Deep learning has profoundly impacted society, yet the inherent nature of deep neural networks hinders further application to high-reliability industries. To demystify these closed-boxes, numerous works attempt to improve the explainability by observing or impacting internal variables of the models. However, existing methods rely on heuristics without rigorous theoretical foundations, often requiring intricate model modifications or redesigns. This work first formalizes two fundamental properties of explainability: alignment and invertibility, serving as theoretical pillars for rigorous interpretability analysis. Building on these, we introduce Bort, a plug-and-play optimizer that enforces Boundedness and orthogonality constraints on model parameters to improve explainability. These constraints are theoretically derived from the alignment and invertibility principles. Considering conventional optimizers can not leverage data features for precise attribution, we present a data-aware extension, termed DBort, which integrates an auxiliary loss term. Intriguingly, in the linear case, DBort converges to Principal Component Analysis (PCA). Our in-depth analysis of penalty term design reveals that $l_{1}$l1-based penalties provide a more stringent adherence to the imposed constraints compared to their $l_{2}$l2 counterparts. Our experiments involve reconstructing and backtracking through the optimized model representations, which reveal a marked enhancement in explainability. Furthermore, leveraging Bort, we successfully synthesize explainable adversarial examples without additional training. Notably, Bort consistently improves the classification accuracy across diverse architectures, including ResNet and DeiT, on benchmark datasets such as MNIST, CIFAR-10, and ImageNet.
GUI agents must reason about how actions transform interface states, but end-to-end success rates entangle this ability with perception, grounding, planning, and recovery. We introduce EvoGUI, a diagnostic framework that converts normalized GUI trajectories into three complementary visual question answering probes: temporal ordering, inverse action/value prediction, and contrastive one-step successor discrimination. Their labels are derived from trajectory order and logged actions, requiring no additional task-label annotation after trajectory normalization. We instantiate EvoGUI-Bench from Mind2Web and WebLINX, yielding 3,000 instances across 120 domains, and evaluate 28 vision-language model configurations zero-shot. The strongest model reaches only 60.4 EvoGain, while model scale and GUI specialization do not reliably predict performance. These results establish EvoGUI-Bench as a scalable diagnostic complement to end-to-end GUI-agent evaluation while exposing substantial headroom in state-transition understanding. The source code is publicly available at https://github.com/Yyhhh6/EvoGUI.
GUI grounding is a critical capability for vision-language models (VLMs) that enables automated interaction with graphical user interfaces by locating target elements from natural language instructions. However, grounding on GUI screenshots remains challenging due to high-resolution images, small UI elements, and ambiguous user instructions. In this work, we propose AdaZoom-GUI, an adaptive zoom-based GUI grounding framework that improves both localization accuracy and instruction understanding. Our approach introduces an instruction refinement module that rewrites natural language commands into explicit and detailed descriptions, allowing the grounding model to focus on precise element localization. In addition, we design a conditional zoom-in strategy that selectively performs a second-stage inference on predicted small elements, improving localization accuracy while avoiding unnecessary computation and context loss on simpler cases. To support this framework, we construct a high-quality GUI grounding dataset and train the grounding model using Group Relative Policy Optimization (GRPO), enabling the model to predict both click coordinates and element bounding boxes. Experiments on public benchmarks demonstrate that our method achieves state-of-the-art performance among models with comparable or even larger parameter sizes, highlighting its effectiveness for high-resolution GUI understanding and practical GUI agent deployment.
This paper presents a review of the second LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aims to advance unified image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provides a common benchmark for evaluating the restoration accuracy, robustness, and generalization capability of models across multiple degradation categories within a unified framework. The competition attracted 158 registered participants, and 20 teams were included in the final ranking after their submitted results were successfully reproduced and verified. This report provides a comprehensive analysis of the submitted solutions and corresponding results, highlighting recent advances in real-world all-in-one image restoration. The summarized methods and empirical findings reveal effective design strategies and establish an updated benchmark for future research in real-world low-level vision.
Personal AI agents must increasingly operate across APIs, shells, web surfaces, and desktop GUIs, yet many systems remain tuned to a single interface and offer limited support for user teaching and auditability. We present Syll, an open-source, self-hosted multimodal agent harness that unifies MCP/API tools, CLI execution, and visual GUI control in a modular runtime, enabling agents to coordinate computer use across heterogeneous interfaces while streamlining how users and agents exchange information. At the core of Syll is a bidirectional user-agent interaction layer: users teach procedures through direct demonstration, which Syll compiles into reusable skills; agent execution is translated back into multimodal evidence – logs, keyframes, and approval checkpoints – for inspection and control. Syll further externalizes memory, skills, routines, and governance as editable local artifacts, supporting straightforward inspection, extension, and downstream development. Our implementation has been validated on production desktop applications including Adobe Photoshop, Adobe Audition, Stardew Valley, macOS Finder and others. We report mechanism-oriented studies that validate multimodal routing, teachable GUI replay, and persistent local artifacts. We hope Syll can serve as a practical open-source foundation for personal automation that users can teach, inspect, and continuously extend.
GUI grounding is a critical capability for enabling GUI agents to execute tasks such as clicking and dragging. However, in complex scenarios like the ScreenSpot-Pro benchmark, existing models often suffer from suboptimal performance. Utilizing the proposed \textbf{Masked Prediction Distribution (MPD)} attribution method, we identify that the primary sources of errors are twofold: high image resolution (leading to precision bias) and intricate interface elements (resulting in ambiguity bias). To address these challenges, we introduce \textbf{Bias-Aware Manipulation Inference (BAMI)}, which incorporates two key manipulations, coarse-to-fine focus and candidate selection, to effectively mitigate these biases. Our extensive experimental results demonstrate that BAMI significantly enhances the accuracy of various GUI grounding models in a training-free setting. For instance, applying our method to the TianXi-Action-7B model boosts its accuracy on the ScreenSpot-Pro benchmark from 51.9\% to 57.8\%. Furthermore, ablation studies confirm the robustness of the BAMI approach across diverse parameter configurations, highlighting its stability and effectiveness.
Recent advances in multimodal models highlight the pivotal role of image tokenization in high-resolution image generation. By compressing images into compact latent representations, tokenizers enable generative models to operate in lower-dimensional spaces, thereby improving computational efficiency and reducing complexity. Discrete tokenizers naturally align with the autoregressive paradigm but still lag behind continuous ones, limiting their adoption in multimodal systems. To address this, we propose \textbf{SFTok}, a discrete tokenizer that incorporates a multi-step iterative mechanism for precise reconstruction. By integrating \textbf{self-forcing guided visual reconstruction} and \textbf{debias-and-fitting training strategy}, SFTok resolves the training-inference inconsistency in multi-step process, significantly enhancing image reconstruction quality. At a high compression rate of only 64 tokens per image, SFTok achieves state-of-the-art reconstruction quality on ImageNet (rFID = 1.21) and demonstrates exceptional performance in class-to-image generation tasks (gFID = 2.29).
Visual generation grounded in Visual Foundation Model (VFM) representations offers a highly promising unified pathway for integrating visual understanding, perception, and generation. Despite this potential, training large-scale text-to-image diffusion models entirely within the VFM representation space remains largely unexplored. To bridge this gap, we scale the SVG (Self-supervised representations for Visual Generation) framework, proposing SVG-T2I to support high-quality text-to-image synthesis directly in the VFM feature domain. By leveraging a standard text-to-image diffusion pipeline, SVG-T2I achieves competitive performance, reaching 0.75 on GenEval and 85.78 on DPG-Bench. This performance validates the intrinsic representational power of VFMs for generative tasks. We fully open-source the project, including the autoencoder and generation model, together with their training, inference, evaluation pipelines, and pre-trained weights, to facilitate further research in representation-driven visual generation.
Visual tokenizers are pivotal in multimodal large models, acting as bridges between continuous inputs and discrete tokens. Nevertheless, training high-compression-rate VQ-VAEs remains computationally demanding, often necessitating thousands of GPU hours. This work demonstrates that a pre-trained VAE can be efficiently transformed into a VQ-VAE by controlling quantization noise within the VAE's tolerance threshold. We present Quantize-then-Rectify (ReVQ), a framework leveraging pre-trained VAEs to enable rapid VQ-VAE training with minimal computational overhead. By integrating channel multi-group quantization to enlarge codebook capacity and a post rectifier to mitigate quantization errors, ReVQ compresses ImageNet images into at most 512 tokens while sustaining competitive reconstruction quality (rFID = 1.06). Significantly, ReVQ reduces training costs by over two orders of magnitude relative to state-of-the-art approaches: ReVQ finishes full training on a single NVIDIA 4090 in approximately 22 hours, whereas comparable methods require 4.5 days on 32 A100 GPUs. Experimental results show that ReVQ achieves superior efficiency-reconstruction trade-offs.
Shapley values have emerged as a widely accepted and trustworthy tool, grounded in theoretical axioms, for addressing challenges posed by black-box models like deep neural networks. However, computing Shapley values encounters exponential complexity in the number of features. Various approaches, including ApproSemivalue, KernelSHAP, and FastSHAP, have been explored to expedite the computation. We analyze the consistency of existing works and conclude that stochastic estimators can be unified as the linear transformation of importance sampling of feature subsets. Based on this, we investigate the possibility of designing simple amortized estimators and propose a straightforward and efficient one, SimSHAP, by eliminating redundant techniques. Extensive experiments conducted on tabular and image datasets validate the effectiveness of our SimSHAP, which significantly accelerates the computation of accurate Shapley values.
Vector-quantized networks (VQNs) have exhibited remarkable performance across various tasks, yet they are prone to training instability, which complicates the training process due to the necessity for techniques such as subtle initialization and model distillation. In this study, we identify the local minima issue as the primary cause of this instability. To address this, we integrate an optimal transport method in place of the nearest neighbor search to achieve a more globally informed assignment. We introduce OptVQ, a novel vector quantization method that employs the Sinkhorn algorithm to optimize the optimal transport problem, thereby enhancing the stability and efficiency of the training process. To mitigate the influence of diverse data distributions on the Sinkhorn algorithm, we implement a straightforward yet effective normalization strategy. Our comprehensive experiments on image reconstruction tasks demonstrate that OptVQ achieves 100 current state-of-the-art VQNs in reconstruction quality.
Understanding how the 3D scene evolves is vital for making decisions in autonomous driving. Most existing methods achieve this by predicting the movements of object boxes, which cannot capture more fine-grained scene information. In this paper, we explore a new framework of learning a world model, OccWorld, in the 3D Occupancy space to simultaneously predict the movement of the ego car and the evolution of the surrounding scenes. We propose to learn a world model based on 3D occupancy rather than 3D bounding boxes and segmentation maps for three reasons: 1) expressiveness. 3D occupancy can describe the more fine-grained 3D structure of the scene; 2) efficiency. 3D occupancy is more economical to obtain (e.g., from sparse LiDAR points). 3) versatility. 3D occupancy can adapt to both vision and LiDAR. To facilitate the modeling of the world evolution, we learn a reconstruction-based scene tokenizer on the 3D occupancy to obtain discrete scene tokens to describe the surrounding scenes. We then adopt a GPT-like spatial-temporal generative transformer to generate subsequent scene and ego tokens to decode the future occupancy and ego trajectory. Extensive experiments on the widely used nuScenes benchmark demonstrate the ability of OccWorld to effectively model the evolution of the driving scenes. OccWorld also produces competitive planning results without using instance and map supervision. Code: https://github.com/wzzheng/OccWorld.
3D occupancy prediction is an important task for the robustness of vision-centric autonomous driving, which aims to predict whether each point is occupied in the surrounding 3D space. Existing methods usually require 3D occupancy labels to produce meaningful results. However, it is very laborious to annotate the occupancy status of each voxel. In this paper, we propose SelfOcc to explore a self-supervised way to learn 3D occupancy using only video sequences. We first transform the images into the 3D space (e.g., bird's eye view) to obtain 3D representation of the scene. We directly impose constraints on the 3D representations by treating them as signed distance fields. We can then render 2D images of previous and future frames as self-supervision signals to learn the 3D representations. We propose an MVS-embedded strategy to directly optimize the SDF-induced weights with multiple depth proposals. Our SelfOcc outperforms the previous best method SceneRF by 58.7% using a single frame as input on SemanticKITTI and is the first self-supervised work that produces reasonable 3D occupancy for surround cameras on nuScenes. SelfOcc produces high-quality depth and achieves state-of-the-art results on novel depth synthesis, monocular depth estimation, and surround-view depth estimation on the SemanticKITTI, KITTI-2015, and nuScenes, respectively. Code: https://github.com/huang-yh/SelfOcc.
In this paper, we present a tensor decomposition and low-rank recovery approach (LowRankOcc) for vision-based 3D semantic occupancy prediction. Conventional methods model outdoor scenes with fine-grained 3D grids, but the sparsity of non-empty voxels introduces consider-able spatial redundancy, leading to potential overfitting risks. In contrast, our approach leverages the intrinsic low-rank property of 3D occupancy data, factorizing voxel representations into low-rank components to efficiently mitigate spatial redundancy without sacrificing performance. Specifically, we present the Vertical-Horizontal (VH) de-composition block factorizes 3D tensors into vertical vectors and horizontal matrices. With our “decomposition-encoding-recovery” framework, we encode 3D contexts with only 1/2D convolutions and poolings, and subsequently recover the encoded compact yet informative context features back to voxel representations. Experimental results demonstrate that LowRankOcc achieves state-of-the-art performances in semantic scene completion on the Se-manticKITTI dataset and 3D occupancy prediction on the nuScenes dataset.
Rigorousness and clarity are both essential for interpretations of DNNs to engender human trust. Path methods are commonly employed to generate rigorous attributions that satisfy three axioms. However, the meaning of attributions remains ambiguous due to distinct path choices. To address the ambiguity, we introduce Concentration Principle, which centrally allocates high attributions to indispensable features, thereby endowing aesthetic and sparsity. We then present SAMP, a model-agnostic interpreter, which efficiently searches the near-optimal path from a pre-defined set of manipulation paths. Moreover, we propose the infinitesimal constraint (IC) and momentum strategy (MS) to improve the rigorousness and optimality. Visualizations show that SAMP can precisely reveal DNNs by pinpointing salient image pixels. We also perform quantitative experiments and observe that our method significantly outperforms the counterparts.
Optical remote-sensing image salient object detection (ORSI-SOD) poses significant challenges due to complicated object variances and interfering surroundings. Although existing methods have achieved impressive performance, they encounter difficulties in balancing deep and shallow features, leading to limitations in preserving object integrity and edge detail. To address this, we propose the integrated and detailed ensemble learning (IDEL) framework, which incorporates hierarchical branches with deep supervision. By divide-and-conquer, each branch captures information with a specific granularity, while the fusion module combines all outputs to generate the final saliency maps. To ensure the effectiveness of ensemble learning, IDEL is designed to satisfy two necessary conditions: the weak learner property and branch independence. Firstly, we utilize the Transformer blocks with a global receptive field and purify intermediate features with the deep supervision module (DSM) to enhance the performance of each branch. Secondly, we disentangle multiple branches through hardness-aware weights and hierarchical supervision labels, allowing them to learn distinct features. Qualitative visualizations demonstrate the effectiveness of each module, and extensive experimental results conducted on three popular ORSI datasets confirm the superiority of IDEL compared to other state-of-the-art (SOTA) counterparts.
Shapley values have emerged as a widely accepted and trustworthy tool, grounded in theoretical axioms, for addressing challenges posed by black-box models like deep neural networks. However, computing Shapley values encounters exponential complexity as the number of features increases. Various approaches, including ApproSemivalue, KernelSHAP, and FastSHAP, have been explored to expedite the computation. In our analysis of existing approaches, we observe that stochastic estimators can be unified as a linear transformation of randomly summed values from feature subsets. Based on this, we investigate the possibility of designing simple amortized estimators and propose a straightforward and efficient one, SimSHAP, by eliminating redundant techniques. Extensive experiments conducted on tabular and image datasets validate the effectiveness of our SimSHAP, which significantly accelerates the computation of accurate Shapley values.
Deep learning has revolutionized human society, yet the black-box nature of deep neural networks hinders further application to reliability-demanded industries. In the attempt to unpack them, many works observe or impact internal variables to improve the comprehensibility and invertibility of the black-box models. However, existing methods rely on intuitive assumptions and lack mathematical guarantees. To bridge this gap, we introduce Bort, an optimizer for improving model explainability with boundedness and orthogonality constraints on model parameters, derived from the sufficient conditions of model comprehensibility and invertibility. We perform reconstruction and backtracking on the model representations optimized by Bort and observe a clear improvement in model explainability. Based on Bort, we are able to synthesize explainable adversarial samples without additional parameters and training. Surprisingly, we find Bort constantly improves the classification accuracy of various architectures including ResNet and DeiT on MNIST, CIFAR-10, and ImageNet. Code: https://github.com/zbr17/Bort.
A good similarity metric should be consistent with the human perception of similarities: a sparrow is more similar to an owl if compared to a dog but is more similar to a dog if compared to a car. It depends on the semantic levels to determine if two images are from the same class. As most existing metric learning methods push away interclass samples and pull closer intraclass samples, it seems contradictory if the labels cross semantic levels. The core problem is that a negative pair on a finer semantic level can be a positive pair on a coarser semantic level, so pushing away this pair damages the class structure on the coarser semantic level. We identify the negative repulsion as the key obstacle in existing methods since a positive pair is always positive for coarser semantic levels but not for negative pairs. Our solution, cross-level concept distillation (CLCD), is simple in concept: we only pull closer positive pairs. To facilitate the cross-level semantic structure of the image representations, we propose a hierarchical concept refiner to construct multiple levels of concept embeddings of an image and then pull closer the distance of the corresponding concepts. Extensive experiments demonstrate that the proposed CLCD method outperforms all other competing methods on the hierarchically labeled datasets. Code is available at: https://github.com/wzzheng/CLCD.
With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.