Recent advances in crowdsourcing technologies enable computationally challenging tasks (e.g., sentiment analysis and entity resolution) to be performed by Internet workers, driven mainly by monetary incentives. A fundamental question is: how should workers be selected, so that the tasks in hand can be accomplished successfully and economically? In this paper, we study the Jury Selection Problem (JSP): Given a monetary budget, and a set of decision-making tasks (e.g., “Is Bill Gates still the CEO of Microsoft now?”), return the set of workers (called jury), such that their answers yield the highest “Jury Quality” (or JQ). Existing JSP solutions make use of the Majority Voting (MV) strategy, which uses the answer chosen by the largest number of workers. We show that MV does not yield the best solution for JSP. We further prove that among all voting strategies (including deterministic and randomizedstrategies), BayesianVoting(BV)canoptimallysolveJSP. We then examine how to solve JSP based on BV. This is technically challenging, since computing the JQ with BV is NP-hard. We solve this problem by proposing an approximate algorithm that is computationally efficient. Our approximate JQ computation algorithm is also highly accurate, and its error is proved to be bounded within 1%. We extend our solution by considering the task owner’s “belief” (or prior) on the answers of the tasks. Experiments on synthetic and real datasets show that our new approach is consistently better than the best JSP solution known.
Social networks are commonly used for marketing purposes. For example, free samples of a product can be given to a few influential social network users (or seed nodes), with the hope that they will convince their friends to buy it. One way to formalize this objective is through the problem of influence maximization (or IM), whose goal is to find the best seed nodes to activate under a fixed budget, so that the number of people who get influenced in the end is maximized. Solutions to IM rely on the influence probability that a user influences another one. However, this probability information may be unavailable or incomplete. In this paper, we study IM in the absence of complete information on influence probability. We call this problem Online Influence Maximization (OIM), since we learn influence probabilities at the same time we run influence campaigns. To solve OIM, we propose a multiple-trial approach, where (1) some seed nodes are selected based on existing influence information; (2) an influence campaign is started with these seed nodes; and (3) user feedback is used to update influence information. We adopt Explore-Exploit strategies, which can select seed nodes using either the current influence probability estimation (exploit), or the confidence bound on the estimation (explore). Any existing IM algorithm can be used in this framework. We also develop an incremental algorithm that can significantly reduce the overhead of handling user feedback information. Our experiments show that our solution is more effective than traditional IM methods on the partial information.
Social networks are commonly used for marketing purposes. For example, free samples of a product can be given to a few influential social network users (or "seed nodes"), with the hope that they will convince their friends to buy it. One way to formalize marketers' objective is through influence maximization (or IM), whose goal is to find the best seed nodes to activate under a fixed budget, so that the number of people who get influenced in the end is maximized. Recent solutions to IM rely on the influence probability that a user influences another one. However, this probability information may be unavailable or incomplete. In this paper, we study IM in the absence of complete information on influence probability. We call this problem Online Influence Maximization (OIM) since we learn influence probabilities at the same time we run influence campaigns. To solve OIM, we propose a multiple-trial approach, where (1) some seed nodes are selected based on existing influence information; (2) an influence campaign is started with these seed nodes; and (3) users' feedback is used to update influence information. We adopt the Explore-Exploit strategy, which can select seed nodes using either the current influence probability estimation (exploit), or the confidence bound on the estimation (explore). Any existing IM algorithm can be used in this framework. We also develop an incremental algorithm that can significantly reduce the overhead of handling users' feedback information. Our experiments show that our solution is more effective than traditional IM methods on the partial information.
In many applications, entities and their relationships are represented by graphs. Examples include the WWW (web pages and hyperlinks) and bibliographic networks (authors and co-authorship). A graph can be conveniently modeled by a matrix from which various quantitative measures are derived. Some example measures include PageRank and SALSA (which measure nodes’ importance), and Personalized PageRank and Random Walk with Restart (which measure proximities between nodes). To compute these measures, linear systems of the form Ax = b, where A is a matrix that captures a graph’s structure, need to be solved. To facilitate solving the linear system, the matrix A is often decomposed into two triangular matrices (L and U). In a dynamic world, the graph that models it changes with time and thus is the matrix A that represents the graph. We consider a sequence of evolving graphs and its associated sequence of evolving matrices. We study how LU-decomposition should be done over the sequence so that (1) the decomposition is efficient and (2) the resulting LU matrices best preserve the sparsity of the matrices A’s (i.e., the number of extra non-zero entries introduced in L and U are minimized.) We propose a cluster-based algorithm CLUDE for solving the problem. Through an experimental study, we show that CLUDE is about an order of magnitude faster than the traditional incremental update algorithm. The number of extra non-zero entries introduced by CLUDE is also about an order of magnitude fewer than that of the traditional algorithm. CLUDE is thus an efficient algorithm for LU decomposition that produces high-quality LU matrices over an evolving matrix sequence.
In social tagging systems, such as Delicious1 and Flickr2, users are allowed to annotate resources (e.g., Web URLs and images) with textual descriptions called tags. Tags have proven to be invaluable building blocks in algorithms for searching, mining and recommending resources. In practice, however, not all resources receive the same attention from users, and as a result, most tags are added to the few highly-popular resources, while most of the resources receive few tags. Crucially, this incomplete tagging on resources can severely affect the effectiveness of all tagging applications. We present iTag, an incentive-based tagging system, which aims at improving tagging quality of resources, by incentivizing taggers under budget constraints. Our system is built upon traditional crowdsourcing systems such as Amazon Mechanical Turk (MTurk). In our demonstration, we will show how our system allows users to use simple but powerful strategies to significantly improve the tagging quality of resources.
A social tagging system, such as del.icio.us and Flickr, allows users to annotate resources (e.g., web pages and photos) with text descriptions called tags. Tags have proven to be invaluable information for searching, mining, and recommending resources. In practice, however, not all resources receive the same attention from users. As a result, while some highly-popular resources are over-tagged, most of the resources are under-tagged. Incomplete tagging on resources severely affects the effectiveness of all tag-based techniques and applications. We address an interesting question: if users are paid to tag specific resources, how can we allocate incentives to resources in a crowd-sourcing environment so as to maximize the tagging quality of resources? We address this question by observing that the tagging quality of a resource becomes stable after it has been tagged a sufficient number of times. We formalize the concepts of tagging quality (TQ) and tagging stability (TS) in measuring the quality of a resource's tag description. We propose a theoretically optimal algorithm given a fixed “budget” (i.e., the amount of money paid for tagging resources). This solution decides the amount of rewards that should be invested on each resource in order to maximize tagging stability. We further propose a few simple, practical, and efficient incentive allocation strategies. On a dataset from del.icio.us, our best strategy provides resources with a close-to-optimal gain in tagging stability.
In a crowdsourcing system, Human Intelligence Tasks (HITs) (e.g., translating sentences, matching photos, tagging videos with keywords) can be conveniently specified. HITs are made available to a large pool of workers, who are paid upon completing the HITs they have selected. Since workers may have different capabilities, some difficult HITs may not be satisfactorily performed by a single worker. If more workers are employed to perform a HIT, the quality of the HIT's answer could be statistically improved. Given a set of HITs and a fixed "budget", we address the important problem of determining the number of workers (or plurality) of each HIT so that the overall answer quality is optimized. We propose a dynamic programming (DP) algorithm for solving the plurality assignment problem (PAP). We identify two interesting properties, namely, monotonicity and diminishing return, which are satisfied by a HIT if the quality of the HIT's answer increases monotonically at a decreasing rate with its plurality. We show for HITs that satisfy the two properties (e.g., multiple-choice-question HITs), the PAP is approximable. We propose an efficient greedy algorithm for such case. We conduct extensive experiments on synthetic and real datasets to evaluate our algorithms. Our experiments show that our greedy algorithm provides close-to-optimal solutions in practice.
The information managed in emerging applications, such as sensor networks, location-based services, and data integration, is inherently imprecise. To handle data uncertainty, probabilistic databases have been recently developed. In this paper, we study how to quantify the ambiguity of answers returned by a probabilistic top-k query. We develop efficient algorithms to compute the quality of this query under the possible world semantics. We further address the cleaning of a probabilistic database, in order to improve top-k query quality. Cleaning involves the reduction of ambiguity associated with the database entities. For example, the uncertainty of a temperature value acquired from a sensor can be reduced, or cleaned, by requesting its newest value from the sensor. While this “cleaning operation” may produce a better query result, it may involve a cost and fail. We investigate the problem of selecting entities to be cleaned under a limited budget. Particularly, we propose an optimal solution and several heuristics. Experiments show that the greedy algorithm is efficient and close to optimal.
A social tagging system, such as del.icio.us and Flickr, allows users to annotate resources (e.g., web pages and photos) with text descriptions called tags. Tags have proven to be invaluable information for searching, mining, and recommending resources. In practice, however, not all resources receive the same attention from users. As a result, while some highlypopular resources are over-tagged, most of the resources are under-tagged. Incomplete tagging on resources severely affects the effectiveness of all tag-based techniques and applications. We address an interesting question: if users are paid to tag specific resources, how can we allocate incentives to resources in a crowd-sourcing environment so as to maximize the tagging quality of resources? We address this question by observing that the tagging quality of a resource becomes stable after it has been tagged a sufficient number of times. We formalize the concepts of tagging quality (TQ) and tagging stability (TS) in measuring the quality of a resource’s tag description. We propose a theoretically optimal algorithm given a fixed “budget” (i.e., the amount of money paid for tagging resources). This solution decides the amount of rewards that should be invested on each resource in order to maximize tagging stability. We further propose a few simple, practical, and efficient incentive allocation strategies. On a dataset from del.icio.us, our best strategy provides resources with a close-to-optimal gain in tagging stability.
David W. Cheung (张偉犖)合作论文数Department of Computer Science,University of Hong Kong5