Software for automating the creation of linguistically accurate and natural-looking animations of American Sign Language (ASL) could increase information accessibility for many people who are deaf. As compared to recording and updating videos of human ASL signers, technology for automatically producing animation from an easy-to-update script would make maintaining ASL content on websites more efficient. Most sign language animation researchers evaluate their systems by collecting subjective judgments and comprehension-question responses from deaf participants. Through a survey (N = 62) and multiple-regression analysis, we identified relationships between (a) demographic and technology-experience characteristics of participants and (b) the subjective and objective scores collected from them during the evaluation of sign language animation systems. These relationships were experimentally verified in a subsequent user study with 57 participants, which demonstrated that specific subpopulations have higher comprehension or subjective scores when viewing sign language animations in an evaluation study. This finding indicates that researchers should collect and report a set of specific characteristics about participants in any publications describing evaluation studies of their technology, a practice that is not yet currently standard among researchers working in this field. In addition to investigating this relationship between participant characteristics and study results, we have also released our survey questions in ASL and English that can be used to measure these participant characteristics, to encourage reporting of such data in future studies. Such reporting would enable researchers in the field to better interpret and compare results between studies with different participant pools.
This research investigates how to best present video-based feedback information to students learning American Sign Language (ASL); these results are relevant not only for the design of a software tool for providing automatic feedback to students but also in the context of how ASL instructors could convey feedback on students’ submitted work. It is known that deaf children benefit from early exposure to language, and higher levels of written language literacy have been measured in deaf adults who were raised in homes using ASL. In addition, prior work has established that new parents of deaf children benefit from technologies to support learning ASL. As part of a long-term project to design a tool to automatically analyze a video of a students’ signing and provide immediate feedback about fluent and non-fluent aspects of their movements, we conducted a study to compare multiple methods of conveying feedback to ASL students, using videos of their signing. Through two user studies, with a Wizard-of-Oz design, we compared multiple types of feedback in regard to users’ subjective judgments of system quality and the degree students’ signing improved (as judged by an ASL instructor who analyzed recordings of students’ signing before and after they viewed each type of feedback). The initial study revealed that displaying videos to students of their signing, augmented with feedback messages about their errors or correct ASL usage, yielded higher subjective scores and greater signing improvement. Students gave higher subjective scores to a version in which time-synchronized pop-up messages appeared overlaid on the student's video to indicate errors or correct ASL usage. In a subsequent study, we found that providing images of correct ASL face and hand movements when providing feedback yielded even higher subjective evaluation scores from ASL students using the system.
Technology to produce animations of sign language from a simple script of the sentence would enable easy-to-update and dynamically generated signing content online, which would benefit deaf signers. Many research teams internationally investigate this technology; researchers typically use their software to generate some animations and then ask deaf participants to evaluate the output by:(a) answering comprehension questions (b) giving subjective ratings of the quality But there is little consensus about what characteristics of study participants to report:(i) demographic background (ii) technology experienceWhat if (i) and (ii) are predictive of (a) and (b)? If participants’ characteristics differ between studies (or aren’t reported), then we can’t compare the performance of sign language animation systems across different studies, which is necessary for progress in a maturing field of research.
Deaf children benefit from early exposure to language, and higher levels of written language literacy have been measured in deaf adults who were raised in homes using American Sign Language (ASL). Prior work has established that new parents of deaf children benefit from technologies to support learning ASL. As part of a project to design a tool to automatically analyze a video of a students' signing and provide immediate feedback about fluent and non-fluent aspects of their movements, we conducted a study to compare multiple methods of conveying feedback to ASL students, using videos of their signing. Through a Wizard-of-Oz study, we compared three types of feedback in regard to users' subjective judgments of system quality and the degree students' signing improved (as judged by an ASL instructor who analyzed recordings of students' signing before and after they viewed each type of feedback). We found that displaying videos to students of their signing, augmented with feedback messages about their errors or correct ASL usage, yielded higher subjective scores and greater signing improvement. Students gave higher subjective scores to a version in which pop-up messages appeared overlaid on the student's video to indicate errors or correct ASL usage.
Technology to automatically synthesize linguistically accurate and natural-looking animations of American Sign Language (ASL) from an easy-to-update script would make it easier to add ASL content to websites and media, thereby increasing information accessibility for many people who are deaf. Researchers evaluate their sign language animation systems by collecting subjective judgments and comprehension-question responses from deaf participants. Through a survey (N=62) and multiple regression analysis, we identified relationships between (a) demographic and technology experience/attitude characteristics of participants and (b) the subjective and objective scores collected from them during the evaluation of sign language animation systems. This finding suggests that it would be important for researchers to collect and report these characteristics of their participants in publications about their studies, but there is currently no consensus in the field. We present a set of questions in ASL and English that can be used by researchers to measure these participant characteristics; reporting such data would enable researchers to better interpret and compare results from studies with different participant pools.