IntroductionEarly identification of adolescents at risk for substance use is critical for timely intervention. However, standard screening tools like CRAFFT (Car, Relax, Alone, Forget, Family and Friends, Trouble) and S2BI (Screening to Brief Intervention) face significant barriers, including adolescent disclosure reluctance, limited clinic privacy, and administrative challenges with paper-based forms. Digital games offer a promising alternative by generating behavioral data that may serve as digital biomarkers of substance use risk through engaging, low-burden gameplay. The objective of this proof-of-concept study was to explore the utility of game log data collected during gameplay to predict substance use.MethodsWe analyzed game log data from 160 adolescents aged 11–14 years who played an HIV prevention game targeting high-risk behaviors including substance use, drawn from a larger randomized controlled trial (N = 333) conducted in schools. We extracted 240 gameplay-derived behavioral metrics reflecting executive function, decision-making, and inhibitory control—cognitive domains affected by substance use. Machine learning models (Support Vector Machine, Logistic Regression, Gradient Boosting, Neural Networks, Decision Tree, Random Forest) were trained to predict lifetime substance use and drug-refusal self-efficacy. A validation study with 36 newly recruited high school students tested associations with standardized measures of emotion regulation, impulsivity, and cognitive performance. Model performance was assessed using discrimination (e.g., AUC) and clinical utility (e.g., sensitivity) metrics.ResultsPredictive accuracy across all models was insufficient for clinical translation. For drug use prediction, AUC (SD) ranged from 0.458 (0.11) to 0.593 (0.07) (mean AUC <0.6 across all models), sensitivity ranged from 0 to 0.265 (0.18), and F-1 scores ranged from 0.398 (0.0) to 0.482 (0.08). For drug-refusal self-efficacy prediction, AUC ranged from 0.425 (0.10) to 0.592 (0.09), sensitivity ranged from 0.386 (0.14) to 0.785 (0.19), and F-1 scores ranged from 0.431 (0.06) to 0.598 (0.07). No model achieved the minimum threshold (AUC ≥0.7) suggested for clinical utility.DiscussionOur study elucidates the challenges associated with extracting behavioral markers from naturalistic digital environments. We discuss the potential of game-based digital biomarkers as scalable, low-burden tools for screening and monitoring, and the limitations of our study that can inform future studies seeking to understand the feasibility of using in-game data as digital biomarkers of substance use risk in adolescents.
BACKGROUND:Despite effective treatments for opioid use disorder (OUD), relapse and treatment drop-out diminish their efficacy, increasing the risks of adverse outcomes, including death. Predicting important outcomes, including non-prescribed opioid use (NPOU) and treatment discontinuation among persons receiving medications for OUD (MOUD) can provide a proactive approach to these challenges. Our study uses ecological momentary assessment (EMA) and deep learning to predict momentary NPOU, medication nonadherence, and treatment retention in MOUD patients. METHODS:Study participants included adults receiving MOUD at a large outpatient treatment program. We predicted NPOU (EMA-based), medication nonadherence (Electronic Health Record [EHR]- and EMA-based), and treatment retention (EHR-based) using context-sensitive EMAs (e.g., stress, pain, social setting). We used recurrent deep learning models with 7-day sliding windows to predict the next-day outcomes, using Area Under the ROC Curve (AUC) for assessment. We employed SHapley additive ExPlanations (SHAP) to understand feature latency and importance. RESULTS:Participants comprised 62 adults with 14,322 observations. Model performance varied across EMA subtypes and outcomes with AUCs spanning 0.58-0.97. Recent substance use was the best performing predictor for EMA-based NPOU (AUC = 0.97). Life-contextual factors were best performers for EMA-based medication nonadherence (AUC = 0.68) and retention (AUC = 0.89), and substance use risk factors (e.g., nicotine and alcohol use) and self-reported MOUD adherence performed best for predicting EHR-based medication nonadherence (AUC = 0.79). SHAP revealed varying latencies between predictors and outcomes. CONCLUSIONS:Findings support the effectiveness of EMA and deep learning for forecasting actionable outcomes in persons receiving MOUD. These insights will enable the development of personalized dynamic risk profiles and just-in-time adaptive interventions (JITAIs) to mitigate high-risk OUD outcomes.
The purpose of this study was to: (1) compare the relative efficacy of different combinations of three behavioral intervention strategies (i.e., personalized reminders, financial incentives, and anchoring) for establishing physical activity habits using an mHealth app and (2) to examine the effects of these different combined interventions on intrinsic motivation for physical activity and daily walking habit strength. A four-arm randomized controlled trial was conducted in a sample of college students (N = 161) who had a self-reported personal wellness goal of increasing their physical activity. Receiving cue-contingent financial incentives (i.e., incentives conditional on performing physical activity within ± one hour of a prespecified physical activity cue) combined with anchoring resulted in the highest daily step counts and greatest odds of temporally consistent walking during both the four-week intervention and the full eight-week study period. Cue-contingent financial incentives were also more successful at increasing physical activity and maintaining these effects post-intervention than traditional non-cue-contingent incentives. There were no differences in intrinsic motivation or habit strength between study groups at any time point. Financial incentives, particularly cue-contingent incentives, can be effectively used to support the anchoring intervention strategy for establishing physical activity habits. Moreover, mHealth apps are a feasible method for delivering the combined intervention technique of financial incentives with anchoring.
BACKGROUND:Multiple digital data sources can capture moment-to-moment information to advance a robust understanding of opioid use disorder (OUD) behavior, ultimately creating a digital phenotype for each patient. This information can lead to individualized interventions to improve treatment for OUD.OBJECTIVE:The aim is to examine patient engagement with multiple digital phenotyping methods among patients receiving buprenorphine medication for OUD.METHODS:The study enrolled 65 patients receiving buprenorphine for OUD between June 2020 and January 2021 from 4 addiction medicine programs in an integrated health care delivery system in Northern California. Ecological momentary assessment (EMA), sensor data, and social media data were collected by smartphone, smartwatch, and social media platforms over a 12-week period. Primary engagement outcomes were meeting measures of minimum phone carry (≥8 hours per day) and watch wear (≥18 hours per day) criteria, EMA response rates, social media consent rate, and data sparsity. Descriptive analyses, bivariate, and trend tests were performed.RESULTS:The participants' average age was 37 years, 47% of them were female, and 71% of them were White. On average, participants met phone carrying criteria on 94% of study days, met watch wearing criteria on 74% of days, and wore the watch to sleep on 77% of days. The mean EMA response rate was 70%, declining from 83% to 56% from week 1 to week 12. Among participants with social media accounts, 88% of them consented to providing data; of them, 55% of Facebook, 54% of Instagram, and 57% of Twitter participants provided data. The amount of social media data available varied widely across participants. No differences by age, sex, race, or ethnicity were observed for any outcomes.CONCLUSIONS:To our knowledge, this is the first study to capture these 3 digital data sources in this clinical population. Our findings demonstrate that patients receiving buprenorphine treatment for OUD had generally high engagement with multiple digital phenotyping data sources, but this was more limited for the social media data.INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID):RR2-10.3389/fpsyt.2022.871916.
While the availability of large-scale online recipe collections presents opportunities for health consumers to access a wide variety of recipes, it can be challenging for them to discover relevant recipes. Whereas most recommender systems are designed to offer selections consistent with users’ past behavior, it remains an open problem to offer selections that can help users’ transition from one type of behavior to another, intentionally. In this paper, we introduce health-guided recipe recommendation as a way to incrementally shift users towards healthier recipe options while respecting the preferences reflected in their past choices. Introducing a knowledge graph (KG) into recommender systems as side information has attracted great interest, but its use in recipe recommendation has not been studied. To fill this gap, we consider the task of recipe recommendation over knowledge graphs. In particular, we jointly learn recipe representations via graph neural networks over two graphs extracted from a large-scale Food KG, which capture different semantic relationships, namely, user preferences and recipe healthiness, respectively. To integrate the nutritional aspects into recipe representations and the recommendation task, instead of simple fusion, we utilize a knowledge transfer scheme to enable the transfer of useful semantic information across the preferences and healthiness aspects. Experimental results on two large real-world recipe datasets showcase our model’s ability to recommend tasty as well as healthy recipes to users.
Background Clinical decision support systems have been widely deployed to guide healthcare decisions on patient diagnosis, treatment choices, and patient management through evidence-based recommendations. These recommendations are typically derived from clinical practice guidelines created by clinical specialties or healthcare organizations. Although there have been many different technical approaches to encoding guideline recommendations into decision support systems, much of the previous work has not focused on enabling system generated recommendations through the formalization of changes in a guideline, the provenance of a recommendation, and applicability of the evidence. Prior work indicates that healthcare providers may not find that guideline-derived recommendations always meet their needs for reasons such as lack of relevance, transparency, time pressure, and applicability to their clinical practice. Results We introduce several semantic techniques that model diseases based on clinical practice guidelines, provenance of the guidelines, and the study cohorts they are based on to enhance the capabilities of clinical decision support systems. We have explored ways to enable clinical decision support systems with semantic technologies that can represent and link to details in related items from the scientific literature and quickly adapt to changing information from the guidelines, identifying gaps, and supporting personalized explanations. Previous semantics-driven clinical decision systems have limited support in all these aspects, and we present the ontologies and semantic web based software tools in three distinct areas that are unified using a standard set of ontologies and a custom-built knowledge graph framework: (i) guideline modeling to characterize diseases, (ii) guideline provenance to attach evidence to treatment decisions from authoritative sources, and (iii) study cohort modeling to identify relevant research publications for complicated patients. Conclusions We have enhanced existing, evidence-based knowledge by developing ontologies and software that enables clinicians to conveniently access updates to and provenance of guidelines, as well as gather additional information from research studies applicable to their patients’ unique circumstances. Our software solutions leverage many well-used existing biomedical ontologies and build upon decades of knowledge representation and reasoning work, leading to explainable results.
BackgroundAdolescents at risk for substance misuse are rarely identified early due to existing barriers to screening that include the lack of time and privacy in clinic settings. Games can be used for screening and thus mitigate these barriers. Performance in a game is influenced by cognitive processes such as working memory and inhibitory control. Deficits in these cognitive processes can increase the risk of substance use. Further, substance misuse affects these cognitive processes and may influence game performance, captured by in-game metrics such as reaction time or time for task completion. Digital biomarkers are measures generated from digital tools that explain underlying health processes and can be used to predict, identify, and monitor health outcomes. As such, in-game performance metrics may represent digital biomarkers of cognitive processes that can offer an objective method for assessing underlying risk for substance misuse. ObjectiveThis is a protocol for a proof-of-concept study to investigate the utility of in-game performance metrics as digital biomarkers of cognitive processes implicated in the development of substance misuse. MethodsThis study has 2 aims. In aim 1, using previously collected data from 166 adolescents aged 11-14 years, we extracted in-game performance metrics from a video game and are using machine learning methods to determine whether these metrics predict substance misuse. The extraction of in-game performance metrics was guided by literature review of in-game performance metrics and gameplay guidebooks provided by the game developers. In aim 2, using data from a new sample of 30 adolescents playing the same video game, we will test if metrics identified in aim 1 correlate with cognitive processes. Our hypothesis is that in-game performance metrics that are predictive of substance misuse in aim 1 will correlate with poor cognitive function in our second sample. ResultsThis study was funded by National Institute on Drug Abuse through the Center for Technology and Behavioral Health Pilot Core in May 2022. To date, we have extracted 285 in-game performance metrics. We obtained institutional review board approval on October 11, 2022. Data collection for aim 2 is ongoing and projected to end in February 2024. Currently, we have enrolled 12 participants. Data analysis for aim 2 will begin once data collection is completed. The results from both aims will be reported in a subsequent publication, expected to be published in late 2024. ConclusionsScreening adolescents for substance use is not consistently done due to barriers that include the lack of time. Using games that provide an objective measure to identify adolescents at risk for substance misuse can increase screening rates, early identification, and intervention. The results will inform the utility of in-game performance metrics as digital biomarkers for identifying adolescents at high risk for substance misuse. International Registered Report Identifier (IRRID)DERR1-10.2196/46990
Introduction Across the U.S., the prevalence of opioid use disorder (OUD) and the rates of opioid overdoses have risen precipitously in recent years. Several effective medications for OUD (MOUD) exist and have been shown to be life-saving. A large volume of research has identified a confluence of factors that predict attrition and continued substance use during substance use disorder treatment. However, much of this literature has examined a small set of potential moderators or mediators of outcomes in MOUD treatment and may lead to over-simplified accounts of treatment non-adherence. Digital health methodologies offer great promise for capturing intensive, longitudinal ecologically-valid data from individuals in MOUD treatment to extend our understanding of factors that impact treatment engagement and outcomes. Methods This paper describes the protocol (including the study design and methodological considerations) from a novel study supported by the National Drug Abuse Treatment Clinical Trials Network at the National Institute on Drug Abuse (NIDA). This study (D-TECT) primarily seeks to evaluate the feasibility of collecting ecological momentary assessment (EMA), smartphone and smartwatch sensor data, and social media data among patients in outpatient MOUD treatment. It secondarily seeks to examine the utility of EMA, digital sensing, and social media data (separately and compared to one another) in predicting MOUD treatment retention, opioid use events, and medication adherence [as captured in electronic health records (EHR) and EMA data]. To our knowledge, this is the first project to include all three sources of digitally derived data (EMA, digital sensing, and social media) in understanding the clinical trajectories of patients in MOUD treatment. These multiple data streams will allow us to understand the relative and combined utility of collecting digital data from these diverse data sources. The inclusion of EHR data allows us to focus on the utility of digital health data in predicting objectively measured clinical outcomes. Discussion Results may be useful in elucidating novel relations between digital data sources and OUD treatment outcomes. It may also inform approaches to enhancing outcomes measurement in clinical trials by allowing for the assessment of dynamic interactions between individuals' daily lives and their MOUD treatment response. Clinical Trial Registration Identifier: NCT04535583.
This study provides a qualitative analysis of the effects of the COVID-19 pandemic on the nutritional and physical activity self-management of adults with Type 2 diabetes (T2D). We conducted semi-structured interviews with 21 adults with T2D living in the United States, and recorded their experiences maintaining and/or modifying their self-management behaviors as they faced new challenges presented by the pandemic and social distancing (e.g., working from home, lack of access to gyms, online grocery shopping). Interview transcripts were coded using concepts based on the Behavior Change Wheel (BCW) framework. A thematic analysis was then performed to identify common challenges experienced by our participants, and common adjustments they made in an attempt to maintain healthy self-management behaviors. Drivers of behavior were also captured using the COM-B model framework. Based on these results, we propose categories of behavioral interventions and policy options to support self-management activities by Type 2 diabetic adults during the COVID-19 pandemic.
While the availability of large-scale online recipe collections presents opportunities for health con- sumers to access a wide variety of recipes, it can be challenging for them to discover relevant recipes. Whereas most recommender systems are designed to offer selections consistent with users’ past behavior, it remains an open problem to offer selections that can help users’ transition from one type of behavior to another, intentionally. In this paper, we introduce health-guided recipe recommendation as a way to incrementally shift users towards healthier recipe options while respecting the preferences reflected in their past choices. Introducing a knowledge graph (KG) into recommender systems as side information has attracted great interest, but its use in recipe recommendation has not been studied. To fill this gap, we consider the task of recipe recommendation over knowledge graphs. In particular, we jointly learn recipe representations via graph neural networks over two graphs extracted from a large-scale Food KG, which capture different semantic relationships, namely, user preferences and recipe healthiness, respectively. To integrate the nutritional aspects into recipe representations and the recommendation task, instead of simple fusion, we utilize a knowledge transfer scheme to enable the transfer of useful semantic information across the preferences and healthiness aspects. Experimental results on two large real-world recipe datasets showcase our model’s ability to recommend tasty as well as healthy recipes to users.
People can affect change in their eating patterns by substituting ingredients in recipes. Such substitutions may be motivated by specific goals, like modifying the intake of a specific nutrient or avoiding a particular category of ingredients. Determining how to modify a recipe can be difficult because people need to 1) identify which ingredients can act as valid replacements for the original and 2) figure out whether the substitution is “good” for their particular context, which may consider factors such as allergies, nutritional contents of individual ingredients, and other dietary restrictions. We propose an approach to leverage both explicit semantic information about ingredients, encapsulated in a knowledge graph of food, and implicit semantics, captured through word embeddings, to develop a substitutability heuristic to rank plausible substitute options automatically. Our proposed system also helps determine which ingredient substitution options are “healthy” using nutritional information and food classification constraints. We evaluate our substitutability heuristic, diet-improvement ingredient substitutability heuristic (DIISH), using a dataset of ground-truth substitutions scraped from ingredient substitution guides and user reviews of recipes, demonstrating that our approach can help reduce the human effort required to make recipes more suitable for specific dietary needs.
Knowledge graph (KG) is the backbone to enable cognitive Artificial Intelligence (AI), which relies on cognitive computing and semantic reasoning. Knowledge graph is the connected data with the semantically enriched context. It is the necessary step for the next move of AI. Our daily activities have closely intermingled with various applications powered by knowledge graphs. It has even entered our healthcare system to facilitate clinical decision making and improve hospital efficiency. This workshop aims to bring researchers and practitioners to promote research and applications related to knowledge graph.
Although it has become easier for individuals to track their personal health data (e.g., heart rate, step count, and nutrient intake data), there is still a wide chasm between the collection of data and the generation of meaningful summaries to help users better understand what their data means to them. With an increased comprehension of their data, users will be able to act upon the newfound information and work toward striving closer to their health goals. We aim to bridge the gap between data collection and summary generation by mining the data for interesting behavioral findings that may provide hints about a user’s tendencies. Our focus is on improving the explainability of temporal personal health data via a set of informative summary templates, or “protoforms.” These protoforms span both evaluation-based summaries that help users evaluate their health goals and pattern-based summaries that explain their implicit behaviors. In addition to individual-level summaries, the protoforms we use are also designed for population-level summaries. We apply our approach to generate summaries (both univariate and multivariate) from real user health data and show that the summaries our system generates are both interesting and useful.
. Recommender systems are an important service utilized in a wide variety of applications, but they rarely explain the processes and data used to generate the final recommendation. Furthermore, no convenient software resource exists to help developers create recommender systems that use a variety of strategies, such as knowledge-driven recommendation processes. We present a Python framework to support the development of recommender systems with an emphasis on using data sources containing rich semantics and providing explanations for each step involved in producing the recommendation. We illustrate this through an example food recommendation system developed using the framework.
We propose a knowledge model for capturing dietary preferences and personal context to provide personalized dietary recommendations. We develop a knowledge model called the Personal Health Ontology, which is grounded in semantic technologies, and represents a patient's combined medical information, social determinants of health, and observations of daily living elicited from interviews with diabetic patients. We then generate a personal health knowledge graph that captures temporal patterns from synthetic food logs, annotated with concepts from the Personal Health Ontology. We further discuss how lifestyle guidelines grounded in semantic technologies can be reasoned with the generated personal health knowledge graph to provide appropriate dietary recommendations that satisfy the user's medical and other lifestyle needs.
Using real-world data from the Academy of Nutrition and Dietetics Health Informatics Infrastructure, we use state-of-the-art clustering techniques to identify 2 phenotypes characterizing the episodes of nutrition care observed in the National Quality Improvement (NQI) registry data set. The 2 phenotypes identified from recorded Nutrition Care Process data in the NQI exhibit a strong correspondence with the clinical expertise of registered dietitian nutritionists. For one of these phenotypes, it was possible to implement state-of-the-art classification techniques to predict the nutrition problem-resolution status of an episode of care. Prediction results show that the assessment of nutrition history, number of recorded visits in the episode, and use of nutrition counseling interventions were significantly and positively correlated with problem resolution. Meanwhile, evaluations of nutrition history that were not within the desired ranges were significantly and negatively correlated with problem resolution. Finally, we assess the usefulness of the current NQI data set and data model for supporting the application of contemporary machine learning methods to the data set. We also suggest ways of enhancing the NQI since registered dietitian nutritionists are encouraged to continue to contribute patient cases in this and other registry nutrition studies.
Academic advances of AI models in high-precision domains, like healthcare, need to be made explainable in order to enhance real-world adoption. Our past studies and ongoing interactions indicate that medical experts can use AI systems with greater trust if there are ways to connect the model inferences about patients to explanations that are tied back to the context of use. Specifically, risk prediction is a complex problem of diagnostic and interventional importance to clinicians wherein they consult different sources to make decisions. To enable the adoption of the ever improving AI risk prediction models in practice, we have begun to explore techniques to contextualize such models along three dimensions of interest: the patients' clinical state, AI predictions about their risk of complications, and algorithmic explanations supporting the predictions. We validate the importance of these dimensions by implementing a proof-of-concept (POC) in type-2 diabetes (T2DM) use case where we assess the risk of chronic kidney disease (CKD) - a common T2DM comorbidity. Within the POC, we include risk prediction models for CKD, post-hoc explainers of the predictions, and other natural-language modules which operationalize domain knowledge and CPGs to provide context. With primary care physicians (PCP) as our end-users, we present our initial results and clinician feedback in this paper. Our POC approach covers multiple knowledge sources and clinical scenarios, blends knowledge to explain data and predictions to PCPs, and received an enthusiastic response from our medical expert.
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