This paper presents a compliant manipulation system capable of placing items onto densely packed shelves. The wide diversity of items and strict business requirements for high producing rates and low defect generation have prohibited warehouse robotics from performing this task. Our innovations in hardware, perception, decision-making, motion planning, and control have enabled this system to perform over 500,000 stows in a large e-commerce fulfillment center. The system achieves human levels of packing density and speed while prioritizing work on overhead shelves to enhance the safety of humans working alongside the robots.
Automating warehouse operations can reduce logistics overhead costs, ultimately driving down the final price for consumers, increasing the speed of delivery, and enhancing the resiliency to market fluctuations. This extended abstract showcases a large-scale package manipulation from unstructured piles in Amazon Robotics' Robot Induction (Robin) fleet, which is used for picking and singulating up to 6 million packages per day and so far has manipulated over 2 billion packages. It describes the various heuristic methods developed over time and their successor, which utilizes a pick success predictor trained on real production data. To the best of the authors' knowledge, this work is the first large-scale deployment of learned pick quality estimation methods in a real production system.
—Automating warehouse operations can reduce logis- tics overhead costs, ultimately driving down the final price for consumers, increasing the speed of delivery, and enhancing the resiliency to workforce fluctuations. The past few years have seen increased interest in automating such repeated tasks but mostly in controlled settings. Tasks such as picking objects from unstructured, cluttered piles have only recently become robust enough for large-scale deployment with minimal human intervention. Thispaper demonstrates a large-scale package manipulation from unstructured piles in Amazon Robotics’ Robot Induction (Robin) fleet, which utilizes a pick success predictor trained on real production data. Specifically, the system was trained on over 394K picks. It is used for singulating up to 5 million packages per day and has manipulated over 200 million packages during this paper’s evaluation period. The developed learned pick quality measure ranks various pick alternatives in real-time and prioritizes the most promising ones for execution. The pick success predictor aims to estimate from prior experience the success probability of a desired pick by the deployed industrial robotic arms in cluttered scenes containing deformable and rigid objects with partially known properties. It is a shallow machine learning model, which allows us to evaluate which features are most important for the prediction. An online pick ranker leverages the learned success predictor to prioritize the most promising picks for the robotic arm, which are then assessed for collision avoidance. This learned ranking process is demonstrated to overcome the limitations and outperform the performance of manually engineered and heuristic alternatives. To the best of the authors’ knowledge, this paper presents the
Automating warehouse operations can reduce logistics overhead costs, ultimately driving down the final price for consumers, increasing the speed of delivery, and enhancing the resiliency to workforce fluctuations. The past few years have seen increased interest in automating such repeated tasks but mostly in controlled settings. Tasks such as picking objects from unstructured, cluttered piles have only recently become robust enough for large-scale deployment with minimal human intervention. This paper demonstrates a large-scale package manipulation from unstructured piles in Amazon Robotics' Robot Induction (Robin) fleet, which utilizes a pick success predictor trained on real production data. Specifically, the system was trained on over 394K picks. It is used for singulating up to 5 million packages per day and has manipulated over 200 million packages during this paper's evaluation period. The developed learned pick quality measure ranks various pick alternatives in real-time and prioritizes the most promising ones for execution. The pick success predictor aims to estimate from prior experience the success probability of a desired pick by the deployed industrial robotic arms in cluttered scenes containing deformable and rigid objects with partially known properties. It is a shallow machine learning model, which allows us to evaluate which features are most important for the prediction. An online pick ranker leverages the learned success predictor to prioritize the most promising picks for the robotic arm, which are then assessed for collision avoidance. This learned ranking process is demonstrated to overcome the limitations and outperform the performance of manually engineered and heuristic alternatives. To the best of the authors' knowledge, this paper presents the first large-scale deployment of learned pick quality estimation methods in a real production system.
Dynamic platforms that operate over many unique terrain conditions typically require many behaviours. To transition safely, there must be an overlap of states between adjacent controllers. We develop a novel method for training setup policies that bridge the trajectories between pre-trained Deep Reinforcement Learning (DRL) policies. We demonstrate our method with a simulated biped traversing a difficult jump terrain, where a single policy fails to learn the task, and switching between pre-trained policies without setup policies also fails. We perform an ablation of key components of our system, and show that our method outperforms others that learn transition policies. We demonstrate our method with several difficult and diverse terrain types, and show that we can use setup policies as part of a modular control suite to successfully traverse a sequence of complex terrains. We show that using setup policies improves the success rate for traversing a single difficult jump terrain (from 51.3 $\%$ success rate with the best comparative method to 82.2 $\%$ ), and traversing a random sequence of difficult obstacles (from 1.9 $\%$ without setup policies to 71.2 $\%$ ).
Understanding the terrain in the upcoming path of a ground robot is one of the most challenging problems in field robotics. Terrain and traversability analysis is a multidisciplinary field combining robotics with image and signal processing, feature extraction, machine learning, three-dimensional (3D) mapping, and 3D geometry. Application scenarios range from autonomous vehicles on urban networks to agriculture, defence, exploration, mining, and search and rescue. Given the broad set of techniques available and the fast progress in this area, in this paper we organize and survey the corresponding literature, define unambiguous key terms, and discuss links among fundamental building blocks ranging from terrain classification to traversability regression. The advantages and the drawbacks of the methods are critically discussed, providing a comprehensive coverage of key aspects, including open code, available datasets for experimentation and comparisons, and important open research issues.
Autonomous robots are prone to fail in real world environments, where unknown factors can cause their world model to be inaccurate or incomplete. This causes robots to become stuck or repeatedly perform unsuccessful actions believing it is the best option. Static switching frameworks such as sequential composition guarantee stability of the overall system if its constituents are also stable. However, due to unknown factors, robot actions may fail when the robot senses the environment inaccurately. We propose Adaptive Sequential Composition, a novel framework that dynamically selects robot behaviours based on their utility to achieving success. We show the usefulness of the framework in a simulated second order system task as well as its application in navigating a robot through narrow gaps, where the clearance with the gap is smaller than position accuracy. Simulated results show adaptive sequential composition outperforms sequential composition by up to 30% when presented with unknown factors leading to behaviour failure. For navigating through a narrow gap, adaptive sequential composition improved success by 65 %.
The DARPA subterranean challenge requires teams of robots to traverse difficult and diverse underground environments. Traversing small gaps is one of the challenging scenarios that robots encounter. Imperfect sensor information makes it difficult for classical navigation methods, where behaviours require significant manual fine tuning. In this paper we present a deep reinforcement learning method for autonomously navigating through small gaps, where contact between the robot and the gap may be required. We first learn a gap behaviour policy to get through small gaps (only centimeters wider than the robot). We then learn a goal-conditioned behaviour selection policy that determines when to activate the gap behaviour policy. We train our policies in simulation and demonstrate their effectiveness with a large tracked robot in simulation and on the real platform. In simulation experiments, our approach achieves 93% success rate when the gap behaviour is activated manually by an operator, and 63% with autonomous activation using the behaviour selection policy. In real robot experiments, our approach achieves a success rate of 73% with manual activation, and 40% with autonomous behaviour selection. While we show the feasibility of our approach in simulation, the difference in performance between simulated and real world scenarios highlight the difficulty of direct sim-to-real transfer for deep reinforcement learning policies. In both the simulated and real world environments alternative methods were unable to traverse the gap.
Legged robots often use separate control policiesthat are highly engineered for traversing difficult terrain suchas stairs, gaps, and steps, where switching between policies isonly possible when the robot is in a region that is commonto adjacent controllers. Deep Reinforcement Learning (DRL)is a promising alternative to hand-crafted control design,though typically requires the full set of test conditions to beknown before training. DRL policies can result in complex(often unrealistic) behaviours that have few or no overlappingregions between adjacent policies, making it difficult to switchbehaviours. In this work we develop multiple DRL policieswith Curriculum Learning (CL), each that can traverse asingle respective terrain condition, while ensuring an overlapbetween policies. We then train a network for each destinationpolicy that estimates the likelihood of successfully switchingfrom any other policy. We evaluate our switching methodon a previously unseen combination of terrain artifacts andshow that it performs better than heuristic methods. Whileour method is trained on individual terrain types, it performscomparably to a Deep Q Network trained on the full set ofterrain conditions. This approach allows the development ofseparate policies in constrained conditions with embedded priorknowledge about each behaviour, that is scalable to any numberof behaviours, and prepares DRL methods for applications inthe real world
Legged robots are popular candidates for missions in challenging terrains due to their versatile locomotion strategies. Terrain classification is a key enabling technology for autonomous legged robots, allowing them to harness their innate flexibility to adapt to the demands of their operating environment. We show how highly capable machine learning techniques, namely gated recurrent neural networks, allow our target legged robot to correctly classify the terrain it traverses in both supervised and semi-supervised fashions. Tests on a benchmark dataset shows that our time-domain classifiers are well capable of handling raw and variable-length data with small amount of labels and outperform frequency-domain classifiers. The classification results on our own extended dataset opens up a range of high-performance behaviours that are specific to those environments. Furthermore, we show how raw unlabelled data is used to improve significantly the classification results in a semi-supervised model.
Heterogeneous teams of robots, leveraging a balance between autonomy and human interaction, bring powerful capabilities to the problem of exploring dangerous, unstructured subterranean environments. Here we describe the solution developed by Team CSIRO Data61, consisting of CSIRO, Emesent, and Georgia Tech, during the DARPA Subterranean Challenge. These presented systems were fielded in the Tunnel Circuit in August 2019, the Urban Circuit in February 2020, and in our own Cave event, conducted in September 2020. A unique capability of the fielded team is the homogeneous sensing of the platforms utilized, which is used to obtain a decentralized multi-agent SLAM solution on each platform (both ground agents and UAVs) using peer-to-peer communications. This approach enabled a shift in focus from constructing a pervasive communications network to relying on multi-agent autonomy, motivated by experiences in early circuit events. These experiences also showed the surprising capability of rugged tracked platforms for challenging terrain, which in turn led to the heterogeneous team structure based on a BIA5 OzBot Titan ground robot and an Emesent Hovermap UAV, supplemented by smaller tracked or legged ground robots. The ground agents use a common CatPack perception module, which allowed reuse of the perception and autonomy stack across all ground agents with minimal adaptation.
This letter presents an autonomous navigation system for ground robots traversing aggressive unstructured terrain through a cohesive arrangement of mapping, deliberative planning and reactive behaviour modules. All systems are aware of terrain slope, visibility and vehicle orientation, enabling robots to recognize, plan and react around unobserved areas and overcome negative obstacles, slopes, steps, overhangs and narrow passageways. This is one of pioneer works to explicitly and simultaneously couple mapping, planning and reactive components in dealing with negative obstacles. The system was deployed on three heterogeneous ground robots for the DARPA Subterranean Challenge, and we present results in Urban and Cave environments, along with simulated scenarios, that demonstrate this approach.
While robots have long been proposed as a tool to reduce human personnel’s exposure to danger in subterranean environments, these environments also present significant challenges to the development of these robots. Fundamental to this challenge is the problem of autonomous exploration. Frontier-based methods have been a powerful and successful approach to exploration, but complex 3D environments remain a challenge when online employment is required. This paper presents a new approach that addresses the complexity of operating in 3D by directly modelling the boundary between observed free and unobserved space (the frontier), rather than utilising dense 3D volumetric representations. By avoiding a representation involving a single map, it also achieves scalability to problems where Simultaneous Localisation and Matching (SLAM) loop closures are essential. The approach enabled a team of seven ground and air robots to autonomously explore the DARPA Subterranean Challenge Urban Circuit, jointly traversing over 8 km in a complex and communication denied environment.
This paper introduces Bruce, the CSIRO Dynamic Hexapod Robot capable of autonomous, dynamic locomotion over difficult terrain. This robot is built around Apptronik linear series elastic actuators, and went from design to deployment in under a year by using approximately 80\% 3D printed structural (joints and link) parts. The robot has so far demonstrated rough terrain traversal over grass, rocks and rubble at 0.3m/s, and flat-ground speeds up to 0.5m/s. This was achieved with a simple controller, inspired by RHex, with a central pattern generator, task-frame impedance control for individual legs and no foot contact detection. The robot is designed to move at up to 1.0m/s on flat ground with appropriate control, and was deployed into the the DARPA SubT Challenge Tunnel circuit event in August 2019.
Reliable bipedal walking over complex terrain is a challenging problem, using a curriculum can help learning. Curriculum learning is the idea of starting with an achievable version of a task and increasing the difficulty as a success criteria is met. We propose a 3-stage curriculum to train Deep Reinforcement Learning policies for bipedal walking over various challenging terrains. In the first stage, the agent starts on an easy terrain and the terrain difficulty is gradually increased, while forces derived from a target policy are applied to the robot joints and the base. In the second stage, the guiding forces are gradually reduced to zero. Finally, in the third stage, random perturbations with increasing magnitude are applied to the robot base, so the robustness of the policies are improved. In simulation experiments, we show that our approach is effective in learning walking policies, separate from each other, for five terrain types: flat, hurdles, gaps, stairs, and steps. Moreover, we demonstrate that in the absence of human demonstrations, a simple hand designed walking trajectory is a sufficient prior to learn to traverse complex terrain types. In ablation studies, we show that taking out any one of the three stages of the curriculum degrades the learning performance.
Automated segmentation of individual leaves of a plant in an image is a prerequisite to measure more complex phenotypic traits in high-throughput phenotyping. Applying state-of-the-art machine learning approaches to tackle leaf instance segmentation requires a large amount of manually annotated training data. Currently, the benchmark datasets for leaf segmentation contain only a few hundred labeled training images. In this paper, we propose a framework for leaf instance segmentation by augmenting real plant datasets with generated synthetic images of plants inspired by domain randomisation. We train a state-of-the-art deep learning segmentation architecture (Mask-RCNN) with a combination of real and synthetic images of Arabidopsis plants. Our proposed approach achieves 90% leaf segmentation score on the A1 test set outperforming the-state-of-the-art approaches for the CVPPP Leaf Segmentation Challenge (LSC). Our approach also achieves 81% mean performance over all five test datasets.
The use of the cognitive capabilties of humans to help guide the autonomy of robotics platforms in what is typically called "supervised-autonomy" is becoming more commonplace in robotics research. The work discussed in this paper presents an approach to a human-in-the-loop mode of robot operation that integrates high level human cognition and commanding with the intelligence and processing power of autonomous systems. Our framework for a " Supervised Remote Robot with Guided Autonomy and Teleoperation" (SURROGATE) is demonstrated on a robotic platform consisting of a pan-tilt perception head, two 7-DOF arms connected by a single 7-DOF torso, mounted on a tracked-wheel base. We present an architecture that allows high-level supervisory commands and intents to be specified by a user that are then interpreted by the robotic system to perform whole body manipulation tasks autonomously. We use a concept of "behaviors" to chain together sequences of "actions" for the robot to perform which is then executed real time.
This article presents the hardware design and software algorithms of RoboSimian, a statically stable quadrupedal robot capable of both dexterous manipulation and versatile mobility in difficult terrain. The robot has generalized limbs and hands capable of mobility and manipulation, along with almost fully hemispherical three‐dimensional sensing with passive stereo cameras. The system is semiautonomous, enabling low‐bandwidth, high latency control operated from a standard laptop. Because limbs are used for mobility and manipulation, a single unified mobile manipulation planner is used to generate autonomous behaviors, including walking, sitting, climbing, grasping, and manipulating. The remote operator interface is optimized to designate, parametrize, sequence, and preview behaviors, which are then executed by the robot. RoboSimian placed fifth in the DARPA Robotics Challenge Trials, demonstrating its ability to perform disaster recovery tasks in degraded human environments.