We present the engagement in human–robot interaction (eHRI) database containing natural interactions between two human participants and a robot under a story-shaping game scenario. The audio-visual recordings provided with the database are fully annotated at a 5-intensity scale for head nods and smiles, as well as with speech transcription and continuous engagement values. In addition, we present baseline results for the smile and head nod detection along with a real-time multimodal engagement monitoring system. We believe that the eHRI database will serve as a novel asset for research in affective human–robot interaction by providing raw data, annotations, and baseline results.
While the Turkish language is listed among low-resource languages, literature on Turkish automatic speech recognition (ASR) is relatively old. In this paper, we present H UBERT - TR , a speech representation model for Turkish based on H UBERT . H UBERT - TR achieves state-of-the-art results on several Turkish ASR datasets. We investigate pre-training H UBERT for Turkish with large-scale data curated from online resources. We pre-train H UBERT - TR using over 6,500 hours of speech data curated from YouTube that includes extensive variability in terms of quality and genre. We show that pre-trained models within a multi-lingual setup are inferior to language-specific models, where our Turkish model H UBERT - TR - BASE performs better than its x10 times larger multi-lingual coun-terpart XLS - R -1 B . Moreover, we study the effect of scaling on ASR performance by scaling our models up to 1B param-eters. Our best model yields a state-of-the-art word error rate of 4.97% on the Turkish Broadcast News dataset. Models are available at huggingface.co/asafaya .
We present a novel method for training a social robot to generate backchannels during human-robot interaction. We address the problem within an off-policy reinforcement learning framework, and show how a robot may learn to produce non-verbal backchannels like laughs, when trained to maximize the engagement and attention of the user. A major contribution of this work is the formulation of the problem as a Markov decision process (MDP) with states defined by the speech activity of the user and rewards generated by quantified engagement levels. The problem that we address falls into the class of applications where unlimited interaction with the environment is not possible (our environment being a human) because it may be time-consuming, costly, impracticable or even dangerous in case a bad policy is executed. Therefore, we introduce deep Q-network (DQN) in a batch reinforcement learning framework, where an optimal policy is learned from a batch data collected using a more controlled policy. We suggest the use of human-to-human dyadic interaction datasets as a batch of trajectories to train an agent for engaging interactions. Our experiments demonstrate the potential of our method to train a robot for engaging behaviors in an offline manner.
Emotion recognition from speech has been an important research area in the recent past. In this study, the purpose is to predict the emotion annotations better for robot/agent and hence to develop a more human-like interaction between human and robot/agent. In this context, the emotion annotations of human-human interactions, acoustic feature extraction and spectrogram images are carried on human-human dyadic conversations. In the first study, the statistical summary results are matched with the corresponding annotation and emotion recognition is achieved by using Support Vector Machines. In the second study, a sliding window of a certain size and overlapping intervals are matched with the corresponding annotation and the machine is trained by using Convolutional Neural Networks. Consequently, a user interface is designed to contain the works aforementioned. Also, the models obtained are tested with the databases JESTKOD and CreativeIT on this interface, and yield promising results for human-like robot/agents.
The ability to generate appropriate verbal and non-verbal backchannels by an agent during human-robot interaction greatly enhances the interaction experience. Backchannels are particularly important in applications like tutoring and counseling, which require constant attention and engagement of the user. We present here a method for training a robot for backchannel generation during a human-robot interaction within the reinforcement learning (RL) framework, with the goal of maintaining high engagement level. Since online learning by interaction with a human is highly time-consuming and impractical, we take advantage of the recorded human-to-human dataset and approach our problem as a batch reinforcement learning problem. The dataset is utilized as a batch data acquired by some behavior policy. We perform experiments with laughs as a backchannel and train an agent with value-based techniques. In particular, we demonstrate the effectiveness of recurrent layers in the approximate value function for this problem, that boosts the performance in partially observable environments. With off-policy policy evaluation, it is shown that the RL agents are expected to produce more engagement than an agent trained from imitation learning.
Non-verbal expressions in human interactions carry important messages. These messages, which constitute a significant part of the information to be transferred, are not used effectively by machines in human-robot/agent interaction. In this study, the purpose is to predict the potential head nod moments for robot/agent and therefore to develop more human-like interfaces. To achieve this, acoustic feature extraction and social signal annotations are carried out on human-human dyadic conversations. A certain history window for each head nod instances are fed to binary classification. Consequently, upon the classification by Support Vector Machines, `potential head nod' or `no head nod' outputs are obtained. More than half of the head nods are succesfully predicted as 'potential head nod', which leads promising results for human-like robot/agents.
In human-to-human communication, gesture and speech co-exist in time with a tight synchrony, and gestures are often utilized to complement or to emphasize speech. In human–computer interaction systems, natural, affective and believable use of gestures would be a valuable key component in adopting and emphasizing human-centered aspects. However, natural and affective multimodal data, for studying computational models of gesture and speech, is limited. In this study, we introduce the JESTKOD database, which consists of speech and full-body motion capture data recordings in dyadic interaction setting under agreement and disagreement scenarios. Participants of the dyadic interactions are native Turkish speakers and recordings of each participant are rated in dimensional affect space. We present our multimodal data collection and annotation process, as well as our preliminary experimental studies on agreement/disagreement classification of dyadic interactions using body gesture and speech data. The JESTKOD database provides a valuable asset to investigate gesture and speech towards designing more natural and affective human–computer interaction systems.
The aim of this paper is tracking Parkinson's disease (PD) progression based on its symptoms on vocal system using Unified Parkinsons Disease Rating Scale (UPDRS). We utilize a standard speech signal feature set, which contains 6373 static features as functionals of low-level descriptor (LLD) contours, and select the most informative ones using the maximal relevance and minimal redundancy based on correlations (mRMRC) criteria. Then, we evaluate performance of Gaussian mixture regression (GMR) and support vector regression (SVR) on estimating the third subscale of UPDRS, i.e., UPDRS: motor subscale (UPDRS-III). Among the most informative features, a list of features are selected after redundancy reduction. The selected features depict that LLDs providing information about spectrum flatness, spectral distribution of energy, and hoarseness of voice are the most important ones for estimating UPDRS-III. Moreover, the most informative statistical functions are related to range, maximum, minimum and standard deviation of LLDs, which is an evidence of the muscle weakness due to the PD. Furthermore, GMR outperforms SVR on compact feature sets while the performance of SVR improves by increasing number of features.
Gesture and speech co-exist in time with a tight synchrony, and they are planned and shaped by the emotional state and produced together. In our early studies we have developed joint gesture-speech models and proposed algorithms for speech driven gesture animation. These algorithms mainly based on the Viterbi decoders and can not run in realtime. In this paper we are presenting necessary modifications of these algorithms to run in realtime. In the experimental studies we present the conditions that satisfy realtime factor of 1. We as well demonstrate the realtime and non-realtime speech driven gesture animations for subjective evaluations.
Gesticulation, together with the speech, is an important part of natural and affective human-human interaction. Analysis of gesticulation and speech is expected to help designing more natural human-computer interaction (HCI) systems. We build the JestKOD database, which consists of speech and motion capture recordings of dyadic interactions. In this paper we describe our annotation efforts and present the evaluations that we performed on the annotations of the JestKOD database. These evaluations suggest important findings for usability of the JestKOD database in analysis and modeling of HCI systems.
In studies on artificial bandwidth extension (ABE), there is a lack of international coordination in subjective tests between multiple methods and languages. Here we present the design of absolute category rating listening tests evaluating 12 ABE variants of six approaches in multiple languages, namely in American English, Chinese, German, and Korean. Since the number of ABE variants caused a higher-than-recommended length of the listening test, ABE variants were distributed into two separate listening tests per language. The paper focuses on the listening test design, which aimed at merging the subjective scores of both tests and thus allows for a joint analysis of all ABE variants under test at once. A language-dependent analysis, evaluating ABE variants in the context of the underlying coded narrowband speech condition showed statistical significant improvement in English, German, and Korean for some ABE solutions.
Swallowing action is one of the two fundamental elements of food intake mechanism. Classification of different swallowing patterns establishes an important part of the nutrient activity analysis. This paper is a preliminary research that investigates ingestion monitoring. We observe that throat microphone recordings can reveal certain characteristics of different swallowing types during food intake process. To evaluate the performance of proposed classifiers we recorded swallowing sounds regarding six different classes and extracted features over time-frequency analysis which results in between 60% and 80% accuracy. Experimental results are encouraging for automatic detection of swallowing events in future studies.
Speech and hand gestures form a composite communicative signal that boosts the naturalness and affectiveness of the communication. We present a multimodal framework for joint analysis of continuous affect, speech prosody and hand gestures towards automatic synthesis of realistic hand gestures from spontaneous speech using the hidden semi-Markov models (HSMMs). To the best of our knowledge, this is the first attempt for synthesizing hand gestures using continuous dimensional affect space, i.e., activation, valence, and dominance. We model relationships between acoustic features describing speech prosody and hand gestures with and without using the continuous affect information in speaker independent configurations and evaluate the multimodal analysis framework by generating hand gesture animations, also via objective evaluations. Our experimental studies are promising, conveying the role of affect for modeling the dynamics of speech-gesture relationship.
In this paper, a new approach that extends narrow-band excitation signals to synthesize wide-band speech have been proposed. Bandwidth extension problem is analyzed using source-filter separation framework where a speech signal is decomposed into two independent components. For spectral envelope extension, our former work based on hidden Markov model have been used. For excitation signal extension, the proposed method moves the spectrum based on correlation analysis where the distance between the harmonics and the structure of the excitation signal are preserved in high-bands. In experimental studies, we also apply two other well-known extension techniques for excitation signals comparatively and evaluate the overall performance of proposed system using the PESQ metric. Our findings indicate that the proposed extension method outperforms other two techniques.
In the nature of human-to-human communication, gesture and speech co-exist in time with a tight synchrony. We tend to use gestures to complement or to emphasize speech. In this study we present the JESTKOD database, which will be a valuable asset to examine gesture and speech in defining more natural human-computer interaction systems. This JESTKOD database consists of speech and motion capture data recordings of dyadic interactions under friendly and unfriendly interaction scenarios. In this paper we present our multimodal data collection process as well as the early experimental studies on friendly/unfriendly classification of dyadic interactions using body gesture and speech data.
Recently, affect bursts have gained significant importance in the field of emotion recognition since they can serve as prior in recognising underlying affect bursts. In this paper we propose a data driven approach for detecting affect bursts using multimodal streams of input such as audio and facial landmark points. The proposed Gaussian Mixture Model based method learns each modality independently followed by combining the probabilistic outputs to form a decision. This gives us an edge over feature fusion based methods as it allows us to handle events when one of the modalities is too noisy or not available. We demonstrate robustness of the proposed approach on 'Interactive emotional dyadic motion capture database' (IEMOCAP) which contains realistic and natural dyadic conversations. This database is annotated by three annotators to segment and label affect bursts to be used for training and testing purposes. We also present performance comparison between SVM based methods and GMM based methods for the same configuration of experiments.
Hand gesture is one of the most expressive, natural and common types of body language for conveying attitudes and emotions in human interactions. In this paper, we study the role of hand gesture in expressing attitudes of friendliness or conflict towards the interlocutors during interactions. We first employ an unsupervised clustering method using a parallel HMM structure to extract recurring patterns of hand gesture (hand gesture phrases or primitives). We further investigate the validity of the derived hand gesture phrases by examining the correlation of dyad's hand gesture for different interaction types defined by the attitudes of interlocutors. Finally, we model the interaction attitudes with SVM using the dynamics of the derived hand gesture phrases over an interaction. The classification results are promising, suggesting the expressiveness of the derived hand gesture phrases for conveying attitudes and emotions.
In this paper we investigate a new statistical excitation mapping technique to enhance throat-microphone speech using joint analysis of throat- and acoustic-microphone recordings. In a recent study we employed source-filter decomposition to enhance spectral envelope of the throat-microphone recordings. In the source-filter decomposition framework we observed that the spectral envelope difference of the excitation signals of throat and acoustic-microphone recordings is an important source of the degradation in the throat-microphone voice quality. In this study we model spectral envelope difference of the excitation signals as a spectral tilt vector, and we propose a new phone-dependent GMM-based spectral tilt mapping scheme to enhance throat excitation signal. Experiments are performed to evaluate the proposed excitation mapping scheme in comparison with the state-of-the-art throat-microphone speech enhancement techniques using both objective and subjective evaluations. Objective evaluations are performed with the wide band perceptual evaluation of speech quality (ITU-PESQ) metric. Subjective evaluations are performed with the AB pair comparison listening test. Both objective and subjective evaluations yield that the proposed statistical excitation mapping consistently delivers higher improvements than the statistical mapping of the spectral envelope to enhance the throat-microphone recordings.
Training datasets containing spontaneous emotional speech are often imperfect due the ambiguities and difficulties of labeling such data by human observers. In this paper, we present a Random Sampling Consensus (RANSAC) based training approach for the problem of emotion recognition from spontaneous speech recordings. Our motivation is to insert a data cleaning process to the training phase of the Hidden Markov Models (HMMs) for the purpose of removing some suspicious instances of labels that may exist in the training dataset. Our experiments using HMMs with Mel Frequency Cepstral Coefficients (MFCC) and Line Spectral Frequency (LSF) features indicate that utilization of RANSAC in the training phase provides an improvement in the unweighted recall rates on the test set. Experimental studies performed over the FAU Aibo Emotion Corpus demonstrate that decision fusion configurations with LSF and MFCC based classifiers provide further significant performance improvements.