Activation steering methods in large language models (LLMs) have emerged as an effective way to perform targeted updates to enhance generated language without requiring large amounts of adaptation data. We ask whether the features discovered by activation steering methods are interpretable. We identify neurons responsible for specific concepts (e.g., “cat”) using the “finding experts” method from research on activation steering and show that the ExpertLens, i.e., inspection of these neurons provides insights about model representation. We find that ExpertLens representations are stable across models and datasets and closely align with human representations inferred from behavioral data, matching inter-human alignment levels. ExpertLens significantly outperforms the alignment captured by word/sentence embeddings. By reconstructing human concept organization through ExpertLens, we show that it enables a granular view of LLM concept representation. Our findings suggest that ExpertLens is a flexible and lightweight approach for capturing and analyzing model representations.
Aligned representations across languages is a desired property in multilingual large language models (mLLMs), as alignment can improve performance in cross-lingual tasks. Typically alignment requires fine-tuning a model, which is computationally expensive, and sizable language data, which often may not be available. A data-efficient alternative to fine-tuning is model interventions -- a method for manipulating model activations to steer generation into the desired direction. We analyze the effect of a popular intervention (finding experts) on the alignment of cross-lingual representations in mLLMs. We identify the neurons to manipulate for a given language and introspect the embedding space of mLLMs pre- and post-manipulation. We show that modifying the mLLM's activations changes its embedding space such that cross-lingual alignment is enhanced. Further, we show that the changes to the embedding space translate into improved downstream performance on retrieval tasks, with up to 2x improvements in top-1 accuracy on cross-lingual retrieval.
Large Language Models (LLMs) have quickly become an invaluable assistant for a variety of tasks. However, their effectiveness is constrained by their ability to tailor responses to human preferences and behaviors via personalization. Prior work in LLM personalization has largely focused on style transfer or incorporating small factoids about the user, as knowledge injection remains an open challenge. In this paper, we explore injecting knowledge of prior conversations into LLMs to enable future work on less redundant, personalized conversations. We identify two real-world constraints: (1) conversations are sequential in time and must be treated as such during training, and (2) per-user personalization is only viable in parameter-efficient settings. To this aim, we propose PLUM, a pipeline performing data augmentation for up-sampling conversations as question-answer pairs, that are then used to finetune a low-rank adaptation adapter with a weighted cross entropy loss. Even in this first exploration of the problem, we perform competitively with baselines such as RAG, attaining an accuracy of 81.5% across 100 conversations.
Reinforcement Learning from Human Feedback (RLHF) is an effective approach for aligning language models to human preferences. Central to RLHF is learning a reward function for scoring human preferences. Two main approaches for learning a reward model are 1) training an EXplicit Reward Model (EXRM) as in RLHF, and 2) using an implicit reward learned from preference data through methods such as Direct Preference Optimization (DPO). Prior work has shown that the implicit reward model of DPO (denoted as DPORM) can approximate an EXRM on the limit infinite samples. However, it is unclear how effective is DPORM in practice. DPORM’s effectiveness directly implies the optimality of learned policy of DPO and also has practical implication for more advanced alignment methods, such as iterative DPO. We compare the accuracy at distinguishing preferred and rejected answers using both DPORM and EXRM. Our findings indicate that even though DPORM can fit the training dataset, it generalizes less effective than EXRM, especially when the validation datasets contain distributional shifts. Across five out-of-distribution settings, DPORM has a mean drop in accuracy of 3% and a maximum drop of 7%. These findings highlight that DPORM has limited generalization ability and substantiates the integration of an explicit reward model in iterative DPO approaches.
Accommodating human preferences is essential for creating AI agents that deliver personalized and effective interactions. Recent work has shown the potential for LLMs to infer preferences from user interactions, but they often produce broad and generic preferences, failing to capture the unique and individualized nature of human preferences. This paper introduces PREDICT, a method designed to enhance the precision and adaptability of inferring preferences. PREDICT incorporates three key elements: (1) iterative refinement of inferred preferences, (2) decomposition of preferences into constituent components, and (3) validation of preferences across multiple trajectories. We evaluate PREDICT on two distinct environments: a gridworld setting and a new text-domain environment (PLUME). PREDICT more accurately infers nuanced human preferences improving over existing baselines by 66.2% (gridworld environment) and 41.0% (PLUME).
We show that large language models (LLMs) can be adapted to be generalizable policies for embodied visual tasks. Our approach, called Large LAnguage model Reinforcement Learning Policy (LLaRP), adapts a pre-trained frozen LLM to take as input text instructions and visual egocentric observations and output actions directly in the environment. Using reinforcement learning, we train LLaRP to see and act solely through environmental interactions. We show that LLaRP is robust to complex paraphrasings of task instructions and can generalize to new tasks that require novel optimal behavior. In particular, on 1,000 unseen tasks it achieves 42% success rate, 1.7x the success rate of other common learned baselines or zero-shot applications of LLMs. Finally, to aid the community in studying language conditioned, massively multi-task, embodied AI problems we release a novel benchmark, Language Rearrangement, consisting of 150,000 training and 1,000 testing tasks for language-conditioned rearrangement.
Preference-based Reinforcement Learning (PbRL) enables non-experts to train Reinforcement Learning models using preference feedback. However, the effort required to collect preference labels from real humans means that PbRL research primarily relies on synthetic labellers. We validate the most common synthetic labelling strategy by comparing against labels collected from a crowd of humans on three Deep Mind Control (DMC) suite tasks: stand, walk, and run. We find that: (1) the synthetic labels are a good proxy for real humans under some circumstances, (2) strong preference label agreement between human and synthetic labels is not necessary for similar policy performance, (3) policy performance is higher at the start of training from human feedback and is higher at the end of training from synthetic feedback, and (4) training on only examples with high levels of inter-annotator agreement does not meaningfully improve policy performance. Our results justify the use of synthetic labellers to develop and ablate PbRL methods, and provide insight into how human labelling changes over the course of policy training.
Preference based Reinforcement Learning (PbRL) removes the need to hand specify a reward function by learning one from preference feedback over policy behaviors. Current approaches to PbRL do not address the credit assignment problem inherent in determining which parts of a behavior most contributed to a preference resulting in data intensive approaches and subpar reward models. We address such limitations by introducing a credit assignment strategy (PRIOR) that uses a forward dynamics world model to approximate state importance within a trajectory and then guides rewards to be proportional to state importance through an auxiliary predicted return redistribution objective. Incorporating state importance into reward learning improves the speed of policy learning, overall policy performance, and reward recovery on both locomotion and manipulation tasks. For example, PRIOR achieves 80% success rate with half the amount of data compared to baselines. The performance gains and our ablations demonstrate the benefits even a simple credit assignment strategy can have on reward learning and that state importance in forward dynamics prediction is a strong proxy for a state's contribution to a preference decision.
An important issue with Large Language Models (LLMs) is their undesired ability to generate toxic language. In this work, we show that the neurons responsible for toxicity can be determined by their power to discriminate toxic sentences, and that toxic language can be mitigated by reducing their activation levels proportionally to this power. We propose AUROC adaptation (AurA), an intervention that can be applied to any pre-trained LLM to mitigate toxicity. As the intervention is proportional to the ability of each neuron to discriminate toxic content, it is free of any model-dependent hyperparameters. We show that AurA can achieve up to $2.2\times$ reduction in toxicity with only a $0.72$ perplexity increase. We also show that AurA is effective with models of different scale (from 1.5B to 40B parameters), and its effectiveness in mitigating toxic language, while preserving common-sense zero-shot abilities, holds across all scales. AurA can be combined with pre-prompting strategies, boosting its average mitigation potential from $1.28\times$ to $2.35\times$. Moreover, AurA can counteract adversarial pre-prompts that maliciously elicit toxic content, making it an effective method for deploying safer and less toxic models.
Preference-based reinforcement learning (PbRL) aligns a robot behavior with human preferences via a reward function learned from binary feedback over agent behaviors. We show that encoding environment dynamics in the reward function improves the sample efficiency of PbRL by an order of magnitude. In our experiments we iterate between: (1) encoding environment dynamics in a state-action representation $z^{sa}$ via a self-supervised temporal consistency task, and (2) bootstrapping the preference-based reward function from $z^{sa}$, which results in faster policy learning and better final policy performance. For example, on quadruped-walk, walker-walk, and cheetah-run, with 50 preference labels we achieve the same performance as existing approaches with 500 preference labels, and we recover 83% and 66% of ground truth reward policy performance versus only 38% and 21% without environment dynamics. The performance gains demonstrate that _explicitly encoding environment dynamics improves preference-learned reward functions_.
Generating realistic lip motion from audio to simulate speech production is critical for driving natural character animation. Previous research has shown that traditional metrics used to optimize and assess models for generating lip motion from speech are not a good indicator of subjective opinion of animation quality. Devising metrics that align with subjective opinion first requires understanding what impacts human perception of quality. In this work, we focus on the degree of articulation and run a series of experiments to study how articulation strength impacts human perception of lip motion accompanying speech. Specifically, we study how increasing under-articulated (dampened) and over-articulated (exaggerated) lip motion affects human perception of quality. We examine the impact of articulation strength on human perception when considering only lip motion, where viewers are presented with talking faces represented by landmarks, and in the context of embodied characters, where viewers are presented with photo-realistic videos. Our results show that viewers prefer over-articulated lip motion consistently more than under-articulated lip motion and that this preference generalizes across different speakers and embodiments.
Federated learning enables the deployment of machine learning to problems for which centralized data collection is impractical. Adding differential privacy guarantees bounds on privacy while data are contributed to a global model. Adding personalization to federated learning introduces new challenges as we must account for preferences of individual users, where a data sample could have conflicting labels because one sub-population of users might view an input positively, but other sub-populations view the same input negatively. We present FedEmbed, a new approach to private federated learning for personalizing a global model that uses (1) sub-populations of similar users, and (2) personal embeddings. We demonstrate that current approaches to federated learning are inadequate for handling data with conflicting labels, and we show that FedEmbed achieves up to 45% improvement over baseline approaches to personalized private federated learning.
Preference-based reinforcement learning (RL) algorithms help avoid the pitfalls of hand-crafted reward functions by distilling them from human preference feedback, but they remain impractical due to the burdensome number of labels required from the human, even for relatively simple tasks. In this work, we demonstrate that encoding environment dynamics in the reward function (REED) dramatically reduces the number of preference labels required in state-of-the-art preference-based RL frameworks. We hypothesize that REED-based methods better partition the state-action space and facilitate generalization to state-action pairs not included in the preference dataset. REED iterates between encoding environment dynamics in a state-action representation via a self-supervised temporal consistency task, and bootstrapping the preference-based reward function from the state-action representation. Whereas prior approaches train only on the preference-labelled trajectory pairs, REED exposes the state-action representation to all transitions experienced during policy training. We explore the benefits of REED within the PrefPPO [1] and PEBBLE [2] preference learning frameworks and demonstrate improvements across experimental conditions to both the speed of policy learning and the final policy performance. For example, on quadruped-walk and walker-walk with 50 preference labels, REED-based reward functions recover 83% and 66% of ground truth reward policy performance and without REED only 38\% and 21\% are recovered. For some domains, REED-based reward functions result in policies that outperform policies trained on the ground truth reward.
Specifying rewards for reinforcement learned (RL) agents is challenging. Preference-based RL (PbRL) mitigates these challenges by inferring a reward from feedback over sets of trajectories. However, the effectiveness of PbRL is limited by the amount of feedback needed to reliably recover the structure of the target reward. We present the PRIor Over Rewards (PRIOR) framework, which incorporates priors about the structure of the reward function and the preference feedback into the reward learning process. Imposing these priors as soft constraints on the reward learning objective reduces the amount of feedback required by half and improves overall reward recovery. Additionally, we demonstrate that using an abstract state space for the computation of the priors further improves the reward learning and the agent's performance.
Generating realistic lip motions to simulate speech production is key for driving natural character animations from audio. Previous research has shown that traditional metrics used to optimize and assess models for generating lip motions from speech are not a good indicator of subjective opinion of animation quality. Yet, running repetitive subjective studies for assessing the quality of animations can be time-consuming and difficult to replicate. In this work, we seek to understand the relationship between perturbed lip motion and subjective opinion of lip motion quality. Specifically, we adjust the degree of articulation for lip motion sequences and run a user-study to examine how this adjustment impacts the perceived quality of lip motion. We then train a model using the scores collected from our user-study to automatically predict the subjective quality of an animated sequence. Our results show that (1) users score lip motions with slight over-articulation the highest in terms of perceptual quality; (2) under-articulation had a more detrimental effect on perceived quality of lip motion compared to the effect of over-articulation; and (3) we can automatically estimate the subjective perceptual score for a given lip motion sequence with low error rates.
We describe experiments towards building a conversational digital assistant that considers the preferred conversational style of the user. In particular, these experiments are designed to measure whether users prefer and trust an assistant whose conversational style matches their own. To this end we conducted a user study where subjects interacted with a digital assistant that responded in a way that either matched their conversational style, or did not. Using self-reported personality attributes and subjects' feedback on the interactions, we built models that can reliably predict a user's preferred conversational style.
This paper presents ENHAnCE, an algorithm that simultaneously learns a predictive model of the input stream and generates representations of the concepts being observed. Following cognitively-inspired models of event segmentation, ENHAnCE uses expectation violations to identify boundaries between temporally extended patterns. It applies its expectation-driven process at multiple levels of temporal granularity to produce a hierarchy of predictive models that enable it to identify concepts at multiple levels of temporal abstraction. Evaluations show that the temporal abstraction hierarchies generated by ENHAnCE closely match hand-coded hierarchies for the test data streams. Given language data streams, ENHAnCE learns a hierarchy of predictive models that capture basic units of both spoken and written language: morphemes, lexemes, phonemes, syllables, and words.
We propose a method for modeling and learning turn-taking behaviors for accessing a shared resource. We model the individual behavior for each agent in an interaction and then use a multi-agent fusion model to generate a summary over the expected actions of the group to render the model independent of the number of agents. The individual behavior models are weighted finite state transducers (WFSTs) with weights dynamically updated during interactions, and the multi-agent fusion model is a logistic regression classifier. We test our models in a multi-agent tower-building environment, where a Q-learning agent learns to interact with rule-based agents. Our approach accurately models the underlying behavior patterns of the rule-based agents with accuracy ranging between 0.63 and 1.0 depending on the stochasticity of the other agent behaviors. In addition we show using KL-divergence that the model accurately captures the distribution of next actions when interacting with both a single agent (KL-divergence < 0.1) and with multiple agents (KL-divergence < 0.37). Finally, we demonstrate that our behavior model can be used by a Q-learning agent to take turns in an interactive turn-taking environment.
Case indexing decisions must often confront the tradeoff between rich semantic indexing schemes, which provide effective retrieval at large indexing cost, and shallower indexing schemes, which enable low-cost indexing but may be less reliable. Indexing for textual case-based reasoning is often based on information retrieval approaches that minimize index acquisition cost but sacrifice semantic information. This paper presents JointEmbed, a method for automatically generating rich indices. JointEmbed automatically generates continuous vector space embeddings that implicitly capture semantic information, leveraging multiple knowledge sources such as free text cases and pre-existing knowledge graphs. JointEmbed generates effective indices by applying pTransR, a novel approach for modelling knowledge graphs, to encode and summarize contents of domain knowledge resources. JointEmbed is applied to the medical CBR task of retrieving relevant patient electronic health records, for which potential health consequences make retrieval quality paramount. An evaluation supports that JointEmbed outperforms previous methods.
Segmenting observations from an input stream is an important capability of human cognition. Evidence suggests that humans refine this ability through experiences with the world. However, few models address the unsupervised development of event segmentation in artificial agents. This paper presents work towards developing a computational model of how an intelligent agent can independently learn to recognize meaningful events in continuous observations. In this model, the agent’s segmentation mechanism starts from a simple state and is refined. The agent’s interactions with the environment are unsupervised and driven by its expectation failures. Reinforcement learning drives the mechanism that identifies event boundaries by reasoning over a gated-recurrent neural network’s expectation failures. The learning task is to reduce prediction error by identifying when one event transitions into another. Our experimental results support that reinforcement learning can enable detecting event boundaries in continuous observations based on a gated-recurrent neural network’s prediction error and that this is possible with a simple set of features.
Nicholas Apostoloff合作论文数robotics research group at the university of oxford6