This document describes the Gloss Ontology. The ontology and associated class model are organised into several packages. Section 2 describes each package in detail, while Section 3 contains a summary of the whole ontology.
Software that cannot change is condemned to atrophy: it cannot accommodate the constant revision and re-negotiation of its business goals nor intercept the potential of new technology. To accommodate change in such systems we have defined an active software architecture to be: dynamic in that the structure and cardinality of the components and interactions are not statically known; updatable in that components can be replaced dynamically; and evolvable in that it permits its executing specification to be changed. Here we describe the facilities of the ArchWare architecture description language (ADL) for specifying active architectures. The contribution of the work is the unique combination of concepts including: a {\pi}-calculus based communication and expression language for specifying executable architectures; hyper-code as an underlying representation of system execution; a decomposition operator to break up and introspect on executing systems; and structural reflection for creating new components and binding them into running systems.
This document describes the Gloss software currently implemented. The description of the Gloss demonstrator for multi-surface interaction can be found in D17. The ongoing integration activity for the work described in D17 and D8 constitutes our development of infrastructure for a first smart space. In this report, the focus is on infrastructure to support the implementation of location aware services. A local architecture provides a framework for constructing Gloss applications, termed assemblies, that run on individual physical nodes. A global architecture defines an overlay network for linking individual assemblies. Both local and global architectures are under active development.
This document describes the Gloss infrastructure supporting implementation of location-aware services. The document is in two parts. The first part describes software architecture for the smart space. As described in D8, a local architecture provides a framework for constructing Gloss applications, termed assemblies, that run on individual physical nodes, whereas a global architecture defines an overlay network for linking individual assemblies. The second part outlines the hardware installation for local sensing. This describes the first phase of the installation in Strathclyde University.
This project addressed the conceptual fundamentals of data storage, investigating techniques for provision of highly generic storage facilities that can be tailored to produce various individually customised storage infrastructures, compliant to the needs of particular applications. This requires the separation of mechanism and policy wherever possible. Aspirations include: actors, whether users or individual processes, should be able to bind to, update and manipulate data and programs transparently with respect to their respective locations; programs should be expressed independently of the storage and network technology involved in their execution; storage facilities should be structure-neutral so that actors can impose multiple interpretations over information, simultaneously and safely; information should not be discarded so that arbitrary historical views are supported; raw stored information should be open to all; where security restrictions on its use are required this should be achieved using cryptographic techniques. The key advances of the research were: 1) the identification of a candidate set of minimal storage system building blocks, which are sufficiently simple to avoid encapsulating policy where it cannot be customised by applications, and composable to build highly flexible storage architectures 2) insight into the nature of append-only storage components, and the issues arising from their application to common storage use-cases.
Pervasive services may be defined as services that are available to any client (anytime, anywhere). Here we focus on the software and network infrastructure required to support pervasive contextual services operating over a wide area. One of the key requirements is a matching service capable of assimilating and filtering information from various sources and determining matches relevant to those services. We consider some of the challenges in engineering a globally distributed matching service that is scalable, manageable, and able to evolve incrementally as usage patterns, data formats, services, network topologies and deployment technologies change. We outline an approach based on the use of a peer-to-peer architecture to distribute user events and data, and to support the deployment and evolution of the infrastructure itself.
We present a generic API suitable for provision of highly generic storage facilities that can be tailored to produce various individually customised storage infrastructures. The paper identifies a candidate set of minimal storage system building blocks, which are sufficiently simple to avoid encapsulating policy where it cannot be customised by applications, and composable to build highly flexible storage architectures. Four main generic components are defined: the store, the namer, the caster and the interpreter. It is hypothesised that these are sufficiently general that they could act as building blocks for any information storage and retrieval system. The essential characteristics of each are defined by an interface, which may be implemented by multiple implementing classes.
The social and economic importance of large bodies of programs and data that are potentially long-lived has attracted much attention in the commercial and research communities. Here we concentrate on a set of methodologies and technologies called persistent programming. In particular we review programming language support for the concept of orthogonal persistence, a technique for the uniform treatment of objects irrespective of their types or longevity. While research in persistent programming has become unfashionable, we show how the concept is beginning to appear as a major component of modern systems. We relate these attempts to the original principles of orthogonal persistence and give a few hints about how the concept may be utilised in the future.
The design and implementation of wireless sensor network applications often require domain experts, who may lack expertise in software engineering, to produce resource-constrained, concurrent, real-time software without the support of high-level software engineering facilities. The Insense language aims to address this mismatch by allowing the complexities of synchronisation, memory management and event-driven programming to be borne by the language implementation rather than by the programmer. The main contribution of this paper is an initial step towards verifying the correctness of WSN applications with a focus on concurrency. We model part of the synchronisation mechanism of the Insense language implementation using Promela constructs and verify its correctness using Spin. We demonstrate how a previously published version of the mechanism is shown to be incorrect by Spin, and give complete verification results for the revised mechanism.
protecting major facilities from terrorism and other threats. At the hardware level, standard IP networking devices and IP video cameras enable building thousand-camera networks at a reasonable cost. However, monitoring surveillance networks through human inspection is expensive and remarkably ineffective. Trained operators lose concentration and miss a high percentage of significant events after only 10 minutes. Consequently, surveillance users are turning to software for automated video surveillance. Most research in this area concentrates on the computer vision algorithms required to detect and interpret activity in video. Such work is limited to networks of less than 100 cameras. We need to address the real-world issues raised by scaling to thousands of cameras and integrating a diverse, evolving collection of surveillance approaches into continuously operating surveillance networks.
Wireless sensor network (WSN) applications are often characterised by close coupling between their software and hardware components, which may result in ad-hoc, platform-specific software, together with the loss of portability and evolvability. We introduce a fractal composition-based approach for constructing and dynamically reconfiguring WSN applications. The approach uses π-calculus semantics to unify the models of interaction for both software and hardware components, on both local and remote nodes. Applications are constructed by forming compositions of interacting components, and can be decomposed and reconfigured into different topologies. The advantages of the approach are that it reduces the complexity of WSN programming; results in portable and evolvable software; and allows changes to be managed during execution without having to take the system off-line. We present an outline of the approach, and illustrate it with an example specified in the Insense language.
The term co-evolution describes the symbiotic relationship between dynamically changing business environments and the software that supports them. Business changes create pressures on the software to evolve, and at the same time technology changes create pressures on the business to evolve. More generally, we are concerned with systems where it is neither economically nor technologically feasible to suspend the operation of the system while it is being evolved. Typically these are long-lived systems in which dynamic co-evolution, whereby a system evolves as part of its own execution in reaction to both predicted and emergent events, is the only feasible option for change. Examples of such systems include continuously running business process models, sensor nets, grid applications, self-adapting/tuning systems, routing systems, control systems, autonomic systems, and pervasive computing applications. Active architectures address both the structural and behavioural requirements of dynamic co-evolving software by modelling software architecture as part of the on-going computation, thereby allowing evolution during execution and formal checking that desired system properties are preserved through evolution. This invited paper presents results on active architectures from the Compliant System Architecture and ArchWare projects. We have designed and constructed the ArchWare-ADL, a formal, well-founded architecture description language, based on the higher-order typed &pi-calculus, which consists of a set of layers to address the requirements of active architectures. The ArchWare-ADL design principles, concepts and formal notations are presented together with its sophisticated reflective technologies for supporting active architectures and thereby dynamic co-evolution.
Businesses and their supporting software evolve to accommodate the constant revision and re-negotiation of commercial goals, and to intercept the potential of new technology. We have adopted the term co-evolution to describe the concept of the business and the software evolving sympathetically, but at potentially different rates. More generally, we extend co-evolution to accommodate wide-informatics systems , that are assembled from parts that co-evolve with each other and their environment, and whose behavior is potentially emergent. Typically these are long-lived systems in which dynamic co-evolution, whereby a system evolves as part of its own execution in reaction to both expected and unexpected events, is the only feasible option for change. Examples of such systems include continuously running business process models, sensor nets, grid applications, self-adapting/tuning systems, peer-to-peer routing systems, control systems, autonomic systems, and pervasive computing applications. The contribution of this paper comprises: a study of the intrinsic nature of dynamic co-evolving systems; the derivation of a set of intrinsic requirements; a description of a model and a set of technologies, new and extant, to meet these intrinsic requirements; and illustrations of how these technologies may be implemented within an architecture description language (ArchWare ADL) and a conventional programming language (Java). The model and technologies address three topics: structuring for dynamic co-evolution, incremental design, and adapting dynamic co-evolving systems. The combination yields a framework that can describe the system's specification, the executing software and the reflective evolutionary mechanisms within a single computational domain in which all three may evolve in tandem.
This paper outlines our experience of using a reflective π-calculus based Architecture Description Language (ADL) to create an 'Active' Software Engineering Environment (SEE). It describes the concept of an 'Active' SEE developed as part of the, EU supported, project ArchWare. It analyses a small fragment of that implementation to illustrate the suitability, of the ADL language and environment, for the task of implementing such ‘Active' systems.
This paper gives an overview of the ArchWare European Project. The broad scope of ArchWare is to respond to the ever-present demand for software systems that are capable of accommodating change over their lifetime, and therefore are evolvable. In order to achieve this goal, ArchWare develops an integrated set of architecture-centric languages and tools for the model-driven engineering of evolvable software systems based on a persistent run-time framework. The ArchWare Integrated Development Environment comprises: (a) innovative formal architecture description, analysis, and refinement languages for describing the architecture of evolvable software systems, verifying their properties and expressing their refinements; (b) tools to support architecture description, analysis, and refinement as well as code generation; (c) enactable processes for supporting model-driven software engineering; (d) a persistent run-time framework including a virtual machine for process enactment. It has been developed using ArchWare itself and is available as Open Source Software.
Long-lived, architecture-based software. systems are increasingly important. Effective process support for these systems depends upon recognising their compositional nature and the active, role of their architecture in guiding evolutionary development. Current process approaches have difficulty with run-time architecture changes that are not known a priori, and dealing with extant data during system evolution. This paper describes an approach that deals with these issues. It is based on a process-aware architecture description language (ADL), with explicit compose and decompose constructs, and with a hyper-code representation for dealing with extant data and code. An example is given to illustrate the ease-of-use benefits of this approach.
A GLObal Smart Space (GLOSS) provides support for interaction amongst people, artefacts and places while taking account of both context and movement on a global scale. Crucial to the definition of a GLOSS is the provision of a set of location-aware services that detect, convey, store and exploit location information. We use one of these services, hearsay, to illustrate the implementation dimensions of a GLOSS. The focus of the paper is on both local and global software architecture to support the implementation of such services. The local architecture is based on XML,pipelines and is used to construct location-aware components. The global architecture is based on a hybrid peer-to-peer routing scheme and provides the local architectures with the means to communicate in the global context.
D. Balasubramaniam合作论文数Physics Department, Lucknow University, Lucknow, India21
Quintin Cutts合作论文数Department of Computing Science
University of Glasgow9