This paper presents findings from a descriptive research on social gaming. A video-enhanced diary method was used to understand the user experience in social gaming. From this experiment, we found that natural human behavior and gamer's decision making process can be elicited and speculated during human computer interaction. These are new information that we should consider as they can help us build better human computer interfaces and human robotic interfaces in future.
The twenty first century has seen leaps in quality of integration of computing into entertainment systems involving human-computer interaction (HCI). Various games have attracted their masses of audiences, some hitting international records of 6 million subscribers, as in World of Warcraft by Blizzard [1]. This study hopes to further develop the preferred game model by developing and testing a new methodology for HCI assessment.
The twenty first century has seen leaps in quality of integration of computing into entertainment systems involving human-computer interaction (HCI). Various games have attracted their masses of audiences, some hitting international records of 6 million subscribers, as in World of Warcraft by Blizzard [1]. This study hopes to further develop the preferred game model by developing and testing a new methodology for HCI assessment.