This work proposes a minimal computational model for learning structured memories of multiple object classes in an incremental setting. Our approach is based on establishing a closed-loop transcription between the classes and a corresponding set of subspaces, known as a linear discriminative representation, in a low-dimensional feature space. Our method is simpler than existing approaches for incremental learning, and more efficient in terms of model size, storage, and computation: it requires only a single, fixed-capacity autoencoding network with a feature space that is used for both discriminative and generative purposes. Network parameters are optimized simultaneously without architectural manipulations, by solving a constrained minimax game between the encoding and decoding maps over a single rate reduction-based objective. Experimental results show that our method can effectively alleviate catastrophic forgetting, achieving significantly better performance than prior work of generative replay on MNIST, CIFAR-10, and ImageNet-50, despite requiring fewer resources. Source code can be found at https://github.com/tsb0601/i-CTRL
Current techniques in Visual Simultaneous Localization and Mapping (VSLAM) estimate camera displacement by comparing image features of consecutive scenes. These algorithms depend on scene continuity, hence requires frequent camera inputs. However, processing images frequently can lead to significant memory usage and computation overhead. In this study, we introduce SemanticSLAM, an end-to-end visual-inertial odometry system that utilizes semantic features extracted from an RGB-D sensor. This approach enables the creation of a semantic map of the environment and ensures reliable camera localization. SemanticSLAM is scene-agnostic, which means it doesn't require retraining for different environments. It operates effectively in indoor settings, even with infrequent camera input, without prior knowledge. The strength of SemanticSLAM lies in its ability to gradually refine the semantic map and improve pose estimation. This is achieved by a convolutional long-short-term-memory (ConvLSTM) network, trained to correct errors during map construction. Compared to existing VSLAM algorithms, SemanticSLAM improves pose estimation by 17%. The resulting semantic map provides interpretable information about the environment and can be easily applied to various downstream tasks, such as path planning, obstacle avoidance, and robot navigation. The code will be publicly available at https://github.com/Leomingyangli/SemanticSLAM
This paper proposes an unsupervised method for learning a unified representation that serves both discriminative and generative purposes. While most existing unsupervised learning approaches focus on a representation for only one of these two goals, we show that a unified representation can enjoy the mutual benefits of having both. Such a representation is attainable by generalizing the recently proposed closed-loop transcription framework, known as CTRL, to the unsupervised setting. This entails solving a constrained maximin game over a rate reduction objective that expands features of all samples while compressing features of augmentations of each sample. Through this process, we see discriminative low-dimensional structures emerge in the resulting representations. Under comparable experimental conditions and network complexities, we demonstrate that these structured representations enable classification performance close to state-of-the-art unsupervised discriminative representations, and conditionally generated image quality significantly higher than that of state-of-the-art unsupervised generative models.
Autoencoding has achieved great empirical success as a framework for learning generative models for natural images. Autoencoders often use generic deep networks as the encoder or decoder, which are difficult to interpret, and the learned representations lack clear structure. In this work, we make the explicit assumption that the image distribution is generated from a multi-stage sparse deconvolution. The corresponding inverse map, which we use as an encoder, is a multi-stage convolution sparse coding (CSC), with each stage obtained from unrolling an optimization algorithm for solving the corresponding (convexified) sparse coding program. To avoid computational difficulties in minimizing distributional distance between the real and generated images, we utilize the recent closed-loop transcription (CTRL) framework that optimizes the rate reduction of the learned sparse representations. Conceptually, our method has high-level connections to score-matching methods such as diffusion models. Empirically, our framework demonstrates competitive performance on large-scale datasets, such as ImageNet-1K, compared to existing autoencoding and generative methods under fair conditions. Even with simpler networks and fewer computational resources, our method demonstrates high visual quality in regenerated images. More surprisingly, the learned autoencoder performs well on unseen datasets. Our method enjoys several side benefits, including more structured and interpretable representations, more stable convergence, and scalability to large datasets. Our method is arguably the first to demonstrate that a concatenation of multiple convolution sparse coding/decoding layers leads to an interpretable and effective autoencoder for modeling the distribution of large-scale natural image datasets.
This work proposes a new computational framework for learning a structured generative model for real-world datasets. In particular, we propose to learn a Closed-loop Transcriptionbetween a multi-class, multi-dimensional data distribution and a Linear discriminative representation (CTRL) in the feature space that consists of multiple independent multi-dimensional linear subspaces. In particular, we argue that the optimal encoding and decoding mappings sought can be formulated as a two-player minimax game between the encoder and decoderfor the learned representation. A natural utility function for this game is the so-called rate reduction, a simple information-theoretic measure for distances between mixtures of subspace-like Gaussians in the feature space. Our formulation draws inspiration from closed-loop error feedback from control systems and avoids expensive evaluating and minimizing of approximated distances between arbitrary distributions in either the data space or the feature space. To a large extent, this new formulation unifies the concepts and benefits of Auto-Encoding and GAN and naturally extends them to the settings of learning a both discriminative and generative representation for multi-class and multi-dimensional real-world data. Our extensive experiments on many benchmark imagery datasets demonstrate tremendous potential of this new closed-loop formulation: under fair comparison, visual quality of the learned decoder and classification performance of the encoder is competitive and arguably better than existing methods based on GAN, VAE, or a combination of both. Unlike existing generative models, the so-learned features of the multiple classes are structured instead of hidden: different classes are explicitly mapped onto corresponding independent principal subspaces in the feature space, and diverse visual attributes within each class are modeled by the independent principal components within each subspace.
This work proposes a new computational framework for automatically learning a closed-loop transcription between multi-class multi-dimensional data and a linear discriminative representation (LDR) that consists of multiple multi-dimensional linear subspaces. In particular, we argue that the optimal encoding and decoding mappings sought can be formulated as the equilibrium point of a two-player minimax game between the encoder and decoder. A natural utility function for this game is the so-called rate reduction, a simple information-theoretic measure for distances between mixtures of subspace-like Gaussians in the feature space. Our formulation avoids expensive evaluating and minimizing approximated distances between arbitrary distributions in either the data space or the feature space. To a large extent, conceptually and computationally this new formulation unifies the benefits of Auto-Encoding and GAN and naturally extends them to the settings of learning a both discriminative and generative representation for complex multi-class and multi-dimensional real-world data. Our extensive experiments on many benchmark datasets demonstrate tremendous potential of this framework: under fair comparison, visual quality of the learned decoder and classification performance of the encoder is competitive and often better than existing methods based on GAN, VAE or a combination of both.
Despite strong empirical performance for image classification, deep neural networks are often regarded as “black boxes” and they are difficult to interpret. On the other hand, sparse convolutional models, which assume that a signal can be expressed by a linear combination of a few elements from a convolutional dictionary, are powerful tools for analyzing natural images with good theoretical interpretability and biological plausibility. However, such principled models have not demonstrated competitive performance when compared with empirically designed deep networks. This paper revisits the sparse convolutional modeling for image classification and bridges the gap between good empirical performance (of deep learning) and good interpretability (of sparse convolutional models). Our method uses differentiable optimization layers that are defined from convolutional sparse coding as drop-in replacements of standard convolutional layers in conventional deep neural networks. We show that such models have equally strong empirical performance on CIFAR-10, CIFAR-100, and ImageNet datasets when compared to conventional neural networks. By leveraging stable recovery property of sparse modeling, we further show that such models can be much more robust to input corruptions as well as adversarial perturbations in testing through a simple proper trade-off between sparse regularization and data reconstruction terms. Source code can be found at https://github.com/Delay-Xili/SDNet.