Epidemics, apart from affecting the health of populations, can have large impacts on their social and economic behavior and subsequently feed back to and influence the spreading of the disease. This calls for systematic investigation which factors affect significantly and either beneficially or adversely the disease spreading and regional socio-economics. Based on our recently developed hybrid agent-based socio-economy and epidemic spreading model we perform extensive exploration of its six-dimensional parameter space of the socio-economic part of the model, namely, the attitudes towards the spread of the pandemic, health and the economic situation for both, the population and government agents who impose regulations. We search for significant patterns from the resulting simulated data using basic classification tools, such as self-organizing maps and principal component analysis, and we monitor different quantities of the model output, such as infection rates, the propagation speed of the epidemic, economic activity, government regulations, and the compliance of population on government restrictions. Out of these, the ones describing the epidemic spreading were resulting in the most distinctive clustering of the data, and they were selected as the basis of the remaining analysis. We relate the found clusters to three distinct types of disease spreading: wave-like, chaotic, and transitional spreading patterns. The most important value parameter contributing to phase changes and the speed of the epidemic was found to be the compliance of the population agents towards the government regulations. We conclude that in compliant populations, the infection rates are significantly lower and the infection spreading is slower, while the population agents’ health and economical attitudes show a weaker effect.
A global disaster, such as the recent Covid-19 pandemic, affects every aspect of our lives and there is a need to investigate these highly complex phenomena if one aims to diminish their impact in the health of the population, as well as their socio-economic stability. In this paper we present an attempt to understand the role of the governmental authorities and the response of the rest of the population facing such emergencies. We present a mathematical model that takes into account the epidemiological features of the pandemic and also the actions of people responding to it, focusing only on three aspects of the system, namely, the fear of catching this serious disease, the impact on the economic activities and the compliance of the people to the mitigating measures adopted by the authorities. We apply the model to the specific case of Spain, since there are accurate data available about these three features. We focused on tourism as an example of the economic activity, since this sector of economy is one of the most likely to be affected by the restrictions imposed by the authorities, and because it represents an important part of Spanish economy. The results of numerical calculations agree with the empirical data in such a way that we can acquire a better insight of the different processes at play in such a complex situation, and also in other different circumstances.
In this study we present a dynamical agent-based model to investigate the interplay between the socio-economy of and SEIRS-type epidemic spreading over a geographical area, divided to smaller area districts and further to smallest area cells. The model treats the populations of cells and authorities of districts as agents, such that the former can reduce their economic activity and the latter can recommend economic activity reduction both with the overall goal to slow down the epidemic spreading. The agents make decisions with the aim of attaining as high socio-economic standings as possible relative to other agents of the same type by evaluating their standings based on the local and regional infection rates, compliance to the authorities’ regulations, regional drops in economic activity, and efforts to mitigate the spread of epidemic. We find that the willingness of population to comply with authorities’ recommendations has the most drastic effect on the epidemic spreading: periodic waves spread almost unimpeded in non-compliant populations, while in compliant ones the spread is minimal with chaotic spreading pattern and significantly lower infection rates. Health and economic concerns of agents turn out to have lesser roles, the former increasing their efforts and the latter decreasing them.
Pandemics, in addition to affecting the health of populations, can have huge impacts on their social and economic behavior. These factors, on the other hand, have the potential to feed back to and influence the disease spreading. It is important to systematically study these interrelations, to determine which ones have significant effects, and whether the effects are adverse or beneficial. Our recently developed epidemic model with agent-based and geographical elements is used in this study for such a purpose. We perform an extensive parameter space exploration of the socio-economic part of the model, including factors like the attitudes (called values) of the agents towards the disease spreading, health, economic situation, and regulations by government agents. We search for prominent patterns from the resulting simulated data using basic classification tools, namely self-organizing maps and principal component analysis. We seek to isolate the most important value parameters of the population and government agents influencing the disease spreading speed and patterns, and monitor different quantities of the model output, such as infection rates, the propagation speed of the epidemic, economic activity, government regulations, and the compliance of population. Out of these, the ones describing the epidemic spreading were resulting in the most distinctive clustering of the data, and they were selected as the basis of the remaining analysis. We relate the found clusters to three distinct types of disease spreading: wave-like, chaotic, and transitional spreading patterns. The most important value parameter contributing to phase changes between these phases was found to be the compliance of the population agents towards the government regulations.
Here we present an agent-based model where agents interact with other agents by playing a hybrid of dictator and ultimatum games in a co-evolving social network. The basic assumption about the behaviour of the agents in both games is that they try to attain superior socioeconomic positions relative to other agents. As the model parameters we have chosen the relative proportions of the dictator and ultimatum game strategies being played between a pair of agents in a single social transaction and a parameter depicting the living costs of the agents. The motivation of the study is to examine how different types of social interactions affect the formation of social structures and networks, when the agents have a tendency to maximize their socioeconomic standing. We find that such social networks of agents invariably undergo a community formation process from simple chain-like structure to more complex networks as the living cost parameter is increased. The point where this occurs, depends also on the relative proportion of the dictator and ultimatum games being played. We find that it is harder for complex social structures to form when the dictator game strategy in social transactions of agents becomes more dominant over that of the ultimatum game.
Human behavioural patterns exhibit selfish or competitive, as well as selfless or altruistic tendencies, both of which have demonstrable effects on human social and economic activity. In behavioural economics, such effects have traditionally been illustrated experimentally via simple games like the dictator and ultimatum games. Experiments with these games suggest that, beyond rational economic thinking, human decision-making processes are influenced by social preferences, such as an inclination to fairness. In this study we suggest that the apparent gap between competitive and altruistic human tendencies can be bridged by assuming that people are primarily maximising their status, i.e., a utility function different from simple profit maximisation. To this end we analyse a simple agent-based model, where individuals play the repeated dictator game in a social network they can modify. As model parameters we consider the living costs and the rate at which agents forget infractions by others. We find that individual strategies used in the game vary greatly, from selfish to selfless, and that both of the above parameters determine when individuals form complex and cohesive social networks.
In human societies, people's willingness to compete and strive for better social status, as well as being envious of those perceived in some way superior, lead to social structures that are intrinsically hierarchical. Here, we propose an agent-based, network model to mimic the ranking behaviour of individuals and its possible repercussions in human society. The main ingredient of the model is the assumption that the relevant feature of social interactions is each individual's keenness to maximize his or her status relative to others. The social networks produced by the model are homophilous and assortative, as frequently observed in human communities, and most of the network properties seem quite independent of its size. However, we see that for a small number of agents the resulting network consists of disjoint weakly connected communities, while being highly assortative and homophilic. On the other hand, larger networks turn out to be more cohesive with larger communities but less homophilic. We find that the reason for these changes is that larger network size allows agents to use new strategies for maximizing their social status, allowing for more diverse links between them.