目的 在老龄化与智能化的融合发展趋势下,通过探索多通道交互映射模式,提升高龄用户与智能产品交互过程的自然性、适配性和人性化.方法 以高龄用户智能产品人机交互系统为中心,从机能水平、行为习惯、语义表达、活动范围四个部分构建高龄用户特征模型,从通道、产品、交互不同属性层面构建智能产品多通道交互特征模型,并进一步研究两者间的映射关系.基于直觉模式-感官层、自然方式-行为层、逻辑关系-语义层、数字形式-空间层四种映射模式,提出以高龄用户为中心的智能产品多通道交互映射路径.结论 从"人-产品-环境"的系统视角,构建了高龄用户智能产品多通道交互映射关系模型,为高龄用户多通道交互设计研究提供思路借鉴,为智能产品适老化设计提供理论指导.
目的 研究影响全盲用户使用导航软件的因素,并基于信息无障碍设计,提出具体的设计策略和服务系统架构,为导航软件进一步服务全盲用户提供借鉴.方法 首先,提出信息无障碍设计中信息的等效替代、强固性、易用性及设计的通用性原则.其次,从生理、认知和行为习惯等方面分析全盲用户群特征,并通过实地访谈和观察实验的方法对全盲用户进行调查研究,构建人物角色模型,绘制用户旅程图,从而获知全盲用户使用导航软件的痛点和机会点.结论 研究表明当前导航软件的无障碍服务水平有待提升,存在缺少盲道指引、无障碍物提示、目的地定位不准确等问题,因此,在增加盲道指引,利用听觉感官给予交互反馈,提供实时路况这3个具体功能点的基础上,构建信息无障碍的服务系统架构.
目的 为了解决老年人在使用智能电饭煲时,因操作不当导致认知混乱和行为失效的问题,从而提升老年人的生活质量.方法 从优化老年人在使用智能电饭煲时的认知负荷的角度出发,通过应用分布式认知以及自然交互的理论,对现有的智能电饭煲的交互原型进行创新设计.结论 开发出符合老年人操作习惯、认知负荷的智能电饭煲交互原型.
目的 提出能满足幼儿认知及其情绪发展需求的数字游戏界面设计策略.方法 以发展心理学理论为基础,梳理了幼儿认知和情绪发展的特点;并从幼儿教育的视角归纳了符号化、透明化、生活化的界面设计原则.结论 建立了发展心理学视角的幼儿数字游戏界面设计策略,即扁平化设计提升了幼儿的认知学习能力,拟物化设计培养了幼儿的视觉审美能力,情感化设计增强了幼儿的社会适应能力.
In order to improve the operation efficiency of CNC machine took and the subjective satisfaction of users,the innovative design flow of CNC machine tool modeling was constructed based on the idea of tangible interaction,accompanied by the methods of user needs information research,information physical design,human-machine interaction and others.Taking VMC850 CNC machine tool as an example,a new modeling scheme was designed.Using the survey method of 5 point Likert Scale,the subjective satisfaction of the user experience was evaluated from the four aspects of sensory experience,behavior experience,emotional experience and thinking experience.The results show that the subjective satisfaction of the new design compared with the original product is increased by 15.15%,which verifies that the concept of tangible interaction has a positive effect on improving the user experience of CNC machine tool equipment.
The source and cause of cognitive load (CL) and situation awareness (SA) in digital human-system interface (DHSI) is explained. Based on the analysis of cognitive procedure and the relation of CL and SA, The relationship model of CL and SA in DHSI is put forward. Using the association target and the relationship model of CL and SA, the method and strategy of information visualization of DHSI is presented which is based on the cognitive psychology. Selecting the Boeing 757 autopilot as the case, the comparison of design is shown.
The intellectualization of material defined the direction of material science development. This paper illustrates the purpose of researching intelligent materials and how to apply intelligent materials in the industrial design. Moreover, this paper also gives expectations of using intelligent material for future products
This thesis has demonstrated the feasibility of setting up the 3D model database and information query platform of Huizhou traditional dwellings decorative art, by using the digital information acquisition and processing technology, and summarized the terminal design method as well. It provides a technical service means and ways for the research of Hui-style dwellings construction, inheritance of Hui-culture and the related art design practice. This terminal provides a new model of the promotion, propaganda, application and development to the world, for the Hui-style dwellings construction decorative art. It will enrich the digital contents of Hui culture, which has the important practical and strategic significance to the construction of "digital Anhui".
The relationship between the eye movement experiment and the quantitative evaluation of the visibility and usability of the fighter cockpit digital interface is put forward. After analyzing the data of the eye movement experiment of simulated fighter cockpit digital interface, we can demonstrate that the four kinds of quantitative data of the eye movement which include the pilot's gaze point coordinate, the gaze point number, the pupil frequency and the event time are very sensitive to the visibility and usability evaluation of the cockpit digital interface, and that the figure of gaze point sequence can apply to the usability evaluation of the interface very well. Furthermore, we infer that the eye movement experiment can reveal the pilot's visual process and cognitive activity, which will have a great practical significance to evaluate the usability and optimize the interface.
From the functional design and emotional design of Information visualization, the consistency and experience design objectives of the visualization design of fighter cockpit integrated display are put forward. The specific strategies of achieving the two goals also are expounded. Pointed to the transform from the abstract, non-visual characteristics of the information into a visible, easy-to-understand interface, two methods of interface metaphor and ecological interface are discussed.