Emotion recognition has been one of the most important issues in human computer interaction (HCI). In this paper, we propose a novel bimodal emotion recognition approach by using the boosting-based framework, in which we can automatically determine the adaptive weights for audio and visual features. In this way, we balance the dominances of audio and visual features dynamically in feature-level to obtain better performance. To ensure the tracking accuracy of facial feature points, the traditional KLT algorithm is integrated with Point Distribution Model (PDM) to guide the deformation of facial features. Experiments show the validity and effectiveness of our method.
This paper presents a realistic visual speech synthesis based on the hybrid concatenation method. Unlike previous methods based on phoneme level unit selection or hidden Markov model (HMM), etc., the hybrid concatenation method uses a frame level-based unit selection method combined with a fused HMM, and is able to generate more expressive and stable facial animations. The fused HMM can be used to explicitly model the loose synchronization of tightly coupled streams, with much better results than a normal HMM for audiovisual mapping. After fused HMM is created, facial animation is generated via the unit selection method at the frame level by using the fused HMM output probabilities. To accelerate the computing efficiency of the unit selection on a large corpus, this paper also proposes a two-layer Viterbi search method in which only the subsets that have been selected in the first layer are further checked in the second layer. Using this idea, the system has been successfully integrated into real-time applications. Furthermore, the paper also proposes a mapping method to generate emotional facial expressions from neutral facial expressions based on Gaussian mixture models (GMMs). Final experiments prove that the method described can output synthesized facial parameters with high quality. Compared with other audiovisual mapping methods, our method has better performance with respect to expressiveness, stability, and system running speed.
In this chapter, we present two methods (fused HMM inversion method and unit selection method) for the speech-driven facial animation system. It systematically addresses audiovisual data acquisition, expressive trajectory analysis, and audiovisual mapping. Based on this framework, we learn the correlation between neutral facial deformation and expressive facial deformation with the Gaussian Mixture Model (GMM). A hierarchical structure is proposed to map the acoustic parameters to lip FAPs. Then the synthesized neutral FAP streams are extended with expressive variations according to the prosody of the input speech. The quantitative evaluation of the experimental result is encouraging and the synthesized face shows a realistic quality.
We propose a novel bimodal emotion recognition approach by using the boosting-based framework, in which we can automatically determine the adaptive weights for audio and visual features. In this way, we balance the dominances of audio and visual features dynamically in feature-level to obtain better performance.
Realistic audio-visual mapping remains a very challenging problem. Having short time delay between inputs and outputs is also of great importance. In this paper, we present a new dynamic audio-visual mapping approach based on the Fused Hidden Markov Model Inversion method. In our work, the Fused HMM is used to model the loose synchronization nature of the two tightly coupled audio speech and visual speech streams explicitly. Given novel audio inputs, the inversion algorithm is derived to synthesize visual counterparts by maximizing the joint probabilistic distribution of the Fused HMM. When it is implemented in the subsets built from the training corpus, realistic synthesized facial animation having relative short time delay is obtained. Experiments on a 3D motion capture bimodal database show that the synthetic results are comparable with the ground truth.
In this paper, we develop an efficient technique for fully automatic recovery of accurate 3D face shape from videos captured by a low cost camera. The method is designed to work with a short video containing a face rotating from frontal view to profile view. The whole approach consists of three components. First, automatic initialization is performed in the first frame with approximately frontal face. Then, to handle the case of low quality image captured by low cost camera, the 2D feature matching, head poses and underlying 3D face shape are estimated and refined iteratively in an efficient way based on image sequence segmentation. Finally, to take advantage of the sparse structure of the proposed algorithm, sparse bundle adjustment technique is further employed to speed up the computation. We demonstrate the accuracy and robustness of the algorithm using a set of experiments
Natural Human-Computer Interface requires integration of realistic audio and visual information for perception and display. In this paper, a lifelike talking head system is proposed. The system converts text to speech with synchronized animation of mouth movements and emotion expression. The talking head is based on a generic 3D human head model. The personalized model is incorporated into the system. With texture mapping, the personalized model offers a more natural and realistic look than the generic model. To express emotion, both prosody information and Emotional Markup Language are used to generate the dynamic viseme models. Final system was proved to be able to offer the natural and vivid audio-visual output.