Capturing and tracking large-scale brain activity dynamics holds the potential to deepen our understanding of cognition. Previously, tools from Topological Data Analysis, especially Mapper, have been successfully used to mine brain activity dynamics at the highest spatiotemporal resolutions. Even though it is a relatively established tool within the field of Topological Data Analysis, Mapper results are highly impacted by parameter selection. Given that non-invasive human neuroimaging data (e.g., from fMRI) is typically fraught with artifacts and no gold standards exist regarding “true” state transitions, we argue for a thorough examination of Mapper parameter choices to better reveal their impact. Using synthetic data (with known transition structure) and real fMRI data, we explore a variety of parameter choices for each Mapper step, thereby providing guidance and heuristics for the field. We also release our parameter-exploration toolbox as a software package to make it easier for scientists to investigate and apply Mapper on any dataset.
This chapter outlines the recent developments, such as neuroscience on design, design neurocognition, and NeuroDesign, in the intersection of neuroscience and design. This intersection of diverse disciplines, including psychology, neurophysiology, engineering, interaction design, and architecture, provides various opportunities and challenges to advance areas, such as design thinking, neurotechnology, embodied artificial intelligence (AI), and human-centered AI. We outline some of the opportunities and challenges with several examples, such as methodological and technological developments, necessary to develop this promising pan-disciplinary field. We emphasize the importance of educating researchers (i.e., NeuroDesign Researchers) and practitioners (neurodesigner/engineers) to advance this intersection toward a new area that could be greater than the sum of its parts.
Recent models of spiking neuronal networks have been trained to perform behaviors in static environments using a variety of learning rules, with varying degrees of biological realism. Most of these models have not been tested in dynamic visual environments where models must make predictions on future states and adjust their behavior accordingly. The models using these learning rules are often treated as black boxes, with little analysis on circuit architectures and learning mechanisms supporting optimal performance. Here we developed visual/motor spiking neuronal network models and trained them to play a virtual racket-ball game using several reinforcement learning algorithms inspired by the dopaminergic reward system. We systematically investigated how different architectures and circuit-motifs (feed-forward, recurrent, feedback) contributed to learning and performance. We also developed a new biologically-inspired learning rule that significantly enhanced performance, while reducing training time. Our models included visual areas encoding game inputs and relaying the information to motor areas, which used this information to learn to move the racket to hit the ball. Neurons in the early visual area relayed information encoding object location and motion direction across the network. Neuronal association areas encoded spatial relationships between objects in the visual scene. Motor populations received inputs from visual and association areas representing the dorsal pathway. Two populations of motor neurons generated commands to move the racket up or down. Model-generated actions updated the environment and triggered reward or punishment signals that adjusted synaptic weights so that the models could learn which actions led to reward. Here we demonstrate that our biologically-plausible learning rules were effective in training spiking neuronal network models to solve problems in dynamic environments. We used our models to dissect the circuit architectures and learning rules most effective for learning. Our model shows that learning mechanisms involving different neural circuits produce similar performance in sensory-motor tasks. In biological networks, all learning mechanisms may complement one another, accelerating the learning capabilities of animals. Furthermore, this also highlights the resilience and redundancy in biological systems.
Artificial neural networks (ANNs) have been successfully trained to perform a wide range of sensory-motor behaviors. In contrast, the performance of spiking neuronal network (SNN) models trained to perform similar behaviors remains relatively suboptimal. In this work, we aimed to push the field of SNNs forward by exploring the potential of different learning mechanisms to achieve optimal performance. We trained SNNs to solve the CartPole reinforcement learning (RL) control problem using two learning mechanisms operating at different timescales: (1) spike-timing-dependent reinforcement learning (STDP-RL) and (2) evolutionary strategy (EVOL). Though the role of STDP-RL in biological systems is well established, several other mechanisms, though not fully understood, work in concert during learning in vivo . Recreating accurate models that capture the interaction of STDP-RL with these diverse learning mechanisms is extremely difficult. EVOL is an alternative method and has been successfully used in many studies to fit model neural responsiveness to electrophysiological recordings and, in some cases, for classification problems. One advantage of EVOL is that it may not need to capture all interacting components of synaptic plasticity and thus provides a better alternative to STDP-RL. Here, we compared the performance of each algorithm after training, which revealed EVOL as a powerful method for training SNNs to perform sensory-motor behaviors. Our modeling opens up new capabilities for SNNs in RL and could serve as a testbed for neurobiologists aiming to understand multi-timescale learning mechanisms and dynamics in neuronal circuits.
Biological learning operates at multiple interlocking timescales, from long evolutionary stretches down to the relatively short time span of an individual's life. While each process has been simulated individually as a basic learning algorithm in the context of spiking neuronal networks (SNNs), the integration of the two has remained limited. In this study, we first train SNNs separately using individual model learning using spike-timing dependent reinforcement learning (STDP-RL) and evolutionary (EVOL) learning algorithms to solve the CartPole reinforcement learning (RL) control problem. We then develop an interleaved algorithm inspired by biological evolution that combines the EVOL and STDP-RL learning in sequence. We use the NEURON simulator with NetPyNE to create an SNN interfaced with the CartPole environment from OpenAI's Gym. In CartPole, the goal is to balance a vertical pole by moving left/right on a 1-D plane. Our SNN contains multiple populations of neurons organized in three layers: sensory layer, association/hidden layer, and motor layer, where neurons are connected by excitatory (AMPA/NMDA) and inhibitory (GABA) synapses. Association and motor layers contain one excitatory (E) population and two inhibitory (I) populations with different synaptic time constants. Each neuron is an event-based integrate-and-fire model with plastic connections between excitatory neurons. In our SNN, the environment activates sensory neurons tuned to specific features of the game state. We split the motor population into subsets representing each movement choice. The subset with more spiking over an interval determines the action. During STDP-RL, we supply intermediary evaluations (reward/punishment) of each action by judging the effectiveness of a move (e.g., moving the CartPole to a balanced position). During EVOL, updates consist of adding together many random perturbations of the connection weights. Each set of random perturbations is weighted by the total episodic reward it achieves when applied independently. We evaluate the performance of each algorithm after training and through the creation of sensory/motor action maps that delineate the network's transformation of sensory inputs into higher-order representations and eventual motor decisions. Both EVOL and STDP-RL training produce SNNs capable of moving the cart left and right and keeping the pole vertical. Compared to the STDP-RL and EVOL algorithms operating on their own, our interleaved training paradigm produced enhanced robustness in performance, with different strategies revealed through analysis of the sensory/motor mappings. Analysis of synaptic weight matrices also shows distributed vs clustered representations after the EVOL and STDP-RL algorithms, respectively. These weight differences also manifest as diffuse vs synchronized firing patterns. Our modeling opens up new capabilities for SNNs in RL and could serve as a testbed for neurobiologists aiming to understand multi-timescale learning mechanisms and dynamics in neuronal circuits.