Active stereo systems are used in many robotic applications that require 3D information. These depth sensors, however, suffer from stereo artefacts and do not provide dense depth estimates. In this work, we present the first self-supervised depth completion method for active stereo systems that predicts accurate dense depth maps. Our system leverages a feature-based visual inertial SLAM system to produce motion estimates and accurate (but sparse) 3D landmarks. The 3D landmarks are used both as model input and as supervision during training. The motion estimates are used in our novel reconstruction loss that relies on a combination of passive and active stereo frames, resulting in significant improvements in textureless areas that are common in indoor environments. Due to the non-existence of publicly available active stereo datasets, we release a real dataset together with additional information for a publicly available synthetic dataset (TartanAir [30] needed for active depth completion and prediction. Through rigorous evaluations we show that our method outperforms state of the art on both datasets. Additionally we show how our method obtains more complete, and therefore safer, 3D maps when used in a robotic platform.
This article presents a GPU-accelerated software design of the recently proposed model of Slanted Stixels, which represents the geometric and semantic information of a scene in a compact and accurate way. We reformulate the measurement depth model to reduce the computational complexity of the algorithm, relying on the confidence of the depth estimation and the identification of invalid values to handle outliers. The proposed massively parallel scheme and data layout for the irregular computation pattern that corresponds to a Dynamic Programming paradigm is described and carefully analyzed in performance terms. Performance is shown to scale gracefully on current generation embedded GPUs. We assess the proposed methods in terms of semantic and geometric accuracy as well as run-time performance on three publicly available benchmark datasets. Our approach achieves real-time performance with high accuracy for 2048 × 1024 image sizes and 4 × 4 Stixel resolution on the low-power embedded GPU of an NVIDIA Tegra Xavier.
Contemporary approaches frame the color constancy problem as learning camera specific illuminant mappings. While high accuracy can be achieved on camera specific data, these models depend on camera spectral sensitivity and typically exhibit poor generalisation to new devices. Additionally, regression methods produce point estimates that do not explicitly account for potential ambiguities among plausible illuminant solutions, due to the ill-posed nature of the problem. We propose a Bayesian framework that naturally handles color constancy ambiguity via a multi-hypothesis strategy. Firstly, we select a set of candidate scene illuminants in a data-driven fashion and apply them to a target image to generate a set of corrected images. Secondly, we estimate, for each corrected image, the likelihood of the light source being achromatic using a camera-agnostic CNN. Finally, our method explicitly learns a final illumination estimate from the generated posterior probability distribution. Our likelihood estimator learns to answer a camera-agnostic question and thus enables effective multi-camera training by disentangling illuminant estimation from the supervised learning task. We extensively evaluate our proposed approach and additionally set a benchmark for novel sensor generalisation without re-training. Our method provides state-of-the-art accuracy on multiple public datasets (up to 11% median angular error improvement) while maintaining real-time execution.
This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced in order to significantly reduce the computational complexity of the Stixel algorithm, and then achieve real-time computation capabilities. The idea is to first perform an over-segmentation of the image, discarding the unlikely Stixel cuts, and apply the algorithm only on the remaining Stixel cuts. This work presents a novel over-segmentation strategy based on a fully convolutional network, which outperforms an approach based on using local extrema of the disparity map. We evaluate the proposed methods in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.
The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work is to implement and evaluate a complete multi-stixel estimation pipeline on an embedded, energy-efficient, GPU-accelerated device. This work presents a full GPU-accelerated implementation of stixel estimation that produces reliable results at 26 frames per second (real-time) on the Tegra X1 for disparity images of 1024x440 pixels and stixel widths of 5 pixels, and achieves more than 400 frames per second on a high-end Titan X GPU card.
In this work we present a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced that uses an extremely efficient over-segmentation. In doing so, the computational complexity of the Stixel inference algorithm is reduced significantly, achieving real-time computation capabilities with only a slight drop in accuracy. We evaluate the proposed approach in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.