Understanding human activities and their surrounding environments typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to reconstruct human motion and 3D scene layouts purely from everyday wearable sensors. For this we introduce IMU-to-4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-scene dynamics. IMU-to-4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with coarse scene structure. Experiments across diverse human-scene datasets show that IMU-to-4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support rich 4D understanding.
Modern visual effects (VFX) software has made it possible for skilled artists to create imagery of virtually anything. However, the creation process remains laborious, complex, and largely inaccessible to everyday users. In this work, we present AutoVFX, a framework that automatically creates realistic and dynamic VFX videos from a single video and natural language instructions. By carefully integrating neural scene modeling, LLM-based code generation, and physical simulation, AutoVFX is able to provide physically-grounded, photorealistic editing effects that can be controlled directly using natural language instructions. We conduct extensive experiments to validate AutoVFX's efficacy across a diverse spectrum of videos and instructions. Quantitative and qualitative results suggest that AutoVFX outperforms all competing methods by a large margin in generative quality, instruction alignment, editing versatility, and physical plausibility.
Manipulating 3D objects has been among the active research topic for 3D vision. With the development and success of neural radiance field (NeRF) [1] on scene modeling, synthesizing and manipulating 3D objects using such a representation becomes desirable. In this paper, we introduce a semantic-aware generative NeRF, which is able to interpret the latent representation learned by category-specific generative NeRFs and to achieve editing of particular part attributes. With pretrained generative NeRF, we propose to deploy a semantic segmentor for performing part segmentation on the object category. This allows the rendering of the 2D image and prediction of the corresponding segmentation mask. Our proposed scheme learns to manipulate the resulting latent representation, optimized to edit the object part of interest with varying degrees. We conduct experiments on various object categories on benchmark datasets, and the results successfully verify the effectiveness and practicality of our proposed model.
We present Neural Mixtures of Planar Experts (NeurMiPs), a novel planar-based scene representation for modeling geometry and appearance. NeurMiPs leverages a collection of local planar experts in 3D space as the scene representation. Each planar expert consists of the parameters of the local rectangular shape representing geometry and a neural radiance field modeling the color and opacity. We render novel views by calculating ray-plane intersections and composite output colors and densities at intersected points to the image. NeurMiPs blends the efficiency of explicit mesh rendering and flexibility of the neural radiance field. Experiments demonstrate superior performance and speed of our proposed method, compared to other 3D representations in novel view synthesis.
Point cloud completion is an active research topic for 3D vision and has been widely studied in recent years. Instead of directly predicting the missing point cloud from the partial input, we introduce a Semantic-Prototype Variational Transformer (SPoVT) in this work, which takes both partial point cloud and their semantic labels as the inputs for semantic point cloud object completion. By observing and attending to geometry and semantic information as input features, our SPoVT would derive point cloud features and their semantic prototypes for completion purposes. As a result, our SPoVT not only performs point cloud completion with varying resolution, it also allows manipulation of different semantic parts of an object. Experiments on benchmark datasets would quantitatively and qualitatively verify the effectiveness and practicality of our proposed model.