Virtual Reality (VR) sickness remains a significant challenge in the widespread adoption of VR technologies. The absence of a standardized benchmark system hinders progress in understanding and effectively countering VR sickness. This paper proposes an initial step towards a benchmark system, utilizing a novel methodological framework to serve as a common platform for evaluating contributing VR sickness factors and mitigation strategies. Our benchmark, grounded in established theories and leveraging existing research, features both small and large environments. In two research studies, we validated our system by demonstrating its capability to (1) quickly, reliably, and controllably induce VR sickness in both environments, followed by a rapid decline post-stimulus, facilitating cost and time-effective within-subject studies and increased statistical power, (2) integrate and evaluate established VR sickness mitigation methods — static and dynamic field of view reduction, blur, and virtual nose — demonstrating their effectiveness in reducing symptoms in the benchmark and their direct comparison within a standardized setting. Our proposed benchmark also enables broader, more comparative research into different technical, setup, and participant variables influencing VR sickness and overall user experience, ultimately paving the way for building a comprehensive database to identify the most effective strategies for specific VR applications.
The pervasive challenge of cybersickness significantly hinders the widespread adoption and seamless user experience of virtual reality (VR) technology. The absence of standardized methodologies for assessing and mitigating cybersickness further complicates research efforts and the development of effective countermeasures. The 1st International Workshop on Standardization in Cybersickness Research aims to address this critical need by fostering a community-driven approach to establish benchmarks and best practices. The workshop will facilitate knowledge exchange and collaboration among researchers, developers, and stakeholders to collectively address the multifaceted challenges of cybersickness. Through interactive breakout sessions and discussions, the workshop seeks to achieve consensus on standardized metrics and methodologies for measuring cybersickness, evaluate and refine mitigation techniques, and explore the impact of individual differences and emerging technologies. The anticipated outcomes include the development of a standardized assessment framework, identification of best practices for mitigation, and a roadmap for future research, ultimately contributing to the advancement of VR well-being and user experience.
Join us for an in-depth exploration of cybersickness, a persistent challenge in virtual reality (VR). In this tutorial, we'll delve into the causes and effects of cybersickness, drawing on the latest research and theories. We'll introduce you to a novel, open-source benchmark system designed to help standardize the assessment and mitigation of cybersickness, empowering you to evaluate VR experiences and test mitigation strategies. Through interactive workshops and hands-on demonstrations, you'll gain the knowledge and tools to create more comfortable and immersive VR experiences. Whether you're a researcher, developer, or content creator, this tutorial will equip you to tackle cybersickness head-on and contribute to the advancement of VR technology.