We describe DCU’s participation in the NTCIR-12 SpokenQuery&Doc (SQD-2) task. In the context of the slide-group retrieval sub-task, we experiment with a passage retrieval method that re-scores each passage according to the relevance score of the document from which the passage is taken. This is performed by linearly interpolating their relevance scores which are calculated using the Okapi BM25 model of probabilistic retrieval for passages and documents independently. In conjunction with this, we assess the benefits of using pseudo-relevance feedback for expanding the textual representation of the spoken queries with terms found in the top-ranked documents and passages, and experiment with a general multidimensional optimisation method to jointly tune the BM25 and query expansion parameters with queries and relevance data from the NTCIR-11 SQD-1 task. Retrieval experiments performed over the SQD-1 and SQD-2 queries confirm previous findings which affirm that integrating document information when ranking passages can lead to improved passage retrieval effectiveness. Furthermore, results indicate that no significant gains in retrieval effectiveness can be obtained by using query expansion in combination with our retrieval models over these two query sets.
In passage and XML retrieval, contextualisation techniques seek to improve the rank of a relevant element by considering information from its surrounding elements and its container document. Recent research has demonstrated that some of these techniques are also particularly effective in spoken content retrieval tasks (SCR). However, no previous research has directly compared contextualisation techniques in an SCR setting, nor has it studied their potential to provide robustness to speech recognition errors. In this paper, we evaluate different contextualisation techniques, including a recently proposed technique based on positional language models (PLM) on the task of retrieving relevant spoken passages in response to a spoken query. We study the bene fits of these techniques when queries and documents are transcribed with increasingly higher error rates. Experimental results over the Japanese NTCIR SpokenQuery&Doc collection show that combining global and local context is beneficial for SCR and that models usually benefit from using larger amounts of context in highly noisy conditions.
We describe DCU’s participation in the NTCIR-12 SpokenQuery&Doc (SQD-2) task. In the context of the slide-group retrieval sub-task, we experiment with a passage retrieval method that re-scores each passage according to the relevance score of the document from which the passage is taken. This is performed by linearly interpolating their relevance scores which are calculated using the Okapi BM25 model of probabilistic retrieval for passages and documents independently. In conjunction with this, we assess the benefits of using pseudo-relevance feedback for expanding the textual representation of the spoken queries with terms found in the top-ranked documents and passages, and experiment with a general multidimensional optimisation method to jointly tune the BM25 and query expansion parameters with queries and relevance data from the NTCIR-11 SQD-1 task. Retrieval experiments performed over the SQD-1 and SQD-2 queries confirm previous findings which affirm that integrating document information when ranking passages can lead to improved passage retrieval effectiveness. Furthermore, results indicate that no significant gains in retrieval effectiveness can be obtained by using query expansion in combination with our retrieval models over these two query sets.
We present an extended technique for spoken content retrieval (SCR) that exploits the prosodic characteristics of spoken terms in order to improve retrieval effectiveness. Our method promotes the rank of speech segments containing a high number of prosodically prominent terms. Given a set of queries and examples of relevant speech segments, we train a classifier to learn differences in the prosodic realisation of spoken terms mentioned in relevant and non-relevant segments. The classifier is trained with a set of lexical and prosodic features that capture local variations of prosodic prominence. For an unseen query, we perform SCR by using an extension of the Okapi BM25 function of probabilistic retrieval that incorporates the prosodic classifier's predictions into the computation of term weights. Experiments with the speech data from the SDPWS corpus of Japanese oral presentations, and the queries and relevance assessment data from the NTCIR SpokenDoc task show that our approach provides improvements over purely text-based SCR approaches.
The Search and Anchoring in Video Archives (SAVA) task at MediaEval 2015 consists of two sub-tasks: (i) search for multimedia content within a video archive using multimodal queries referring to information contained in the audio and visual streams/content, and (ii) automatic selection of video segments within a list of videos that can be used as anchors for further hyperlinking within the archive. The task used a collection of roughly 2700 hours of the BBC broadcast TV material for the former sub-task, and about 70 les taken from this collection for the latter sub-task. The search sub-task is based on an ad-hoc retrieval scenario, and is evaluated using a pooling procedure across participants submissions with crowdsourcing relevance assessment using Amazon Mechanical Turk (MTurk). The evaluation used metrics that are variations of MAP adjusted for this task. For the anchor selection sub-task overlapping regions of interest across participants submissions were assessed using MTurk workers, and mean reciprocal rank (MRR), precision and recall were calculated for evaluation.
Designing meaninful metrics for evaluating MediaEval tasks that are able to capture multiple aspects of system eectiveness and user satisfaction is far from straighforward. A considerable part of the eort in organising such a task must often be devoted to selecting, designing or rening a suitable evaluation metric. We review evaluation metrics from the MediaEval Search and Hyperlinkiing task, illustrating the motivation behind metrics proposed for the task, and how reection on results has led to iterative metric renement in subsequent campaigns.
This paper presents a multimodal corpus of spoken human-human dialogues collected as participants played a series of Rapid Dialogue Games (RDGs). The corpus consists of a collection of about 11 hours of spoken audio, video, and Microsoft Kinect data taken from 384 game interactions (dialogues). The games used for collecting the corpus required participants to give verbal descriptions of linguistic expressions or visual images and were specifically designed to engage players in a fast-paced conversation under time pressure. As a result, the corpus contains many examples of participants attempting to communicate quickly in specific game situations, and it also includes a variety of spontaneous conversational phenomena such as hesitations, filled pauses, overlapping speech, and low-latency responses. The corpus has been created to facilitate research in incremental speech processing for spoken dialogue systems. Potentially, the corpus could be used in several areas of speech and language research, including speech recognition, natural language understanding, natural language generation, and dialogue management.
We described Dublin City University (DCU)’s participation in the Search sub-task of the Search and Hyperlinking Task at MediaEval 2014. Exploratory experiments were carried out to investigate the utility of prosodic prominence features in the task of retrieving relevant video segments from a collection of BBC videos. Normalised acoustic correlates of loudness, pitch, and duration were incorporated in a standard TF-IDF weighting scheme to increase weights for terms that were prominent in speech. Prosodic models outperformed a text-based TF-IDF baseline on the training set but failed to surpass the baseline on the test set.
In this paper we describe the C generation system from the Universidad Nacional de Córdoba (Argentina) as embodied during the 2011 GIVE 2.5 challenge. The C system has two distinguishing characteristics. First, its navigation and referring strategies are based on the area visible to the player, making the system independent of GIVE's internal representation of areas (such as rooms). As a result, the system portability to other virtual environments is enhanced. Second, the system adapts classical grounding models to the task of instruction giving in virtual worlds. The simple grounding processes implemented (for referents, game concepts and game progress) seem to have an impact on the evaluation results.
David Devault合作论文数University of Southern California1