This paper presents a framework for multi-session mapping of underwater environments utilizing an affordable action camera. The Visual-Inertial data are augmented by water depth recordings from a dive computer. SVIn2, an open-source VI-SLAM framework is utilized to generate a trajectory and a sparse reconstruction for each session. Utilizing the keyframes extracted from SVIn2, and the estimated camera poses, a Structure-from-Motion (SfM) framework -- COLMAP -- is employed for global optimization and produce a dense reconstruction of the target environment. The presence of calibration targets at fixed locations, when available, is used to estimate the coordinate transformation between different data collection sessions, thus transforming the different sessions into the same coordinate frame. The proposed pipeline is employed for the mapping of a shipwreck off the coast of Barbados. For the first time, both the exterior and the accessible interior parts of the wreck were mapped in two sessions, while a third session employed two cameras with different fields of view.
The ocean is warming and acidifying, increasing the risk of mass mortality events for temperature-sensitive shellfish such as oysters. This motivates the development of long-term monitoring systems. However, human labor is costly and long-duration underwater work is highly hazardous, thus favoring robotic solutions as a safer and more efficient option. To enable underwater robots to make real-time, environment-aware decisions without human intervention, we must equip them with an intelligent brain. This highlights the need for persistent, wide-area, and low-cost benthic monitoring. To this end, we present DREAM, a Vision Language Model (VLM)-guided autonomy framework for long-term underwater exploration and habitat monitoring. The results show that our framework is highly efficient in finding and exploring target objects (e.g., oysters, shipwreck) without prior location information. In the oyster-monitoring task, our framework takes 31.5% less time than previous baseline with the same amount of oysters. Compared to the vanilla VLM, it uses 23% fewer steps while covering 8.88% more oysters. In shipwreck scenes, our framework successfully explores and maps the wreck without collisions, requiring 27.5% fewer steps than the vanilla model and achieving 100% coverage, while the vanilla model achieves 60.23% average coverage in our shipwreck environments.
Underwater ROVs (Remotely Operated Vehicles) are indispensable for subsea exploration and task execution, yet typical teleoperation engines based on egocentric (first-person) video feeds restrict human operators’ field-of-view and limit precise maneuvering in complex, unstructured underwater environments. To address this, we first propose EgoExo, a geometry-driven solution integrated into a visual SLAM pipeline that synthesizes on-demand exocentric (third-person) views from egocentric camera feeds. We further propose EgoExo++, which extends beyond 2D exocentric view synthesis (EgoExo) to augment a piecewise-planar 2.5D ground surface estimation on-the-fly. Its anchor-free aerial viewpoint supports ground-relative reasoning, such as clearance and terrain-based navigation marker following. The computations involved are closed-form and rely solely on egocentric views and monocular SLAM estimates, which makes it portable across existing teleoperation engines and robust to varying waterbody characteristics. We validate the geometric accuracy of our approach through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. To assess operational benefits, we conduct two user studies with simulation and real-world data, each involving 15 participants, comparing baseline egocentric teleoperation and EgoExo++. Results indicate improved system usability (SUS), reduced perceived workload (NASA-TLX), and significant gains in objective teleoperation performance, including 16% faster missions, 5-fold reduction in path deviation ratio, and fewer collision events (2 vs 5 across trials). Furthermore, we highlight the role of EgoExo++ augmented visuals in supporting shared autonomy, operator training, and embodied teleoperation. This new interactive approach to ROV teleoperation presents promising opportunities for future research in subsea telerobotics. The source packages for EgoExo++ are available at: https://github.com/uf-robopi/EgoExo .
In the past decade, the adoption of compact 3D range sensors, such as LiDARs, has driven the developments of robust state-estimation pipelines, making them a standard sensor for aerial, ground, and space autonomy. Unfortunately, poor propagation of electromagnetic waves underwater, has limited the visibility-independent sensing options of underwater state-estimation to acoustic range sensors, which provide 2D information including, at-best, spatially ambiguous information. This paper, to the best of our knowledge, is the first study examining the performance, capacity, and opportunities arising from the recent introduction of the first compact 3D sonar. Towards that purpose, we introduce calibration procedures for extracting the extrinsics between the 3D sonar and a camera and we provide a study on acoustic response in different surfaces and materials. Moreover, we provide novel mapping and SLAM pipelines tested in deployments in underwater cave systems and other geometrically and acoustically challenging underwater environments. Our assessment showcases the unique capacity of 3D sonars to capture consistent spatial information allowing for detailed reconstructions and localization in datasets expanding to hundreds of meters. At the same time it highlights remaining challenges related to acoustic propagation, as found also in other acoustic sensors. Datasets collected for our evaluations would be released and shared with the community to enable further research advancements.
In this letter, we introduce the idea of AquaFuse, a physics-based method for synthesizing waterbody properties in underwater imagery. We formulate a closed-form solution for waterbody fusion that facilitates realistic data augmentation and geometrically consistent underwater scene rendering. AquaFuse leverages the physical characteristics of light propagation underwater to synthesize the waterbody from one scene to the object contents of another. Unlike data-driven style transfer methods, AquaFuse preserves the depth consistency and object geometry in an input scene. We validate this unique feature by comprehensive experiments over diverse sets of underwater scenes. We find that the AquaFused images preserve over 94% depth consistency and 90-95% structural similarity of the input scenes. We also demonstrate that it generates accurate 3D view synthesis by preserving object geometry while adapting to the inherent waterbody fusion process. AquaFuse opens up a new research direction in data augmentation by geometry-preserving style transfer for underwater imaging and robot vision.
This paper presents a framework for mapping underwater caves. Underwater caves are crucial for fresh water resource management, underwater archaeology, and hydrogeology. Mapping the cave's outline and dimensions, as well as creating photorealistic 3D maps, is critical for enabling a better understanding of this underwater domain. In this paper, we present the mapping of an underwater cave segment (the catacombs) of the Devil's Eye cave system at Ginnie Springs, FL. We utilized a set of inexpensive action cameras in conjunction with a dive computer to estimate the trajectories of the cameras together with a sparse point cloud. The resulting reconstructions are utilized to produce a one-dimensional retract of the cave passages in the form of the average trajectory together with the boundaries (top, bottom, left, and right). The use of the dive computer enables the observability of the z-dimension in addition to the roll and pitch in a visual/inertial framework (SVIn2). In addition, the keyframes generated by SVIn2 together with the estimated camera poses for select areas are used as input to a global optimization (bundle adjustment) framework – COLMAP – in order to produce a dense reconstruction of those areas. The same cave segment is manually surveyed using the MNemo V2 instrument, providing an additional set of measurements validating the proposed approach. It is worth noting that with the use of action cameras, the primary components of a cave map can be constructed. Furthermore, with the utilization of a global optimization framework guided by the results of VI-SLAM package SVIn2, photorealistic dense 3D representations of selected areas can be reconstructed.
Enabling autonomous robots to safely and efficiently navigate, explore, and map underwater caves is of significant importance to water resource management, hydrogeology, archaeology, and marine robotics. In this work, we demonstrate the system design and algorithmic integration of a visual servoing framework for semantically guided autonomous underwater cave exploration. We present the hardware and edge-AI design considerations to deploy this framework on a novel AUV (Autonomous Underwater Vehicle) named CavePI. The guided navigation is driven by a computationally light yet robust deep visual perception module, delivering a rich semantic understanding of the environment. Subsequently, a robust control mechanism enables CavePI to track the semantic guides and navigate within complex cave structures. We evaluate the system through field experiments in natural underwater caves and spring-water sites and further validate its ROS (Robot Operating System)-based digital twin in a simulation environment. Our results highlight how these integrated design choices facilitate reliable navigation under feature-deprived, GPS-denied, and low-visibility conditions.
Oysters are a vital keystone species in coastal ecosystems, providing significant economic, environmental, and cultural benefits. As the importance of oysters grows, so does the relevance of autonomous systems for their detection and monitoring. However, current monitoring strategies often rely on destructive methods. While manual identification of oysters from video footage is non-destructive, it is time-consuming, requires expert input, and is further complicated by the challenges of the underwater environment. To address these challenges, we propose a novel pipeline using stable diffusion to augment a collected real dataset with photorealistic synthetic data. This method enhances the dataset used to train a YOLOv10-based vision model. The model is then deployed and tested on an edge platform; Aqua2, an Autonomous Underwater Vehicle (AUV), achieving a state-of-the-art 0.657 mAP@50 for oyster detection.
Freshwater resources including lakes and reservoirs are increasingly threatened by harmful cyanobacterial blooms (HCBs). The scarcity of high spatial and temporal resolution data presents challenges for monitoring, predicting, and managing these blooms. Autonomous surface vehicles (ASVs) equipped with water quality sensors represent a powerful tool to obtain high-resolution spatial data at Lake Wateree (LW), South Carolina (SC). LW is a hydroelectric reservoir commonly covered with extensive blooms of the benthic cyanobacteria Microseira (Lyngbya) wollei and Phormium sp., with the thickest mats in shallow coves. The main objective of this study was to determine the best speed and duration of loiter (i.e., pauses) required to collect accurate quantitative data on a mobile platform. We present a low-cost motorized kayak (USD) designed to run autonomously equipped with a YSI EXO2 sonde measuring depth, temperature, conductivity, dissolved oxygen, pH, turbidity, and phycocyanin. The sonde was positioned horizontally on a rigid mount at 0.5 m below the surface to efficiently reduce the effect of turbulence. The data were compared to another YSI EXO2 sonde installed on the same ASV design, maintained stationary midway along the moving ASV’s path to assess the data accuracy obtained at different speeds and loiter periods. No statistically significant differences were observed for measurements collected on the stationary and moving ASVs for all water-quality sensors at a speed of up to 2.7 m/s (6 mph). Differences observed between the moving and stationary sondes for phycocyanin and turbidity sensors were within the reported factory accuracy at speeds up to 1.8 m/s (4 mph) and outside the expected factory accuracy at higher speed (2.7 m/s), showing the effects of motion and mixing on the collected data. Dissolved oxygen was outside of the reported factory accuracy for all tests. It is recommended to loiter periodically when moving at a faster speed to obtain more accurate data, as the differences between the sondes were alleviated during the loiter period. Overall, our ASV design has the potential to be employed to obtain robust spatial data at LW when deployed at optimal operating conditions.
Underwater ROVs (Remotely Operated Vehicles) are indispensable for subsea exploration and task execution, yet typical teleoperation engines based on egocentric (first-person) video feeds restrict human operators' field-of-view and limit precise maneuvering in complex, unstructured underwater environments. To address this, we first propose EgoExo, a geometry-driven solution integrated into a visual SLAM pipeline that synthesizes on-demand exocentric (third-person) views from egocentric camera feeds. We further propose EgoExo++, which extends beyond 2D exocentric view synthesis (EgoExo) to augment a piecewise planar 2.5D ground surface estimation on-the-fly. Its anchor-free aerial viewpoint supports ground-relative reasoning, such as clearance and terrain-based navigation marker following. The computations involved are closed-form and rely solely on egocentric views and monocular SLAM estimates, which makes it portable across existing teleoperation engines and robust to varying waterbody characteristics. We validate the geometric accuracy of our approach through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. To assess operational benefits, we conduct two user studies with simulation and real-world data, each involving 15 participants, comparing baseline egocentric teleoperation and EgoExo++. Results indicate improved system usability (SUS), reduced perceived workload (NASA-TLX), and significant gains in objective teleoperation performance, including 16
In this paper we present an integrated system for observation of transient freshwater phenomena, mainly Harmful Cyanobacteria Blooms, using a fleet of Autonomous Surface Vehicles (ASVs) fitted with onboard in-situ water quality sensors. Automated water quality sampling is often done following a predetermined trajectory, aiming to achieve the most cost effective representative coverage. We build on our previous work - the skeleton-of-skeleton technique, which selects sampling points representative of the body of water. Given a shared depot, the goal of the proposed algorithm is to produce trajectories for each ASV such that each sampling point is visited only once, thereby minimizing the traversal time for each robot and optimizing the operational timeline of the entire fleet. We formulate this NP-hard problem within the framework of the Multiple Traveling Salesperson Problem (mTSP), and use heuristics to address it. Water quality data was collected through multiple field deployments. Our experiments highlight the scalability of the automated system and are foundational in developing water quality sampling strategies.
This paper presents an extension to visual inertial odometry (VIO) by introducing tightly-coupled fusion of magnetometer measurements. A sliding window of keyframes is optimized by minimizing re-projection errors, relative inertial errors, and relative magnetometer orientation errors. The results of IMU orientation propagation are used to efficiently transform magnetometer measurements between frames producing relative orientation constraints between consecutive frames. The soft and hard iron effects are calibrated using an ellipsoid fitting algorithm. The introduction of magnetometer data results in significant reductions in the orientation error and also in recovery of the true yaw orientation with respect to the magnetic north. The proposed framework operates in all environments with slow-varying magnetic fields, mainly outdoors and underwater. We have focused our work on the underwater domain, especially in underwater caves, as the narrow passage and turbulent flow make it difficult to perform loop closures and reset the localization drift. The underwater caves present challenges to VIO due to the absence of ambient light and the confined nature of the environment, while also being a crucial source of fresh water and providing valuable historical records. Experimental results from underwater caves demonstrate the improvements in accuracy and robustness introduced by the proposed VIO extension.
This paper addresses the challenge of deploying machine learning (ML)-based segmentation models on edge platforms to facilitate real-time scene segmentation for Autonomous Underwater Vehicles (AUVs) in underwater cave exploration and mapping scenarios. We focus on three ML models-U-Net, CaveSeg, and YOLOv8n-deployed on four edge platforms: Raspberry Pi-4, Intel Neural Compute Stick 2 (NCS2), Google Edge TPU, and NVIDIA Jetson Nano. Experimental results reveal that mobile models with modern architectures, such as YOLOv8n, and specialized models for semantic segmentation, like U-Net, offer higher accuracy with lower latency. YOLOv8n emerged as the most accurate model, achieving a 72.5 Intersection Over Union (IoU) score. Meanwhile, the U-Net model deployed on the Coral Dev board delivered the highest speed at 79.24 FPS and the lowest energy consumption at 6.23 mJ. The detailed quantitative analyses and comparative results presented in this paper offer critical insights for deploying cave segmentation systems on underwater robots, ensuring safe and reliable AUV navigation during cave exploration and mapping missions.
In this paper, we present CaveSeg - the first visual learning pipeline for semantic segmentation and scene parsing for AUV navigation inside underwater caves. We address the problem of scarce annotated training data by preparing a comprehensive dataset for semantic segmentation of underwater cave scenes. It contains pixel annotations for important navigation markers (e.g. caveline, arrows), obstacles (e.g. ground plain and overhead layers), scuba divers, and open areas for servoing. Through comprehensive benchmark analyses on cave systems in USA, Mexico, and Spain locations, we demonstrate that robust deep visual models can be developed based on CaveSeg for fast semantic scene parsing of underwater cave environments. In particular, we formulate a novel transformer-based model that is computationally light and offers near real-time execution in addition to achieving state-of-the-art performance. Finally, we explore the design choices and implications of semantic segmentation for visual servoing by AUVs inside underwater caves. The proposed model and benchmark dataset open up promising opportunities for future research in autonomous underwater cave exploration and mapping.
This paper proposes a novel underwater Multi-View Photometric Stereo (MVPS) framework for reconstructing scenes in 3-D with a non-stationary low-cost robot equipped with a monocular camera and fixed lights. The underwater realm is the primary focus of study here, due to the challenges in utilizing underwater camera imagery and lack of low-cost reliable localization systems. Previous underwater PS approaches provided accurate scene reconstruction results, but assumed that the robot was stationary at the bottom. This assumption is limiting, as many artifacts, reefs, and man-made structures are large and meters above the bottom. Our proposed MVPS framework relaxes the stationarity assumption by utilizing a monocular SLAM system to estimate small robot motions and extract an initial sparse feature map. To compensate for the scale inconsistency in monocular SLAM output, our MVPS optimization scheme collectively estimates a high-quality, dense 3-D reconstruction and corrects the camera pose estimates. We also present an attenuation and camera-light extrinsic parameter calibration method for non-stationary robots. Finally, validation experiments with a BlueROV2 demonstrated the low-cost capability of producing high-quality scene reconstructions. Overall, this work is the foundation of an active perception pipeline for robots (i.e., underwater, ground, and aerial) to explore and map complex structures in high accuracy and resolution with an inexpensive sensor-light configuration.
This paper addresses the robustness problem of visual-inertial state estimation for underwater operations. Underwater robots operating in a challenging environment are required to know their pose at all times. All vision-based localization schemes are prone to failure due to poor visibility conditions, color loss, and lack of features. The proposed approach utilizes a model of the robot's kinematics together with proprioceptive sensors to maintain the pose estimate during visual-inertial odometry (VIO) failures. Furthermore, the trajectories from successful VIO and the ones from the model-driven odometry are integrated in a coherent set that maintains a consistent pose at all times. Health-monitoring tracks the VIO process ensuring timely switches between the two estimators. Finally, loop closure is implemented on the overall trajectory. The resulting framework is a robust estimator switching between model-based and visual-inertial odometry (SM/VIO). Experimental results from numerous deployments of the Aqua2 vehicle demonstrate the robustness of our approach over coral reefs and a shipwreck.
In this paper, we discuss how to effectively map an underwater structure with a team of robots considering the specific challenges posed by the underwater environment. The overarching goal of this work is to produce high-definition, accurate, photorealistic representation of underwater structures. Due to the many limitations of vision underwater, operating at a distance from the structure results in degraded images that lack details, while operating close to the structure increases the accumulated uncertainty due to the limited viewing area which causes drifting. We propose a multi-robot mapping framework that utilizes two types of robots: proximal observers which map close to the structure and distal observers which provide localization for proximal observers and bird's-eye-view situational awareness. The paper presents the fundamental components and related current results from real shipwrecks and simulations necessary to enable the proposed framework, including robust state estimation, real-time 3D mapping, and active perception navigation strategies for the two types of robots. Then, the paper outlines interesting research directions and plans to have a completely integrated framework that allows robots to map in harsh environments.
This paper addresses real-time dense 3D reconstruction for a resource-constrained Autonomous Underwater Vehicle (AUV). Underwater vision-guided operations are among the most challenging as they combine 3D motion in the presence of external forces, limited visibility, and absence of global positioning. Obstacle avoidance and effective path planning require online dense reconstructions of the environment. Autonomous operation is central to environmental monitoring, marine archaeology, resource utilization, and underwater cave exploration. To address this problem, we propose to use SVIn2, a robust VIO method, together with a real-time 3D reconstruction pipeline. We provide extensive evaluation on four challenging underwater datasets. Our pipeline produces comparable reconstruction with that of COLMAP, the state-of-the-art offline 3D reconstruction method, at high frame rates on a single CPU.
Underwater caves are challenging environments that are crucial for water resource management, and for our understanding of hydro-geology and history. Mapping underwater caves is a time-consuming, labor-intensive, and hazardous operation. For autonomous cave mapping by underwater robots, the major challenge lies in vision-based estimation in the complete absence of ambient light, which results in constantly moving shadows due to the motion of the camera-light setup. Thus, detecting and following the caveline as navigation guidance is paramount for robots in autonomous cave mapping missions. In this paper, we present a computationally light caveline detection model based on a novel Vision Transformer (ViT)-based learning pipeline. We address the problem of scarce annotated training data by a weakly supervised formulation where the learning is reinforced through a series of noisy predictions from intermediate sub-optimal models. We validate the utility and effectiveness of such weak supervision for caveline detection and tracking in three different cave locations: USA, Mexico, and Spain. Experimental results demonstrate that our proposed model, CL-ViT, balances the robustness-efficiency trade-off, ensuring good generalization performance while offering 10+ FPS on single-board (Jetson TX2) devices.