Multimodal large language models (MLLMs) have rapidly advanced from perception tasks to complex multi-step reasoning, yet reinforcement learning with verifiable rewards (RLVR) often leads to spurious reasoning since only the final-answer correctness is rewarded. To address this limitation, we propose AutoRubric, a framework that integrates RLVR with process-level supervision through automatically collected rubric-based generative rewards. Our key innovation lies in a scalable self-aggregation method that distills consistent reasoning checkpoints from successful trajectories, enabling problem-specific rubric construction without human annotation or stronger teacher models. By jointly leveraging rubric-based and outcome rewards, AutoRubric achieves state-of-the-art performance on six multimodal reasoning benchmarks and substantially improves reasoning faithfulness in dedicated evaluations.
Humans solve problems by following existing rules and procedures, and also by leaps of creativity to redefine those rules and objectives. To probe these abilities, we developed a new benchmark based on the game Baba Is You where an agent manipulates both objects in the environment and rules, represented by movable tiles with words written on them, to reach a specified goal and win the game. We test three state-of-the-art multi-modal large language models (OpenAI GPT-4o, Google Gemini-1.5-Pro and Gemini-1.5-Flash) and find that they fail dramatically when generalization requires that the rules of the game must be manipulated and combined.
We use (multi)modal deep neural networks (DNNs) to probe for sites of multimodal integration in the human brain by predicting stereoen-cephalography (SEEG) recordings taken while human subjects watched movies. We operationalize sites of multimodal integration as regions where a multimodal vision-language model predicts recordings better than unimodal language, unimodal vision, or linearly-integrated language-vision models. Our target DNN models span different architectures (e.g., convolutional networks and transformers) and multimodal training techniques (e.g., cross-attention and contrastive learning). As a key enabling step, we first demonstrate that trained vision and language models systematically outperform their randomly initialized counterparts in their ability to predict SEEG signals. We then compare unimodal and multimodal models against one another. Because our target DNN models often have different architectures, number of parameters, and training sets (possibly obscuring those differences attributable to integration), we carry out a controlled comparison of two models (SLIP and SimCLR), which keep all of these attributes the same aside from input modality. Using this approach, we identify a sizable number of neural sites (on average 141 out of 1090 total sites or 12.94%) and brain regions where multimodal integration seems to occur. Additionally, we find that among the variants of multimodal training techniques we assess, CLIP-style training is the best suited for downstream prediction of the neural activity in these sites.
We present the Brain Treebank, a large-scale dataset of electrophysiological neural responses, recorded from intracranial probes while 10 subjects watched one or more Hollywood movies. Subjects watched on average 2.6 Hollywood movies, for an average viewing time of 4.3 hours, and a total of 43 hours. The audio track for each movie was transcribed with manual corrections. Word onsets were manually annotated on spectrograms of the audio track for each movie. Each transcript was automatically parsed and manually corrected into the universal dependencies (UD) formalism, assigning a part of speech to every word and a dependency parse to every sentence. In total, subjects heard over 38,000 sentences (223,000 words), while they had on average 168 electrodes implanted. This is the largest dataset of intracranial recordings featuring grounded naturalistic language, one of the largest English UD treebanks in general, and one of only a few UD treebanks aligned to multimodal features. We hope that this dataset serves as a bridge between linguistic concepts, perception, and their neural representations. To that end, we present an analysis of which electrodes are sensitive to language features while also mapping out a rough time course of language processing across these electrodes. The Brain Treebank is available at https://BrainTreebank.dev/
We create a reusable Transformer, BrainBERT, for intracranial recordings bringing modern representation learning approaches to neuroscience. Much like in NLP and speech recognition, this Transformer enables classifying complex concepts, i.e., decoding neural data, with higher accuracy and with much less data by being pretrained in an unsupervised manner on a large corpus of unannotated neural recordings. Our approach generalizes to new subjects with electrodes in new positions and to unrelated tasks showing that the representations robustly disentangle the neural signal. Just like in NLP where one can study language by investigating what a language model learns, this approach opens the door to investigating the brain by what a model of the brain learns. As a first step along this path, we demonstrate a new analysis of the intrinsic dimensionality of the computations in different areas of the brain. To construct these representations, we combine a technique for producing super-resolution spectrograms of neural data with an approach designed for generating contextual representations of audio by masking. In the future, far more concepts will be decodable from neural recordings by using representation learning, potentially unlocking the brain like language models unlocked language.
The mixing time of the Markov chain induced by a policy limits performance in real-world continual learning scenarios. Yet, the effect of mixing times on learning in continual reinforcement learning (RL) remains underexplored. In this paper, we characterize problems that are of long-term interest to the development of continual RL, which we call scalable MDPs, through the lens of mixing times. In particular, we theoretically establish that scalable MDPs have mixing times that scale polynomially with the size of the problem. We go on to demonstrate that polynomial mixing times present significant difficulties for existing approaches, which suffer from myopic bias and stale bootstrapped estimates. To validate our theory, we study the empirical scaling behavior of mixing times with respect to the number of tasks and task duration for high performing policies deployed across multiple Atari games. Our analysis demonstrates both that polynomial mixing times do emerge in practice and how their existence may lead to unstable learning behavior like catastrophic forgetting in continual learning settings.
Treebanks have traditionally included only text and were derived from written sources such as newspapers or the web. We introduce the Aligned Multimodal Movie Treebank (AMMT), an English language treebank derived from dialog in Hollywood movies which includes transcriptions of the audio-visual streams with word-level alignment, as well as part of speech tags and dependency parses in the Universal Dependencies formalism. AMMT consists of 31,264 sentences and 218,090 words, that will amount to the 3rd largest UD English treebank and the only multimodal treebank in UD. To help with the web-based annotation effort, we also introduce the Efficient Audio Alignment Annotator (EAAA), a companion tool that enables annotators to significantly speed-up their annotation processes.
We quantitatively study the emergence of symbolic communi- cation in humans with a communication game that attempts to recapitulate an essential step in the development of human language: the emergence of shared signs. In our experiment, a teacher must communicate a first order logic formula to a student through a narrow channel deprived of common shared signs: subjects cannot communicate with each other with the sole exception of car motions in a computer game. Subjects spontaneously develop a shared vocabulary of car motions in- cluding indices, icons, and symbols, spanning both task-specific and task-agnostic concepts such as “square” and “understand”. We characterize the conditions under which indices, icons, and symbols arise, finding that symbols are harder to establish than icons and indices. We observe the dominant sign category being developed transition from indices to icons to symbols, and identify communicating in ambiguous game environments as a pressure for icon and symbol development.
The options framework is a popular approach for building temporally extended actions in reinforcement learning. In particular, the option-critic architecture provides general purpose policy gradient theorems for learning actions from scratch that are extended in time. However, past work makes the key assumption that each of the components of option-critic has independent parameters. In this work we note that while this key assumption of the policy gradient theorems of option-critic holds in the tabular case, it is always violated in practice for the deep function approximation setting. We thus reconsider this assumption and consider more general extensions of option-critic and hierarchical option-critic training that optimize for the full architecture with each update. It turns out that not assuming parameter independence challenges a belief in prior work that training the policy over options can be disentangled from the dynamics of the underlying options. In fact, learning can be sped up by focusing the policy over options on states where options are actually likely to terminate. We put our new algorithms to the test in application to sample efficient learning of Atari games, and demonstrate significantly improved stability and faster convergence when learning long options.
Lack of performance when it comes to continual learning over non-stationary distributions of data remains a major challenge in scaling neural network learning to more human realistic settings. In this work we propose a new conceptualization of the continual learning problem in terms of a temporally symmetric trade-off between transfer and interference that can be optimized by enforcing gradient alignment across examples. We then propose a new algorithm, Meta-Experience Replay (MER), that directly exploits this view by combining experience replay with optimization based meta-learning. This method learns parameters that make interference based on future gradients less likely and transfer based on future gradients more likely. We conduct experiments across continual lifelong supervised learning benchmarks and non-stationary reinforcement learning environments demonstrating that our approach consistently outperforms recently proposed baselines for continual learning. Our experiments show that the gap between the performance of MER and baseline algorithms grows both as the environment gets more non-stationary and as the fraction of the total experiences stored gets smaller.
Routing and Recursive Routing Networks (RRNs) are highly expressive neural networks with modular self-assembling architectures that have proven successful in complex NLU tasks. However, this expressive power can at times be both a blessing and a curse. For many practical problems, vanilla RRNs tend to overfit to the limited data available. However, recent work has shown that high-quality meta-information can be extremely useful as a guide for routing in settings that require sample efficiency. Unfortunately, this meta-information is highly problem-dependent, and oftentimes it is not available at test-time. To compensate, we introduce an additional network that is trained jointly with the routing network to map samples to meta-information: a dispatcher. The dispatcher’s goal is finding groups of samples that are as useful to the router as the groups defined by meta-information. We find that RRNs augmented with an end-to-end dispatcher achieve strong performance in multi-task learning scenarios while exhibiting high levels of generalization when adapting to new, unseen tasks.
Desde que a mediados del siglo XX se detectó en el registro arqueológico la presencia de rasgos teotihuacanos en el área maya, entender la naturaleza de dicha presencia ha sido objeto de un largo y fuerte debate. Hace ya casi veinte años, David Stuart, siguiendo el trabajo seminal de Tatiana Proskouriakoff, sugirió, basándose en la lectura e interpretación de los textos epigráficos disponibles, que uno de los episodios de la compleja interacción entre Teotihuacan y el área maya había adoptado la forma de una conquista militar, que se verificó en la fecha 8.17.1.4.12 11 Eb’ 15 Mak (378 d.C.). El nuevo registro epigráfico de monumentos de Naachtun, Petén, Guatemala, en el contexto de las excavaciones del Proyecto franco-guatemalteco, ha ofrecido nuevos datos sobre las características de la «entrada» del 11 Eb’, corroborando su definitiva naturaleza militar. Sugiere la participación de reinos mayas del lado de los teotihuacanos en ese importante acontecimiento histórico, –entre ellos el reino de Suutz’ (Murciélago) establecido en Naachtun–, que hemos de ver no ya como un acontecimiento puntual sino como la culminación de un complejo proceso planificado. En esta contribución, detallaremos también cómo esta alianza con Teotihuacan y luego con los nuevos soberanos de Tikal, favoreció el desarrollo sociopolítico de Naachtun.
Ever since the middle of the twentieth century, when archaeological remains showed the presence of Teotihuacan features in the Maya area, the understanding of the nature of such features has been the object of a long and vigorous debate. Nearly twenty years ago, David Stuart, following the seminal work of Tatiana Proskouriakoff, suggested on the basis of new readings and interpretations of the epigraphic texts available at the time, that one of the most important episodes of the complex interaction between Teotihuacan and the Maya area adopted the form of a military conquest that took place on 8.17.1.4.12 11 Eb' 15 Mak (AD 378). The new epigraphic record of monuments from Naachtun, Peten, Guatemala, within the archaeological excavations of the French-Guatemalan Project, offers new data on the characteristics of the "Entrada" of 11 Eb', corroborating its absolute military nature. It suggests first, the participation of Maya kingdoms alongside Teotihuacan in this important historical event-among them the Suutz' kingdom (Bat kingdom) established in Naachtun- and second that this event must be considered not as a punctual one but as the culmination of a complex planned process. In this paper, we also detail how this alliance with Teotihuacan and later with Tikal's new dynasty, boosted the sociopolitical growth of Naachtun.
Compositionality is a key strategy for addressing combinatorial complexity and the curse of dimensionality. Recent work has shown that compositional solutions can be learned and offer substantial gains across a variety of domains, including multi-task learning, language modeling, visual question answering, machine comprehension, and others. However, such models present unique challenges during training when both the module parameters and their composition must be learned jointly. In this paper, we identify several of these issues and analyze their underlying causes. Our discussion focuses on routing networks, a general approach to this problem, and examines empirically the interplay of these challenges and a variety of design decisions. In particular, we consider the effect of how the algorithm decides on module composition, how the algorithm updates the modules, and if the algorithm uses regularization.
The study of the construction of social meaning in ancient Maya communities of Mesoamerica poses a variety of methodological problems in historical sociolinguistics due to the reliance on written records by means of a writing system that exhibits variation itself. While variation in writing systems has been previously studied in terms of diachronic shifts and dialectal variation, systematic approaches still remain elusive. This paper explores new avenues for the computational extraction of sociolinguistic features, resulting in the automatic extraction of useful sociolinguistic information from written corpora using Machine Learning algorithms. We show that these features can help illuminating the contribution of pragmatic choices in the selection of graphemes to stylistic practices that are key in the construction of Mayan scribal communities of practice.
Deep learning models for semantics are generally evaluated using naturalistic corpora. Adversarial methods, in which models are evaluated on new examples with known semantic properties, have begun to reveal that good performance at these naturalistic tasks can hide serious shortcomings. However, we should insist that these evaluations be fair - that the models are given data sufficient to support the requisite kinds of generalization. In this paper, we define and motivate a formal notion of fairness in this sense. We then apply these ideas to natural language inference by constructing very challenging but provably fair artificial datasets and showing that standard neural models fail to generalize in the required ways; only task-specific models that jointly compose the premise and hypothesis are able to achieve high performance, and even these models do not solve the task perfectly.
We introduce Recursive Routing Networks (RRNs), which are modular, adaptable models that learn effectively in diverse environments. RRNs consist of a set of functions, typically organized into a grid, and a meta-learner decision-making component called the router. The model jointly optimizes the parameters of the functions and the meta-learner’s policy for routing inputs through those functions. RRNs can be incorporated into existing architectures in a number of ways; we explore adding them to word representation layers, recurrent network hidden layers, and classifier layers. Our evaluation task is natural language inference (NLI). Using the MultiNLI corpus, we show that an RRN’s routing decisions reflect the high-level genre structure of that corpus. To show that RRNs can learn to specialize to more fine-grained semantic distinctions, we introduce a new corpus of NLI examples involving implicative predicates, and show that the model components become fine-tuned to the inferential signatures that are characteristic of these predicates.
Lack of performance when it comes to continual learning over non-stationary distributions of data remains a major challenge in scaling neural network learning to more human realistic settings. In this work we propose a new conceptualization of the continual learning problem in terms of a temporally symmetric trade-off between transfer and interference that can be optimized by enforcing gradient alignment across examples. We then propose a new algorithm, Meta-Experience Replay (MER), that directly exploits this view by combining experience replay with optimization based meta-learning. This method learns parameters that make interference based on future gradients less likely and transfer based on future gradients more likely.1 We conduct experiments across continual lifelong supervised learning benchmarks and non-stationary reinforcement learning environments demonstrating that our approach consistently outperforms recently proposed baselines for continual learning. Our experiments show that the gap between the performance of MER and baseline algorithms grows both as the environment gets more non-stationary and as the fraction of the total experiences stored gets smaller. 1 SOLVING THE CONTINUAL LEARNING PROBLEM A long-held goal of AI is to build agents capable of operating autonomously for long periods. Such agents must incrementally learn and adapt to a changing environment while maintaining memories of what they have learned before, a setting known as lifelong learning (Thrun, 1994; 1996). In this paper we explore a variant called continual learning (Ring, 1994). In continual learning we assume that the learner is exposed to a sequence of tasks, where each task is a sequence of experiences from the same distribution (see Appendix A for details). We would like to develop a solution in this setting by discovering notions of tasks without supervision while learning incrementally after every experience. This is challenging because in standard offline single task and multi-task learning (Caruana, 1997) it is implicitly assumed that the data is drawn from an i.i.d. stationary distribution. Unfortunately, neural networks tend to struggle whenever this is not the case (Goodrich, 2015). Over the years, solutions to the continual learning problem have been largely driven by prominent conceptualizations of the issues faced by neural networks. One popular view is catastrophic forgetting (interference) (McCloskey & Cohen, 1989), in which the primary concern is the lack of stability in neural networks, and the main solution is to limit the extent of weight sharing across experiences by focusing on preserving past knowledge (Kirkpatrick et al., 2017; Zenke et al., 2017; Lee et al., 2017). Another popular and more complex conceptualization is the stability-plasticity dilemma (Carpenter & Grossberg, 1987). In this view, the primary concern is the balance between network We consider task agnostic future gradients, referring to gradients of the model parameters with respect to unseen data points. These can be drawn from tasks that have already been partially learned or unseen tasks. 1 ar X iv :1 81 0. 11 91 0v 3 [ cs .L G ] 3 M ay 2 01 9 Published as a conference paper at ICLR 2019 Stability – Plasticity Dilemma Stability – Plasticity Dilemma A. Transfer – Interference Trade-off Transfer Old Learning Current Learning Future Learning Sharing Sharing B. Transfer C. Interference ∂Li ∂θ ∂Lj ∂θ
Standard evaluations of deep learning models for semantics using naturalistic corpora are limited in what they can tell us about the fidelity of the learned representations, because the corpora rarely come with good measures of semantic complexity. To overcome this limitation, we present a method for generating data sets of multiply-quantified natural language inference (NLI) examples in which semantic complexity can be precisely characterized, and we use this method to show that a variety of common architectures for NLI inevitably fail to encode crucial information; only a model with forced lexical alignments avoids this damaging information loss.
Gerry Tesauro合作论文数Thomas J. Watson Research Center, IBM Research3