPFs) were introduced, showing a great potential for 3D object detection and pose estimation under very different conditions. Many modifications have been made to the original PPF, in each case showing varying degrees of improvement for specific datasets. However, to the best of our knowledge, no comprehensive evaluation of these features has been made. In this work, we evaluate PPFs on a large set of 3D scenes. We not only compare PPFs to local point cloud descriptors, but also investigate the internal variations of PPFs (different types of relations between two points). Our comparison is made on 7 publicly available datasets, showing variations on a number of parameters, e.g. acquisition technique, the number of objects/scenes and the amount of occlusion and clutter. We evaluate feature performance both at a point-wise object-scene correspondence level and for overall object detection and pose estimation in a RANSAC pipeline. Additionally, we also present object detection and pose estimation results for the original, voting based, PPF algorithm. Our results show that in general PPF is the top performer, however, there are datasets, which have low resolution data, where local histogram features show a higher performance than PPFs. We also found that PPFs compared to most local histogram features degrade faster under disturbances such as occlusion and clutter, however, PPFs still remain more descriptive on an absolute scale. The main contribution of this paper is a detailed analysis of PPFs, which highlights under which conditions PPFs perform particularly well as well as its main weaknesses.
We propose a benchmark for 6D pose estimation of a rigid object from a single RGB-D input image. The training data consists of a texture-mapped 3D object model or images of the object in known 6D poses. The benchmark comprises of: i) eight datasets in a unified format that cover different practical scenarios, including two new datasets focusing on varying lighting conditions, ii) an evaluation methodology with a pose-error function that deals with pose ambiguities, iii) a comprehensive evaluation of 15 diverse recent methods that captures the status quo of the field, and iv) an online evaluation system that is open for continuous submission of new results. The evaluation shows that methods based on point-pair features currently perform best, outperforming template matching methods, learning-based methods and methods based on 3D local features. The project website is available at bop.felk.cvut.cz.
A recurring problem in 3D applications is nearest-neighbor lookups in 3D point clouds. In this work, a novel method for exact and approximate 3D nearest-neighbor lookups is proposed that allows lookup times that are, contrary to previous approaches, nearly independent of the distribution of data and query points, allowing to use the method in real-time scenarios. The lookup times of the proposed method outperform prior art sometimes by several orders of magnitude. This speedup is bought at the price of increased costs for creating the indexing structure, which, however, can typically be done in an offline phase. Additionally, an approximate variant of the method is proposed that significantly reduces the time required for data structure creation and further improves lookup times, outperforming all other methods and yielding almost constant lookup times. The method is based on a recursive spatial subdivision using an octree that uses the underlying Voronoi tessellation as splitting criteria, thus avoiding potentially expensive backtracking. The resulting octree is represented implicitly using a hash table, which allows finding the leaf node a query point belongs to with a runtime that is logarithmic in the tree depth. The method is also trivially extendable to 2D nearest neighbor lookups.
We introduce the MVTec Industrial 3D Object Detection Dataset (MVTec ITODD), a public dataset for 3D object detection and pose estimation with a strong focus on objects, settings, and requirements that are realistic for industrial setups. Contrary to other 3D object detection datasets that often represent scenarios from everyday life or mobile robotic environments, our setup models industrial bin picking and object inspection tasks that often face different challenges. Additionally, the evaluation citeria are focused on practical aspects, such as runtimes, memory consumption, useful correctness measurements, and accuracy. The dataset contains 28 objects with different characteristics, arranged in over 800 scenes and labeled with around 3500 rigid 3D transformations of the object instances as ground truth. Two industrial 3D sensors and three high-resolution grayscale cameras observe the scene from different angles, allowing to evaluate methods that operate on a variety of different modalities. We initially evaluate 5 different methods on the dataset. Even though some show good results, there is plenty of room for improvement. The dataset and the results are publicly available1, and we invite others to submit results for evaluation and for optional inclusion in the result lists on the dataset's website.
We present a method for efficient detection of deformed 3D objects in 3D point clouds that can handle large amounts of clutter, noise, and occlusion. The method generalizes well to different object classes and does not require an explicit deformation model. Instead, deformations are learned based on a few registered deformed object instances. The approach builds upon graph matching to find correspondences between scene and model points. The robustness is increased through a parametrization where each graph vertex represents a full rigid transformation. We speed up the matching through greedy multi-step graph pruning and a constant-time feature matching. Quantitative and qualitative experiments demonstrate that our method is robust, efficient, able to detect rigid and non-rigid objects and exceeds state of the art.
Detecting primitive geometric shapes, such as cylinders, planes and spheres, in 3D point clouds is an important building block for many high-level vision tasks. One approach for this detection is the Hough Transform, where features vote for parameters that explain them. However, as the voting space grows exponentially with the number of parameters, a full voting scheme quickly becomes impractical. Solutions in the literature, such as decomposing the global voting space, often degrade the robustness w.r.t. Noise, clutter or multiple primitive instances. We instead propose a local Hough Transform, which votes on sub-manifolds of the original parameter space. For this, only those parameters are considered that align a given scene point with the primitive. The voting then recovers the locally best fitting primitive. This local detection scheme is embedded in a coarse-to-fine detection pipeline, which refines the found candidates and removes duplicates. The evaluation shows high robustness against clutter and noise, as well as competitive results w.r.t. Prior art.
We propose a data structure for finding the exact nearest neighbors in 3D in approximately O(log(log(N)) time. In contrast to standard approaches such as k-d-trees, the query time is independent of the location of the query point and the distribution of the data set. The method uses a hierarchical voxel approximation of the data point's Voronoi cells. This avoids backtracking during the query phase, which is a typical action for tree-based methods such as k-d-trees. In addition, voxels are stored in a hash table and a bisection on the voxel level is used to find the leaf voxel containing the query point. This is asymptotically faster than letting the query point fall down the tree. The experiments show the method's high performance compared to state-of-the-art approaches even for large point sets, independent of data and query set distributions, and illustrates its advantage in real-world applications.
Object detection and localization is a crucial step for inspection and manipulation tasks in robotic and industrial applications. We present an object detection and localization scheme for 3D objects that combines intensity and depth data. A novel multimodal, scale- and rotation-invariant feature is used to simultaneously describe the object's silhouette and surface appearance. The object's position is determined by matching scene and model features via a Hough-like local voting scheme. The proposed method is quantitatively and qualitatively evaluated on a large number of real sequences, proving that it is generic and highly robust to occlusions and clutter. Comparisons with state of the art methods demonstrate comparable results and higher robustness with respect to occlusions.
This paper addresses the problem of recognizing free-form 3D objects in point clouds. Compared to traditional approaches based on point descriptors, which depend on local information around points, we propose a novel method that creates a global model description based on oriented point pair features and matches that model locally using a fast voting scheme. The global model description consists of all model point pair features and represents a mapping from the point pair feature space to the model, where similar features on the model are grouped together. Such representation allows using much sparser object and scene point clouds, resulting in very fast performance. Recognition is done locally using an efficient voting scheme on a reduced two-dimensional search space.We demonstrate the efficiency of our approach and show its high recognition performance in the case of noise, clutter and partial occlusions. Compared to state of the art approaches we achieve better recognition rates, and demonstrate that with a slight or even no sacrifice of the recognition performance our method is much faster then the current state of the art approaches.