The Proceedings of the ACM series presents the highest-quality research conducted in diverse areas of computer science, as represented by the ACM Special Interest Groups (SIGs). The Proceedings of the ACM on Programming Languages (PACMPL) focuses on research on all aspects of programming languages, from design to implementation and from mathematical formalisms to empirical studies. The journal operates in close collaboration with the ACM Special Interest Group on Programming Languages (SIGPLAN) and is committed to making high-quality peer-reviewed scientific research in programming languages free of restrictions on both access and use.
Context: Just-in-Time (JIT) compilers are able to specialize the code they generate according to a continuous profiling of the running programs. This gives them an advantage when compared to Ahead-of-Time (AoT) compilers that must choose the code to generate once for all. Inquiry: Is it possible to improve the performance of AoT compilers by adding Dynamic Binary Modification (DBM) to the executions? Approach: We added to the Hopc AoT JavaScript compiler a new optimization based on DBM to the inline cache (IC), a classical optimization dynamic languages use to implement object property accesses efficiently. Knowledge: Reducing the number of memory accesses as the new optimization does, does not shorten execution times on contemporary architectures. Grounding: The DBM optimization we have implemented is fully operational on x86_64 architectures. We have conducted several experiments to evaluate its impact on performance and to study the reasons of the lack of acceleration. Importance: The (negative) result we present in this paper sheds new light on the best strategy to be used to implement dynamic languages. It tells that the old days were removing instructions or removing memory reads always yielded to speed up is over. Nowadays, implementing sophisticated compiler optimizations is only worth the effort if the processor is not able by itself to accelerate the code. This result applies to AoT compilers as well as JIT compilers.
Dynamic and polymorphic languages attach information, such as types, to run time objects, and therefore adapt the memory layout of values to include space for this information. This makes it difficult to efficiently implement IEEE754 floating-point numbers as this format does not leave an easily accessible space to store type information. The three main floating-point number encodings in use today, tagged pointers, NaN-boxing, and NuN-boxing, have drawbacks. Tagged pointers entail a heap allocation of all float objects, and NaN/NuN-boxing puts additional run time costs on type checks and the handling of other objects. This paper introduces self-tagging, a new approach to object tagging that uses an invertible bitwise transformation to map floating-point numbers to tagged values that contain the correct type information at the correct position in their bit pattern, superimposing both their value and type information in a single machine word. Such a transformation can only map a subset of all floats to correctly typed tagged values, hence self-tagging takes advantage of the non-uniform distribution of floating point numbers used in practice to avoid heap allocation of the most frequently encountered floats. Variants of self-tagging were implemented in two distinct Scheme compilers and evaluated on four microarchitectures to assess their performance and compare them to tagged pointers, NaN-boxing, and NuN-boxing. Experiments demonstrate that, in practice, the approach eliminates heap allocation of nearly all floating-point numbers and provides good execution speed of float-intensive benchmarks in Scheme with a negligible performance impact on other benchmarks, making it an attractive alternative to tagged pointers, alongside NaN-boxing and NuN-boxing.
WebAssembly (Wasm) has been extended to support features such as garbage collection, references, exceptions, and tail calls that facilitate compilation of managed languages. In this paper, we capture a snapshot of the performance of languages that use these new capabilities from two perspectives. First, we present a language-by-language performance comparison of six managed language implementations on Wasm to the performance to their native implementations. Second, we focus on the implementation of the Bigloo Scheme compiler and explore the impact of different choices for compiling specific aspects of the language. Our findings suggest that Wasm has become a promising compilation target for most managed languages, but that its performance still falls short of that achieved by native code. Our results also show that the quality of the Wasm implementations vary, with the best ones being, on average, about 1.4x slower than the native backend and the worst ones seeing average slowdowns of more than 8x with some tests even failing to execute correctly.
Conventional wisdom suggests that the benefits of functional programming no longer apply in the presence of even a small amount of imperative code, as if the addition of imperative code effectively subtracts. And yet, as we show in this paper, combining functional programming with the special imperative language Esterel provides a multiplicative improvement to the benefits of functional programming. The key to the benefit of both Esterel and functional programming stems from a restriction that both share. As in functional programming, where only the inputs to a function determine its outputs, the state of an Esterel computation is fully determined by the program’s input and the state that the computation had in the previous time step, where the notion of a time step is explicit in the language. Esterel’s guarantee holds even though Esterel programs feature concurrent threads, mutable state, and the ability to create, suspend, and even terminate threads as the computation proceeds. This similarity is the root of the benefits that programmers accrue as they informally reason about their program’s behavior. To illustrate these benefits, the bulk of this paper consists of an in-depth exploration of HipHop code (a mashup of JavaScript and Esterel) that implements a Sudoku solver, showing how it is possible to write code that is as easy to understand as if it were written in a pure functional programming style, even though it uses multiple threads, mutable state, thread preemption, and even thread abortion. Even better, concurrent composition and task canceling provide significant program structuring benefits that allow a clean decomposition and task separation in the solver.
Basic Block Versioning (BBV) is a compilation technique for optimizing program execution. It consists in duplicating and specializing basic blocks of code according to the execution contexts of the blocks, up to a version limit. BBV has been used in Just-In-Time (JIT) compilers for reducing the dynamic type checks of dynamic languages. Our work revisits the BBV technique to adapt it to Ahead-of-Time (AOT) compilation. This Static BBV (SBBV) raises new challenges, most importantly how to ensure the convergence of the algorithm when the specializations of the basic blocks are not based on profiled variable values and how to select the good specialization contexts. SBBV opens new opportunities for more precise optimizations as the compiler can explore multiple versions and only keep those within the version limit that yield better generated code. In this paper, we present the main SBBV algorithm and its use to optimize the dynamic type checks, array bound checks, and mixed-type arithmetic operators often found in dynamic languages. We have implemented SBBV in two AOT compilers for the Scheme programming language that we have used to evaluate the technique's effectiveness. On a suite of benchmarks, we have observed that even with a low limit of 2 versions, SBBV greatly reduces the number of dynamic type tests (by 54% and 62% on average) and accelerates the execution time (by about 10% on average). Previous work has needed a higher version limit to achieve a similar level of optimization. We also observe a small impact on compilation time and code size (a decrease in some cases).
Python is a popular programming language whose performance is known to be uncompetitive in comparison to static languages such as C. Although significant efforts have already accelerated implementations of the language, more efficient ones are still required. The development of such optimized implementations is nevertheless hampered by its complex semantics and the lack of an official formal semantics. We address this issue by presenting an approach to define an executable semantics targeting the development of optimizing compilers. This executable semantics is written in a format that highlights type checks, primitive values boxing and unboxing, and function calls, which are all known sources of overhead. We also present semPy, a partial evaluator of our executable semantics that can be used to remove redundant operations when evaluating arithmetic operators. Finally, we present Zipi, a Python optimizing compiler prototype developed with the aid of semPy. On some tasks, Zipi displays performance competitive with that of state-of-the-art Python implementations.
JavaScript is particularly difficult to implement efficiently because most of its expressions have all sorts of different meanings that involve all sorts of different executions that are not distinguished by any syntactic or type annotation. The common intuition is that only JIT compilers can handle it efficiently because they can rely on heuristic-based strategies that require having the program and the data on hand. But static (AOT) compilers can speculate and use heuristics too! To demonstrate that, we propose Hopc, an AOT compiler for JavaScript, based on the following assumption: The most likely data structure a program will use is the one for which the compiler is able to produce its best code. Thus, contrary to most AOT compilers, Hopc does not rely on complex static analyses to optimize programs. It simply tries to generate its best code that it protects with guards. In this presentation, I will present its main optimizations and an in-depth performance analysis.
The DefinitelyTyped repository hosts type declarations for thousands of JavaScript libraries. Given the lack of formal connection between the types and the corresponding code, a natural question is are the types right? An equally important question, as DefinitelyTyped and the libraries it supports change over time, is how can we keep the types from becoming wrong? In this paper we offer Scotty, a tool that detects mismatches between the types and code in the Definitely-Typed repository. More specifically, Scotty checks each package by converting its types into contracts and installing the contracts on the boundary between the library and its test suite. Running the test suite in this environment can reveal mismatches between the types and the JavaScript code. As automation and generality are both essential if such a tool is going to remain useful in the long term, we focus on techniques that sacrifice completeness, instead preferring to avoid false positives. Scotty currently handles about 26% of the 8006 packages on DefinitelyTyped (61% of the packages whose code is available and whose test suite passes). Perhaps unsurprisingly, running the tests with these contracts in place revealed many errors in Definitely-Typed. More surprisingly, despite the inherent limitations of the techniques we use, this exercise led to one hundred accepted pull requests that fix errors in DefinitelyTyped, demonstrating the value of this approach for the long-term maintenance of DefinitelyTyped. It also revealed a number of lessons about working in the JavaScript ecosystem and how details beyond the semantics of the language can be surprisingly important. Best of all, it also revealed a few places where programmers preferred incorrect types, suggesting some avenues of research to improve TypeScript.
The fastest JavaScript production implementations use just-in-time (JIT) compilation and the vast majority of academic publications about implementations of dynamic languages published during the last two decades focus on JIT compilation. This does not imply that static compilers (AoT) cannot be competitive; as comparatively little effort has been spent creating fast AoT JavaScript compilers, a scientific comparison is lacking. This paper presents the design and implementation of an AoT JavaScript compiler, focusing on a performance analysis. The paper reports on two experiments, one based on standard JavaScript benchmark suites and one based on new benchmarks chosen for their diversity of styles, authors, sizes, provenance, and coverage of the language. The first experiment shows an advantage to JIT compilers, which is expected after the decades of effort that these compilers have paid to these very tests. The second shows more balanced results, as the AoT compiler generates programs that reach competitive speeds and that consume significantly less memory. The paper presents and evaluates techniques that we have either invented or adapted from other systems, to improve AoT JavaScript compilation.
Generative music, i.e., music produced using algorithms or assisted by algorithms, can be created using may different techniques and even methodologies. It can be generated from grammatical representations, using probabilistic algorithms, neural networks, rule-based systems, constraint programming, etc. In our work, we are interested in a new technique that combines complex combination of basic musical elements with stochastic phenomena, and that is made possible by the use of synchronous reactive programming. We have based our work on the HipHop.js programming language that allows composers to create music programs and that produces satisfying and unexpected musical results. In this paper, we present this new way of composing music and we comment some concrete realizations.
HipHop.js is a synchronous reactive DSL for JavaScript built on top of Hop.js. HipHop.js follows the model of perfect synchrony introduced in the Esterel programming language, this may lead to classical causality error cycles, which might be difficult to isolate and to fix. In this work, we discuss in detail the support for debugging causality errors in HipHop.js. First, we provide illustrative examples explaining the origin and formation of causality errors and the difficulties faced in debugging them. Then, we present the techniques and algorithms used to construct precise error messages that direct programmers to the source of errors. We illustrate the effectiveness of the proposed methods on a real world example. Recent reactive technologies and programming languages like FRP, ReactiveX, etc., used in game and GUI development too encounter causality errors, and we feel that our approach used in HipHop.js can help them in debugging in a better way.
The memory isolation mechanism plays an essential role to provide security enforcement in JavaScript programs. Existing secure interaction libraries such as Google Caja, SES, and VM2 rely on built-in memory isolation mechanisms provided by Node.js and browsers, yet most of the other engines such as JerryScript and Duktape, which are implementations for IoT devices, do not support such isolation mechanisms. In this paper, we report about the design and implementation of SecureJS, a portable JavaScript-to-JavaScript compiler that enforces memory isolation. As it only uses standard features, the compiled code it generates can be used by any JavaScript engine. We validated empirically the semantics preservation and memory isolation of SecureJS compiled programs by using 10,490 test programs of ECMAScript Test262 test suite. We also developed a novel experiment to evaluate memory isolation property of compiled code by instrumented JavaScript engines.
This paper presents Skini, a programming methodology and an execution environment for interactive structured music. With this system, the composer programs his scores in the HipHop.js synchronous reactive language. They are then executed, or played, in live concerts, in interaction with the audience. The system aims at helping composers to find a good balance between the determinism of the compositions and the nondeterminism of the interactions with the public. Each execution of a Skini score yields to a different but aesthetically consistent interpretation. This work raises many questions in the musical fields. How to combine composition and interaction? How to control the musical style when the audience influences what is to play next? What are the possible connections with generative music? These are important questions for the Skini system but they are out of the scope of this paper that focuses exclusively on the computer science aspects of the system. From that perspective, the main questions are how to program the scores and in which language? General purpose languages are inappropriate because their elementary constructs (i.e., variables, functions, loops, etc.) do not match the constructions needed to express music and musical constraints. We show that synchronous programming languages are a much better fit because they rely on temporal constructs that can be directly used to represent musical scores and because their malleability enables composers to experiment easily with artistic variations of their initial scores. The paper mostly focuses on scores programming. It exposes the process a composer should follow from his very first musical intuitions up to the generation of a musical artifact. The paper presents some excerpts of the programming of a classical music composition that it then precisely relates to an actual recording. Examples of techno music and jazz are also presented, with audio artifact, to demonstrate the versatility of the system. Finally, brief presentations of past live concerts are presented as an evidence of viability of the system.
Inline caches and hidden classes are two essential components for closing the performance gap between static languages such as Java, Scheme, or ML and dynamic languages such as JavaScript or Python. They rely on the observation that for a particular object access located at a particular point of the program, the shapes, usually referred to as the hidden classes, of accessed objects are likely to be the same. Taking benefit of that invariant, they replace the expensive lookup the semantics of these languages normally demand with one test, the inline cache, and a memory read indexed by an offset computed during the last cache miss. These optimizations are essential but they are not general enough to cope with JavaScript’s proxies. In particular, when the property name is itself unknown statically, inline cache-based optimizations always take a slow path. In this paper, we show how to generalize inline caches to cope with an unknown property name. The paper first discusses the general principle of the extension and then presents the experimental results we collected using a modified version of the Hop JavaScript compiler, demonstrating how the optimization is crucial for improving the performance of proxy objects (as they naturally use dynamic property names extensively). The evaluation report shows that the modified Hop outperforms all other implementations of the language, including the most efficient commercial ones, by a factor ranging from 2× to 100×. Even better, our optimizations are applicable to existing compilers as they require only straightforward changes to runtime data structures; no complex analyses are required.
Static compilation, a.k.a., ahead-of-time (AOT) compilation, is an alternative approach to JIT compilation that can combine good speed and lightweight memory footprint, and that can accommodate read-only memory constraints that are imposed by some devices and some operating systems. Unfortunately the highly dynamic nature of JavaScript makes it hard to compile statically and all existing AOT compilers have either gave up on good performance or full language support. We have designed and implemented an AOT compiler that aims at satisfying both. It supports full unrestricted ECMAScript 5.1 plus many ECMAScript 2017 features and the majority of benchmarks are within 50
Gérard Boudol合作论文数INRIA, Sophia-Antipolis Mediterranee5
I. Castellani合作论文数INRIA
Sophia Antipolis Research Unit3
Pierre Weis合作论文数A>;INRIA Rocquencourt>2
Frédéric Boussinot合作论文数MIMOSA Project2
K. Hammond合作论文数School of Computer Science, University of St. Andrews2