Objectives: There is a range of factors that could affect an undergraduate students' progress in being able to identify and capitalise on their employability prospects. These factors could be influenced by how the students see themselves and their capabilities and the value of undertaking certain employability activities. Our research sought to explore how students perceived their employability and the factors underpinning such perceptions. Method: Undergraduate Social Sciences students took part. Perceptions of employability were obtained from two cohorts at the same university. Cohort 1 comprised 30 students across eight focus group interviews, which were conducted in 2013. Cohort 2 comprised 43 students across 11 focus groups with data collected in 2021. Results: Reflexive Thematic Analysis was used to extract two major themes: (1) Having the right 'equipment' for successful employability and (2) Social ecological factors. The first theme included taking responsibility, having self-confidence and relevant skills, recognising that experience could be more important than knowledge, having a clear identity, being passionate about a field, and self-awareness. The second theme comprised three sub-themes: (1) Microsystem direct influences on a student's employability, (2) Dysfunctional mesosystems when microsystems around student employability clash, and (3) Macrosystem indirect wider national social influences on employability. Conclusions: Implications for bolstering employability support include recognising the social ecologies surrounding students and the need for consistent messaging across microsystems that students are likely to encounter; more harmonious mesosystems should be created to help students to obtain more personalised, time-sensitive knowledge and skills to use on their employability journeys.
The experiences of a group of twelve asylum-seekers and refugees based in the United Kingdom (UK) were investigated using Interpretative Phenomenological Analysis (IPA) to examine the nature of the trauma experienced by the participants, including the possibility of resilience and posttraumatic growth (PTG).Participants undertook a two-stage interview process -an introductory interview focused around significant artefacts chosen by participants, then a second interview engaging in a more general exploration of their experiences of trauma.Four superordinate themes were extracted from the interview data: (1) loss (2) struggle (3) memory and (4) helping coping strategies.The experience of trauma was characterized by symptoms of suicidal ideation, sleeping problems, flashbacks and high levels of anxiety.A lack of social support and the protracted nature of the asylum-seeking process were particularly problematic.However, characteristics relating to resilience and PTG were also reported, including increased gratitude and a desire to be of service.Religion was reported as a significant source of psychological support.
Belief in a Just World (BJW) can be categorised into domains of how people view the fairness of their immediate social worlds (Personal Belief in a Just World–PBJW) and the wider world (General Belief in a Just World–GBJW). We conducted two studies with 179 (Study 1) and 364 (Study 2) participants to examine differential relationships that PBJW and GBJW could have in directly predicting mental wellbeing and depression and indirectly via three mediators of perceived control, optimism, and gratitude. Path analyses examined how well data from each study fit 13 different models. Models 1 to 4 tested whether PBJW directly and indirectly via the three mediators predicted wellbeing (Model 1) and depression (Model 3) and if GBJW likewise directly and indirectly predicted wellbeing (Model 2) and depression (Model 4). These four models had the best supported statistical fit for either Study 1 or 2 relative to other models. In both studies when explaining the effect of PBJW on wellbeing and depression, perceived control was the strongest mediator, followed by optimism, and then gratitude. When examining the effect of GBJW on wellbeing and depression, only perceived control and optimism were significant mediators. These studies affirm the need to assess GBJW and PBJW as separate phenomena, rather than combining these constructs or omitting PBJW, as is sometimes done.
COVID-19 has a profound impact on the mental health of healthcare workers, especially those combatting the disease. The current study examined the mediating role of psychological capital in the relationship between fear of COVID-19 and intolerance of uncertainty and positive future expectations in healthcare workers during the pandemic. 310 healthcare workers (51.9 % males, Mage = 34.2 ± 7.6) completed measures of fear of COVID-19, psychological capital, intolerance of uncertainty, and positive future expectations The results showed that fear of COVID-19 had a significant negative predictive impact on psychological capital and a significant positive predictive impact on intolerance of uncertainty. Psychological capital had a significant negative predictive impact on intolerance of uncertainty and a significant positive predictive impact on positive future expectations. Most importantly, the results indicated that psychological capital mediated the association of fear of COVID-19 with intolerance of uncertainty and positive future expectations. The results improve our understanding of the role of psychological capital in the relationship between fear of COVID-19 and intolerance of uncertainty and positive future expectations. Also, results have possible wider implications for equipping healthcare workers with the psychological tools to cope with stressors, including those linked to public health threats such as pandemics.
Social determinants of health (SDH), such as social isolation and loneliness, are often more frequently experienced in brain injury survivors. The paper explores the personal experiences of loneliness among brain injury survivors during lockdown to negate health inequalities and improve rehabilitation for this population in the future. Twenty-four brain injury survivors participated in semi-structured interviews and questionnaires relating to loneliness, resilience and wellbeing. Three themes (the experience of loneliness, loneliness during the pandemic and loneliness after the pandemic) explored survivors' experiences of loneliness generally post-brain injury, but also chronicle how these feelings developed in lockdown and survivors' feelings regarding society returning to 'normal'. Future interventions should focus on reframing survivors' beliefs regarding societal expectations and minimise the pressure they experience to keep up with their peers physically and emotionally. Additionally, we recommend creating accessible peer support options for all brain injury survivors as an important step for alleviating loneliness.
Recent evidence seems to suggest mental health service users can be at risk of persistent harm as a result of psychological interventions. This article analyses ways of addressing harm by using the ‘lenses’ of four ethical theories to view psychological formulation.
It was once said, is nothing more practical than a good (Lewin, 1952, p. 169) and yet Community Psychology (CP) as a practical discipline is beset with a theory-practice gulf that does not appear to be narrowing. The article by Jason, Stevens, Ram, Miller, Beasley, and Gleason (2016) plays a commendable role in outlining challenges faced by community-based researchers and practitioners in developing, testing and utilizing theoretical approaches that could reliably benefit health and well-being of target groups in a community. Quite rightly, Jason et al. (2016) have acknowledged that theories used in field of CP should more accurately be termed as frameworks, rather than constituting actual theories, since theories would be expected to offer a comprehensive methodology for explaining and predicting behaviors in a range of settings. And herein lies problem… Should CP discipline be aimed at transposing findings, and theories, developed from research conducted in one type of social environment to a host of other potentially similar social settings? Researchers and practitioners alike may experience tensions in attempting to replicate an intervention, based on a theory, with other samples and settings. There are recent worrying trends from one study to show that with the current (selective) publication system [in academic journals], replications may increase bias in effect size estimates (Nuijten, et al., 2015, p.172). Likewise, we find there is a tendency in academia to avoid publishing non-significant findings (Franco, Malhotra, & Simonvits, 2014), even though a more honest and transparent approach to theory development and testing in CP would be through registration of hypotheses before a study has commenced, just as Jason et al. (2016) have endorsed. This would certainly be a way forward, but until funding agencies and academic journals are unified in their insistence for all a priori hypotheses to be communicated prior to conducting a study, this may be only one way to build theories that are trustworthy in field of CP.
Leader-Member Exchange (LMX) theory suggests that the quality of the leader-employee relationship is linked to employee psychological health. Leaders who reside at different hierarchical levels have unique roles and spheres of influence and potentially affect employees' work experiences in different ways. Nevertheless, research on the impact of leadership on employee psychological health has largely viewed leaders as a homogeneous group. Expanding on LMX theory, we argue that (1) LMX sourced at the levels of the line manager (LM) and senior management (SM) team will be differentially linked to employee psychological health (assessed as worn-out) and that (2) these relationships will be mediated by perceived work characteristics (reward and recognition, workload management, quality of relationships with colleagues and physical environment). Structural equation modelling on data from 337 manual workers partially supported the hypotheses. Perceptions of the physical environment mediated the relationship between LMX at the LM level and employee psychological health, whereas perceptions of workload management mediated the relationship between LMX at the SM level and psychological health. These findings corroborate arguments that leaders are not a uniform group and as such the effects of LMX on employees will depend on leadership hierarchy. Implications for expanding leadership theory are discussed.
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used by millions of gamers worldwide. Potential problems relating to MMORPG play have emerged, particularly in relation to being addicted to playing in such virtual environments. In the present study, factors relating to online gaming addiction and motivations for playing in MMORPGs were examined to establish whether they were associated with addiction. A sample comprised 1167 gamers who were surveyed about their gaming motivations. Latent Class Analysis revealed seven classes of motivations for playing MMORPGs, which comprised: (1) novelty; (2) highly social and discovery-orientated; (3) aggressive, anti-social and non-curious; (4) highly social, competitive; (5) low intensity enjoyment; (6) discovery-orientated; and (7) social classes. Five classes of gaming addiction-related experiences were extracted including: (1) high risk of addiction, (2) time-affected, (3) intermediate risk of addiction, (4) emotional control, and (5) low risk of addiction classes. Gender was a significant predictor of intermediate risk of addiction and emotional control class membership. Membership of the high risk of addiction class was significantly predicted by belonging to a highly social and competitive class, a novelty class, or an aggressive, anti-social, and non-curious class. Implications of these findings for assessment and treatment of MMORPG addiction are discussed.
This chapter on latent class analysis (LCA) and latent profile analysis (LPA) complements the chapter on latent growth curve modeling. The main aim of LCA is to split seemingly heterogeneous data into subclasses of two or more homogeneous groups or classes. In contrast, LPA is a method that is conducted with continuously scaled data, the focus being on generating profiles of participants instead of testing a theoretical model in terms of a measurement model, path analytic model, or full structural model, as is the case, for example, with structural equation modeling. As an example of LCA and LPA, the author presents findings on sustainable and active travel behaviors among commuters, separating the respondents into classes based on the facilitators of, and hindrances to, certain modes of travel.
This title is an introductory text for all nursing and healthcare students coming to research methods for the first time. The book includes coverage of the main research methods topics and provides guidance on how to understand and apply research techniques.
Take the fear out of statistics with this straightforward, practical and applied book on the how and why of using statistics. Introduction to Statistics for Nurses is an essential introductory text for all nursing students coming to statistics for the first time. The nursing profession involves the use of statistics every day, for example in the cases of mortality rates, average life expectancies, percentage recovery rates, average remission times, and the findings of which drugs work best with which illnesses. In fact, all of the policies that surround this job, the treatment strategies, and all the facts described above are derived from the use of statistics. This book will help students to understand the use of statistics in nursing literature, and shows how to use statistics effectively in answering research questions. Case studies throughout show how statistics are applied in nursing research and frequent exercises help to test the reader's knowledge as they progress.
Aims: Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain structural characteristics of video games, flow, and global happiness could be predictive of video game addiction. Method: A total of 110 video game players were surveyed about a game they had recently played by using a 24-item checklist of structural characteristics, an adapted Flow State Scale, the Oxford Happiness Questionnaire, and the Game Addiction Scale. Results: The study revealed decreases in general happiness had the strongest role in predicting increases in gaming addiction. One of the nine factors of the flow experience was a significant predictor of gaming addiction - perceptions of time being altered during play. The structural characteristic that significantly predicted addiction was its social element with increased sociability being associated with higher levels of addictive-like experiences. Overall, the structural characteristics of video games, elements of the flow experience, and general happiness accounted for 49.2% of the total variance in Game Addiction Scale levels. Conclusions: Implications for interventions are discussed, particularly with regard to making players more aware of time passing and in capitalising on benefits of social features of video game play to guard against addictive-like tendencies among video game players.