Does gravity affect decision-making? This question comes into sharp focus as plans for interplanetary human space missions solidify. In the framework of Bayesian brain theories, gravity encapsulates a strong prior, anchoring agents to a reference frame via the vestibular system, informing their decisions and possibly their integration of uncertainty. What happens when such a strong prior is altered? We address this question using a self-motion estimation task in a space analog environment under conditions of altered gravity. Two participants were cast as remote drone operators orbiting Mars in a virtual reality environment on board a parabolic flight, where both hyper- and microgravity conditions were induced. From a first-person perspective, participants viewed a drone exiting a cave and had to first predict a collision and then provide a confidence estimate of their response. We evoked uncertainty in the task by manipulating the motion's trajectory angle. Post-decision subjective confidence reports were negatively predicted by stimulus uncertainty, as expected. Uncertainty alone did not impact overt behavioral responses (performance, choice) differentially across gravity conditions. However microgravity predicted higher subjective confidence, especially in interaction with stimulus uncertainty. These results suggest that variables relating to uncertainty affect decision-making distinctly in microgravity, highlighting the possible need for automatized, compensatory mechanisms when considering human factors in space research.
Steganography is an ancient art of communicating a secret message through an innocent-looking image. On the other hand, steganalysis is the counter process of the steganography, which targets to detect hidden trace within a given image. In this paper, a new approach to steganalysis is presented to learn prominent features and avoid loss of stego signals. The proposed model uses diverse sized filters to capture all useful steganalytic features through a densely connected convolutional network. Moreover, there is no fully connected network in the proposed model, which allows testing any size of images regardless of the image size used for training. To justify the applicability of the proposed scheme, it has been shown experimentally that the proposed scheme outperforms most of the related state-of-the-art methods.
In order to offer new possibilities to interact with machine and to design more natural and more intuitive interactions with computing machines, our research aims at the automatic interpretation of gestures based on computer vision. In this paper, we propose a technique which commands computer using six static and eight dynamic hand gestures. The three main steps are: hand shape recognition, tracing of detected hand (if dynamic), and converting the data into the required command. Experiments show 93.09% accuracy.