We are committed to using various indoor and outdoor images, 3D objects and static scenes as recognition objects to build an augmented reality world. This paper focuses on the research and application of indoor augmented reality navigation. Indoor navigation has a variety of technical solutions, such as Wi-Fi Based and indoor sensor based. As one of them, augmented reality has the advantages of no need to deploy additional hardware devices in advance, six degrees of freedom and high precision. By analyzing the development of augmented reality indoor navigation and the underlying technology, we summarize and implement three solutions: map based (MB), point-cloud based (PCB), image based (IB). We first conducted a control experiment, and compared these schemes with the flow theory and the experimental data. At the same time, we collected the feedback and suggestions during the experiment, and carried out a second experiment on some components of augmented reality navigation (such as path, point of interest), and obtained the corresponding quantitative data.
增强现实(AR)技术作为沟通现实与虚拟场景的桥梁,能够激发使用者的想象力、空间感和创造力.现有AR儿童绘本在虚实结合方面不足、游戏形式和互动种类单一,缺少寓教于乐的AR儿童绘本游戏作为内容.首先试用和研究了59款移动AR游戏并分类.使用Delphi法选择了一些合适的游戏类型,并将其迁移到儿童绘本上.再让6~12岁儿童(n=6)试玩并进行观察和访谈.同时,组织家长/老师(n=7)与开发者(n=5)形成焦点小组并针对绘本和应用进行讨论.最终,提取了开发者(developer)、家长/老师(parents/teachers)和孩子(children)对于AR儿童绘本不同的需求和对应指标,收获了对应3个维度的框架DPC(developer,parents/teachers,children),且每个维度被细分.使用DPC框架对AR儿童绘本游戏进行了改进.