The paper introduces GUI-Owl-1.5, the latest native GUI agent model that features instruct/thinking variants in multiple sizes (2B/4B/8B/32B/235B) and supports a range of platforms (desktop, mobile, browser, and more) to enable cloud-edge collaboration and real-time interaction. GUI-Owl-1.5 achieves state-of-the-art results on more than 20+ GUI benchmarks on open-source models: (1) on GUI automation tasks, it obtains 56.5 on OSWorld, 71.6 on AndroidWorld, and 48.4 on WebArena; (2) on grounding tasks, it obtains 80.3 on ScreenSpotPro; (3) on tool-calling tasks, it obtains 47.6 on OSWorld-MCP, and 46.8 on MobileWorld; (4) on memory and knowledge tasks, it obtains 75.5 on GUI-Knowledge Bench. GUI-Owl-1.5 incorporates several key innovations: (1) Hybird Data Flywheel: we construct the data pipeline for UI understanding and trajectory generation based on a combination of simulated environments and cloud-based sandbox environments, in order to improve the efficiency and quality of data collection. (2) Unified Enhancement of Agent Capabilities: we use a unified thought-synthesis pipeline to enhance the model's reasoning capabilities, while placing particular emphasis on improving key agent abilities, including Tool/MCP use, memory and multi-agent adaptation; (3) Multi-platform Environment RL Scaling: We propose a new environment RL algorithm, MRPO, to address the challenges of multi-platform conflicts and the low training efficiency of long-horizon tasks. The GUI-Owl-1.5 models are open-sourced, and an online cloud-sandbox demo is available at https://github.com/X-PLUG/MobileAgent.
Mobile GUI agents excel at immediate reactive control but frequently fail in realistic, long-horizon tasks that require memory. This failure stems from a fundamental conflict between limited context windows and token-heavy screenshots. To save the limited context, agents must progressively discard older visual history, permanently losing crucial transient information. Furthermore, existing action-centric datasets fail to teach agents what or when to explicitly memorize, and augmenting static real-world data is prohibitively expensive and lacks interactive verification. To resolve this, we present STAMP, a framework that trains explicit memory in mobile agents through controllable virtual environments, where deterministic memory variables are programmatically injected into synthesized tasks to control what must be memorized, when it should be encoded, and when it must later be retrieved, thereby producing verifiable supervised data at scale and enabling online reinforcement learning through environment-driven reward feedback. Evaluated on our newly introduced Memory-World benchmark, the resulting Stamp-GUI agent achieves state-of-the-art performance among GUI-specialized models and sets a new high watermark on our Memory-World benchmark, demonstrating exceptional memory accuracy and task resilience while maintaining strong general mobile navigation capabilities.
A world model predicts environment dynamics based on current observations and actions, serving as a core cognitive mechanism for reasoning and planning. In this work, we investigate how world modeling based on language models can further push the boundaries of general agents. (i) We first focus on building foundation models for agentic environment simulation. We introduce Qwen-AgentWorld-35B-A3B and Qwen-AgentWorld-397B-A17B, the first language world models capable of simulating agentic environments covering 7 domains via long chain-of-thought reasoning. Leveraging more than 10M environment interaction trajectories of 7 domains in real-world environments, we develop Qwen-AgentWorld through a three-stage training pipeline: CPT injects general-purpose world modeling capabilities from the state transition dynamics and augmented professional corpora, SFT activates next-state-prediction reasoning, and RL sharpens simulation fidelity through a tailored framework with hybrid rubric-and-rule rewards. To evaluate language world models, we present AgentWorldBench, a comprehensive benchmark constructed from real-world interactions of 5 frontier models on 9 established benchmarks. Empirical results demonstrate that Qwen-AgentWorld significantly outperforms existing frontier models. (ii) Beyond foundation models, we further investigate two complementary paradigms through which world modeling enhances general agents. First, as a decoupled environment simulator, Qwen-AgentWorld supports scalable and controllable simulation of thousands of real-world environments for agentic RL, yielding gains that surpass real-environment training alone. Second, as a unified agent foundation model, world-model training acts as a highly effective warm-up that improves downstream performance across 7 agentic benchmarks. Code: https://github.com/QwenLM/Qwen-AgentWorld
In recent years, Multimodal Large Language Models (MLLMs) have been extensively utilized for multimodal reasoning tasks, including Graphical User Interface (GUI) automation. Unlike general offline multimodal tasks, GUI automation is executed in online interactive environments, necessitating step-by-step decision-making based on real-time status of the environment. This task has a lower tolerance for decision-making errors at each step, as any mistakes may cumulatively disrupt the process and potentially lead to irreversible outcomes like deletions or payments. To address these issues, we introduce a pre-operative critic mechanism that provides effective feedback prior to the actual execution, by reasoning about the potential outcome and correctness of actions. Specifically, we propose a Suggestion-aware Gradient Relative Policy Optimization (S-GRPO) strategy to construct our pre-operative critic model GUI-Critic-R1, incorporating a novel suggestion reward to enhance the reliability of the model's feedback. Furthermore, we develop a reasoning-bootstrapping based data collection pipeline to create a GUI-Critic-Train and a GUI-Critic-Test, filling existing gaps in GUI critic data. Static experiments on the GUI-Critic-Test across both mobile and web domains reveal that our GUI-Critic-R1 offers significant advantages in critic accuracy compared to current MLLMs. Dynamic evaluation on GUI automation benchmark further highlights the effectiveness and superiority of our model, as evidenced by improved success rates and operational efficiency.
In the field of MLLM-based GUI agents, compared to smartphones, the PC scenario not only features a more complex interactive environment, but also involves more intricate intra- and inter-app workflows. To address these issues, we propose a hierarchical agent framework named PC-Agent. Specifically, from the perception perspective, we devise an Active Perception Module (APM) to overcome the inadequate abilities of current MLLMs in perceiving screenshot content. From the decision-making perspective, to handle complex user instructions and interdependent subtasks more effectively, we propose a hierarchical multi-agent collaboration architecture that decomposes decision-making processes into Instruction-Subtask-Action levels. Within this architecture, three agents (i.e., Manager, Progress and Decision) are set up for instruction decomposition, progress tracking and step-by-step decision-making respectively. Additionally, a Reflection agent is adopted to enable timely bottom-up error feedback and adjustment. We also introduce a new benchmark PC-Eval with 25 real-world complex instructions. Empirical results on PC-Eval show that our PC-Agent achieves a 32 success rate over previous state-of-the-art methods. The code will be publicly available.
This paper introduces GUI-Owl, a foundational GUI agent model that achieves state-of-the-art performance among open-source end-to-end models on ten GUI benchmarks across desktop and mobile environments, covering grounding, question answering, planning, decision-making, and procedural knowledge. GUI-Owl-7B achieves 66.4 on AndroidWorld and 29.4 on OSWorld. Building on this, we propose Mobile-Agent-v3, a general-purpose GUI agent framework that further improves performance to 73.3 on AndroidWorld and 37.7 on OSWorld, setting a new state-of-the-art for open-source GUI agent frameworks. GUI-Owl incorporates three key innovations: (1) Large-scale Environment Infrastructure: a cloud-based virtual environment spanning Android, Ubuntu, macOS, and Windows, enabling our Self-Evolving GUI Trajectory Production framework. This generates high-quality interaction data via automated query generation and correctness validation, leveraging GUI-Owl to refine trajectories iteratively, forming a self-improving loop. It supports diverse data pipelines and reduces manual annotation. (2) Diverse Foundational Agent Capabilities: by integrating UI grounding, planning, action semantics, and reasoning patterns, GUI-Owl supports end-to-end decision-making and can act as a modular component in multi-agent systems. (3) Scalable Environment RL: we develop a scalable reinforcement learning framework with fully asynchronous training for real-world alignment. We also introduce Trajectory-aware Relative Policy Optimization (TRPO) for online RL, achieving 34.9 on OSWorld. GUI-Owl and Mobile-Agent-v3 are open-sourced at https://github.com/X-PLUG/MobileAgent.
Smartphones have become indispensable in modern life, yet navigating complex tasks on mobile devices often remains frustrating. Recent advancements in large multimodal model (LMM)-based mobile agents have demonstrated the ability to perceive and act in mobile environments. However, current approaches face significant limitations: they fall short in addressing real-world human needs, struggle with reasoning-intensive and long-horizon tasks, and lack mechanisms to learn and improve from prior experiences. To overcome these challenges, we introduce Mobile-Agent-E, a hierarchical multi-agent framework capable of self-evolution through past experience. By hierarchical, we mean an explicit separation of high-level planning and low-level action execution. The framework comprises a Manager, responsible for devising overall plans by breaking down complex tasks into subgoals, and four subordinate agents–Perceptor, Operator, Action Reflector, and Notetaker–which handle fine-grained visual perception, immediate action execution, error verification, and information aggregation, respectively. Mobile-Agent-E also features a novel self-evolution module which maintains a persistent long-term memory comprising Tips and Shortcuts. Tips are general guidance and lessons learned from prior tasks on how to effectively interact with the environment. Shortcuts are reusable, executable sequences of atomic operations tailored for specific subroutines. The inclusion of Tips and Shortcuts facilitates continuous refinement in performance and efficiency. Alongside this framework, we introduce Mobile-Eval-E, a new benchmark featuring complex mobile tasks requiring long-horizon, multi-app interactions. Empirical results show that Mobile-Agent-E achieves a 22 previous state-of-the-art approaches across three foundation model backbones. Project page: https://x-plug.github.io/MobileAgent.
The exponential rise in mobile device usage necessitates streamlined automation for effective task management, yet many AI frameworks fall short due to inadequate operational expertise. While manually written knowledge can bridge this gap, it is often burdensome and inefficient. We introduce Mobile-Agent-V, an innovative framework that utilizes video as a guiding tool to effortlessly and efficiently inject operational knowledge into mobile automation processes. By deriving knowledge directly from video content, Mobile-Agent-V eliminates manual intervention, significantly reducing the effort and time required for knowledge acquisition. To rigorously evaluate this approach, we propose Mobile-Knowledge, a benchmark tailored to assess the impact of external knowledge on mobile agent performance. Our experimental findings demonstrate that Mobile-Agent-V enhances performance by 36 to existing methods, underscoring its effortless and efficient advantages in mobile automation.
Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception tools to accurately identify and locate both the visual and textual elements within the app's front-end interface. Based on the perceived vision context, it then autonomously plans and decomposes the complex operation task, and navigates the mobile Apps through operations step by step. Different from previous solutions that rely on XML files of Apps or mobile system metadata, Mobile-Agent allows for greater adaptability across diverse mobile operating environments in a vision-centric way, thereby eliminating the necessity for system-specific customizations. To assess the performance of Mobile-Agent, we introduced Mobile-Eval, a benchmark for evaluating mobile device operations. Based on Mobile-Eval, we conducted a comprehensive evaluation of Mobile-Agent. The experimental results indicate that Mobile-Agent achieved remarkable accuracy and completion rates. Even with challenging instructions, such as multi-app operations, Mobile-Agent can still complete the requirements. Code and model will be open-sourced at https://github.com/X-PLUG/MobileAgent.
Mobile device operation tasks are increasingly becoming a popular multi-modal AI application scenario. Current Multi-modal Large Language Models (MLLMs), constrained by their training data, lack the capability to function effectively as operation assistants. Instead, MLLM-based agents, which enhance capabilities through tool invocation, are gradually being applied to this scenario. However, the two major navigation challenges in mobile device operation tasks — task progress navigation and focus content navigation — are difficult to effectively solve under the single-agent architecture of existing work. This is due to the overly long token sequences and the interleaved text-image data format, which limit performance. To address these navigation challenges effectively, we propose Mobile-Agent-v2, a multi-agent architecture for mobile device operation assistance. The architecture comprises three agents: planning agent, decision agent, and reflection agent. The planning agent condenses lengthy, interleaved image-text history operations and screens summaries into a pure-text task progress, which is then passed on to the decision agent. This reduction in context length makes it easier for decision agent to navigate the task progress. To retain focus content, we design a memory unit that updates with task progress by decision agent. Additionally, to correct erroneous operations, the reflection agent observes the outcomes of each operation and handles any mistake accordingly. Experimental results indicate that Mobile-Agent-v2 achieves over a 30% improvement in task completion compared to the single-agent architecture of Mobile-Agent. The code is open-sourced at https://github.com/X-PLUG/MobileAgent.
Large Vision-Language Models (LVLMs) have recently achieved remarkable success. However, LVLMs are still plagued by the hallucination problem, which limits the practicality in many scenarios. Hallucination refers to the information of LVLMs' responses that does not exist in the visual input, which poses potential risks of substantial consequences. There has been limited work studying hallucination evaluation in LVLMs. In this paper, we propose Hallucination Evaluation based on Large Language Models (HaELM), an LLM-based hallucination evaluation framework. HaELM achieves an approximate 95% performance comparable to ChatGPT and has additional advantages including low cost, reproducibility, privacy preservation and local deployment. Leveraging the HaELM, we evaluate the hallucination in current LVLMs. Furthermore, we analyze the factors contributing to hallucination in LVLMs and offer helpful suggestions to mitigate the hallucination problem. Our training data and human annotation hallucination data will be made public soon.
Inspired by the recent developments of large language models (LLMs), we propose mPLUG-Octopus, a versatile conversational assistant designed to provide users with coherent, engaging, and helpful interaction experiences in both text-only and multi-modal scenarios. Unlike traditional pipeline chatting systems, mPLUG-Octopus offers a diverse range of creative capabilities including open-domain QA, multi-turn chatting, and multi-modal creation, all built with a unified multimodal LLM without relying on any external API. With the modularized end-to-end multimodal LLM technology, mPLUG-Octopus efficiently facilitates engaging and open-domain conversation experience. It exhibits a wide range of uni/multi-modal elemental capabilities, enabling it to seamlessly communicate with users on open-domain topics and engage in multi-turn conversations. It also assists users in accomplishing various content creation and application tasks. Our conversational assistant can also be deployed on smart hardware to drive advanced AIGC applications.
With the development of Vision-Language Pre-training Models (VLPMs) represented by CLIP and ALIGN, significant breakthroughs have been achieved for association-based visual tasks such as image classification and image-text retrieval by the zero-shot capability of CLIP without fine-tuning. However, CLIP is hard to apply to generation-based tasks. This is due to the lack of decoder architecture and pre-training tasks for generation. Although previous works have created generation capacity for CLIP through additional language models, a modality gap between the CLIP representations of different modalities and the inability of CLIP to model the offset of this gap, which results in the failure of the concept to transfer across modes. To solve the problem, we try to map images/videos to the language modality and generate captions from the language modality. In this paper, we propose the K-nearest-neighbor Cross-modality Mapping (Knight), a zero-shot method from association to generation. With vision-free unsupervised training, Knight achieves state-of-the-art performance in zero-shot methods for image captioning and video captioning.
Despite making significant progress in multi-modal tasks, current Multi-modal Large Language Models (MLLMs) encounter the significant challenge of hallucinations, which may lead to harmful consequences. Therefore, evaluating MLLMs' hallucinations is becoming increasingly important in model improvement and practical application deployment. Previous works are limited in high evaluation costs (e.g., relying on humans or advanced LLMs) and insufficient evaluation dimensions (e.g., types of tasks and hallucinations). In this paper, we propose an LLM-free multi-dimensional benchmark AMBER, which can be used to evaluate both generative task and discriminative task including existence, attribute and relation hallucination. Based on AMBER, we design a low-cost and efficient evaluation pipeline. Additionally, we conduct a comprehensive evaluation and detailed analysis of mainstream MLLMs including GPT-4V(ision), and also give guideline suggestions for mitigating hallucinations. The data and code of AMBER are available at https://github.com/junyangwang0410/AMBER.
Point cloud registration is a fundamental problem in many domains. Practically, the overlap between point clouds to be registered may be relatively small. Most unsupervised methods lack effective initial evaluation of overlap, leading to suboptimal registration accuracy. To address this issue, we propose an unsupervised network Overlap Bias Matching Network (OBMNet) for partial point cloud registration. Specifically, we propose a plug-and-play Overlap Bias Matching Module (OBMM) comprising two integral components, overlap sampling module and bias prediction module. These two components are utilized to capture the distribution of overlapping regions and predict bias coefficients of point cloud common structures, respectively. Then, we integrate OBMM with the neighbor map matching module to robustly identify correspondences by precisely merging matching scores of points within the neighborhood, which addresses the ambiguities in single-point features. OBMNet can maintain efficacy even in pair-wise registration scenarios with low overlap ratios. Experimental results on extensive datasets demonstrate that our approach's performance achieves a significant improvement compared to the state-of-the-art registration approach.
Fine-tuning a visual pre-trained model can leverage the semantic information from large-scale pre-training data and mitigate the over-fitting problem on downstream vision tasks with limited training examples. While the problem of catastrophic forgetting in pre-trained backbone has been extensively studied for fine-tuning, its potential bias from the corresponding pre-training task and data, attracts less attention. In this work, we investigate this problem by demonstrating that the obtained classifier after fine-tuning will be close to that induced by the pre-trained model. To reduce the bias in the classifier effectively, we introduce a reference distribution obtained from a fixed text classifier, which can help regularize the learned vision classifier. The proposed method, Text Supervised fine-tuning (TeS), is evaluated with diverse pre-trained vision models including ResNet and ViT, and text encoders including BERT and CLIP, on 11 downstream tasks. The consistent improvement with a clear margin over distinct scenarios confirms the effectiveness of our proposal. Code is available at https://github.com/idstcv/TeS.
Large language models (LLMs) have demonstrated impressive zero-shot abilities on a variety of open-ended tasks, while recent research has also explored the use of LLMs for multi-modal generation. In this study, we introduce mPLUG-Owl, a novel training paradigm that equips LLMs with multi-modal abilities through modularized learning of foundation LLM, a visual knowledge module, and a visual abstractor module. This approach can support multiple modalities and facilitate diverse unimodal and multimodal abilities through modality collaboration. The training paradigm of mPLUG-Owl involves a two-stage method for aligning image and text, which learns visual knowledge with the assistance of LLM while maintaining and even improving the generation abilities of LLM. In the first stage, the visual knowledge module and abstractor module are trained with a frozen LLM module to align the image and text. In the second stage, language-only and multi-modal supervised datasets are used to jointly fine-tune a low-rank adaption (LoRA) module on LLM and the abstractor module by freezing the visual knowledge module. We carefully build a visually-related instruction evaluation set OwlEval. Experimental results show that our model outperforms existing multi-modal models, demonstrating mPLUG-Owl's impressive instruction and visual understanding ability, multi-turn conversation ability, and knowledge reasoning ability. Besides, we observe some unexpected and exciting abilities such as multi-image correlation and scene text understanding, which makes it possible to leverage it for harder real scenarios, such as vision-only document comprehension. Our code, pre-trained model, instruction-tuned models, and evaluation set are available at https://github.com/X-PLUG/mPLUG-Owl. The online demo is available at https://www.modelscope.cn/studios/damo/mPLUG-Owl.
Machine learning models often learn to make predictions that rely on sensitive social attributes like gender and race, which poses significant fairness risks, especially in societal applications, such as hiring, banking, and criminal justice. Existing work tackles this issue by minimizing the employed information about social attributes in models for debiasing. However, the high correlation between target task and these social attributes makes learning on the target task incompatible with debiasing. Given that model bias arises due to the learning of bias features (i.e., gender) that help target task optimization, we explore the following research question: Can we leverage shortcut features to replace the role of bias feature in target task optimization for debiasing? To this end, we propose Shortcut Debiasing, to first transfer the target task's learning of bias attributes from bias features to shortcut features, and then employ causal intervention to eliminate shortcut features during inference. The key idea of Shortcut Debiasing is to design controllable shortcut features to on one hand replace bias features in contributing to the target task during the training stage, and on the other hand be easily removed by intervention during the inference stage. This guarantees the learning of the target task does not hinder the elimination of bias features. We apply Shortcut Debiasing to several benchmark datasets, and achieve significant improvements over the state-of-the-art debiasing methods in both accuracy and fairness.
Vision-Language Pre-training (VLP) models have achieved state-of-the-art performance in numerous cross-modal tasks. Since they are optimized to capture the statistical properties of intra- and inter-modality, there remains risk to learn social biases presented in the data as well. In this work, we (1) introduce a counterfactual-based bias measurement CounterBias to quantify the social bias in VLP models by comparing the [MASK]ed prediction probabilities of factual and counterfactual samples; (2) construct a novel VL-Bias dataset including 24K image-text pairs for measuring gender bias in VLP models, from which we observed that significant gender bias is prevalent in VLP models; and (3) propose a VLP debiasing method FairVLP to minimize the difference in the [MASK]ed prediction probabilities between factual and counterfactual image-text pairs for VLP debiasing. Although CounterBias and FairVLP focus on social bias, they are generalizable to serve as tools and provide new insights to probe and regularize more knowledge in VLP models.
The Vision-Language Pre-training (VLP) models like CLIP have gained popularity in recent years. However, many works found that the social biases hidden in CLIP easily manifest in downstream tasks, especially in image retrieval, which can have harmful effects on human society. In this work, we propose FairCLIP to eliminate the social bias in CLIP-based image retrieval without damaging the retrieval performance achieving the compatibility between the debiasing effect and the retrieval performance. FairCLIP is divided into two steps: Attribute Prototype Learning (APL) and Representation Neutralization (RN). In the first step, we extract the concepts needed for debiasing in CLIP. We use the query with learnable word vector prefixes as the extraction structure. In the second step, we first divide the attributes into target and bias attributes. By analysis, we find that both attributes have an impact on the bias. Therefore, we try to eliminate the bias by using Re-Representation Matrix (RRM) to achieve the neutralization of the representation. We compare the debiasing effect and retrieval performance with other methods, and experiments demonstrate that FairCLIP can achieve the best compatibility. Although FairCLIP is used to eliminate bias in image retrieval, it achieves the neutralization of the representation which is common to all CLIP downstream tasks. This means that FairCLIP can be applied as a general debiasing method for other fairness issues related to CLIP.