From the Publisher:The Official Blender GameKit is a complete guide and reference to creating interactive 3-D animation and games with Blender. It begins with an extensive introduction to 3-D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3-D artists will appreciate the complex game demos, character animation tutorials, introduction to Python, and advanced reference section. The included CDROM offers 10 playable and editable games that readers can use to build their own games and distribute them for free.
From the Publisher:This book is an authoritative guide to the art of debugging, covering two of the most popular debuggers 聴 GDB and DDD 聴 and discussing other tools that help prevent, catch, and fix bugs in programs. The book integrates general principles with concrete examples, and covers many topics other debugging books leave out such as segmentation faults, threaded programming, and distributed/parallel programming. While it focuses on GNU/Linux, much of the information also applies to all UNIX systems.
From the Publisher: This book is intended as a travel guide, an atlas to the Blender World. Everything you need to bring your creative ideas to fruition is inside. Developed originally as an in-house tool for a leading European animation studio, Blender is capable of creating broadcast-quality videos and has been used in hundreds of professional productions for major corporations. Find out how you can use the Blender software to create professional 3D graphics packages at a fraction of the cost and size of comparable products. Explore Blender's versatile animation system, contemporary modeling principles, advanced rendering tools, deformation tools, inverse kinematics, and post-production editor. Soon you'll be creating commercials and other broadcast-quality content, as well as multimedia and 3D game content. CD includes full version of Blender V2.03.
Blender is a fast, powerful, and best of all, free 3D modeling program that runs on multiple platforms: Windows, Linux, SGI, Sun, and BeOS. Popular among Web developers, graphic designers, artists, and students, it can be used to develop 3D graphics, create complex animations, and render 3D scenes. As useful as Blender is, its interface can be difficult to master. The Blender Book remedies this with its step-by-step tutorial approach that allows the user to take immediate, full advantage of the program. The book covers 3D graphic fundamentals; colors, lighting, and transformations; moving from 2D to 3D; and modeling, materials, and animation. Individual topics include animating with keyframes, paths, and particles; integrating 3D objects into video; and modeling with polygons, curves, and surfaces. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and all the tutorials, scenes, and animations from the book.
From the Publisher:Blender is a very popular graphics tool among the Open Source (Linux) community. This is the first English-language book about Blender and it takes a very clear approach to using what can be a very complicated product. Given that the Blender manual (for sale only) is quite cumbersome and disorganized, this book fills a very real need.