Energy-based models (EBMs) allow flexible specifications of probability distributions. However, sampling from EBMs is non-trivial, usually requiring approximate techniques such as Markov chain Monte Carlo (MCMC). A major downside of MCMC sampling is that it is often impossible to compute the divergence of the sampling distribution from the target distribution: therefore, the quality of the samples cannot be guaranteed. Here, we introduce quasi-rejection sampling (QRS), a simple extension of rejection sampling that performs approximate sampling, but, crucially, does provide divergence diagnostics (in terms of f-divergences, such as KL divergence and total variation distance). We apply QRS to sampling from discrete EBMs over text for controlled generation. We show that we can sample from such EBMs with arbitrary precision in exchange for sampling efficiency and quantify the trade-off between the two by means of the aforementioned diagnostics.
We prove that there exists a unique solution to the initial value problem describing the motion of a particle subject to a unilateral constraint and Coulomb friction, if the external force acting on the particle is an analytic function of time and of the particle’s position and velocity. Previous work claimed that this problem has a local series solution that corresponds to an analytic function, after any impacts have been resolved. However, a counterexample to that claim was recently discovered, involving a particle starting to slide, in which the series solution is divergent, and thus does not correspond to an analytic function. This paper corrects previous arguments by considering a general formal series solution for a particle that is starting to slide.
Vision-language models (VLMs) have tremendous potential for grounding language, and thus enabling language-conditioned agents (LCAs) to perform diverse tasks specified with text. This has motivated the study of LCAs based on reinforcement learning (RL) with rewards given by rendering images of an environment and evaluating those images with VLMs. If single-task RL is employed, such approaches are limited by the cost and time required to train a policy for each new task. Multi-task RL (MTRL) is a natural alternative, but requires a carefully designed corpus of training tasks and does not always generalize reliably to new tasks. Therefore, this paper introduces a novel decomposition of the problem of building an LCA: first find an environment configuration that has a high VLM score for text describing a task; then use a (pretrained) goal-conditioned policy to reach that configuration. We also explore several enhancements to the speed and quality of VLM-based LCAs, notably, the use of distilled models, and the evaluation of configurations from multiple viewpoints to resolve the ambiguities inherent in a single 2D view. We demonstrate our approach on the Humanoid environment, showing that it results in LCAs that outperform MTRL baselines in zero-shot generalization, without requiring any textual task descriptions or other forms of environment-specific annotation during training.
In few-shot imitation, an agent is given a few demonstrations of a previously unseen task, and must then successfully perform that task. We propose a novel approach to learning few-shot-imitation agents that we call demonstration-conditioned reinforcement learning (DCRL). Given a training set consisting of demonstrations, reward functions and transition distributions for multiple tasks, the idea is to define a policy that takes demonstrations and current state as inputs, and to train this policy to maximize the average of the cumulative reward over the set of training tasks. Compared to concurrent approaches, DCRL has several advantages, such as the ability to improve upon suboptimal demonstrations, to operate given state-only demonstrations, and to cope with a domain shift between the demonstrator and the agent. Moreover, we show that DCRL outperforms methods based on behaviour cloning by a large margin, on navigation tasks and on robotic manipulation tasks from the Meta-World benchmark.
Modern navigation algorithms based on deep reinforcement learning (RL) show promising efficiency and robustness. However, most deep RL algorithms operate in a risk-neutral manner, making no special attempt to shield users from relatively rare but serious outcomes, even if such shielding might cause little loss of performance. Furthermore, such algorithms typically make no provisions to ensure safety in the presence of inaccuracies in the models on which they were trained, beyond adding a cost-of-collision and some domain randomization while training, in spite of the formidable complexity of the environments in which they operate. In this paper, we present a novel distributional RL algorithm that not only learns an uncertainty-aware policy, but can also change its risk measure without expensive fine-tuning or retraining. Our method shows superior performance and safety over baselines in partially- observed navigation tasks. We also demonstrate that agents trained using our method can adapt their policies to a wide range of risk measures at run-time.
Training agents to operate in one environment often yields overfitted models that are unable to generalize to the changes in that environment. However, due to the numerous variations that can occur in the real-world, the agent is often required to be robust in order to be useful. This has not been the case for agents trained with reinforcement learning (RL) algorithms. In this paper, we investigate the overfitting of RL agents to the training environments in visual navigation tasks. Our experiments show that deep RL agents can overfit even when trained on multiple environments simultaneously. We propose a regularization method which combines RL with supervised learning methods by adding a term to the RL objective that would encourage the invariance of a policy to variations in the observations that ought not to affect the action taken. The results of this method, called Invariance Regularization, show an improvement in the generalization of policies to environments not seen during training. The experimentation is done on the VizDoom environment which contains hundreds of textures, so allowing us to investigate generalization to changes in the visual observation.
Deep reinforcement learning (RL) is being actively studied for robot navigation due to its promise of superior performance and robustness. However, most existing deep RL navigation agents are trained using fixed parameters, such as maximum velocities and weightings of reward components. Since the optimal choice of parameters depends on the use-case, it can be difficult to deploy such existing methods in a variety of real-world service scenarios. In this paper, we propose a novel deep RL navigation method that can adapt its policy to a wide range of parameters and reward functions without expensive retraining. Additionally, we explore a Bayesian deep learning method to optimize these parameters that requires only a small amount of preference data. We empirically show that our method can learn diverse navigation skills and quickly adapt its policy to a given performance metric or to human preference. We also demonstrate our method in real-world scenarios.
Latent factor models are increasingly popular for modeling multi-relational knowledge graphs. By their vectorial nature, it is not only hard to interpret why this class of models works so well, but also to understand where they fail and how they might be improved. We conduct an experimental survey of state-of-the-art models, not towards a purely comparative end, but as a means to get insight about their inductive abilities. To assess the strengths and weaknesses of each model, we create simple tasks that exhibit first, atomic properties of binary relations, and then, common inter-relational inference through synthetic genealogies. Based on these experimental results, we propose new research directions to improve on existing models.
The trade-off between the cost of acquiring and processing data, and uncertainty due to a lack of data is fundamental in machine learning. A basic instance of this trade-off is the problem of deciding when to make noisy and costly observations of a discrete-time Gaussian random walk, so as to minimise the posterior variance plus observation costs. We present the first proof that a simple policy, which observes when the posterior variance exceeds a threshold, is optimal for this problem. The proof generalises to a wide range of cost functions other than the posterior variance. This result implies that optimal policies for linear-quadratic-Gaussian control with costly observations have a threshold structure. It also implies that the restless bandit problem of observing multiple such time series, has a well-defined Whittle index. We discuss computation of that index, give closed-form formulae for it, and compare the performance of the associated index policy with heuristic policies. The proof is based on a new verification theorem that demonstrates threshold structure for Markov decision processes, and on the relation between binary sequences known as mechanical words and the dynamics of discontinuous nonlinear maps, which frequently arise in physics, control and biology.
This paper presents an overview of the evolution of local features from handcrafted to deep-learning-based methods, followed by a discussion of several benchmarks and papers evaluating such local features. Our investigations are motivated by 3D reconstruction problems, where the precise location of the features is important. As we describe these methods, we highlight and explain the challenges of feature extraction and potential ways to overcome them. We first present handcrafted methods, followed by methods based on classical machine learning and finally we discuss methods based on deep-learning. This largely chronologically-ordered presentation will help the reader to fully understand the topic of image and region description in order to make best use of it in modern computer vision applications. In particular, understanding handcrafted methods and their motivation can help to understand modern approaches and how machine learning is used to improve the results. We also provide references to most of the relevant literature and code.
In statistical relational learning, knowledge graph completion deals with automatically understanding the structure of large knowledge graphs-labeled directed graphs|and predicting missing relationships-labeled edges. State-of-the-art embedding models propose different trade-offs between modeling expressiveness, and time and space complexity. We reconcile both expressiveness and complexity through the use of complex-valued embeddings and explore the link between such complex-valued embeddings and unitary diagonalization. We corroborate our approach theoretically and show that all real square matrices-thus all possible relation/adjacency matrices-are the real part of some unitarily diagonalizable matrix. This results opens the door to a lot of other applications of square matrices factorization. Our approach based on complex embeddings is arguably simple, as it only involves a Hermitian dot product, the complex counterpart of the standard dot product between real vectors, whereas other methods resort to more and more complicated composition functions to increase their expressiveness. The proposed complex embeddings are scalable to large data sets as it remains linear in both space and time, while consistently outperforming alternative approaches on standard link prediction benchmarks.
Curb space is a valuable asset for urban areas. The space is a finite resource with competing needs from various modes, land uses, and customers. In this context, when the curb space is used for parking, it is important that the space be used as efficiently as possible. There is no unanimous conclusion on whether a demarcated or undemarcated curbside configuration accommodates more vehicles. Most information on this subject is conflicting and anecdotal. This paper presents the results of an in-depth analysis with modeling and field data collection to determine whether a specific configuration is beneficial from a utilization standpoint. It also reviews the state-of-the-practice on demarcating on-street parking spaces and the results of a survey of local jurisdictions’ policies and practice and the logic behind the decision-making process. The authors conclude that factors other than efficiency might drive the decision to demarcate (or not).
Diagonalization, or eigenvalue decomposition, is very useful in many areas of applied mathematics, including signal processing and quantum physics. Matrix decomposition is also a useful tool for approximating matrices as the product of a matrix and its transpose, which relates to unitary diagonalization. As stated by the spectral theorem, only normal matrices are unitarily diagonalizable. However we show that all real square matrices are the real part of some unitarily diagonalizable matrix.
We consider an infinite horizon dynamic mechanism design problem with interdependent valuations. In this setting the type of each agent is assumed to be evolving according to a first order Markov process and is independent of the types of other agents. However, the valuation of an agent can depend on the types of other agents, which makes the problem fall into an interdependent valuation setting. Designing truthful mechanisms in this setting is non-trivial in view of an impossibility result which says that for interdependent valuations, any efficient and ex-post incentive compatible mechanism must be a constant mechanism, even in a static setting. Mezzetti (2004) circumvents this problem by splitting the decisions of allocation and payment into two stages. However, Mezzetti's result is limited to a static setting and moreover in the second stage of that mechanism, agents are weakly indifferent about reporting their valuations truthfully. This paper provides a first attempt at designing a dynamic mechanism which is efficient, `strict' ex-post incentive compatible and ex-post individually rational in a setting with interdependent values and Markovian type evolution.
We study the restless bandit associated with an extremely simple scalar Kalman filter model in discrete time. Under certain assumptions, we prove that the problem is indexable in the sense that the Whittle index is a non-decreasing function of the relevant belief state. In spite of the long history of this problem, this appears to be the first such proof. We use results about Schur-convexity and mechanical words, which are particular binary strings intimately related to palindromes.
A change order is frequently initiated by either the supplier or the buyer, especially when the contract is long-term or when the contractual design is complex. In response to a change order, the buyer can enter a bargaining process to negotiate a new price. If the bargaining fails, she pays a cancellation fee (or penalty) and opens an auction. We call this process the sequential bargaining-auction (BA). At the time of bargaining, the buyer is uncertain as to whether the bargained price is set to her advantage; indeed, she might, or might not, obtain a better price in the new auction. To overcome these difficulties, we propose a new change-order-handling mechanism by which the buyer has an option to change the contractual supplier after bargaining ends with a bargained price. We call this the option mechanism. By this mechanism, the privilege of selling products or services is transferred to a new supplier if the buyer exercises the option. To exercise the option, the buyer pays a prespecified cash payment, which we call the switch price, to the original supplier. If the option is not exercised, the bargained price remains in effect. When a switch price is proposed by the buyer, the supplier decides whether or not to accept it. If the supplier accepts it, the buyer opens an auction. The option is exercised when there is a winner in the auction. This article shows how, under the option mechanism, the optimal switch price and the optimal reserve price are determined. Compared to the sequential BA, both the buyer and the supplier benefit. Additionally, the option mechanism coordinates the supply chain consisting of the two parties. (c) 2015 Wiley Periodicals, Inc. Naval Research Logistics 62: 248-265, 2015
Tomi Silander合作论文数Complex Systems Computation Group (CoSCo), P.O. Box 26, Department of Computer Science, FIN-00014 University of Helsinki, Finland4