We adversarially train a fast feed-forward generator network for arbitrary style transfer. The trained generator can output stylized images given unseen content and style image pairs as input during inference time. Our generator network is an encoder-decoder network that stylized the content by shifting the statistics of deep features, which has a novel mask module that can automatically and spatially decide the stylization level. We introduce an interface to manually and spatially control the stylization levels, and combine multiple styles in the generator. Our training objective is composed of traditional perceptual loss for content, traditional statistical loss for style, and adversarial loss that learns the intrinsic property of image styles from large-scale multi-domain artistic images. We use a conditional discriminator based on the coarse category of styles to tackle the challenging adversarial training for arbitrary style transfer, as both the input and output of our generator are diverse multi-domain images. We observe the mask module can stabilize adversarial training and help avoiding mode collapse in practice. As a side effect, our trained discriminator can be applied to rank and select representative stylized images, and the stylized images can significantly improve the efficiency of optimization-based style transfer. We qualitatively and quantitatively evaluate the proposed method, and compare with recent style transfer methods. We perform systematic study on arbitrary style transfer on multi-domain style images, and release our code and model at https://github.com/nightldj/behance_release. (c) 2020 Elsevier Ltd. All rights reserved.
We propose a fast feed-forward network for arbitrary style transfer, which can generate stylized image for previously unseen content and style image pairs. Besides the traditional content and style representation based on deep features and statistics for textures, we use adversarial networks to regularize the generation of stylized images. Our adversarial network learns the intrinsic property of image styles from large-scale multi-domain artistic images. The adversarial training is challenging because both the input and output of our generator are diverse multi-domain images. We use a conditional generator that stylized content by shifting the statistics of deep features, and a conditional discriminator based on the coarse category of styles. Moreover, we propose a mask module to spatially decide the stylization level and stabilize adversarial training by avoiding mode collapse. As a side effect, our trained discriminator can be applied to rank and select representative stylized images. We qualitatively and quantitatively evaluate the proposed method, and compare with recent style transfer methods. We release our code and model at https://github.com/nightldj/behance_release.
Computer vision systems are designed to work well within the context of everyday photography. However, artists often render the world around them in ways that do not resemble photographs. Artwork produced by people is not constrained to mimic the physical world, making it more challenging for machines to recognize.This work is a step toward teaching machines how to categorize images in ways that are valuable to humans. First, we collect a large-scale dataset of contemporary artwork from Behance, a website containing millions of portfolios from professional and commercial artists. We annotate Behance imagery with rich attribute labels for content, emotions, and artistic media. Furthermore, we carry out baseline experiments to show the value of this dataset for artistic style prediction, for improving the generality of existing object classifiers, and for the study of visual domain adaptation. We believe our Behance Artistic Media dataset will be a good starting point for researchers wishing to study artistic imagery and relevant problems. This dataset can be found at https://bam-dataset.org/
We propose a novel measure of visual similarity for image retrieval that incorporates both structural and aesthetic (style) constraints. Our algorithm accepts a query as sketched shape, and a set of one or more contextual images specifying the desired visual aesthetic. A triplet network is used to learn a feature embedding capable of measuring style similarity independent of structure, delivering significant gains over previous networks for style discrimination. We incorporate this model within a hierarchical triplet network to unify and learn a joint space from two discriminatively trained streams for style and structure. We demonstrate that this space enables, for the first time, styleconstrained sketch search over a diverse domain of digital artwork comprising graphics, paintings and drawings. We also briefly explore alternative query modalities.
Research experiences today are limited to a privileged few at select universities. Providing open access to research experiences would enable global upward mobility and increased diversity in the scientific workforce. How can we coordinate a crowd of diverse volunteers on open-ended research? How could a PI have enough visibility into each person's contributions to recommend them for further study? We present Crowd Research, a crowdsourcing technique that coordinates open-ended research through an iterative cycle of open contribution, synchronous collaboration, and peer assessment. To aid upward mobility and recognize contributions in publications, we introduce a decentralized credit system: participants allocate credits to each other, which a graph centrality algorithm translates into a collectively-created author order. Over 1,500 people from 62 countries have participated, 74% from institutions with low access to research. Over two years and three projects, this crowd has produced articles at top-tier Computer Science venues, and participants have gone on to leading graduate programs.
Research experiences today are limited to a privileged few at select universities. Providing open access to research experiences would enable global upward mobility and increased diversity in the scientific workforce. How can we coordinate a crowd of diverse volunteers on open-ended research? How could a PI have enough visibility into each person's contributions to recommend them for further study? We present Crowd Research, a crowdsourcing technique that coordinates open-ended research through an iterative cycle of open contribution, synchronous collaboration, and peer assessment. To aid upward mobility and recognize contributions in publications, we introduce a decentralized credit system: participants allocate credits to each other, which a graph centrality algorithm translates into a collectively-created author order. Over 1,500 people from 62 countries have participated, 74% from institutions with low access to research. Over two years and three projects, this crowd has produced articles at top-tier Computer Science venues, and participants have gone on to leading graduate programs.
In this work we propose a novel interpretation of residual networks showing that they can be seen as a collection of many paths of differing length. Moreover, residual networks seem to enable very deep networks by leveraging only the short paths during training. To support this observation, we rewrite residual networks as an explicit collection of paths. Unlike traditional models, paths through residual networks vary in length. Further, a lesion study reveals that these paths show ensemble-like behavior in the sense that they do not strongly depend on each other. Finally, and most surprising, most paths are shorter than one might expect, and only the short paths are needed during training, as longer paths do not contribute any gradient. For example, most of the gradient in a residual network with 110 layers comes from paths that are only 10-34 layers deep. Our results reveal one of the key characteristics that seem to enable the training of very deep networks: Residual networks avoid the vanishing gradient problem by introducing short paths which can carry gradient throughout the extent of very deep networks.
In this work, we introduce a novel interpretation of residual networks showing they are exponential ensembles. This observation is supported by a large-scale lesion study that demonstrates they behave just like ensembles at test time. Subsequently, we perform an analysis showing these ensembles mostly consist of networks that are each relatively shallow. For example, contrary to our expectations, most of the gradient in a residual network with 110 layers comes from an ensemble of very short networks, i.e., only 10-34 layers deep. This suggests that in addition to describing neural networks in terms of width and depth, there is a third dimension: multiplicity, the size of the implicit ensemble. Ultimately, residual networks do not resolve the vanishing gradient problem by preserving gradient flow throughout the entire depth of the network - rather, they avoid the problem simply by ensembling many short networks together. This insight reveals that depth is still an open research question and invites the exploration of the related notion of multiplicity.
After decades of study, automatic face detection and recognition systems are now accurate and widespread. Naturally, this means users who wish to avoid automatic recognition are becoming less able to do so. Where do we stand in this cat-and-mouse race? We currently live in a society where everyone carries a camera in their pocket. Many people willfully upload most or all of the pictures they take to social networks which invest heavily in automatic face recognition systems. In this setting, is it still possible for privacy-conscientious users to avoid automatic face detection and recognition? If so, how? Must evasion techniques be obvious to be effective, or are there still simple measures that users can use to protect themselves? In this work, we find ways to evade face detection on Facebook, a representative example of a popular social network that uses automatic face detection to enhance their service. We challenge widely-held beliefs about evading face detection: do our old techniques such as blurring the face region or wearing "privacy glasses" still work? We show that in general, state-of-the-art detectors can often find faces even if the subject wears occluding clothing or even if the uploader damages the photo to prevent faces from being detected.
When crowdsourcing systems are used in combination with machine inference systems in the real world, they benefit the most when the machine system is deeply integrated with the crowd workers. However, if researchers wish to integrate the crowd with "off-the-shelf" machine classifiers, this deep integration is not always possible. This work explores two strategies to increase accuracy and decrease cost under this setting. First, we show that reordering tasks presented to the human can create a significant accuracy improvement. Further, we show that greedily choosing parameters to maximize machine accuracy is sub-optimal, and joint optimization of the combined system improves performance.
We examine the possibility that recent promising results in automatic caption generation are due primarily to language models.By varying image representation quality produced by a convolutional neural network, we find that a state-of-theart neural captioning algorithm is able to produce quality captions even when provided with surprisingly poor image representations.We replicate this result in a new, fine-grained, transfer learned captioning domain, consisting of 66K recipe image/title pairs.We also provide some experiments regarding the appropriateness of datasets for automatic captioning, and find that having multiple captions per image is beneficial, but not an absolute requirement.
This paper presents our work on "SNaCK," a low-dimensional concept embedding algorithm that combines human expertise with automatic machine similarity kernels. Both parts are complimentary: human insight can capture relationships that are not apparent from the object's visual similarity and the machine can help relieve the human from having to exhaustively specify many constraints. We show that our SNaCK embeddings are useful in several tasks: distinguishing prime and nonprime numbers on MNIST, discovering labeling mistakes in the Caltech UCSD Birds (CUB) dataset with the help of deep-learned features, creating training datasets for bird classifiers, capturing subjective human taste on a new dataset of 10,000 foods, and qualitatively exploring an unstructured set of pictographic characters. Comparisons with the state-of-the-art in these tasks show that SNaCK produces better concept embeddings that require less human supervision than the leading methods.
Similarity comparisons of the form "Is object a more similar to b than to c?" form a useful foundation in several computer vision and machine learning applications. Unfortunately, an embedding of n points is only uniquely specified by n3 triplets, making collecting every triplet an expensive task. In noticing this difficulty, other researchers investigated more intelligent triplet sampling techniques, but they do not study their effectiveness or their potential drawbacks. Although it is important to reduce the number of collected triplets to generate a good embedding, it is also important to understand how best to display a triplet collection task to the user to better respect the worker's human constraints. In this work, we explore an alternative method for collecting triplets and analyze its financial cost, collection speed, and worker happiness as a function of the final embedding quality. We propose best practices for creating cost effective human intelligence tasks for collecting triplets. We show that rather than changing the sampling algorithm, simple changes to the crowdsourcing UI can drastically decrease the cost of collecting similarity comparisons. Finally, we provide a food similarity dataset as well as the labels collected from crowd workers.
Recognition is the fundamental task of visual cognition, yet how to formalize the general recognition problem for computer vision remains an open issue. The problem is sometimes reduced to the simplest case of recognizing matching pairs, often structured to allow for metric constraints. However, visual recognition is broader than just pair-matching: what we learn and how we learn it has important implications for effective algorithms. In this review paper, we reconsider the assumption of recognition as a pair-matching test, and introduce a new formal definition that captures the broader context of the problem. Through a meta-analysis and an experimental assessment of the top algorithms on popular data sets, we gain a sense of how often metric properties are violated by recognition algorithms. By studying these violations, useful insights come to light: we make the case for local distances and systems that leverage outside information to solve the general recognition problem.
When implementing real-world computer vision systems, researchers can use mid-level representations as a tool to adjust the trade-off between accuracy and efficiency. Unfortunately, existing mid-level representations that improve accuracy tend to decrease efficiency, or are specifically tailored to work well within one pipeline or vision problem at the exclusion of others. We introduce a novel, efficient mid-level representation that improves classification efficiency without sacrificing accuracy. Our Exemplar Codes are based on linear classifiers and probability normalization from extreme value theory. We apply Exemplar Codes to two problems: facial attribute extraction and tattoo classification. In these settings, our Exemplar Codes are competitive with the state of the art and offer efficiency benefits, making it possible to achieve high accuracy even on commodity hardware with a low computational budget.
The outreach of computer vision to non-traditional areas has enormous potential to enable new ways of solving real world problems. One such problem is how to incorporate technology in the effort to protect endangered and threatened species in the wild. This paper presents a snapshot of our interdisciplinary team's ongoing work in the Mojave Desert to build vision tools for field biologists to study the currently threatened Desert Tortoise and Mohave Ground Squirrel. Animal population studies in natural habitats present new recognition challenges for computer vision, where open set testing and access to just limited computing resources lead us to algorithms that diverge from common practices. We introduce a novel algorithm for animal classification that addresses the open set nature of this problem and is suitable for implementation on a smartphone. Further, we look at a simple model for object recognition applied to the problem of individual species identification. A thorough experimental analysis is provided for real field data collected in the Mojave desert.
This paper addresses two problems that have been largely overlooked in the literature. First, many systems seek to use, and algorithms claim to provide, rotational in-variance, such as fingerprint minutiae or SIFT/SURF features. We introduce a statistical test for rotational independence, using lossless rotations to show the differences are statistically significant and cannot be attributed to image noise. We use this to experimentally show fingerprint feature extractors fail to be rotation independent. We show the popular "rotation invariant" SURF and SIFT feature extractors, used in both biometric and general vision, also fail the rotation independence test.We then introduce a match-twist-match (MTM) paradigm and experimentally demonstrate that, by reducing the effective angular difference between probe and gallery, we can improve system matching performance. Our analysis, using FVC2002 and FVC2004 datasets, further shows that differences in extracted features impact the overall system performance of fingerprint matching of both matchers tested. Using the MTM approach, we reduce our secure template system's errors by 10%-20% - helping us to define the current state of the art in the FVC-OnGoing Secure template competition with an EER of 1.698%.We end by bringing to the forefront the growing danger of sensors over-preprocessing of images. We show examples of the problems that can arise with preprocessing. As our rotation experiments showed, the impact of even modest numbers of feature errors suggest these preprocessing issues are likely very significant. We suggest the need for policy guidelines that require disclosure of preprocessing steps used and the development of standards for testing the impact of preprocessing.
Iris biometrics are one of the strongest modalities in terms of performance, and as such, are used in several high-security scenarios. However, remote/network authentication creates its own class of problems that have not previously been considered. In this work, we adapt Vaulted Verification, a novel remote matching protocol, to work with iris biometrics in a network authentication setting. We give an overview of how Vaulted Verification works and show how to adapt it to the unique challenges of iris biometrics. We then investigate the algorithm's security and evaluate its performance, showing that Vaulted Verification is among the top-performing template protection algorithms for the CASIAv1 dataset. We conclude with a summary and ideas for future work.
As biometric authentication systems become common in everyday use, researchers are beginning to address privacy issues in biometric recognition. With the growing use of mobile devices, it is important to develop approaches that support remote mobile verification. This paper outlines the need for a mobile/remote SVM-based authentication system that does not compromise the privacy of the subject being recognized. We discuss limitations of earlier privacy-preserving authentication systems and present necessary privacy and security requirements that make a system attractive from both the server's security point of view and from the client's privacy-centric point of view. We then present a novel protocol we call “Vaulted Verification” that allows a server to remotely authenticate a client's biometric in a privacy preserving way. We conclude with a small evaluation of performance, discussion of security implications, and ideas for future work.
As biometric authentication systems become common in everyday use, researchers are beginning to wonder about the ethics of biometric recognition. In particular, this paper outlines the need for a face recognition system that does not compromise the privacy of the subjects being recognized. We present a brief overview of current face verification systems and discuss one such implementation. We also outline several obstacles that must be overcome to protect SVM-based face classifiers. To overcome these obstacles, we present a novel protocol we call “Vaulted Verification” that allows a server to authenticate a client’s biometric in a privacy preserving way. Finally, we conclude with a small evaluation of performance, discussion of some security implications, and ideas for future work.