Human in-hand dexterity can be highly fluid and unstructured, with multiple phalanxes breaking and re-establishing contact during any given task. In contrast, prevailing research in robotic manipulation has focused on highly structured well-controlled motions, where contact points are carefully characterized. Maintaining grasp stability by satisfying traditional closure conditions during complex within-hand manipulation motions can be difficult, even with highly articulated end effectors. However, simple grippers can still achieve an effective range of in-hand manipulation tasks without strict closure conditions, as long as the object can be bounded locally relative to the hand frame. The end effector can be considered as a tool to limit the range of possible object poses. In particular, the energy of the hand-object system can be used to determine an attractor region toward which the hand drives the object. This can be combined with a sparse sampling of the configuration space to find a set of manipulation primitives that can reliably constrain the object inside the hand workspace even without feedback, a strategy proposed as whole-hand caging manipulation. In this paper, experimental results with a planar underactuated gripper are presented to validate this manipulation strategy, and it is shown that even though contacts are regularly broken and reformed, the object can be reliably manipulated within the hand workspace without ejection, and challenging movements such as sliding and gaiting can be reliably performed.
Although grasping and manipulation are key aspects of a robotic system's functionality, researchers often only have a limited selection of end effectors compatible with their manipulator base. This may either restrict the robotic system's full range of capabilities or force researchers to compensate for the end effector's intrinsic mechanical disadvantages through compensatory, nonoptimal control strategies. Advances in three-dimensional (3-D) printing have enabled researchers to quickly customize mechanisms for specific tasks, but the end product is usually not intended for extended use. It would be beneficial to identify strategies to augment the capabilities of additive manufacturing techniques to allow the easy and inexpensive construction of durable and functional hardware. To that end, this article details work on the Yale OpenHand Project, a library of lowcost, 3-D-printed, underactuated hand designs for researchers to freely implement and modify for their own use cases. The designs use cast flexural joints made via the hybrid deposition manufacturing (HDM) process to produce robust, impact-resistant subcomponents and help account for the structural shortcomings of fused deposition manufacturing (FDM). Several of these design examples are presented, evaluated, and compared with commercial alternatives. We hope that providing an accessible and extensible set of open-source hand designs will improve the iterative design process and produce many more options for researchers to utilize.
Human in-hand dexterity can be highly fluid and unstructured, but in contrast, prevailing research in robotic manipulation has focused on highly structured, well-controlled motions where contact points are carefully characterized. Maintaining grasp stability through traditional closure conditions during complex within-hand manipulation motions can be difficult, even with highly-articulated end-effectors. However, simple grippers can still achieve an effective range of in-hand manipulation tasks without strict closure conditions, as long as the object can be bounded locally relative to the hand frame. The end-effector can be utilized as a tool to limit the range of possible object poses. We show that the hand-object system's configuration space can be sampled to find a set of manipulation primitives that can reliably constrain the object inside the hand workspace even without feedback, a strategy proposed as whole-hand caging manipulation. Experimental results with a planar (gravity into the page), two-finger underactuated gripper (Yale OpenHand) are presented to validate this manipulation strategy, and it is shown that even though contacts are regularly broken and reformed, the object can be repeatability manipulated within the hand workspace without ejection, enabling challenging behaviors such as sliding and gaiting.
In the development of robotic hands, researchers have sought to increase inherent functionality without incurring greater complexity and cost. In this paper, we extend the manipulation capabilities of a simple gripper through a novel, un-deractuated design that produces several distinctive modes of operation. The proposed asymmetric hand design, the Multi-Modal (M-2) Gripper, consists of a modular thumb with varying degrees of passive compliance and a dexterous, tendon-driven forefinger that can produce either underactuated or fully-actuated behaviors. With only two actuators and basic open-loop control, the hand is able to adaptively grasp objects of varying geometries, pinch-grasp smaller items, and perform some degree of in-hand manipulation via rolling and controlled sliding. We also detail the properties of this hand morphology that make it well-suited for future work in medical applications, haptic exploration, and studies on controlled stick-slip manipulation tasks.
Performing dexterous manipulation of unknown objects with robot grippers without using high-fidelity contact sensors, active/sliding surfaces, or a priori workspace exploration is still an open problem in robot manipulation and a necessity for many robotics applications. In this paper we present a two-fingered gripper topology that enables an enhanced predefined in-hand manipulation primitive controlled without knowing the size, shape, or other particulars of the grasped object. The in-hand manipulation behavior, namely, the planar manipulation of the grasped body, is predefined thanks to a simple hybrid low-level control scheme and has an increased range of motion due to the introduction of an elastic pivot joint between the two fingers. Experimental results with a prototype clearly show the advantages and benefits of the proposed concept. Given the generality of the topology and in-hand manipulation principle, researchers and designers working on multiple areas of robotics can benefit from the findings.
This paper describes a new concept in underactuated hand design, motivated by a study of parallel mechanisms. Inspired by the end-effector motion and system reconfiguration in parallel wrists, we propose a morphology of fingers such that during fingertip precision manipulation the instantaneous screw axes, which describe the displacement of the grasped object respect to the palm of the hand, always intersect at the same known fixed point regardless of the object's particularities. A physical hand was built to evaluate the feasibility of the design concept in improving precision manipulation capabilities while preserving power-grasping functionality. The tendon-driven hand is underactuated, with one actuator for each of the two-degree-of-freedom fingers, and passive rotary fingertips are used to minimize slip at contact points during manipulation. Experimental results with the hand demonstrate the effectiveness of the concept, thus encouraging further research in the area.
Minimalist, underactuated hand designs can be modified to produce useful, dexterous, in-hand capabilities without sacrificing their passive adaptability in power grasping. Incorporating insight from studies in parallel mechanisms, we implement and investigate the "spherical hand" morphologies: novel, hand topologies with two fingers configured such that the instantaneous screw axes, describing the displacement of the grasped object, always intersect at the same point relative to the palm. This produces the same instantaneous motion about a common point for any object geometry in a stable grasp. Various rotary fingertip designs are also implemented to help maintain stable contact conditions and minimize slip, in order to prove the feasibility of this design in physical hand implementations. The achievable precision manipulation workspaces of the proposed morphologies are evaluated and compared to prior human manipulation data as well as manipulation results with traditional three-finger hand topologies. Experiments suggest that the spherical hands' design modifications can make the system's passive reconfiguration more easily predictable, providing insight into the expected object workspace while minimizing the dependence on accurate object and contact modeling. We believe that this design can significantly reduce the complexity of planning and executing dexterous manipulation movements in unstructured environments with underactuated hands.
Dexterous in-hand manipulation tasks have been difficult to execute, even with highly complex hands and control schemes, as the object grasp stability needs to be maintained while it is displaced in the hand workspace. Researchers have shown that underactuated, adaptive hand designs can effectively immobilize objects with simple, open-loop, but there have been few cases where underactuation has been leveraged to enhance in-hand manipulation. In this work, we investigate the performance of a gripper utilizing a thumb with an active, belt-driven, conveyor surface and an opposing, underactuated finger with passive rollers, for a variety of manipulation tasks and range of objects. We show that consistent, repeatable object motion can be obtained while ensuring a rigid grasp without a priori knowledge of the object geometry or contact locations, due to the adaptive qualities of underactuated design. Many dexterous in-hand manipulation examples with their anthropomorphic equivalents are examined, and simple, open-loop control schemes to optimize the repeatability of these tasks are proposed.
This paper describes a novel fabrication technique called hybrid deposition manufacturing (HDM), which combines additive manufacturing (AM) processes such as fused deposition manufacturing (FDM) with material deposition and embedded components to produce multimaterial parts and systems for robotics, mechatronics, and articulated mechanism applications. AM techniques are used to print both permanent components and sacrificial molds for deposited resins and inserted parts. Design strategies and practical techniques for developing these structures and molds are described, taking into account considerations such as printer resolution, build direction, and printed material strength. The strengths of interfaces between printed and deposited materials commonly used in the authors' implementation of the process are measured to characterize the robustness of the resulting parts. The process is compared to previously documented layered manufacturing methodologies, and the authors present examples of systems produced with the process, including robot fingers, a multimaterial airless tire, and an articulated camera probe. This effort works toward simplifying fabrication and assembly complexity over comparable techniques, leveraging the benefits of AM, and expanding the range of design options for robotic mechanisms.
This paper presents a minimalist, four-finger hand comprised of two pairs of tendon-driven, underactuated fingers decoupled by an independent, central, rotating axis. This mechanical configuration allows for finger-gaiting while also retaining the passive adaptability and other capabilities of the underactuated finger pairs. As a result, the hand, requiring only four actuators, is capable of a unique set of dexterous manipulation primitives, including finger-gaiting and precision manipulation, while retaining the robust, adaptive precision and power grasping behavior of underactuated hands. The low-cost, compact design is built with rapid-prototyping techniques and off-the-shelf components, enabling quick and inexpensive fabrication that can be produced using even desktop FDM 3D printers.
This paper introduces the iRobot-Harvard-Yale (iHY) Hand, an underactuated hand driven by five actuators that is capable of performing a wide range of grasping and in-hand repositioning tasks. This hand was designed to address the need for a durable, inexpensive, moderately dexterous hand suitable for use on mobile robots. The primary focus of this paper will be on the novel simplified design of the iHY Hand, which was developed by choosing a set of target tasks around which the hand was optimized. Particular emphasis is placed on the development of underactuated fingers that are capable of both firm power grasps and low-stiffness fingertip grasps using only the compliant mechanics of the fingers. Experimental results demonstrate successful grasping of a wide range of target objects, the stability of fingertip grasping, and the ability to adjust the force exerted on grasped objects using high-impedance actuators and underactuated fingers.
This paper investigates the in-hand manipulation capabilities of a compliant, underactuated planar robotic hand by treating the system as a simple, symmetric, 6-bar linkage mechanism with compliant joints. Although underactuated hands are generally not considered to be adept at dexterous tasks, we have found through past work that an underactuated manipulator can control n degrees of freedom with n actuators by leveraging the passive compliance to satisfy contact constraints on the object. Assuming the system to be quasi-static, the workspace of the underactuated mechanism is found through constraint-based energy minimization by sweeping through the set of allowable inputs. In this study, we investigate achievable workspaces by exploring the nondimensionalized design space, consisting of linkage ratio, joint stiffness ratio, transmission ratio, base linkage length, and object linkage length. The results of this study are useful in motivating the design of dexterous, underactuated manipulators, as well as to predict the achievable workspace of specific hand/object configurations.
In this paper, we demonstrate an underactuated finger design and grasping method for precision grasping and manipulation of small objects. Taking inspiration from the human grasping strategy for picking up objects from a flat surface, we introduce the flip-and-pinch task, in which the hand picks up a thin object by flipping it into a stable configuration between two fingers. Despite the fact that finger motions are not fully constrained by the hand actuators, we demonstrate that the hand and fingers can interact with the table surface to produce a set of constraints that result in a repeatable quasi-static motion trajectory. Even when utilizing only open-loop kinematic playback, this approach is shown to be robust to variation in object size and hand position. Variation of up to 20° in orientation and 10 mm in hand height still result in experimental success rates of 80% or higher. These results suggest that the advantages of underactuated, adaptive robot hands can be carried over from basic grasping tasks to more dexterous tasks.
Commercially available robotic hands are often expensive, customized for specific platforms, and difficult to modify. In this paper, we present the design of an open-source, low-cost, single actuator underactuated hand that can be created through fast and commonly-accessible rapid-prototyping techniques and simple, off-the-shelf components. This project establishes the design of an adaptive, four-finger hand utilizing simple 3D-printed components, compliant flexure joints, and readily obtainable off-the-shelf parts. Modular and adjustable finger designs are provided, giving the user a range of options depending on the intended use of the hand. The design tradeoffs and decisions made to achieve the 3D-printable, compact and lightweight robotic gripper are discussed, as well as a preliminary discussion of the performance differences between the finger designs. The authors intend this work to be the first in a series of open-source designs to be released, and through the contributions of the open-source user community, result in a large number of design modifications and variations available to researchers.
This work focuses on the design, development, and testing of an inexpensive, low-profile, cartwheel flexure mechanism for torque measurement. It has been designed primarily for use in a rehabilitation and diagnostics instrument for the treatment of ankle injuries. The sensor is manufactured rapidly and at low-cost using an Omax™ abrasive waterjet machine. Strain gauges are bonded to the flexure beams to measure applied strain using a full wheatstone bridge circuit. Displacement, force, and torque are then calculated from the measured circuit voltage; power and velocity can also be determined if required by the application. Experimental results show that there exists a linear relationship between applied torque and output voltage of the wheatstone bridge for the nested cartwheel flexure design. Furthermore, results of preliminary tests of an ankle rehabilitation device show that it fulfills a need not currently satisfied by current rehabilitation and diagnostic technology in physical medicine and rehabilitation.
This video demonstrates the use of an underactuated robotic hand modified for the flip-and-pinch task to pick up thin objects from a table surface. Though well-suited for power-grasping, underactuated hands have difficulty with pinch-grasping and precision motions. We introduce a repeatable and robust method by which an underactuated hand flips thin objects off the table into a stable pinch grasp. We explain why this task is quasi-static and robust for a wide range of object dimensions.
In this paper we demonstrate an underactuated finger design and grasping method for precision grasping and manipulation of relatively small objects. Taking a cue from human manipulation, we introduce the flip-and-pinch task, in which the hand picks up thin objects from a table surface by flipping it into a stable configuration. Despite the fact that finger motions are not fully constrained by the hand actuators, we demonstrate that the hand and fingers can be configured with the table surface to produce a set of constraints that result in a repeatable quasi-static motion trajectory. This approach is shown to be robust for a variety of object sizes, even when utilizing identical open-loop kinematic playback. Experimental results suggest that the advantages of underactuated, adaptive robot hands can be carried over to dexterous, precision tasks as well.
This paper presents a high-level discussion of dexterity in robotic systems, focusing particularly on manipulation and hands. While it is generally accepted in the robotics community that dexterity is desirable and that end effectors with in-hand manipulation capabilities should be developed, there has been little, if any, formal description of why this is needed, particularly given the increased design and control complexity required. This discussion will overview various definitions of dexterity used in the literature and highlight issues related to specific metrics and quantitative analysis. It will also present arguments regarding why hand dexterity is desirable or necessary, particularly in contrast to the capabilities of a kinematically redundant arm with a simple grasper. Finally, we overview and illustrate the various classes of in-hand manipulation, and review a number of dexterous manipulators that have been previously developed. We believe this work will help to revitalize the dialogue on dexterity in the manipulation community and lead to further formalization of the concepts discussed here.