Conversational recommendation system (CRS) is able to obtain fine-grained and dynamic user preferences based on interactive dialogue. Previous CRS assumes that the user has a clear target item, which often deviates from the real scenario. The user may have a clear single preference for some attribute types (e.g. brand) of items, while for other attribute types (e.g. color), the user may have multiple preferences or even no clear preferences, which leads to multiple acceptable items under multiple combinations of attribute instances. Furthermore, previous works assume that users would provide clear responses to any questions asked by the system. And they also assume that users would be dedicated to the target item, that is, user would answer ”yes” to the attribute corresponding to the target item and answer ”no” to other attributes. However, users’ responses to attributes are not completely dependent on target items, but also influenced by users’ inherent interests. Besides, for some over-specific or equivocal questions, the feedback of user might not be clear (”yes”/”no”) and user might give some fuzzy response like ”I don’t know”. To address the aforementioned issues, we first propose a more realistic conversational recommendation learning setting, namely Multi-Interest Multi-round Conversational Recommendation (MIMCR), where users may have multiple interests in attribute instance combinations and accept multiple items with partially overlapped combinations of attribute instances. To effectively cope with MIMCR, we propose a novel learning framework, namely Multiple Choice questions based Multi-Interest Policy Learning. Moreover, we further propose a more realistic User-centric User Simulator with Fuzzy Feedback (UUSFF), which naturally calibrates the user response with additional fuzzy feedback based on user‘s inherent preference. To better match the new scenario UUSFF, we propose a simple but effective adaption method for different backbones. Extensive experimental results on several datasets demonstrate the superiority of our methods for the proposed settings.
Social recommendation based on social network has achieved great success in improving the performance of the recommendation system. Since social network (user-user relations) and user-item interactions are both naturally represented as graph-structured data, Graph Neural Networks (GNNs) have thus been widely applied for social recommendation. Despite the superior performance of existing GNNs-based methods, there are still several severe limitations: (i) Few existing GNNs-based methods have considered a single heterogeneous global graph which takes into account user-user relations, user-item interactions, and item-item similarities simultaneously. That may lead to a lack of complex semantic information and rich topological information when encoding users and items based on GNN. (ii) Furthermore, previous methods tend to overlook the reliability of the original user-user relations which may be noisy and incomplete. (iii) More importantly, the item-item connections established by a few existing methods merely using initial rating attributes or extra attributes (such as category) of items, may be inaccurate or sub-optimal with respect to social recommendation. In order to address these issues, we propose an end-to-end heterogeneous global graph learning framework, namely Graph Learning Augmented Heterogeneous Graph Neural Network (GL-HGNN) for social recommendation. GL-HGNN aims to learn a heterogeneous global graph that makes full use of user-user relations, user-item interactions and item-item similarities in a unified perspective. To this end, we design a Graph Learner (GL) method to learn and optimize user-user and item-item connections separately. Moreover, we employ a Heterogeneous Graph Neural Network (HGNN) to capture the high-order complex semantic relations from our learned heterogeneous global graph. To scale up the computation of graph learning, we further present the Anchor-based Graph Learner (AGL) to reduce computational complexity. Extensive experiments on four real-world datasets demonstrate the effectiveness of our model.
Predicting the next interaction of a short-term interaction session is a challenging task in session-based recommendation. Almost all existing works rely on item transition patterns, and neglect user historical sessions while modeling user preference, which often leads to non-personalized recommendation. And existing personalized session-based recommenders are limited to sessions of the current user, and ignore the useful item-transition patterns from other user's historical sessions. To address these issues, we propose a novel Heterogeneous Global Graph Neural Networks (HG-GNN) to exploit the item transitions over all sessions in a subtle manner for better inferring user preference from the current and historical sessions. To effectively exploit the item transitions over all sessions from users, our global graph contains item transitions of sessions, user-item interactions and global co-occurrence items. Moreover, to capture user preference from sessions comprehensively, we propose a graph augmented preference encoder to learn the session representation. Specifically, we design a novel heterogeneous graph neural network (HGNN) on heterogeneous global graph to learn long-term user preference and item representations with rich semantics. Based on the HGNN, we propose the Personalized Session Encoder to combine the general user preference and temporal interest of the current session to generate the personalized session representation for recommendation. Extensive experimental results on three real-world datasets show that our model outperforms other state-of-the-art methods.
Crowdsourcing has attracted much attention for its convenience to collect labels from non-expert workers instead of experts. However, due to the high level of noise from the non-experts, a label aggregation model that infers the true label from noisy crowdsourced labels is required. In this article, we propose a novel framework based on graph neural networks for aggregating crowd labels. We construct a heterogeneous graph between workers and tasks and derive a new graph neural network to learn the representations of nodes and the true labels. Besides, we exploit the unknown latent interaction between the same type of nodes (workers or tasks) by adding a homogeneous attention layer in the graph neural networks. Experimental results on 13 real-world datasets show superior performance over state-of-the-art models.
Recent years have seen a surge of interest in meta-learning techniques for tackling the few-shot learning (FSL) problem. However, the meta-learner is prone to overfitting since there are only a few available samples, which can be identified as sampling noise on a clean dataset. Moreover, when handling the data with noisy labels, the meta-learner could be extremely sensitive to label noise on a corrupted dataset. To address these two challenges, we present Eigen-Reptile (ER) that updates the meta-parameters with the main direction of historical task-specific parameters to alleviate sampling and label noise. Specifically, the main direction is computed in a fast way, where the scale of the calculated matrix is related to the number of gradient steps instead of the number of parameters. Furthermore, to obtain a more accurate main direction for Eigen-Reptile in the presence of many noisy labels, we further propose Introspective Self-paced Learning (ISPL). We have theoretically and experimentally demonstrated the soundness and effectiveness of the proposed Eigen-Reptile and ISPL. Particularly, our experiments on different tasks show that the proposed method is able to outperform or achieve highly competitive performance compared with other gradient-based methods with or without noisy labels. The code and data for the proposed method are provided for research purposes https://github.com/Anfeather/Eigen-Reptile.
Knowledge graph question answering (KGQA) based on information retrieval aims to answer a question by retrieving answer from a large-scale knowledge graph. Most existing methods first roughly retrieve the knowledge subgraphs (KSG) that may contain candidate answer, and then search for the exact answer in the KSG. However, the KSG may contain thousands of candidate nodes since the knowledge graph involved in querying is often of large scale, thus decreasing the performance of answer selection. To tackle this problem, we first propose to partition the retrieved KSG to several smaller sub-KSGs via a new subgraph partition algorithm and then present a graph-augmented learning to rank model to select the top-ranked sub-KSGs from them. Our proposed model combines a novel subgraph matching networks to capture global interactions in both question and subgraphs, and an Enhanced Bilateral Multi-Perspective Matching model is proposed to capture local interactions. Finally, we apply an answer selection model on the full KSG and the top-ranked sub-KSGs respectively to validate the effectiveness of our proposed graph-augmented learning to rank method. The experimental results on multiple benchmark datasets have demonstrated the effectiveness of our approach.
Machine Reading Comprehension (MRC) reveals the ability to understand a given text passage and answer questions based on it. Existing research works in MRC rely heavily on large-size models and corpus to improve the performance evaluated by metrics such as Exact Match (EM) and F-1. However, such a paradigm lacks sufficient interpretation to model capability and can not efficiently train a model with a large corpus. In this paper, we argue that a deep understanding of model capabilities and data properties can help us feed a model with appropriate training data based on its learning status. Specifically, we design an MRC capability assessment framework that assesses model capabilities in an explainable and multi-dimensional manner. Based on it, we further uncover and disentangle the connections between various data properties and model performance. Finally, to verify the effectiveness of the proposed MRC capability assessment framework, we incorporate it into a curriculum learning pipeline and devise a Capability Boundary Breakthrough Curriculum (CBBC) strategy, which performs a model capability-based training to maximize the data value and improve training efficiency. Extensive experiments demonstrate that our approach significantly improves performance, achieving up to an 11.22% / 8.71% improvement of EM / F-1 on MRC tasks.
Conversational recommendation system (CRS) is able to obtain fine-grained and dynamic user preferences based on interactive dialogue. Previous CRS assumes that the user has a clear target item, which often deviates from the real scenario, that is for many users who resort to CRS, they might not have a clear idea about what they really like. Specifically, the user may have a clear single preference for some attribute types (e.g. brand) of items, while for other attribute types (e.g. color), the user may have multiple preferences or even no clear preferences, which leads to multiple acceptable attribute instances (e.g. black and red) of one attribute type. Therefore, the users could show their preferences over items under multiple combinations of attribute instances rather than a single item with unique combination of all attribute instances. As a result, we first propose a more realistic conversational recommendation learning setting, namely Multi-Interest Multi-round Conversational Recommendation (MIMCR), where users may have multiple interests in attribute instance combinations and accept multiple items with partially overlapped combinations of attribute instances. To effectively cope with the new CRS learning setting, in this paper, we propose a novel learning framework, namely Multiple Choice questions based Multi-Interest Policy Learning (MCMIPL). In order to obtain user preferences more efficiently, the agent generates multiple choice questions rather than binary yes/no ones on specific attribute instance. Furthermore, we propose a union set strategy to select candidate items instead of existing intersection set strategy in order to overcome over-filtering items during the conversation. Finally, we design a Multi-Interest Policy Learning (MIPL) module, which utilizes captured multiple interests of the user to decide next action, either asking attribute instances or recommending items. Extensive experimental results on four datasets demonstrate the superiority of our method for the proposed MIMCR setting.
Contrastive Learning has emerged as a powerful representation learning method and facilitates various downstream tasks especially when supervised data is limited. How to construct efficient contrastive samples through data augmentation is key to its success. Unlike vision tasks, the data augmentation method for contrastive learning has not been investigated sufficiently in language tasks. In this paper, we propose a novel approach to construct contrastive samples for language tasks using text summarization. We use these samples for supervised contrastive learning to gain better text representations which greatly benefit text classification tasks with limited annotations. To further improve the method, we mix up samples from different classes and add an extra regularization, named Mixsum, in addition to the cross-entropy-loss. Experiments on real-world text classification datasets (Amazon-5, Yelp-5, AG News, and IMDb) demonstrate the effectiveness of the proposed contrastive learning framework with summarization-based data augmentation and Mixsum regularization.
Considering a collection of RDF triples, the RDF-to-text generation task aims to generate a text description. Most previous methods solve this task using a sequence-to-sequence model or using a graph-based model to encode RDF triples and to generate a text sequence. Nevertheless, these approaches fail to clearly model the local and global structural information between and within RDF triples. Moreover, the previous methods also face the non-negligible problem of low faithfulness of the generated text, which seriously affects the overall performance of these models. To solve these problems, we propose a model combining two new graph-augmented structural neural encoders to jointly learn both local and global structural information in the input RDF triples. To further improve text faithfulness, we innovatively introduce a reinforcement learning (RL) reward based on information extraction (IE). We first extract triples from the generated text using a pretrained IE model and regard the correct number of the extracted triples as the additional RL reward. Experimental results on two benchmark datasets demonstrate that our proposed model outperforms the state-of-the-art baselines, and the additional reinforcement learning reward does help to improve the faithfulness of the generated text.
Considering a collection of RDF triples, the RDF-to-text generation task aims to generate a text description. Most previous methods solve this task using a sequence-to-sequence model or using a graph-based model to encode RDF triples and to generate a text sequence. Nevertheless, these approaches fail to clearly model the local and global structural information between and within RDF triples. Moreover, the previous methods also face the non-negligible problem of low faithfulness of the generated text, which seriously affects the overall performance of these models. To solve these problems, we propose a model combining two new graph-augmented structural neural encoders to jointly learn both local and global structural information in the input RDF triples. To further improve text faithfulness, we innovatively introduce a reinforcement learning (RL) reward based on information extraction (IE). We first extract triples from the generated text using a pretrained IE model and regard the correct number of the extracted triples as the additional RL reward. Experimental results on two benchmark datasets demonstrate that our proposed model outperforms the state-of-the-art baselines, and the additional reinforcement learning reward does help to improve the faithfulness of the generated text.
The visual question generation (VQG) task aims to generate human-like questions from an image and potentially other side information (e.g. answer type). Previous works on VQG fall in two aspects: i) They suffer from one image to many questions mapping problem, which leads to the failure of generating referential and meaningful questions from an image. ii) They fail to model complex implicit relations among the visual objects in an image and also overlook potential interactions between the side information and image. To address these limitations, we first propose a novel learning paradigm to generate visual questions with answer-awareness and region-reference. Concretely, we aim to ask the right visual questions with Double Hints - textual answers and visual regions of interests, which could effectively mitigate the existing one-to-many mapping issue. Particularly, we develop a simple methodology to self-learn the visual hints without introducing any additional human annotations. Furthermore, to capture these sophisticated relationships, we propose a new double-hints guided Graph-to-Sequence learning framework, which first models them as a dynamic graph and learns the implicit topology end-to-end, and then utilizes a graph-to-sequence model to generate the questions with double hints. Experimental results demonstrate the priority of our proposed method.
Predicting the next interaction of a short-term sequence is a challenging task in session-based recommendation (SBR).Multi-behavior session recommendation considers session sequence with multiple interaction types, such as click and purchase, to capture more effective user intention representation sufficiently.Despite the superior performance of existing multi-behavior based methods for SBR, there are still several severe limitations:(i) Almost all existing works concentrate on single target type of next behavior and fail to model multiplex behavior sessions uniformly.(ii) Previous methods also ignore the semantic relations between various next behavior and historical behavior sequence, which are significant signals to obtain current latent intention for SBR.(iii) The global cross-session item-item graph established by some existing models may incorporate semantics and context level noise for multi-behavior session-based recommendation. To overcome the limitations (i) and (ii), we propose two novel tasks for SBR, which require the incorporation of both historical behaviors and next behaviors into unified multi-behavior recommendation modeling. To this end, we design a Multi-behavior Graph Contextual Aware Network (MGCNet) for multi-behavior session-based recommendation for the two proposed tasks. Specifically, we build a multi-behavior global item transition graph based on all sessions involving all interaction types. Based on the global graph, MGCNet attaches the global interest representation to final item representation based on local contextual intention to address the limitation (iii). In the end, we utilize the next behavior information explicitly to guide the learning of general interest and current intention for SBR. Experiments on three public benchmark datasets show that MGCNet can outperform state-of-the-art models for multi-behavior session-based recommendation.
Recent years have seen a surge of interest in meta-learning techniques for tackling the few-shot learning (FSL) problem. However, the meta-learner's initial model is prone to meta-overfit, as there are only a few available samples with sampling noise. Besides, when handling the data sampled with label noise for FSL, meta-learner could be extremely sensitive to label noise. To address these two challenges that FSL with sampling and label noise. In particular, we first cast the meta-overfitting problem (overfitting on sampling and label noise) as a gradient noise problem since few available samples cause meta-learner to overfit on existing examples (clean or corrupted) of an individual task at every gradient step. We present Eigen-Reptile (ER) that updates the meta-parameters with the main direction of historical task-specific parameters to alleviate gradient noise. Specifically, the main direction is computed by a special mechanism for the parameter's large size. Furthermore, to obtain a more accurate main direction for Eigen-Reptile in the presence of label noise, we propose Introspective Self-paced Learning (ISPL) that constructs a plurality of prior models to determine which sample should be abandoned. We have proved the effectiveness of Eigen-Reptile and ISPL, respectively, theoretically and experimentally. Moreover, our experiments on different tasks demonstrate that the proposed methods outperform or achieve highly competitive performance compared with the state-of-the-art methods with or without noisy labels.
Code retrieval is to find the code snippet from a large corpus of source code repositories that highly matches the query of natural language description. Recent work mainly uses natural language processing techniques to process both query texts (i.e., human natural language) and code snippets (i.e., machine programming language), however, neglecting the deep structured features of query texts and source codes, both of which contain rich semantic information. In this article, we propose an end-to-end deep graph matching and searching (DGMS) model based on graph neural networks for the task of semantic code retrieval. To this end, we first represent both natural language query texts and programming language code snippets with the unified graph-structured data, and then use the proposed graph matching and searching model to retrieve the best matching code snippet. In particular, DGMS not only captures more structural information for individual query texts or code snippets, but also learns the fine-grained similarity between them by cross-attention based semantic matching operations. We evaluate the proposed DGMS model on two public code retrieval datasets with two representative programming languages (i.e., Java and Python). Experiment results demonstrate that DGMS significantly outperforms state-of-the-art baseline models by a large margin on both datasets. Moreover, our extensive ablation studies systematically investigate and illustrate the impact of each part of DGMS.
In this paper, we propose Graph Optimized Neural Architecture Learning (GOAL), a novel gradient-based method for Neural Architecture Search (NAS), to find better architectures with fewer evaluated samples. Popular NAS methods usually employ black-box optimization based approaches like reinforcement learning, evolution algorithm or Bayesian optimization, which may be inefficient when having huge combinatorial NAS search spaces. In contrast, we aim to explicitly model the NAS search space as graphs, and then perform gradient-based optimization to learn graph structure with efficient exploitation. To this end, we learn a differentiable graph neural network as a surrogate model to rank candidate architectures, which enable us to obtain gradient w.r.t the input architectures. To cope with the difficulty in gradient-based optimization on the discrete graph structures, we propose to leverage proximal gradient descent to find potentially better architectures. Our empirical results show that GOAL outperforms mainstream black-box methods on existing NAS benchmarks in terms of search efficiency.
While the celebrated graph neural networks yield effective representations for individual nodes of a graph, there has been relatively less success in extending to graph similarity learning. Recent works have considered either global-level graph-graph interactions or low-level node-node interactions, ignoring the rich cross-level interactions (e.g., between nodes of a graph and the other whole graph). In this paper, we propose a Multi-level Graph Matching Network (MGMN) for computing the graph similarity between any pair of graph-structured objects in an end-to-end fashion. The proposed MGMN model consists of a node-graph matching network for effectively learning cross-level interactions between nodes of a graph and the other whole graph, and a siamese graph neural network to learn global-level interactions between two graphs. Furthermore, to bridge the gap of the lack of standard graph similarity learning benchmark, we have created and collected a set of datasets for both graph-graph classification and regression tasks with different sizes in order to evaluate the robustness of models. Our comprehensive experiments demonstrate that MGMN consistently outperforms state-of-the-art baselines on these graph similarity learning benchmarks.
The celebrated Seq2Seq technique and its numerous variants achieve excellent performance on many tasks such as neural machine translation, semantic parsing, and math word problem solving. However, these models either only consider input objects as sequences while ignoring the important structural information for encoding, or they simply treat output objects as sequence outputs instead of structural objects for decoding. In this paper, we present a novel Graph-to-Tree Neural Networks, namely Graph2Tree consisting of a graph encoder and a hierarchical tree decoder, that encodes an augmented graph-structured input and decodes a tree-structured output. In particular, we investigated our model for solving two problems, neural semantic parsing and math word problem. Our extensive experiments demonstrate that our Graph2Tree model outperforms or matches the performance of other state-of-the-art models on these tasks.
While the celebrated graph neural networks yield effective representations for individual nodes of a graph, there has been relatively less success in extending to the task of graph similarity learning. Recent work on graph similarity learning has considered either global-level graph-graph interactions or low-level node-node interactions, however ignoring the rich cross-level interactions (e.g., between each node of one graph and the other whole graph). In this paper, we propose a multi-level graph matching network (MGMN) framework for computing the graph similarity between any pair of graph-structured objects in an end-to-end fashion. In particular, the proposed MGMN consists of a node-graph matching network for effectively learning cross-level interactions between each node of one graph and the other whole graph, and a siamese graph neural network to learn global-level interactions between two input graphs. Furthermore, to compensate for the lack of standard benchmark datasets, we have created and collected a set of datasets for both the graph-graph classification and graph-graph regression tasks with different sizes in order to evaluate the effectiveness and robustness of our models. Comprehensive experiments demonstrate that MGMN consistently outperforms state-of-the-art baseline models on both the graph-graph classification and graph-graph regression tasks. Compared with previous work, MGMN also exhibits stronger robustness as the sizes of the two input graphs increase.
The task of RDF-to-text generation is to generate a corresponding descriptive text given a set of RDF triples. Most of the previous approaches either cast this task as a sequence-to-sequence problem or employ graph-based encoder for modeling RDF triples and decode a text sequence. However, none of these methods can explicitly model both local and global structure information between and within the triples. To address these issues, we propose to jointly learn local and global structure information via combining two new graph-augmented structural neural encoders (i.e., a bidirectional graph encoder and a bidirectional graph-based meta-paths encoder) for the input triples. Experimental results on two different WebNLG datasets show that our proposed model outperforms the state-of-the-art baselines. Furthermore, we perform a human evaluation that demonstrates the effectiveness of the proposed method by evaluating generated text quality using various subjective metrics.