In this paper we show how leveraging the structure of the solution space of the Traveling Salesman Problem (TSP) can lead to a dramatic improvement of the performance of state of the art diffusion-based neural solvers. Building on recent approaches of DIFUSCO and T2TCO which pipeline a diffusion-based solution generation with a local search procedure, we propose IDEQ (constrained Inverse Diffusion and EQuivalence class-based training of diffusion models for combinatorial optimization). IDEQ improves the quality of the solutions by leveraging the constrained structure of the TSP state space. Indeed, the solution space consists of locally optimal Hamiltonian tours which is a much smaller space than the space of adjacency matrices used in previous works. Also, the local search procedure defines an equivalence class of Hamiltonian tours: all elements of this equivalence class reach the same local optimum after the application of the local search. This should be aligned with the supervised training objective of the diffusion. IDEQ addresses these two points. Our experiments show that IDEQ achieves 0.3
Many continuous-control problems ship with a competent but suboptimal controller (a tuned PID, a hand-designed gait). A growing family of methods uses such controllers as queryable experts during RL, but each method has been proposed in isolation, on a different benchmark, without imperfect-expert testing. We harmonize the comparison on a shared SAC backbone, common HPO and evaluation protocols, 100/50 seeds per (env, method), and a degradation sweep over expert undertuning, action bias, and observation noise. The comparison surfaces three failure modes single-paper evaluations miss: (F1) a critic blind spot under argmax-plus-bootstrap that drags IBRL below no-expert SAC on experts close to the no-expert-RL ceiling (RL-near-ceiling, distinct from the absolute physical ceiling); (F2) residual saturation on far-from-optimal experts; and (F3) warm-start buffer poisoning that collapses training-time-handoff methods under deployment-time expert undertuning. No single method dominates: each wins on one task-structure regime and fails predictably elsewhere; on RL-near-ceiling experts (FourTank, GlassFurnace) no query-time method clears the expert within our 1M-step budget, leaving open whether this is a fundamental wall or a budget effect. We convert the spread into a testable decision rule keyed on three pre-training observables (expert quality, task termination, perturbation type). The benchmark, taxonomy, and decision rule are the primary contribution; we additionally describe EDGE, a softmax-over-ensemble-LCB design point used to demonstrate that both axes the taxonomy points to (gate form, scoring rule) are individually exploitable.
Neural combinatorial optimization has recently achieved strong results on the Euclidean Traveling Salesman Problem (TSP) using generative models such as diffusion and consistency models. State-ofthe-art approaches like FT2T combine fast consistency-based prediction with gradient-based inference time refinement. However, gradient search often incurs significant computational overhead and may not align with the discrete structure of feasible solutions. We introduce Projected Consistency Inference (PCI), a plug-and-play, retraining-free alternative that replaces gradient refinement with structure-aware projections: PCI decodes valid Hamiltonian tours from the consistency model output and applies a lightweight local search (e.g., 2-opt). PCI achieves an average optimality gap (OG) of 0.17
Overall, a big challenge in building a sailboat USV relies on the development of an autonomous system for guidance, navigation, and control (GNC) because both sail and rudder angle must be cooperatively adjusted to correct the navigation direction — traditional propelled boats can be more easily controlled with a straightforward control task to set the rudder angle. Moreover, sailing upwind requires special maneuvers to reach a given target in that unfeasible direction. Reinforcement learning emerges as a promising technique for building autonomous GNCs for sailing robots, but training the neural network with a real sailboat is impractical due to long periods of training and safety reasons. Even traditional control-based approaches are mainly tested in simulated environments due to the difficulties in building and operating a real sailboat. The issue that arises is the fidelity of these simulated environments. In this context, we propose Yara, an oceanic virtual environment with a reliable physics simulation for developing, training, and evaluating autonomous agents to operate digital twins of sailing robots in reinforcement learning and other paradigms. An autonomous sailing robot digital twin is available within the virtual environment, with the foil dynamics constructed based on a real sailing robot. We coupled these foil dynamics in Gazebo’s physics engine to compute the lift and drag forces acting on the sail, rudder, and keel. The simulated world feeds sensors such as cameras, wind sensors, and GPS. The Robot Operating System communicates these sensors’ data through topics, facilitating users’ implementation and testing of new GNC solutions. Yara provides a reliable solution for foil dynamic simulated physics that achieves a simulation speedup of 300 times on an i7 laptop with 8 GB of RAM, powered by a Nvidia RTX 3060 and running Ubuntu 20.04. With this speedup, it is possible to complete a million time steps of deep reinforcement learning training in approximately eight hours. Evaluation scenarios were presented to highlight specific features of the simulator, like the maneuverability of the sailing robot digital twin and applications to train, evaluate, and compare reinforcement learning agents and other control solutions.
In supervised learning, decision trees are valued for their interpretability and performance. While greedy decision tree algorithms like CART remain widely used due to their computational efficiency, they often produce sub-optimal solutions with respect to a regularized training loss. Conversely, optimal decision tree methods can find better solutions but are computationally intensive and typically limited to shallow trees or binary features. We present Dynamic Programming Decision Trees (DPDT), a framework that bridges the gap between greedy and optimal approaches. DPDT relies on a Markov Decision Process formulation combined with heuristic split generation to construct near-optimal decision trees with significantly reduced computational complexity. Our approach dynamically limits the set of admissible splits at each node while directly optimizing the tree regularized training loss. Theoretical analysis demonstrates that DPDT can minimize regularized training losses at least as well as CART. Our empirical study shows on multiple datasets that DPDT achieves near-optimal loss with orders of magnitude fewer operations than existing optimal solvers. More importantly, extensive benchmarking suggests statistically significant improvements of DPDT over both CART and optimal decision trees in terms of generalization to unseen data. We demonstrate DPDT practicality through applications to boosting, where it consistently outperforms baselines. Our framework provides a promising direction for developing efficient, near-optimal decision tree algorithms that scale to practical applications.
There exist applications of reinforcement learning like medicine where policies need to be ''interpretable'' by humans. User studies have shown that some policy classes might be more interpretable than others. However, it is costly to conduct human studies of policy interpretability. Furthermore, there is no clear definition of policy interpretabiliy, i.e., no clear metrics for interpretability and thus claims depend on the chosen definition. We tackle the problem of empirically evaluating policies interpretability without humans. Despite this lack of clear definition, researchers agree on the notions of ''simulatability'': policy interpretability should relate to how humans understand policy actions given states. To advance research in interpretable reinforcement learning, we contribute a new methodology to evaluate policy interpretability. This new methodology relies on proxies for simulatability that we use to conduct a large-scale empirical evaluation of policy interpretability. We use imitation learning to compute baseline policies by distilling expert neural networks into small programs. We then show that using our methodology to evaluate the baselines interpretability leads to similar conclusions as user studies. We show that increasing interpretability does not necessarily reduce performances and can sometimes increase them. We also show that there is no policy class that better trades off interpretability and performance across tasks making it necessary for researcher to have methodologies for comparing policies interpretability.
Finding an optimal decision tree for a supervised learning task is a challenging combinatorial problem to solve at scale. It was recently proposed to frame this problem as a Markov Decision Problem (MDP) and use deep reinforcement learning to tackle scaling. Unfortunately, these methods are not competitive with the current branch-and-bound state of the art. Instead, we propose to scale the resolution of such MDPs using an information-theoretic tests generating function that heuristically, and dynamically for every state, limits the set of admissible test actions to a few good candidates. As a solver, we show empirically that our algorithm is at the very least competitive with branch-and-bound alternatives. As a machine learning tool, a key advantage of our approach is to solve for multiple complexity-performance trade-offs at virtually no additional cost. With such a set of solutions, a user can then select the tree that generalizes best and which has the interpretability level that best suits their needs, which no current branch-and-bound method allows.
Despite recent advances in Reinforcement Learning (RL), the Markov Decision Processes are not always the best choice to model complex dynamical systems requiring interactions at high frequency. Being able to work with arbitrary time intervals, Continuous Time Reinforcement Learning (CTRL) is more suitable for those problems. Instead of the Bellman equation operating in discrete time, it is the Hamiltonian Jacobi Bellman (HJB) equation that describes value function evolution in CTRL. Even though the value function is a solution of the HJB equation, it may not be its unique solution. To distinguish the value function from other solutions, it is important to look for the viscosity solutions of the HJB equation. The viscosity solutions constitute a special class of solutions that possess uniqueness and stability properties. This paper proposes a novel approach to approximate the value function by training a Physics Informed Neural Network (PINN) through a specific $\epsilon$-scheduling iterative process constraining the PINN to converge towards the viscosity solution and shows experimental results with classical control tasks.
Recently, the scientific community has questioned the statistical reproducibility of many empirical results, especially in the field of machine learning. To contribute to the resolution of this reproducibility crisis, we propose a theoretically sound methodology for comparing the performance of a set of algorithms. We exemplify our methodology in Deep Reinforcement Learning (Deep RL). The performance of one execution of a Deep RL algorithm is a random variable. Therefore, several independent executions are needed to evaluate its performance. When comparing algorithms with random performance, a major question concerns the number of executions to perform to ensure that the result of the comparison is theoretically sound. Researchers in Deep RL often use less than 5 independent executions to compare algorithms: we claim that this is not enough in general. Moreover, when comparing more than 2 algorithms at once, we have to use a multiple tests procedure to preserve low error guarantees. We introduce AdaStop, a new statistical test based on multiple group sequential tests. When used to compare algorithms, AdaStop adapts the number of executions to stop as early as possible while ensuring that enough information has been collected to distinguish algorithms that have different score distributions. We prove theoretically that AdaStop has a low probability of making a (family-wise) error. We illustrate the effectiveness of AdaStop in various use-cases, including toy examples and Deep RL algorithms on challenging Mujoco environments. AdaStop is the first statistical test fitted to this sort of comparisons: it is both a significant contribution to statistics, and an important contribution to computational studies performed in reinforcement learning and in other domains.
A peculiarity of conversational search systems is that they involve mixed-initiatives such as system-generated query clarifying questions. Evaluating those systems at a large scale on the end task of IR is very challenging, requiring adequate datasets containing such interactions. However, current datasets only focus on either traditional ad-hoc IR tasks or query clarification tasks, the latter being usually seen as a reformulation task from the initial query. The only two datasets known to us that contain both document relevance judgments and the associated clarification interactions are Qulac and ClariQ. Both are based on the TREC Web Track 2009-12 collection, but cover a very limited number of topics (237 topics), far from being enough for training and testing conversational IR models. To fill the gap, we propose a methodology to automatically build large-scale conversational IR datasets from ad-hoc IR datasets in order to facilitate explorations on conversational IR. Our methodology is based on two processes: 1) generating query clarification interactions through query clarification and answer generators, and 2) augmenting ad-hoc IR datasets with simulated interactions. In this paper, we focus on MsMarco and augment it with query clarification and answer simulations. We perform a thorough evaluation showing the quality and the relevance of the generated interactions for each initial query. This paper shows the feasibility and utility of augmenting ad-hoc IR datasets for conversational IR.
Conversational systems have made significant progress in generating natural language responses. However, their potential as conversational search systems is currently limited due to their passive role in the information-seeking process. One major limitation is the scarcity of datasets that provide labelled ambiguous questions along with a supporting corpus of documents and relevant clarifying questions. This work aims to tackle the challenge of generating relevant clarifying questions by taking into account the inherent ambiguities present in both user queries and documents. To achieve this, we propose PAQA, an extension to the existing AmbiNQ dataset, incorporating clarifying questions. We then evaluate various models and assess how passage retrieval impacts ambiguity detection and the generation of clarifying questions. By addressing this gap in conversational search systems, we aim to provide additional supervision to enhance their active participation in the information-seeking process and provide users with more accurate results.
The replicability of computational experiments remains a fundamental question. For example, the machine learning community has recently become aware of the poor replicability of many experimental studies that aim at comparing the performance of various algorithms. Due to computational costs, it is often necessary to use methods that require as few computations as possible to obtain a replicable conclusion. The conclusion of the comparison should also be replicable which calls for appropriate statistical tests. AdaStop is a recently introduced statistical test based on multiple group sequential tests. AdaStop adapts the number of executions of each experiment to stop as early as possible while ensuring that enough information is available to distinguish algorithms that perform better than the others in a statistically significant way. AdaStop has been initially exemplified on reinforcement learning tasks. In this short paper, we consider 3 case studies to investigate the use AdaStop beyond its original field of application, and demonstrate that it is a test that may be used on a wide range of application domains.
Embracing the pursuit of intrinsically explainable reinforcement learning raises crucial questions: what distinguishes explainability from interpretability? Should explainable and interpretable agents be developed outside of domains where transparency is imperative? What advantages do interpretable policies offer over neural networks? How can we rigorously define and measure interpretability in policies, without user studies? What reinforcement learning paradigms,are the most suited to develop interpretable agents? Can Markov Decision Processes integrate interpretable state representations? In addition to motivate an Interpretable RL community centered around the aforementioned questions, we propose the first venue dedicated to Interpretable RL: the InterpPol Workshop.
Deep reinforcement learning agents are prone to goal misalignments. The black-box nature of their policies hinders the detection and correction of such misalignments, and the trust necessary for real-world deployment. So far, solutions learning interpretable policies are inefficient or require many human priors. We propose INTERPRETER, a fast distillation method producing INTerpretable Editable tRee Programs for ReinforcEmenT lEaRning. We empirically demonstrate that INTERPRETER compact tree programs match oracles across a diverse set of sequential decision tasks and evaluate the impact of our design choices on interpretability and performances. We show that our policies can be interpreted and edited to correct misalignments on Atari games and to explain real farming strategies.
Une des particularités des systèmes de recherche conversationnelle est qu’ils impliquent des initiatives mixtes telles que des questions de clarification des requêtes générées par le système pour mieux comprendre le besoin utilisateur. L’évaluation de ces systèmes à grande échelle sur la tâche finale de RI est très difficile et nécessite des ensembles de données adéquats contenant de telles interactions. Cependant, les jeux de données actuels se concentrent uniquement sur les tâches traditionnelles de RI ad hoc ou sur les tâches de clarification de la requête. Pour combler cette lacune, nous proposons une méthodologie pour construire automatiquement des ensembles de données de RI conversationnelle à grande échelle à partir d’ensembles de données de RI ad hoc afin de faciliter les explorations sur la RI conversationnelle. Nous effectuons une évaluation approfondie montrant la qualité et la pertinence des interactions générées pour chaque requête initiale. Cet article montre la faisabilité et l’utilité de l’augmentation des ensembles de données de RI ad-hoc pour la RI conversationnelle.
Interpretability of AI models allows for user safety checks to build trust in such AIs. In particular, Decision Trees (DTs) provide a global look at the learned model and transparently reveal which features of the input are critical for making a decision. However, interpretability is hindered if the DT is too large. To learn compact trees, a recent Reinforcement Learning (RL) framework has been proposed to explore the space of DTs using deep RL. This framework augments a decision problem (e.g. a supervised classification task) with additional actions that gather information about the features of an otherwise hidden input. By appropriately penalizing these actions, the agent learns to optimally trade-off size and performance of DTs. In practice, a reactive policy for a partially observable Markov decision process (MDP) needs to be learned, which is still an open problem. We show in this paper that deep RL can fail even on simple toy tasks of this class. However, when the underlying decision problem is a supervised classification task, we show that finding the optimal tree can be cast as a fully observable Markov decision problem and be solved efficiently, giving rise to a new family of algorithms for learning DTs that go beyond the classical greedy maximization ones.
Interpretability of AI models allows for user safety checks to build trust in these models. In particular, decision trees (DTs) provide a global view on the learned model and clearly outlines the role of the features that are critical to classify a given data. However, interpretability is hindered if the DT is too large. To learn compact trees, a Reinforcement Learning (RL) framework has been recently proposed to explore the space of DTs. A given supervised classification task is modeled as a Markov decision problem (MDP) and then augmented with additional actions that gather information about the features, equivalent to building a DT. By appropriately penalizing these actions, the RL agent learns to optimally trade-off size and performance of a DT. However, to do so, this RL agent has to solve a partially observable MDP. The main contribution of this paper is to prove that it is sufficient to solve a fully observable problem to learn a DT optimizing the interpretability-performance trade-off. As such any planning or RL algorithm can be used. We demonstrate the effectiveness of this approach on a set of classical supervised classification datasets and compare our approach with other interpretability-performance optimizing methods.
Despite success in many challenging problems, reinforcement learning (RL) is still confronted with sample inefficiency, which can be mitigated by introducing prior knowledge to agents. However, many transfer techniques in reinforcement learning make the limiting assumption that the teacher is an expert. In this paper, we use the action prior from the Reinforcement Learning as Inference framework - that is, a distribution over actions at each state which resembles a teacher policy, rather than a Bayesian prior - to recover state-of-the-art policy distillation techniques. Then, we propose a class of adaptive methods that can robustly exploit action priors by combining reward shaping and auxiliary regularization losses. In contrast to prior work, we develop algorithms for leveraging suboptimal action priors that may nevertheless impart valuable knowledge - which we call soft action priors. The proposed algorithms adapt by adjusting the strength of teacher feedback according to an estimate of the teacher's usefulness in each state. We perform tabular experiments, which show that the proposed methods achieve state-of-the-art performance, surpassing it when learning from suboptimal priors. Finally, we demonstrate the robustness of the adaptive algorithms in continuous action deep RL problems, in which adaptive algorithms considerably improved stability when compared to existing policy distillation methods.
El-Ghazali Talbi合作论文数University of Lille13
Christophe Renaud合作论文数Laboratoire d'Informatique, Signal et Image de la Côte d'Opale, Université du Littoral Côte d'Opale3