With the recent drastic advancements in text-to-video diffusion models, controlling their generations has drawn interest. A popular way for control is through bounding boxes or layouts. However, enforcing adherence to these control inputs is still an open problem. In this work, we show that by slightly adjusting user-provided bounding boxes we can improve both the quality of generations and the adherence to the control inputs. This is achieved by simply optimizing the bounding boxes to better align with the internal attention maps of the video diffusion model while carefully balancing the focus on foreground and background. In a sense, we are modifying the bounding boxes to be at places where the model is familiar with. Surprisingly, we find that even with small modifications, the quality of generations can vary significantly. To do so, we propose a smooth mask to make the bounding box position differentiable and an attention-maximization objective that we use to alter the bounding boxes. We conduct thorough experiments, including a user study to validate the effectiveness of our method. Our code is made available on the project webpage to foster future research from the community.
Computer vision encompasses a range of tasks such as object detection, semantic segmentation, and 3D reconstruction. Despite its relevance to African communities, research in this field within Africa represents only 0.06% of top-tier publications over the past decade. This study undertakes a thorough analysis of 63,000 Scopus-indexed computer vision publications from Africa, spanning from 2012 to 2022. The aim is to provide a survey of African computer vision topics, datasets and researchers. A key aspect of our study is the identification and categorization of African Computer Vision datasets using large language models that automatically parse abstracts of these publications. We also provide a compilation of unofficial African Computer Vision datasets distributed through challenges or data hosting platforms, and provide a full taxonomy of dataset categories. Our survey also pinpoints computer vision topics trends specific to different African regions, indicating their unique focus areas. Additionally, we carried out an extensive survey to capture the views of African researchers on the current state of computer vision research in the continent and the structural barriers they believe need urgent attention. In conclusion, this study catalogs and categorizes Computer Vision datasets and topics contributed or initiated by African institutions and identifies barriers to publishing in top-tier Computer Vision venues. This survey underscores the importance of encouraging African researchers and institutions in advancing computer vision research in the continent. It also stresses on the need for research topics to be more aligned with the needs of African communities.
Despite significant efforts to democratize artificial intelligence (AI), computer vision which is a sub-field of AI, still lags in Africa. A significant factor to this, is the limited access to computing resources, datasets, and collaborations. As a result, Africa’s contribution to top-tier publications in this field has only been 0.06% over the past decade. Towards improving the computer vision field and making it more accessible and inclusive, this study analyzes 63,000 Scopus-indexed computer vision publications from Africa. We utilize large language models to automatically parse their abstracts, to identify and categorize topics and datasets. This resulted in listing more than 100 African datasets. Our objective is to provide a comprehensive taxonomy of dataset categories to facilitate better understanding and utilization of these resources. We also analyze collaboration trends of researchers within and outside the continent. Additionally, we conduct a large-scale questionnaire among African computer vision researchers to identify the structural barriers they believe require urgent attention. In conclusion, our study offers a comprehensive overview of the current state of computer vision research in Africa, to empower marginalized communities to participate in the design and development of computer vision systems.
It is now possible to estimate 3D human pose from monocular images with off-the-shelf 3D pose estimators. However, many practical applications require fine-grained absolute pose information for which multi-view cues and camera calibration are necessary. Such multi-view recordings are laborious because they require manual calibration, and are expensive when using dedicated hardware. Our goal is full automation, which includes temporal synchronization, as well as intrinsic and extrinsic camera calibration. This is done by using persons in the scene as the calibration objects. Existing methods either address only synchronization or calibration, assume one of the former as input, or have significant limitations. A common limitation is that they only consider single persons, which eases correspondence finding. We attain this generality by partitioning the high-dimensional time and calibration space into a cascade of subspaces and introduce tailored algorithms to optimize each efficiently and robustly. The outcome is an easy-to-use, flexible, and robust motion capture toolbox that we release to enable scientific applications, which we demonstrate on diverse multi-view benchmarks. Project website: https://github.com/tangytoby/CasCalib.
Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording two views with only a single camera. However, the mirror setting poses the additional challenge of handling occlusions of real and mirror image. Going beyond existing mirror approaches for 3D human pose estimation, we utilize mirrors for learning a complete body model, including shape and dense appearance. Our main contributions are extending articulated neural radiance fields to include a notion of a mirror, making it sample-efficient over potential occlusion regions. Together, our contributions realize a consumer-level 3D motion capture system that starts from off-the-shelf 2D poses by automatically calibrating the camera, estimating mirror orientation, and subsequently lifting 2D keypoint detections to 3D skeleton pose that is used to condition the mirror-aware NeRF. We empirically demonstrate the benefit of learning a body model and accounting for occlusion in challenging mirror scenes. The project is available at: https://danielajisafe.github.io/mirror-aware-neural-humans/.
African languages have far less in-language content available digitally, making it challenging for question answering systems to satisfy the information needs of users. Cross-lingual open-retrieval question answering (XOR QA) systems -- those that retrieve answer content from other languages while serving people in their native language -- offer a means of filling this gap. To this end, we create AfriQA, the first cross-lingual QA dataset with a focus on African languages. AfriQA includes 12,000+ XOR QA examples across 10 African languages. While previous datasets have focused primarily on languages where cross-lingual QA augments coverage from the target language, AfriQA focuses on languages where cross-lingual answer content is the only high-coverage source of answer content. Because of this, we argue that African languages are one of the most important and realistic use cases for XOR QA. Our experiments demonstrate the poor performance of automatic translation and multilingual retrieval methods. Overall, AfriQA proves challenging for state-of-the-art QA models. We hope that the dataset enables the development of more equitable QA technology.
As virtual reality (VR) is emerging in the tech sector, developers and designers are under pressure to create immersive experiences for their products. However, the current curricula from top institutions focus primarily on technical considerations for building VR applications, missing out on concerns and usability problems specific to VR interaction design. To better understand current needs, we examined the status quo of existing university pedagogies by carrying out a content analysis of undergraduate and graduate courses about VR and related areas offered in the major citadels of learning and conducting interviews with 7 industry experts. Our analysis reveals that the current teaching practices underemphasize design thinking, prototyping, and evaluation skills, while focusing on technical implementation. We recommend VR curricula should emphasize design principles and guidelines, offer training in prototyping and ideation, prioritize practical design exercises while providing industry insights, and encourage students to solve VR design problems beyond the classroom.
The prevalence of automatic speech recognition (ASR) systems in spoken language applications has increased significantly in recent years. Notably, many African languages lack sufficient linguistic resources to support the robustness of these systems. This paper focuses on the development of an end-to-end speech recognition system customized for Nigerian Pidgin English. We investigated and evaluated different pretrained state-of-the-art architectures on a new dataset. Our empirical results demonstrate a notable performance of the variant Wav2Vec2 XLSR-53 on our dataset, achieving a word error rate (WER) of 29.6 and Wav2Vec2.0 BASE-100H in quantitative assessments. Additionally, we demonstrate that pretrained state-of-the-art architectures do not work well out-of-the-box. We performed zero-shot evaluation using XLSR-English as the baseline, chosen for its similarity to Nigerian Pidgin. This yielded a higher WER of 73.7 dataset, we reduce error by 59.84 utterances from 10 native speakers, partitioned into training, validation, and test sets. This study underscores the potential for improving ASR systems for under-resourced languages like Nigerian Pidgin English, contributing to greater inclusion in speech technology applications. We publicly release our unique parallel dataset (speech-to-text) on Nigerian Pidgin, as well as the model weights on Hugging Face. Our code would be made available to foster future research from the community.
Malignant melanoma is the most dangerous kind of skin cancer.It is mostly misidentified as benign lesion.The chance of surviving melanoma disease is high if detected early.In recent years, deep convolutional neural networks have attracted great attention owing to its outstanding performance in recognizing and classifying images.This research work performs a comparative analysis of three different convolutional neural networks (CNN) trained on skin cancerous and non-cancerous images, namely: a custom 3-layer CNN, VGG-16 CNN, and Google Inception V3.Google Inception V3 achieved the best result, with training and test accuracy of 90% and 81% respectively and a sensitivity of 84%.This work contribution is mainly in the development of an android application that uses Google Inception V3 model for early detection of skin cancer.